about 2 years
ago -
Last Epoch
-
Direct link
Transcript (by Youtube)
2s | good afternoon everybody and welcome |
---|---|
5s | back to the last Epoch Dev stream as |
8s | always |
9s | I'm your host Mike hello how's everybody |
12s | doing |
13s | kick it back relaxing |
16s | good glad to hear it |
19s | welcome welcome welcome |
21s | oh this one's nowhere near as far along |
22s | as I'd hoped |
24s | um |
28s | one one quick second I'm just gonna |
30s | switch characters and I am uh not |
34s | confident in my |
36s | character naming scheme quality |
42s | uh |
43s | to to just to just go for it you know |
48s | oh I remember this build being a lot of |
50s | fun |
57s | and we're back hello welcome back |
62s | how's it going everybody |
65s | we're just gonna dump everything on the |
67s | ground here because we don't care about |
68s | anything |
70s | maybe these |
72s | no probably not |
77s | just dumping it |
80s | it's a cool item I like it |
83s | we're dumping it all |
86s | heading on in |
89s | what looks like we've enabled and |
90s | powered at least we don't have anything |
93s | here so let's go try this one empowered |
97s | see if we can do it see if we can see if |
99s | we can handle it if this is your first |
101s | time here if you have any questions for |
103s | me please feel free to ask those in chat |
104s | and slap an at last Epoch game in front |
106s | of the question so I know you're looking |
108s | for an answer |
109s | if |
113s | you do decide to donate or sub or |
116s | anything like that it's all goes to |
117s | charity ice cream for charity good |
119s | sports is our charity this month last |
120s | day of the month for that charity help |
123s | and bring Sports to little happy people |
125s | around the world |
131s | oh we gotta get our army out that's |
133s | right we're doing squirrels |
135s | [Music] |
137s | squirrel day today |
139s | I love my squirrels I'm wearing the it's |
143s | appropriate I'm wearing the this is |
145s | squirrel helmet hat hat shirt this is |
148s | this is the the hat that I'm wearing in |
151s | game is the Hat on my shirts |
153s | uh we made for this |
156s | well we we helped him create |
159s | uh in game |
163s | turns all your wolves into two squirrels |
166s | it's pretty strong |
168s | do you have any LP we do have an LP on |
170s | it so I could okay that's our goal here |
172s | that's our goal for the stream is get |
173s | this helmet legendary find an exalted |
176s | helmet and slap |
178s | it on this |
181s | unique |
184s | hello I'm currently playing your game |
185s | for the last three weeks currently 125 |
187s | hours wow that's a lot of time |
191s | it's like 45 hours a week is it no |
196s | that's too high that's a lot |
208s | it's just under six hours a day |
211s | that's a lot of time it's impressive |
214s | I hope you're I hope you're getting lots |
216s | of time in with |
217s | with the outside and rest and relaxation |
220s | as well |
226s | foreign |
234s | nice |
241s | you do the devs feel about eating how do |
243s | the devs feel about ignite balance at |
245s | the moment playing a fireball sork |
246s | stacking lots of Elemental damage over |
247s | time and ignite chance but feels the |
249s | damage is very lackluster I mean there's |
254s | like different builds it'll be better |
256s | than others for sure |
257s | um I think ignite is a broader topic |
262s | than specifically sorcerer Fireball |
266s | ignite |
267s | um so there might there might be like |
270s | something missing from that build like |
272s | like there might be something that we |
274s | need to add in for it and possibly |
275s | there's like a really strong item you're |
277s | missing I don't know maybe uh it's hard |
279s | to tell with with just um |
282s | just a quick quick glance at it like |
284s | that |
285s | um |
288s | I think there are some very strong |
290s | ignite builds out there and especially |
292s | when you start getting into uh being |
294s | able to synergize with multiplayer it's |
296s | it's uh it's really fun |
298s | specializing a group and things like |
300s | that so like |
302s | um |
303s | uh Judd stands for myself for playing |
305s | yesterday morning uh meteor |
309s | uh calcium blasting agent uh ignite |
313s | bomber Rogue decoy and uh Ford strike |
319s | um for sure expanding ignite so it was |
321s | all three of us doing like ignite heavy |
323s | stuff and then so I was stacking as much |
326s | shred as I possibly could |
328s | that's it |
332s | um I don't know why I'm picking that up |
332s | don't do on this character |
334s | um we're stacking shred and like stuff |
336s | was just melting it was great yeah it's |
339s | it's It's tricky to to go over balance |
342s | of really a really broad topics like |
345s | that |
347s | and and usually we try not to hit |
351s | um |
352s | we're looking at balance we try not to |
355s | hit super broad categories like that |
356s | like just being like like let's buff |
359s | ignite as a whole and sometimes we do |
360s | that for sure |
362s | um but we try and look at like specific |
364s | builds and interactions and and improve |
367s | those so there's like ways to ways to |
369s | change how you're building your |
371s | character to make it better |
373s | um |
376s | yeah I guess a general goal for it |
380s | doesn't always work doesn't always |
381s | happen it doesn't always need to I just |
383s | threw this down it's like no you you're |
385s | gonna hold one of these deal with it |
388s | hello Aaron how's it going |
392s | I feel like it's a momentous day for you |
394s | today |
404s | hi I trained voles to be a mariachi |
409s | wow and my wife sings tool songs to go |
413s | backwards to plants our budget for our |
415s | new home is ten dollars what's your |
417s | favorite Le build right now |
421s | um I think there might be a couple |
424s | stretches of the truth in that uh lead |
428s | up to that question let's say that |
431s | um |
433s | my favorite build right now is it's the |
435s | calcium blasting agent I was just |
436s | talking about um |
438s | so it's a unique Relic for rogue that |
441s | makes your decoys explode basically |
442s | right away when you throw them out and |
445s | um |
445s | a bunch of fire damage with cinder |
447s | strike that's my favorite build right |
448s | now I'm I really love this one right |
450s | here that I'm playing as well |
452s | um |
453s | is there a few others I've really |
455s | enjoyed recently the the one I was going |
456s | to play this doesn't have enough stuff |
458s | unlocked right instead of the stream was |
460s | uh death seal Reaper had a ton of fun |
463s | with that recently |
465s | um |
467s | really enjoy zombies like Fast exploding |
471s | zombies a ton of fun with that recently |
473s | too |
479s | there's lots of them |
481s | I I'm kind of biased though like and I'm |
484s | a bit of a sucker for for lots of |
486s | different stuff so it's it's tough for |
488s | me to find a build but I'm not like oh |
490s | I'm having fun |
491s | oh |
498s | you guys see some no more people coming |
501s | in here if if you've got a question for |
503s | me please put at last Epoch game in the |
506s | question so I see it stand out just a |
509s | sketch better |
515s | one here that I did notice from gummy |
518s | three one five two my name is Gummy I |
520s | got me FIB games are Diablo and Poe |
522s | looking to purchase this game looks sick |
524s | are there summon or builds yes there |
527s | definitely are some of the builds I |
528s | happen to be playing a summer build |
529s | right now this is a summon wolf build |
533s | there's two primary classes that are |
536s | very summon heavy |
540s | um so Beastmaster very summon heavy you |
543s | can do lots of summon stuff in Shaman |
544s | and Jude too but very Summit heavy on |
546s | The Beastmaster uh Necromancer is a |
548s | Mastery for the acolyte also extremely |
550s | summon heavy you can also do stuff on |
552s | the lips that summon as well |
553s | um there's summon builds for uh various |
556s | Sentinel masteries in mostly in Forge |
558s | guard uh there's also summon builds in |
561s | uh road you can stretch it and say |
564s | there's some building Rogue I guess but |
567s | it's it's uh there will be more as well |
569s | Falconer is going to be a Summoner class |
570s | as well less traditional but we'll still |
572s | be still classified as a Summoner class |
577s | um and yeah it's like in Beastmaster |
578s | I've got some Little Wolves some Thorn |
580s | totem |
581s | um you can also summon claw totems with |
583s | swipe which I'm actually doing uh you |
585s | can summon a work right totem summon |
586s | stormcross serpent um serpent strike can |
589s | summon a serpent as well |
591s | um some bears some scorpions some |
592s | friends someone say routines someone |
594s | Raptor uh Summon Storm totem |
600s | that's on spriggan there's summons in |
602s | swarmblade form |
604s | uh there's a lot there's a lot of |
607s | summons around |
611s | thank you very much he gave me something |
613s | for 17 months in a row couldn't catch a |
616s | Dev stream in a long time yeah I I think |
620s | last week I made a note to myself like I |
623s | haven't seen heavy in a while glad to |
625s | have you back |
626s | I think I saw you updated some of your |
630s | um |
631s | uh blue filter guides recently or |
633s | someone was just posting on that thread |
635s | great thread if you're looking for help |
637s | with a loot filter and gummy has also |
639s | sucked I guess you liked my answer to |
641s | your question |
642s | glad to have you with us hope you're |
644s | having fun or we'll be having fun |
648s | all right more questions more questions |
651s | for multiplayer will I be able to use uh |
653s | a debuff applied to a party member to |
655s | increase my damage like puncture |
657s | mutilate and a friend with bleed stacker |
660s | build |
661s | um mutilate I believe cares about bleeds |
665s | on the target so like if if someone else |
667s | is applying a bunch of leads to that |
668s | Target and you use puncture on it does |
671s | it care about the bleeds that someone |
672s | else has applied I think that's the |
674s | question you're asking I could be wrong |
675s | about that note on puncture I'm sorry if |
677s | I am but if that's the case yeah |
679s | um it doesn't really care where those |
681s | bleeds came from just that the enemy has |
684s | them so even hypothetically if the enemy |
686s | applied the leads to himself because |
687s | they had something similar to |
690s | um bleeding heart I think applies bleed |
692s | to yourself if they had some weirdo |
694s | fight leads himself which I don't think |
695s | anything does but hypothetically if it |
697s | did it would not care where they came |
699s | from |
704s | um which is great so yeah you can you |
705s | can definitely build synergies in |
706s | multiplayer that way so like I was |
708s | saying earlier yesterday |
709s | uh Judson and I were playing and uh I |
712s | was uh we were all playing fire belts at |
714s | the start of it I was |
716s | um not doing much fire shred fire red |
719s | shred but I started taking points in |
721s | that for my primary ability so that I |
723s | could uh reduce the fire resistance that |
726s | they had so that uh stands right then |
728s | could sensor and Judd could do more |
730s | damage |
737s | and it worked pretty well we were like |
739s | 70s and 80s and in powers and it was |
741s | weird we're getting the job done |
745s | not on optimal builds either that's the |
748s | thing often when we play multiplayer uh |
750s | tests and things like that we're just |
752s | like let's do something funny try |
754s | something out |
757s | any rough estimates of when a 0.9 goes |
760s | live uh no sorry |
765s | I believe in the uh this interview or |
770s | possibly still majority that happened |
771s | recently I think Dan said that the goal |
773s | was this year |
774s | I think that's what was was done there I |
776s | I I I yield to whatever that interview |
779s | says so |
780s | um if someone has a link to that or |
782s | knows what it is please feel free to |
784s | post that update in the chat for them |
787s | but yeah that's the that's the most |
789s | up-to-date info on it's basically when |
791s | it's ready though |
794s | we're really we're really big on |
798s | we we know that that this is sort of a |
800s | crucial moment in our game's development |
802s | where |
804s | um a lot of people when we release |
806s | multiplayer it's gonna be a live game |
808s | for a lot of people and it's going to be |
810s | a point where a lot of new people are |
811s | going to start taking a look at it and |
812s | actually even shot people that have been |
815s | um considering looking at it for a while |
816s | and just sort of waiting for it to for |
818s | multiple to go live because they don't |
819s | want to waste time with offline |
821s | characters that the stuff never gets |
823s | moved forward things like that |
824s | um and and that's totally expected and |
827s | so when we do go live with multiplayer |
829s | we know that there's going to be a a bit |
831s | of an influx in people and a lot of new |
833s | players with their first impressions on |
834s | it we want that to be a good first |
835s | experience so we need to to make sure |
837s | that experience is solid we've been |
839s | we've been doing our close beta testing |
841s | for multiple or closed Alpha Testing if |
842s | you want to call it for multiplayer for |
843s | a while now which you can sign up to |
845s | join if you're really keen on it |
849s | uh links |
851s | somewhere on a Discord on our Forums on |
854s | our Reddit everywhere there's links for |
855s | that uh just search Community tester |
858s | program |
860s | or ctus |
865s | get out of here let's get out |
867s | that that |
869s | um Echo finished portal and like |
871s | clicking on it and getting portal back |
873s | to the to here that process is so |
876s | unbelievably fast in multiplayer it's |
878s | great like like you press T click just |
882s | slightly above your character and you're |
883s | back here before you even see your |
885s | portal open it's great I love it |
889s | it's such a like just blinking you miss |
892s | it |
895s | all right uh how many uniques can we |
898s | expect on multiplayer patch |
900s | um we put uniques in fairly close to |
903s | when the patch dates happen so we |
905s | haven't actually put that many uniques |
906s | in yet there's a few that have been put |
908s | in |
909s | um a couple supporter uniques couple |
910s | just because we felt like it so like |
912s | someone comes up with a cool idea we |
914s | have a channel so most of our stuff's |
915s | run through our through a private |
916s | Discord and |
918s | um one of the channels is just UniQue |
920s | Ideas unique item ideas and so anyone |
923s | does doesn't matter if you're like title |
926s | says you're a designer or not anyone can |
929s | just post ideas in there on on our |
930s | Discord and um sometimes if we if we |
933s | come up with a good one it'll just build |
936s | yeah let's slap that in away we go |
940s | foreign |
944s | welcome everyone from Vision stream |
947s | how's it going |
949s | glad to have you with us |
951s | hope the journey wasn't too arduous |
956s | all right any plans to add an audio cue |
959s | when you drop to low health |
962s | is there not already like |
970s | squirrels squirrels did you have a job |
973s | foreign |
992s | suggestion that uh I'm a little |
995s | surprised it's not in there but yeah if |
996s | you've got suggestions like that that |
997s | you'd like to see in there |
999s | um head on over to the forums head on |
1001s | over to Discord post them in the |
1002s | irrelevant suggestion labeled categories |
1006s | that's only on the best chance of |
1008s | getting getting slapped on in |
1013s | I forgot this uh actually I should be |
1015s | shouting right this this is the build |
1017s | that like |
1019s | is this double shot tricks with Landing |
1021s | no that's that's way better never mind |
1024s | it's been a while this is this is a |
1025s | build I made a while ago I haven't had a |
1027s | chance to make new builds for the last |
1028s | few uh few weeks and I've been playing a |
1030s | lot of holy Trail Javelin |
1032s | um which has been a lot of fun but uh |
1034s | it's just it was dragging a little bit |
1036s | for me |
1037s | um |
1038s | because because it's been about a month |
1040s | of that so I figured I'd try something |
1042s | new mix it up a bit so I went back to an |
1043s | old build I haven't played in a while |
1044s | here on stream |
1046s | really enjoying it I just I love the |
1048s | squirrels |
1049s | they move so quick it's just a swarm of |
1052s | them |
1055s | it's great |
1057s | all right |
1065s | here's a question I think's for me it's |
1067s | not labeled but I think it is |
1069s | a first time chatter which is totally |
1072s | understandable uh so I'm level 58 just |
1075s | killed the gun a couple levels ago still |
1076s | working through the sword campaign do I |
1078s | need to worry much before level 75 |
1080s | because I'm having fun just playing the |
1083s | game but worry I'm going to get myself |
1085s | come in game yeah you should be good |
1088s | there's |
1089s | um very little the old there's only two |
1092s | things you can't |
1093s | redo you can't fix you can't change you |
1096s | can't uh |
1097s | like yeah fix is is you can't change |
1100s | your |
1101s | um Base Class selection and you cannot |
1103s | change your master class selection so |
1106s | these two things right here the only |
1108s | things you cannot change everything else |
1110s | you can literally just change whenever |
1111s | you want well not whenever you have to |
1113s | go to the town to change it |
1115s | um for the passes but like you can you |
1118s | can change up whatever you want it |
1119s | doesn't matter there's no um |
1122s | there's there's a very small grind that |
1125s | happens with re-leveling your abilities |
1126s | but there's mechanics them to catch up |
1128s | so especially if you're high level |
1130s | um you can go into an uh a model of echo |
1133s | later on and you can there's there's |
1135s | I'll show you some experienced ones |
1137s | um |
1138s | where what you do is you you complete |
1140s | the echo drop the experience Toms or you |
1142s | you don't quite pop the experience zones |
1144s | you de-specialize your skill |
1145s | re-specialize into a new one pick up the |
1147s | tones and suddenly it's basically |
1149s | leveled to the point where you can |
1150s | functional enough to just keep going and |
1152s | and and that's that's a pretty easy |
1154s | thing to do |
1155s | um |
1158s | uh and passives is just a little bit of |
1160s | gold to respect those so there's there's |
1162s | really |
1163s | um |
1164s | you're not you're not gonna get to a |
1166s | point where you're stuck |
1167s | I don't think |
1176s | let's get some Buffs out for those |
1178s | squirrely boys |
1180s | just crushing today |
1182s | oh yeah hey bud just crushing it |
1188s | let's make some of these cool stuff |
1189s | there |
1191s | ah from multiplayer will I be able to |
1193s | use uh I think I answered that double |
1196s | question |
1198s | um Falconer win don't forget to put out |
1199s | lastly [ __ ] with a question 1.0 |
1202s | good day is there any plans on bringing |
1204s | back ravaging stance not as a primary |
1207s | activated ability no |
1209s | um I don't think it'll ever show up in |
1211s | like as one of these |
1214s | it's possible that it might show up as |
1215s | like a triggered ability in in like a |
1217s | passive point or possibly like a trigger |
1220s | ability on like a unique or something |
1221s | like that |
1223s | um but I don't think we'll ever see it |
1224s | again as a primary activated ability |
1227s | here's an experience one that I'll show |
1229s | you |
1231s | how do you guys feel about monolith |
1233s | modifiers while there is the Assumption |
1236s | you ignore the mods that hurt your build |
1238s | too hard in general I feel even at one |
1241s | stack some modifiers are insanely hard I |
1244s | just feel like taking no damage for four |
1246s | to five Arenas and getting one shot over |
1248s | and over by white mobs Spike damage is |
1250s | so frustrating yeah |
1252s | um |
1253s | there are certain builds that are |
1256s | susceptible to certain mods in the model |
1259s | and and I think |
1261s | um |
1261s | some sometimes we do the feedback that |
1263s | there are |
1265s | um that that that distribution of builds |
1268s | that the mods in the monolith can affect |
1271s | negatively uh focused too heavily on |
1273s | crit focusing hit build hit melee builds |
1276s | and it's just crit builds in general |
1278s | really |
1280s | um and that might be true it's a very |
1282s | popular playstyle and I don't think that |
1285s | having oh that poison hits like a truck |
1290s | um I think that's a big consideration in |
1293s | uh in in build crafting is is how much |
1296s | stuff am I do I struggle with in the |
1299s | game world how much stuff am I weak to |
1300s | all sort of stuff I think that's a |
1302s | viable thing to have as a consideration |
1304s | with a build |
1306s | um |
1307s | I I'd really like to see and I know |
1309s | we've got more coming |
1311s | um monolith mods I know there's at least |
1313s | one more coming |
1314s | um because I saw it going the other day |
1315s | and then there's I |
1317s | hoping for more on top of that as well |
1322s | um oh so much damage and |
1325s | I I think I think as we just get more |
1328s | things in the game as there's more |
1330s | variety that's added in as we just get |
1332s | more options uh the the concentration of |
1334s | the ones that are really bad for your |
1335s | specific build will drop |
1337s | um and just naturally this problem will |
1340s | will lessen I think |
1343s | um |
1346s | I think once we have a little bit bigger |
1348s | complement of them we might take a look |
1350s | at it again but for now it's it's um |
1354s | it's just a game of let's let's make |
1356s | more stuff in the game |
1365s | yeah |
1366s | all right |
1368s | uh we uh we had two users putting issues |
1370s | with importing my loot filter still |
1371s | trying to figure out how to reproduce |
1373s | and report it oh oh not ideal |
1380s | get the rest of their filters from you |
1382s | from them just just get them to send me |
1385s | the whole zip of their filter folder |
1388s | um |
1388s | and try it then |
1390s | so it's it's a reproduction of the exact |
1393s | same combination of things |
1395s | because it might not be your specific |
1397s | filter it might be actually a different |
1398s | filter that they already have |
1400s | that's causing the problem |
1411s | would be my advice |
1413s | just off the cuff you know uh how far |
1416s | into development are the last few |
1417s | specializations that are missing and |
1419s | when can we expect them to be released |
1420s | they are almost zero percent into |
1423s | development they are extremely early |
1426s | um one of them has had its uh primary |
1430s | ability ideation done |
1432s | uh and that's it |
1435s | uh no implementation whatsoever on any |
1437s | of them uh they will be released by 1.0 |
1440s | at 1.0 like like we're it's it's for a |
1443s | long time we were saying like sometime |
1444s | between now 1.0 now it's just 1.0 |
1447s | um |
1450s | they are not something that requires a |
1454s | ton of |
1456s | like by comparison to the other things |
1458s | we're working on right now it's all |
1460s | about prioritization of what's going to |
1461s | get us to to launch with the best |
1463s | quality product as soon as possible and |
1466s | unfortunately I know a lot of people are |
1467s | really excited to try out those uh |
1471s | master classes but what gets us to |
1473s | launch the fastest with the highest |
1474s | quality product |
1475s | delaying them to 1.0 so |
1478s | sorry but that's the case uh sometimes |
1481s | when I load into a new Arena the user |
1483s | interface Etc will load however the main |
1485s | game arena is just black is that an |
1488s | issue or something that's possibly |
1490s | only and |
1492s | uh possibly I think it's on my end maybe |
1496s | um is what it says |
1498s | oh yeah sorry this is the Tom so what |
1500s | you can do is you can like respect an |
1501s | ability and then just grab these and it |
1503s | just spikes your experience so heavy |
1507s | we did get |
1509s | some more level UPS I do not remember |
1512s | what we were putting points into at all |
1514s | so you know we're just gonna do we're |
1515s | just gonna put points into something |
1516s | that we already have points in |
1521s | you know this just gives plus one |
1523s | strength and that's just good for me so |
1525s | we're just gonna go with that |
1531s | we want to get |
1534s | XP on the arena that'd be great |
1538s | epic shards are always good |
1540s | so this is what we're talking about here |
1541s | so like enemies have a chance to shred |
1543s | armor |
1545s | um |
1547s | chance to chill chance to dodge so |
1549s | here's a good example if you're a hit |
1551s | based build |
1556s | that often requires |
1560s | um setting up a combo of of elements |
1563s | where you're like |
1565s | okay I'm gonna trigger your abilities on |
1566s | hit and that's gonna be my primary |
1567s | source of damage |
1569s | um suddenly Dodges are a like a negative |
1573s | multiplier on your damage uh it's just |
1576s | the less damage taken type thing overall |
1578s | and um |
1580s | it's it's It's tricky to deal sometimes |
1582s | but I don't think that there's I think |
1584s | it's very rare that you're in a |
1586s | situation where there's nowhere else to |
1588s | go maybe there's something you really |
1589s | want back there and I think having those |
1591s | internal struggles on like it's gonna be |
1595s | hard to get that thing I want should I |
1597s | go for it or not that's an interesting |
1599s | decision to make in the system |
1601s | and and removing those completely I |
1604s | think would be a mistake |
1613s | there's there's a sweet spot on the |
1615s | distribution of those that we might not |
1617s | be hitting just right but removing them |
1619s | completely I think would be a bigger |
1620s | mistake |
1622s | uh as far as sorry as far as the loading |
1624s | in with black screen question I have no |
1625s | idea I'm sorry you're gonna check with |
1626s | support for that |
1628s | um it is something I have seen before |
1630s | um I think the last time I saw it it was |
1632s | solved by uh verifying game files but if |
1635s | you've done any sort of troubleshooting |
1636s | help already that's probably the first |
1638s | thing anyone told you to do |
1642s | sorry I cannot help with tech support |
1645s | on stream |
1646s | bleeding heart applies bleed sex to you |
1648s | when you use a spell plus Spirit plague |
1650s | has a new a one that applies with you |
1652s | okay yeah that was earlier I was talking |
1654s | about bleeding to yourself yes thank you |
1655s | Emma uh how has your week been that's |
1658s | the question it's been good |
1660s | I can wait it's uh it's flown by for |
1664s | sure |
1666s | um I wanted to get more done but happy |
1668s | with what I did get done overall and uh |
1675s | oh it's hot in here got got looking |
1677s | forward to playing playing Magic tonight |
1679s | we're gonna draft Commander Legends the |
1683s | battlefield Baldo's gate |
1686s | I've been sitting on this Booster Box |
1688s | since the day this set launched July |
1691s | 10th so that's June 10th June 10th |
1695s | somewhere in there whenever it launched |
1697s | and uh finally found a night see all the |
1700s | friends together to draft it |
1703s | very excited |
1711s | we only draft the commander Legend sets |
1714s | this is the second one we've drafted |
1717s | oh |
1719s | that is an angry elf right there |
1730s | yeah |
1731s | yeah buddy |
1735s | okay |
1736s | we're going |
1739s | how many people are working on Ellie |
1741s | um I don't know quite a few now uh I |
1744s | think I think 70. |
1746s | question mark |
1748s | like uh are we including I do include uh |
1753s | in in that question everyone so I |
1755s | include |
1756s | um |
1758s | like |
1759s | uh Community Management |
1762s | um |
1763s | uh HR uh other like people that aren't |
1769s | necessarily working directly in the |
1770s | engine I still include those in that in |
1772s | that figure |
1775s | because everybody's working on this |
1776s | together |
1783s | hello there I was wondering if there is |
1785s | something there's going to be something |
1786s | that details weekly quests or like |
1788s | dailies or weekly Quest details |
1790s | something like dailies or weekly quests |
1792s | that will be scattered all around the |
1794s | campaign map especially the ancient era |
1796s | as I'm eager to discover more well I can |
1799s | say that the ancient era is not finished |
1801s | the campaign is not complete |
1804s | um and there's still plenty of time to |
1807s | go there |
1808s | and explore |
1811s | um as far as daily and weekly quests we |
1813s | don't really have anything planned at |
1814s | the moment there are daily reward cycles |
1818s | for dungeons |
1820s | just kind of touch on that a little bit |
1821s | which you've been experimenting with |
1823s | um so that's that's uh we're working on |
1826s | that thank you very much admire lurking |
1828s | has subbed awesome glad to have you here |
1831s | I hope you're enjoying yourself maybe |
1833s | learning something if not totally |
1835s | understandable |
1844s | still learning something you better be |
1845s | having fun oh boy oh no I'm just kidding |
1849s | oh get out of here |
1851s | here we go next question |
1854s | uh and yes one of the devs said they |
1857s | were hoping a point night would happen |
1858s | to you yeah I think it was stands were |
1863s | I don't know what our Idols even look |
1865s | like they're probably pretty |
1867s | pretty set |
1872s | uh do you think that dancing strikes |
1875s | synchronized strike and lethal Mirage |
1877s | aren't a good place to speed wise having |
1878s | a hard time fitting him into my melee |
1880s | Focus build |
1881s | um this is this is always a tough |
1884s | question do you think that skill X is in |
1885s | a good spot |
1887s | with respect to this thing |
1890s | I don't know maybe probably it's really |
1892s | tough to make specific judgments on |
1894s | things like that without doing a close |
1897s | examination I haven't personally made a |
1899s | build with one of them recently |
1901s | um so it's hard to evaluate |
1903s | off the cuff like that but um |
1907s | last time I played with them I really |
1908s | enjoyed how they felt |
1912s | um if you've got specific feedback or |
1913s | suggestions on it please head on over to |
1915s | our forums and uh |
1918s | yeah there's there's a specific feedback |
1920s | and suggestions category that that would |
1923s | go perfect in |
1926s | uh Hey loving the game so far definitely |
1929s | worth 30 Euros I'm glad we're glad |
1931s | you're enjoying yourself and uh getting |
1934s | good value for your buck uh I played APS |
1938s | for 10 000 hours and I like the |
1940s | different play Styles the classes bring |
1942s | would like to see more cool builds and |
1944s | archetypes in the coming patches yeah I |
1946s | mean we're uh |
1948s | gonna keep adding new skills new items |
1951s | new cool stuff to build and do |
1956s | I know that everyone plays multiplayer |
1957s | but there's definitely some |
1959s | uh new builds that have popped up in |
1961s | multiplayer I I think I feel like I've |
1963s | seen some things that I wasn't seeing |
1965s | before |
1966s | so |
1971s | don't forget to put out last default |
1973s | game in your question if you'd like me |
1974s | to see it I just scroll past a big chunk |
1976s | of text that had nothing |
1977s | and none of those tags and I bet I |
1980s | scroll past someone's question |
1984s | um when does the next patch land when |
1986s | it's ready goal is sometime this year |
1988s | but it's not guaranteed |
1992s | I think it will happen right |
1995s | I'm feeling good about it |
2001s | uh will the impending ailment changes |
2005s | specifically the |
2006s | um conversion of ailment effect to |
2009s | ailments penetration only applied to |
2012s | Skilled trees or will it also affect all |
2014s | occurrences of ailment effect on uniques |
2017s | and other things |
2018s | um so it's it's not necessarily a direct |
2022s | just us like a switch on every single |
2024s | Source but yes the uh it should |
2028s | I I think it is replaced everywhere |
2032s | um |
2032s | it may be scaled a little bit different |
2036s | so like if if you had like one percent |
2038s | increased effect it might not be one |
2040s | percent penetration in all cases there |
2043s | might be certain times where it's a |
2044s | little bit different or possibly we've |
2046s | changed especially in the case of unique |
2048s | items there's a there's a chance we |
2050s | always look at those individually |
2051s | there's a chance that we may have |
2053s | um |
2055s | change the stat completely we may have |
2057s | decided hey maybe this stat doesn't fit |
2059s | as well here anymore we want to change |
2060s | it to something else there's there's all |
2062s | sorts of little things that we can do |
2063s | there so it's um |
2066s | General case yes every individual |
2069s | specific case maybe |
2074s | uh ravaging stance already existed White |
2075s | Cliff I knew it was there somewhere |
2079s | I wasn't sure I I was like it's I feel |
2081s | like if we haven't put it back into the |
2083s | game somewhere it's a triggering ability |
2084s | we're going to soon and I couldn't |
2086s | remember if we actually did or not yes |
2088s | apparently we already have |
2091s | I love having that little poll on on |
2094s | shout where it just like just displaces |
2095s | them just enough that it cancels their |
2097s | activated abilities of channeling |
2099s | abilities |
2100s | he's like boom |
2102s | bye bye |
2106s | a bye bye bye bye bye oh it's okay |
2111s | there's how far I'm behind uh has there |
2115s | been any further discussion about moving |
2118s | more power out of monolith mud numbers |
2120s | into corruption scaling |
2122s | um yeah we're still it's still being |
2125s | balanced it's still being looked at |
2127s | we're not really doing anything specific |
2128s | with it right now |
2133s | um |
2138s | there's there's there's |
2140s | it's It's Tricky it's a pretty deep |
2142s | topic to go into and It's tricky to |
2145s | um make it work in every situation for |
2146s | every single person however |
2149s | um there's lots of good things and bad |
2151s | things about it being |
2152s | um more heavily on the modifiers |
2155s | themselves it gives you a lot of agency |
2157s | on a echo to Echo basis so especially if |
2160s | you have |
2162s | um |
2163s | built up |
2165s | maybe a little bit too much corruption |
2167s | uh it gives you the ability to select |
2170s | easier options on the Fly |
2171s | and uh |
2175s | and not and not have quite as much of a |
2177s | I'm stuck moment it's pretty rare that |
2179s | happens |
2181s | um |
2184s | but the more we move power towards |
2188s | um or difficulty towards corruption |
2191s | compared to the model of modifiers |
2193s | themselves the more that'll happen |
2195s | just in general |
2197s | there's a fair few of these profane |
2198s | flesh |
2208s | doing lots of damage |
2212s | but so am I well the squirrels are you |
2214s | know |
2215s | but I made them so that cancels me right |
2219s | all right next question I love the loot |
2221s | filter in the game in this game but |
2223s | would love more control on maybe adding |
2225s | beam sound sizing options than any of |
2226s | the other any of these in the works well |
2228s | it's one thing to tell you sizing |
2229s | options are explicitly not in the works |
2232s | um as far as beams and sounds there's |
2236s | some debate on if that will ever happen |
2238s | or not but it's possible |
2245s | there would likely be fairly heavy |
2247s | restrictions on |
2249s | what things could have beams how |
2252s | frequently beams could show up |
2254s | um same with sounds and and it would be |
2256s | sounds would be if it were to happen |
2258s | would be restricted to specific sounds |
2260s | that were in the game not |
2264s | Point At This MP3 on my drive and play |
2267s | it every time an item drops we're not |
2268s | doing that I can tell you that right now |
2278s | uh sometimes when I load into an area oh |
2280s | it's a repeat question |
2285s | is warlock act like in development |
2287s | technically yes I guess but not really |
2289s | now |
2292s | um it will be ready by 1.0 but it is not |
2295s | going to be ready before then and we're |
2296s | not actively working on it yet |
2307s | how many more server resets do you think |
2309s | there will be if you had to guess |
2311s | it's kind of a like I can answer that |
2315s | question so many different ways |
2316s | depending on how you define server |
2318s | resets so uh my first answer is several |
2321s | hundred thousand |
2325s | um |
2325s | and then when we Define server resets to |
2328s | be something other than a server |
2330s | literally turning off or on again |
2332s | um and I mean several hundred thousand |
2334s | this week |
2336s | you know like it's it's |
2338s | like it's always happening technically |
2342s | um |
2342s | but if you mean like |
2344s | uh character wipes happening |
2347s | um I I would say none |
2350s | but we don't plan on allowing offline |
2352s | characters to go online but we're not |
2354s | deleting them |
2356s | um |
2357s | so somewhere between zero and a few |
2360s | million |
2361s | I I need more info on the on the |
2364s | specifications of the question please |
2367s | I hope that gave me enough information |
2368s | to help out |
2371s | all right |
2377s | uh why are there so many minions in last |
2379s | Epoch every class has so many minion |
2382s | options well it's a Mage and not really |
2385s | Rogue either |
2386s | um I feel like it's limiting the choices |
2388s | of other builds that could potentially |
2390s | be available |
2392s | I think where this is coming from is |
2394s | dropping a lot of Minion items on |
2396s | non-minion classes |
2398s | um |
2402s | and I |
2403s | like we like you do the math and it's |
2405s | actually not that bad it's just there's |
2409s | a lot of it sticks out as a clear like |
2413s | oh I obviously can't use that because it |
2415s | says minion so it sticks out a lot but |
2418s | um if this is the case I would recommend |
2420s | also just just trying to see if you can |
2422s | notice how many things are just the |
2424s | wrong element type or the wrong like |
2427s | damage type they're not |
2429s | um fire or they're not melee you know |
2431s | like the which there's lots of things |
2433s | like that now there's |
2435s | um because minion is just Minion or not |
2437s | it's it's not 50 50 obviously but it is |
2441s | just a Boolean value on uh if it's going |
2446s | to be immediately recognizable as |
2448s | potentially useful or not |
2450s | um so it's really easy to see to have |
2452s | things stick out with a single modifier |
2454s | as being obviously not for you |
2458s | um so I think I think that might be |
2459s | backing up that question a little bit |
2461s | but I could be wrong and |
2463s | um I I don't think there's really a |
2466s | disproportionate amount of Minion builds |
2467s | there's if we look at the like if we |
2469s | look at it by Mastery of Minion focused |
2472s | uh masteries compared to non-million |
2474s | focused masteries really there's like |
2477s | gonna be like if you stretch it let's |
2480s | say 5 out of 15. so a third will have |
2483s | minion heavy options and all of them |
2485s | will be able to do non-minion builds |
2489s | um two of them not so great so even if |
2490s | we say two of them are like forced down |
2492s | Dominion path |
2494s | two out of 15 is not bad I don't think |
2505s | all right |
2512s | on the topic of 1.0 masteries do you |
2514s | have plans uh so yeah do you have uh |
2519s | plans for extra QA Cycles or CT testing |
2521s | for the new Masters before 1.0 yep |
2524s | so another recent arpgs have included |
2526s | large amounts of skills between beta 1.0 |
2528s | to Great disaster amongst Etc yeah |
2530s | there's um |
2532s | they will get lots of testing and all |
2534s | that sort of stuff |
2535s | um it's possible we could open up a CT |
2537s | program uh build specifically targeted |
2540s | at balancing new masteries |
2543s | um it's pretty like there's a lot of |
2546s | things between now and then in our |
2548s | development timeline |
2550s | we're moving pretty fast which is great |
2551s | but um details like that aren't quite |
2555s | fleshed out yet |
2558s | it'll depend on a lot of different |
2560s | things |
2561s | I I |
2564s | especially internally |
2567s | the new stuff always gets tons of play |
2570s | time like like just tons of play time I |
2572s | would not be surprised when they start |
2573s | coming out it's just seeing like entire |
2575s | groups of that mastery |
2576s | when they start like coming out |
2578s | internally |
2587s | hello I've been trying to find an answer |
2589s | to this question but I don't have a |
2590s | clear answer from Discord but we'll Uber |
2592s | in-game bosses aspirational content be a |
2595s | thing if so can you share some ideas |
2596s | about it |
2598s | um |
2599s | yes first of all he's easy yes |
2604s | um as far as the first question uh |
2606s | second question I can't really share |
2608s | much for you unfortunately |
2610s | um partially because it's not really |
2613s | developed yet |
2615s | um so lots can change between now and |
2616s | then there are certain things that I |
2618s | kind of start to put in that category |
2620s | like a T4 jewelry kill is pretty darn |
2622s | hard |
2624s | um |
2625s | not every class can do it not if not |
2627s | every character can do it every class |
2628s | has a way to do it |
2631s | um but it's like that's a gear up and go |
2633s | for a type situation uh and and it's |
2636s | kind of hard to draw the line on where |
2638s | aspirational content is sits it's a |
2641s | really tough thing to really draw the |
2643s | line on and it changes frequently I |
2645s | think too |
2647s | um but yes having having |
2650s | like an Uber boss type thing and to to |
2654s | draw from other games as examples yeah |
2656s | that's that sort of thing is on the list |
2660s | um |
2661s | there are certain characters that we |
2664s | want to have represent uh |
2668s | as a Prime Evil for lack of a better |
2671s | term |
2672s | um |
2674s | that are not in the game yet very |
2677s | intentionally because we want them to be |
2678s | the focus of that launch event and that |
2681s | launch cycle and possibly future |
2684s | storylines as well |
2689s | all right will it be currency and or |
2691s | money trades in the game most of the fun |
2694s | from just selling items that I made |
2695s | obtained and getting rich airports by |
2698s | playing the trade market anything |
2699s | planned to allow the sort of thing in Le |
2702s | um so we do have plans for and I'm going |
2705s | to be as nebulous about this as possible |
2707s | some mechanism by which items can |
2709s | transition between different players in |
2713s | some way as vague as possible |
2717s | um |
2718s | to the extent that you're going after |
2720s | there about playing the market and |
2724s | um focusing on that as a primary |
2726s | mechanic no I'm sorry it's it pains me |
2730s | to say but if that's what you're looking |
2731s | for you're probably going to be |
2733s | disappointed |
2735s | um it's we're really trying to put |
2737s | emphasis on going out and killing |
2739s | monsters and having that be the primary |
2742s | way for most people to get their gear |
2746s | um so I I think you'll have a tough time |
2750s | emulating that experience you may have |
2751s | had in other games playing a market like |
2753s | that |
2754s | um |
2756s | you know nothing set in stone yada yada |
2758s | yada but it's it's really something |
2759s | we're |
2761s | we're trying we're trying to hit home is |
2763s | the like let's play the game and let's |
2766s | have whatever sort of |
2769s | nebulous description of a trade system |
2771s | whatever whatever that is doing it's in |
2774s | support of that gameplay experience of |
2776s | going and killing monsters |
2784s | oh lots of stuff going on here |
2787s | all right |
2790s | I will rephrase and tag you sorry if I |
2793s | missed your last question |
2795s | um if a skill is gated behind passive |
2797s | points of a certain tree |
2799s | so like skills gated behind past the |
2801s | points of certain tree |
2803s | uh but you unspect those passive points |
2805s | are you able to trigger it with its tree |
2808s | uh it already |
2810s | was mentioned this is most likely an |
2813s | exploit yeah it's it's if that's still |
2814s | happening that's a nice way oh that was |
2816s | a bug a long time ago I thought we fixed |
2817s | it |
2818s | um you could you can trigger it but it |
2820s | should never use the tree |
2823s | if you don't have that tree specialized |
2825s | and as soon as your passives drop below |
2828s | the line for it on here it should |
2830s | de-specialize that I think |
2833s | um there's so there's some trickiness |
2834s | with that in that we don't want people |
2836s | respecting similar builds to uh to lose |
2841s | all the work they put into that if |
2842s | they're just gonna put it back in right |
2844s | away |
2847s | um |
2849s | so there's some there's some work to be |
2850s | done there to to fix that I think we've |
2852s | probably allowed the exploit case |
2855s | temporarily in order to alleviate the |
2858s | feels bad moment of losing your progress |
2860s | in that just just for now while it's |
2863s | still under the axis |
2867s | we do we do that sometimes where we're |
2869s | just like we know this bug is here and |
2871s | uh when we fix this other problem we can |
2874s | turn this bug off but until then we have |
2876s | to leave it in because this other thing |
2878s | will get way worse if we don't do that |
2885s | and you and if it especially if it's |
2887s | just like favors the player on both |
2888s | sides we'll definitely do that |
2893s | so I just came what is he up to the next |
2895s | match |
2896s | no information yet as soon as there's a |
2900s | I know it's I know it's a like |
2902s | I know I'm never gonna stop the question |
2903s | so when's the next patch but unless you |
2906s | go on to every single platform we have |
2908s | like steam Facebook Twitter Reddit our |
2912s | forums our Discord and there's not just |
2914s | like a giant thing plastered up there |
2916s | with the number of when it's happening |
2919s | still info yet like it will be so |
2923s | unbelievably obvious when it's coming as |
2925s | soon as that information's out that's |
2927s | not something we're gonna hide when it's |
2929s | public |
2930s | so unless you can find it everywhere |
2932s | you're not gonna find it anywhere |
2936s | all right |
2938s | um so I never finished this question I |
2940s | will finish the question and tell you |
2942s | and read the whole thing out a skill is |
2943s | gated behind a passive points of a |
2945s | certain tree but you unspec uh the |
2947s | passive points you are still able to |
2948s | trigger it with its tree it already was |
2951s | already mentioned this most likely is an |
2954s | exploit but to be sure to ask again I |
2957s | suppose this is not something we should |
2959s | rely on example there are builds they |
2961s | were tagged into eight four though that |
2962s | trigger EQ having it specialized but |
2965s | zero points in Shaman and seem to be |
2967s | using it yeah okay sorry I did answer |
2969s | the whole thing |
2970s | yes uh it's there for now I we may have |
2974s | patched that out in eight five I can't |
2976s | remember I hope we did I hope we found a |
2978s | way to fix it if we didn't previous |
2980s | explanations why |
2985s | all right how am I supposed to import my |
2987s | Vegas slot machine sound filter |
2990s | sorry that's so sad |
2993s | what you can do is you can |
2995s | um you can get a |
2998s | a soundboard and put it in front of you |
2999s | and then every time the item that type |
3001s | drops push the button that Associates |
3003s | with it good to go |
3008s | what's my favorite game of all time oh |
3012s | oh that's such a hard question this this |
3015s | answer changes like weekly when I answer |
3017s | it and there's like a dozen that sort of |
3018s | rise to the top of that |
3021s | um |
3022s | and I find myself relating |
3026s | my favorite game to when I played it a |
3029s | lot because if I'm gonna look at the at |
3032s | games of like if I'm gonna evaluate all |
3034s | those games right now of |
3036s | um |
3037s | what's my favorite game of all time |
3040s | right now it's it's kind of hard to do |
3044s | um because you look at those games that |
3046s | are maybe a little bit older and you say |
3047s | like well |
3050s | the graphics are kind of crap now hey |
3051s | we're great at the time they were |
3053s | amazing at the time or like all the |
3054s | controls have not aged well they're |
3057s | great at the time they're amazing at the |
3058s | time and and so it's it's a tough |
3060s | question for me to answer I think um |
3062s | but like |
3064s | the games that there's a lot of Zelda |
3067s | games that always come to mind I'll link |
3068s | to the past Ocarina of Time breath of |
3070s | the wild |
3071s | um always come to mind when I hear that |
3072s | question |
3073s | um |
3075s | just like original Mario Bros uh Mario |
3078s | Bros 3. |
3080s | um |
3081s | uh Diablo 2 uh civilization five |
3085s | civilization six they both come to mind |
3087s | there |
3088s | um there's a lot of games that start |
3089s | filling into these gaps that it's hard |
3091s | to pick a favorite |
3093s | um but I think one of those ones I just |
3095s | mentioned is probably it |
3105s | all right next question fair enough |
3109s | thanks you're welcome I don't remember |
3110s | the uh question you asked I'm sorry |
3116s | well we have an option to enable to see |
3119s | actual value of ailments about 15 |
3120s | seconds yup uh well no you won't because |
3123s | it's just gonna happen always all the |
3125s | time for everyone so you won't have an |
3127s | option to enable it because it'll just |
3128s | beyond the option will be play the game |
3130s | or not |
3132s | um yeah that's been fixed it was a |
3134s | technical problem we found a workaround |
3136s | well we found them yeah |
3138s | a fix I think ah what the best import is |
3140s | we we worked it out |
3142s | we got it |
3144s | it's great I love uh the the mini game |
3147s | of how many stacks Can I stack on these |
3150s | enemies before they die in multiplayer |
3152s | is a ton of fun we hit 50 something |
3154s | ignite Stacks a few times yesterday |
3156s | which was cool |
3158s | cool to see |
3160s | awful lots of room no problem |
3165s | any plans to oh |
3168s | um why does the Mage not have a |
3170s | spammable cold spell it does |
3173s | um this is really interesting because we |
3175s | added it as a conversion to lightning |
3179s | blast there's a cold conversion to |
3181s | lightning blast |
3182s | um and it works great as a cultivable |
3184s | spell |
3186s | um and people didn't know about it |
3188s | people were not |
3189s | um finding it so one thing we did was |
3191s | this was this lightning blast is |
3193s | actually what prompted these little |
3194s | icons here so you can actually see which |
3196s | elements you can convert this just like |
3198s | purely you can get lightning damage |
3199s | because this whole thing here so open up |
3201s | your your skill panel here and look for |
3204s | ones that have cold logos on it this is |
3206s | a cold logo here by the way that you may |
3208s | not realize can be converted to cold |
3212s | um lady lessons there we also put it has |
3214s | a one of these nodes I think in the Mage |
3217s | tree is uh converts two skills to cold |
3220s | simultaneously |
3222s | um so we tried to put in a few places to |
3223s | give it a little more obviousness that |
3225s | it's there uh getting people's faces so |
3227s | yeah |
3229s | cold sample skill go for it |
3234s | uh the question is there any plans to |
3236s | add DPS calc with dummies kind of like |
3238s | terraria's DPS meter no there's not |
3241s | next question I see someone underneath |
3244s | it says lighting blast can be called |
3249s | uh will we have an option to enable to |
3251s | see actual value million right yes |
3253s | that's a question |
3254s | uh about the cerberies that's what I |
3256s | meant is if we make a new guy with the |
3258s | multiplayer update it will move to |
3260s | standard yes that's the current plan I'm |
3263s | still evaluating details on how it's |
3265s | going to work exactly uh I can play |
3267s | Nintendo play with my friends without |
3268s | worry of another split like it might |
3270s | come with become an offline character if |
3272s | that makes sense that's the current plan |
3274s | um things might change you know the |
3276s | currently the the community tester |
3278s | characters that they're playing right |
3280s | now are isolated and will stay isolated |
3281s | and will not be moved over into the main |
3284s | population of characters |
3286s | once that uh once like |
3290s | 0.9 gets released CT characters will not |
3292s | be available so everything that they're |
3293s | doing right now is wasted |
3296s | um and that's made super duper clear to |
3298s | them uh I hope I hope it was made super |
3301s | duper clear enough |
3304s | if it's not and you're in there and this |
3306s | is news to you uh |
3309s | maybe go read the welcome documentation |
3311s | again |
3312s | the first couple lines of it |
3317s | uh all right |
3320s | long ago |
3322s | back in my days there was a poll on the |
3326s | Forum which old skill should be reworked |
3329s | which include tornadoes some and bear |
3331s | among them I don't recall anything |
3332s | coming out of it yeah yeah we kind of |
3335s | goofed on that one |
3337s | we had planned to do that |
3339s | um and it was like then we started doing |
3342s | a visual rework of someone bear uh and |
3345s | then there was we almost actually pulled |
3346s | tornado uh and it was like there's a |
3349s | whole bunch of stuff that happened it |
3350s | was just like oh we should not have done |
3353s | this poll |
3354s | um |
3355s | it was really helpful to get people's |
3358s | opinions on it and it actually did like |
3360s | we did use that information uh which was |
3363s | great to have but um it didn't get it |
3366s | didn't really work the way we'd hoped it |
3368s | to work as far as what we were gonna do |
3370s | with it |
3371s | um so I'm sorry if you were hoping for a |
3373s | rework home sooner than later I'm pretty |
3374s | sure all the things that were in that |
3376s | poll are going to get a rework of some |
3377s | sort soon |
3380s | um |
3381s | but like yeah |
3383s | sorry about that |
3385s | not not ideal it was not intentional I |
3388s | promise |
3395s | alrighty then |
3398s | a question awesome |
3401s | uh is there any Planet at DPS that |
3405s | uh are you getting rid of the time warp |
3408s | fake load screen |
3410s | um there's there's a lot of work that |
3411s | needs to be done there uh I don't have |
3413s | any details on what's gonna happen |
3415s | uh I I know there's so |
3418s | I know a lot of people like just put the |
3420s | load screen there like just make it load |
3422s | while it's doing that we did it was |
3425s | terrible we got an unbelievably |
3427s | overwhelming amount of feedback that we |
3429s | should stop that because it Jitters it |
3431s | doesn't run smooth you |
3433s | um |
3434s | true additive loading |
3437s | uh |
3441s | is is is difficult on the client like |
3444s | that |
3445s | so we don't have |
3447s | um we don't have it planned just yet to |
3451s | lose a whole bunch of these oh no |
3453s | oh come on |
3456s | foreign |
3457s | that if I stand in there |
3461s | let's go back in let's get him up |
3464s | come on there we go |
3468s | so companions when they die air quotes |
3471s | they they're just downed uh and you can |
3474s | revive them by standing on them which |
3475s | allies can revive your damn minions in |
3478s | multiplayer dumb companions which is |
3479s | great |
3481s | um |
3482s | sometimes it's a little tough to get in |
3483s | there like you just saw and I was using |
3486s | the displacement effect for my work |
3487s | rifle that I'm expecting to to |
3490s | um to stop that AOE charge up |
3494s | survive long enough to Res them |
3501s | uh what's one feature you've come across |
3503s | in game that made you go holy that's |
3505s | cool |
3506s | either gameplay or technically |
3512s | uh he |
3514s | is related we're just talking about we |
3517s | do have server-side additive loading for |
3519s | scenes uh |
3521s | in multiplayer and as a result when you |
3525s | come back to the echo of a world that I |
3527s | just did after completing an echo it |
3529s | loads basically instantly and it's like |
3532s | oh yeah that's cool |
3534s | um |
3535s | yeah |
3542s | where is the multiplayering release uh |
3546s | it will not be released until 0.9 we |
3548s | don't have a set date on that it will |
3550s | hopefully be before the end of the year |
3551s | we're still working on it a lot of set |
3553s | date when it is available we plastered |
3555s | everywhere |
3557s | you knew you couldn't carry your multi |
3560s | your CT characters over |
3564s | uh are you like six months one year two |
3566s | years plus out for seasons of 1.0 sorry |
3569s | no info |
3570s | uh please tell me to focus please tell |
3573s | me Focus will be reworked it feels |
3575s | terrible standing still to get Mana it's |
3577s | like playing wow classic as a mage |
3579s | having to drink after each Pole |
3582s | um |
3584s | I |
3586s | if you've got specific feedback on |
3588s | certain skills please head on over to |
3589s | the forums to suggest reworks and |
3591s | changes to them and give feedback on |
3592s | them |
3593s | um it's hard for me to give you details |
3596s | on things like this that are going to |
3597s | happen until they've happened there's no |
3599s | planned reworked for Focus being a |
3602s | channeled skill by default |
3605s | um |
3607s | I I frequently see so this this is not |
3610s | uncommon feedback |
3613s | most the time |
3614s | most are not always most of the time |
3616s | when I see something like this I like to |
3618s | ask |
3619s | what skills are you using |
3622s | what's your build like |
3624s | um |
3625s | and frequently I'm trying to be super |
3627s | vague here because I have no idea what |
3629s | your situation is but frequently the |
3632s | answer is something along the lines of |
3633s | oh I want a Spam Glacier or I want to |
3636s | spam meteor |
3638s | um |
3639s | but I don't want to stop to regen Mana |
3641s | while using the most Mana intensive |
3643s | abilities in the game |
3644s | uh and it kind of goes |
3647s | it's it's a great idea it would be |
3650s | lovely if it were possible I guess |
3653s | um it would completely ruin the |
3655s | viability of so many abilities if it |
3658s | were possible |
3660s | um |
3662s | and and we don't really have plans to |
3664s | make that be the case at the moment |
3665s | there are lots of options for Mana |
3668s | regeneration and I usually what I |
3670s | suggest is |
3672s | um |
3672s | try specking more into flight Mana if |
3674s | you can and then on top of that |
3677s | um try try working in a second ability |
3679s | into your build try try grabbing |
3681s | Fireball try grabbing |
3683s | um lightning blast and converting it to |
3684s | Ice uh try like if you're meteor Glacier |
3688s | and let's do things because there'll be |
3689s | a lot of synergies and overlaps there |
3691s | um try working in a second ability there |
3693s | that you can that you can use that costs |
3695s | zero Mana |
3696s | um and quite after the response I get |
3698s | from that is well I do have that already |
3699s | and then I'm like okay but do you have |
3701s | the nodes which increase the Mana cost |
3704s | of those abilities a whole bunch well |
3706s | obviously they deal more damage than yes |
3707s | is is usually they're replying it's this |
3709s | I'm not saying this is exactly the |
3710s | situation but that's frequently the I |
3713s | knew it was greedy going back there |
3714s | that's what it's seriously right anyways |
3717s | um that's frequently how that |
3719s | conversation goes and I've had that |
3720s | conversation a few dozen times that's |
3721s | why I say you know it's always |
3724s | frequently and pretty generalized I hope |
3726s | I'm I hope I'm at least close to the |
3728s | mark |
3731s | um but you you might be pushing A little |
3735s | oops I just totally clicked on uh looks |
3740s | like we're fighting the shade |
3742s | empowered shade here we go no big deal |
3745s | no big deal |
3746s | easy easy |
3751s | um |
3753s | so my advice would be would be try |
3755s | looking and seeing if your build can |
3758s | um |
3759s | can do something else to generate Mana |
3761s | other than Focus possibly if by uh |
3764s | possibly through passive Generation |
3768s | Um of just time using other ability or |
3772s | um you can also try using |
3774s | uh other other direct abilities like |
3777s | nanostrite you don't have to be |
3780s | um I spelled like to use mass strike |
3786s | especially if you're using uh lightning |
3788s | damage primary |
3790s | on uh your main abilities like if you're |
3792s | doing like a high |
3793s | um like a spark charge |
3795s | uh build it can be can be a lot of |
3798s | damage there |
3800s | oh yeah |
3803s | he's tough but uh |
3805s | I think I can probably just like sit |
3807s | back and do this be like good job guys |
3809s | you got this I believe in you |
3817s | see no problem |
3821s | there's a cool ring I don't need it but |
3823s | it takes up no space at all |
3827s | potions over here |
3834s | well there be a way of customizing the |
3836s | UI like Edition at like add-ons or |
3838s | movable UI happy to see game come to the |
3840s | state it's in not currently in the plans |
3844s | to do |
3846s | um |
3847s | there's there's quite a few reasons for |
3849s | us not wanting to do that right away |
3851s | it's it's possible that someday we might |
3854s | consider that |
3855s | um for now it's just uh sorry |
3858s | not not right now |
3861s | uh just playing with the map open ever |
3863s | annoying no doesn't know you because I |
3864s | can turn it off and it's a problem |
3867s | uh speaking of down is there any plan to |
3870s | make similar down but not out state for |
3872s | party members at least uh Arena or |
3875s | dungeons so a very interesting question |
3878s | and especially that you've suggested |
3879s | Arena dungeons as a topic for that |
3884s | um |
3885s | we're talking about it |
3888s | current plan is no |
3891s | maybe though |
3899s | uh what's the reason for using Eric's |
3901s | bone when you already have armor shirt |
3903s | from Harold's scary |
3927s | next question |
3929s | uh I I don't get an answer you're |
3932s | totally right I should take it off |
3933s | uh let's find another weapon let's find |
3936s | another weapon |
3939s | it's probably increased effects |
3942s | that's an x uh that's that's nice but uh |
3946s | yeah I think I think we could probably |
3947s | do a lot better with a better weapon |
3950s | um |
3954s | honestly it was probably just like I was |
3955s | I put this bill together probably around |
3958s | level 75 |
3960s | to just like get this on and I was |
3962s | trying not to go too crazy with the gear |
3964s | so I probably did that as a sort of like |
3965s | a budget option |
3967s | um you may notice that we're just in |
3968s | yellows right one exalted two uniques |
3972s | only one of them should be necessary for |
3973s | the build and we're doing we're level 85 |
3975s | we're doing a powered model is like |
3978s | um |
3981s | yes we have an extremely strong unique |
3983s | but uh |
3986s | we don't have any nutso gear here we're |
3988s | pretty pretty low Tier gear overall |
3991s | I think I may have been trying to prove |
3992s | that you didn't need a ton of gear |
3994s | uh if the build is good as well |
3998s | when I made this it's quite a while ago |
4002s | I'm feeling the the damage taken pretty |
4004s | heavily though so I'm I might wanna |
4006s | might do a little little gear buff up |
4010s | hi guys will there be servers in South |
4011s | America yup |
4015s | uh there's a full list of server |
4017s | locations that was revealed on the uh |
4021s | both zizer and steel Mage interviews I |
4023s | believe |
4025s | um that information I think Andrew Tilly |
4027s | I want to say or compiled it onto our |
4029s | Forum threads uh and there's probably a |
4032s | text searchable version that has all of |
4034s | the server locations on there it's it's |
4037s | pretty worldwide like you'll the the |
4040s | only one that was still on uh maybe I |
4042s | think was South Africa I think |
4046s | um which if if we don't do that would be |
4049s | the biggest Gap I think in the in the |
4051s | coverage |
4054s | um and there's still some other gaps |
4055s | that are not fantastic but |
4058s | um |
4061s | yeah they'll it's it's pretty solid |
4063s | coverage we're using a company that's |
4065s | um been doing this for a long time uh if |
4068s | you play RPGs you've probably used their |
4069s | servers before |
4072s | um yeah |
4080s | this is not something where it's |
4082s | something we decided not to mess around |
4083s | with and to make sure we got a good |
4085s | quality |
4086s | uh set of servers that we knew would |
4088s | would hold up to scrutiny |
4092s | and I'm really happy we decided that |
4094s | because |
4096s | it does feel good |
4102s | where it comes down to the the like lag |
4104s | problems and anything like that that do |
4106s | exist are things that we have the power |
4108s | to solve ourselves because because what |
4110s | we're relying on that's not something we |
4112s | made ourselves is solid |
4115s | oh it's close |
4118s | survived it's warm in here today |
4122s | my server's on |
4125s | okay it's off now |
4130s | I I forget to turn it off for these |
4134s | and the temperature just just creeps up |
4136s | just a little bit |
4139s | all right it would have been hilarious |
4142s | if Shane had turned around one shot you |
4144s | when you took your hands off the |
4145s | keyboard yeah that would have been funny |
4147s | wouldn't it |
4148s | it would have been funny uh are you guys |
4151s | thinking for you know what I'm gonna |
4153s | pause here for a quick second |
4156s | sorry if I just like started to like |
4158s | read your question that just stopped |
4159s | because I'm the worst tease right |
4163s | um I do have some spoilers that I |
4165s | brought with me today |
4166s | and I completely forgot about them |
4168s | usually I get people asking for them |
4169s | which is fine it's not a problem uh |
4172s | that's usually how I use to remember to |
4174s | to show them |
4177s | just a little clip |
4179s | um |
4179s | just displaying a few just just a little |
4181s | combat scenario uh with a lot of combat |
4184s | improvements that are uh that are coming |
4186s | in games just on hit effects uh death |
4188s | animations |
4189s | uh various DFX for different things |
4192s | there's a lot of little updates in here |
4195s | um |
4205s | there's the volume slider for it oh |
4207s | they're so loud |
4211s | a bunch of vehicles |
4218s | there we go that's it first first little |
4220s | teaser I got I got several today yeah |
4223s | several |
4228s | you know what |
4231s | I think we're gonna do a little bit of |
4236s | it's not crafting maybe some crafting |
4239s | our necrotic is low our cold is a little |
4243s | lower our poison is very low |
4248s | uh do we have any forging potential on |
4250s | any of our gear |
4253s | it |
4254s | yes a tiny bit huzzles and it's all T |
4259s | funds |
4261s | wow |
4265s | okay |
4267s | uh okay |
4272s | avoidance here okay let's try and |
4274s | re-roll this let's try and seal it first |
4277s | no let's try and re-roll it into |
4279s | something |
4281s | I mean it probably is nice but |
4285s | we lose a bunch of credit voidance can |
4287s | we steal this maybe |
4288s | nope |
4289s | Let's uh oh I'm sorry |
4294s | I forget that I gotta get my head out of |
4296s | the way |
4297s | oh no forged peninsula |
4301s | uh |
4304s | okay let's chaos with him something |
4307s | maybe we'll get lucky cold res |
4309s | Armor's good too health is great |
4311s | okay let's try and seal the health and |
4314s | we're at a 40 pencil |
4316s | oh a few good rips there it's |
4319s | unfortunate |
4322s | Dodge ratings kind of like |
4325s | this is this is not |
4333s | [Music] |
4335s | slap discovery on it decks |
4338s | let's read all that |
4343s | vitality |
4345s | that's pretty nice |
4350s | this item is quickly becoming not |
4352s | terrible huh |
4354s | huh |
4356s | did we get there |
4359s | was a bunch of cold res Go Dog rating |
4360s | instead it's not really what we want do |
4361s | we |
4368s | need a decent item |
4370s | but I don't think it's actually better |
4371s | because we need that that color is only |
4373s | five |
4379s | yeah |
4381s | I'm gonna use those five cold res not |
4384s | that big of a deal |
4385s | can we find |
4387s | we're well over on fire so let's pull |
4389s | this out |
4391s | pull that out |
4393s | boy Willow Run void |
4396s | I'm running okay so let's find some some |
4398s | one by ones |
4400s | so three one by ones for as much cold |
4402s | poison and necrotic as we can find |
4407s | cold |
4410s | necrotic |
4418s | foreign |
4426s | sure |
4433s | not not perfect but a little bit better |
4435s | and I think we actually get a bunch of |
4436s | Dodge Journey which is not great for us |
4438s | but |
4440s | you know it's better than nothing we |
4442s | have a tiny bit more fire and plus one |
4443s | strength |
4446s | I'm gonna give it a shot |
4449s | all right next question what are you |
4452s | guys thinking for item drops for |
4453s | multiplayer keep them dropped as idbs or |
4456s | the introduction of ID mechanic for |
4457s | Server resource reasons no so items will |
4460s | drop specifically |
4463s | um |
4463s | so first of all dropping them unid and |
4466s | iding them after the fact |
4469s | I believe would cause more server calls |
4472s | because you'd have to ask the server |
4474s | what the item was |
4477s | um so if anything drop them ID is is bad |
4480s | for servers |
4482s | I think what's unless I'm missing |
4483s | something there |
4491s | I'm unsure of the answer my instinct |
4494s | says that it's better to drop them id'd |
4497s | for the servers |
4499s | not 100 confident there |
4502s | um come on buddies this way |
4505s | follow me to Victory and nuts |
4514s | no can you feel your blood begin to |
4517s | drain out of you quickly |
4521s | um |
4521s | a little extreme |
4530s | uh |
4538s | uh this is gonna be tricky |
4547s | uh uh also items drop specifically for |
4551s | your |
4554s | um for you so they are instant loot |
4556s | drops |
4558s | um so you don't see everyone else's |
4559s | drops anyways |
4560s | um so basically everything just stays |
4562s | the same of the way it is now |
4564s | no still fighting them |
4589s | oh boy |
4597s | it's like the Olympics here |
4601s | oh no get out of that |
4604s | squirrely boys |
4606s | do your duty I do any cool named ones I |
4609s | hope so yeah I'll get it get it |
4620s | those boots do not do great stuff for |
4622s | this build |
4627s | all right what do you want |
4629s | bow drop right two hand staff Dropper |
4631s | one drop rate or dig your drop rate well |
4635s | nothing here is good now this really |
4637s | important thing to note here that I got |
4638s | a question about a lot |
4640s | is that if there's nothing good here |
4643s | does picking one of these actually |
4645s | decrease the drop rates of the things |
4646s | that I want no it actually increases |
4649s | your total drops thus not negatively |
4652s | impacting you ever even if the thing |
4654s | you're getting is just useless for your |
4656s | character so right now I don't need any |
4657s | of these |
4659s | so I'm just gonna pick the highest |
4660s | rolled one |
4663s | so that it shows up in here as a bigger |
4666s | number nope not that one which one's it |
4671s | that one yeah |
4678s | it's the empowered oh that it's that you |
4680s | little yellow thing |
4682s | that's not spaced nicely |
4684s | is that |
4686s | yeah |
4688s | whatever |
4689s | oh all righty then oh the horror of that |
4693s | inventory yeah it's pretty bad eh what's |
4695s | your favorite skill in the game |
4698s | that's tricky I really love bow skills I |
4701s | really love bow skills and I'm having to |
4703s | tell if I was cinder strike lately |
4705s | um but multi shots in my hair I know |
4707s | it's not the strongest but multi shots |
4708s | is my favorite |
4717s | uh I think some suitable punishment for |
4721s | last default game like creating a |
4723s | genetically engineered bacterium that |
4725s | eats all magic the Gathering cards and |
4727s | turns them into an Italian leer notes |
4730s | liar notes or something no right not |
4734s | even been the same material |
4739s | um okay let's go find |
4745s | um |
4746s | we really want a helmet we also want a |
4748s | weapon that does cool minion stuff don't |
4749s | we |
4752s | uh |
4754s | I mean do we equip this |
4758s | Melee fire damage for you and your |
4760s | minions uh |
4766s | Auto revived for a down companions |
4770s | is this just what we switched to because |
4771s | we're because we realize this is not |
4773s | awesome |
4779s | this one |
4781s | let's give it a shot see what happens |
4787s | um I'd like to get an exalted helmet |
4792s | uh to try and make a legendary out of my |
4795s | Herald of the scurry |
4797s | I have a feeling |
4801s | uh all exalteds should be shown right |
4804s | show all exalties yeah |
4811s | hmm |
4815s | all right that's pretty nice |
4818s | damage that's pretty nice |
4821s | dog reading yeah we could do better than |
4823s | Dodge raiding |
4825s | let's go let's go here and uh start |
4828s | working towards this I think |
4830s | yeah I've got I've got another oh I'm on |
4832s | the wrong side aren't I |
4834s | I'm on the wrong side |
4838s | the whole the whole boss fight was |
4839s | flipped for me am I surprised they |
4841s | didn't manage to do it at all |
4844s | um |
4845s | you may have noticed |
4850s | that uh some of the character VFX for |
4854s | certain shrines these texts around you |
4856s | is not awesome uh so we've gone through |
4860s | and we've started to update the VFX that |
4863s | goes around your character when you pick |
4864s | up shrines |
4865s | um so here's a little preview of the |
4867s | stun shrine bfx |
4870s | on your character |
4874s | a little update there for you |
4882s | all right I assume there will be trading |
4884s | in multiplayer |
4888s | um |
4888s | Define training and I'll tell you if |
4890s | that's a huge assumption or not |
4892s | [Laughter] |
4894s | um will items be bound to members where |
4896s | you were present at the time or anything |
4899s | can be traded to anyone we do not have |
4902s | any details about how trade will be set |
4904s | up at the moment that I can share with |
4906s | you I apologize |
4909s | fully not answered I know it sucks |
4912s | the beard is glorious by the way thank |
4914s | you I worked very hard on it I don't I |
4916s | have this beard comb |
4918s | it's nice wooden beard comb by |
4920s | some company that that has a very |
4922s | tasteful engraving of their logo but has |
4925s | no information on who they are on it I |
4927s | love it it's very simple straightforward |
4928s | I comb my beard every day and I wash it |
4931s | with soap |
4939s | all right all right all right all right |
4945s | turn this off just because it's been |
4946s | gone for a while |
4948s | oh yeah I've always been curious about |
4950s | the topic of a game design on the RPGs |
4952s | what are your thoughts on on death |
4954s | effects like should it be long in an |
4956s | ampg where you are clicking for loot |
4958s | yeah I think they're great |
4962s | uh I know that's a controversial opinion |
4964s | absolutely I think the key of them is uh |
4969s | there are ways to do them right and ways |
4970s | to do them wrong |
4973s | um and I think the feedback to the |
4976s | player that the fight's not over yet is |
4978s | really important so |
4980s | um the there needs to be an indicator |
4982s | that something's going to happen and it |
4984s | needs to show up like immediately when |
4985s | the death effect happens uh what like |
4988s | the |
4989s | like when the death happens there needs |
4991s | to be something to hear that there's |
4992s | gonna be a follow-up this is not over |
4994s | get ready there's more you're not done |
4996s | sound visual there's all sorts of stuff |
4998s | you can do for that |
5000s | um and and it's it's important to have |
5003s | all those things available so you can um |
5006s | you can communicate that better |
5014s | like I know we're in a fresh monolith |
5016s | here and there's there's less of uh mods |
5019s | stacked up and everything but I think |
5020s | the minions are doing way more damage |
5024s | we'll see how we feel |
5041s | yeah overall it's not it's something |
5042s | Dynamic it's another style of ability |
5044s | you can put in there every time every |
5046s | time you pull out a building like that |
5048s | out or style a mechanic out of a game |
5049s | entirely it it just reduces the number |
5052s | of options you have and increases the |
5054s | homogenization of the of the encounters |
5056s | you're facing |
5058s | um which I I think is |
5063s | it it takes away from the fun for me |
5065s | personally |
5068s | this is great this is the old stun VFX |
5071s | just just saw the new one here's the old |
5073s | one |
5081s | uh are on hit effects as mods a |
5086s | consideration |
5089s | on gear |
5091s | uh yes there are several |
5099s | uh I'm I'm curious if there are if |
5102s | there's any plans to allow players to |
5104s | alter legendary potential in the future |
5106s | other than just from raw drops not at |
5109s | the moment doesn't mean it'll never |
5110s | happen but we don't have any specific |
5112s | concrete plans for it currently |
5117s | uh do the devs think ailments not |
5120s | including poison in terms of power or |
5122s | ahead behind or on par with hit crit |
5124s | builds I I that's a sort of sorry I'm |
5128s | not gonna be able to give you a concrete |
5129s | answer just right from there I'll I'll |
5131s | look the rest of the question in a |
5132s | second but |
5133s | um |
5135s | I I think that there's it's |
5139s | I I don't think there's a concrete I |
5141s | don't think it's a good answer to that |
5141s | question at all |
5144s | um |
5145s | I think it requires examination of |
5148s | individual builds more specifically |
5152s | uh and individual abilities more |
5153s | specifically to to really evaluate |
5155s | properly |
5156s | um but here's a second second after that |
5158s | question and how does the incoming |
5159s | ailment changes accomplish or facilitate |
5161s | that perspective |
5163s | uh I I personally think elements aside |
5165s | from Poison are slightly behind strong |
5167s | Crypt builds |
5169s | um you might be right on that I don't |
5170s | know I'm sorry |
5171s | um |
5176s | I I |
5178s | don't think that there's |
5181s | um |
5181s | I think well made ignite at least as an |
5185s | example because it's one of the dots |
5187s | you're talking about a well-made ignite |
5188s | build is better than a poorly made Crypt |
5190s | build |
5191s | and a well-made crit build is better |
5192s | than a poorly meeting night build |
5196s | um |
5199s | uh where where does that line cross you |
5204s | know |
5204s | of like where does it flip where it's |
5208s | still like do two equally made a crypt |
5212s | build and an ignite build that are |
5213s | equally quality made is that generally |
5216s | better one way or the other probably |
5219s | um |
5222s | do I think it's an extreme difference no |
5230s | um the the primary goal behind the um |
5233s | ailment changes is is less about uh |
5236s | balance relative to other archetypes |
5239s | um and more about just like uh better |
5243s | usability better comprehension |
5246s | um things like that it's more where it's |
5249s | focused |
5251s | drops unique item |
5254s | I don't think |
5256s | yeah |
5261s | oh he plans to just unlock models once |
5263s | you've unlocked |
5265s | um powered monolith does get tedious on |
5267s | multiple characters we don't have any |
5269s | specific plans for anything with that um |
5271s | if you have feedback on the matter |
5273s | please head on over to the forums where |
5274s | we will be happy to read all the stuff |
5277s | you've got and where it can be discussed |
5279s | and compiled |
5282s | uh sorry if the question was asked but |
5285s | when will the next patch be by the way |
5286s | watch this and stream a multiplayer nice |
5288s | job well if you watch the next |
5289s | scissoring stream you will know when the |
5291s | next patch is |
5302s | I feel like I probably answer that |
5303s | question since you asked that question |
5305s | just because I've answered a few times |
5306s | recently sometimes sorry uh probably |
5308s | should have been Lira the currency used |
5311s | before they joined the euro |
5315s | sorry Lana I forgive you |
5318s | uh cars is only uh and nice if you go |
5323s | for cold conversion meme in my honest |
5325s | opinion well I mean we've got our |
5328s | we've got our Frozen boys here that are |
5330s | that are doing the colty version for us |
5331s | I think we're good |
5336s | it's my favorite Shrine by the way |
5338s | just like look look at how much they |
5339s | freeze everything the CC's unbelievable |
5346s | oh all right next question |
5349s | don't forget to put that last default |
5351s | game in your questions I think this is |
5353s | one I'm gonna I'm gonna read it out and |
5355s | see what it is my friend |
5357s | been recommending this game for at least |
5359s | three months non-stopping I can't get |
5361s | him to shut up about it I hope the |
5363s | multiplayer will be live soon just so I |
5365s | can join this session and ninja steel |
5367s | always lead to literally make him stop |
5368s | talking to me about it well sorry to say |
5371s | loot is instant so you can't take any of |
5373s | his gear |
5376s | Oh I thought it was asked before you can |
5378s | skip it I know trade is not set in stone |
5380s | but how would it affect drop rates and |
5383s | what ssf considerations |
5385s | um so the general goal this is I'm just |
5388s | repeating what I said before here the |
5390s | general goal is to have an impact |
5392s | um drop rates in ssf as little as |
5393s | possible we know that it will not be |
5396s | completely separate from it so we will |
5398s | have to take it into consideration |
5400s | um when looking at drop rates and ssf |
5402s | but it's something that we're hoping |
5404s | we'll have as little impact as possible |
5405s | and we're designing it as such |
5415s | uh next question continuing with the on |
5419s | death effect conversation is there any |
5421s | work being done to better communicate to |
5423s | the player uh when a rare is going to |
5425s | revive after two seconds uh I I don't |
5428s | think so it does say very clearly when |
5431s | you're killing it that it's gonna do |
5432s | that |
5433s | um there might be something we could do |
5434s | better in like the the VFX in the ground |
5436s | possibly |
5437s | um I think the revive is a lot different |
5439s | than the explosion |
5441s | so uh the big difference there is that |
5443s | an explosion if you stand in it it just |
5445s | will kill you when it happens the revive |
5448s | um the enemy then has to do something to |
5451s | kill you so there's there's time between |
5453s | when it revives and when you're actually |
5454s | taking damage from it |
5457s | um |
5461s | but I could see like more clear effects |
5463s | possibly it's an option if you got |
5465s | feedback or suggestions of the matter |
5466s | please head on over to the forums and |
5468s | leave that there |
5473s | wounds |
5479s | not on my watch |
5483s | oh it is so |
5485s | hot in here |
5489s | catch up question about sets |
5492s | answer is gonna be nothing yet sorry |
5494s | let's read the question I'll find out uh |
5497s | are they ever going to get some |
5499s | treatment similar to LP currently it |
5501s | feels like they're just aren't as |
5503s | long-term viable as uniques and |
5505s | legendaries feel |
5508s | um it's possible we don't have any |
5510s | specific plans for them at the moment |
5512s | um I hope we're able to make them a |
5515s | viable and interesting part of overall |
5517s | build crafting and late game decisions |
5520s | for what you're going to use uh it is |
5523s | tricky to have them be viable and not |
5525s | overpowered |
5527s | um they have extremely long tool tips |
5529s | already so adding new stats to them is |
5532s | difficult finding ways to have them |
5535s | scale into late game is |
5539s | um and have it be easily communicated |
5543s | um is is definitely tricky tying that |
5545s | into a separate mechanic or dungeon uh |
5548s | reward I think would be a a decent way |
5550s | to do that it's still not decided or |
5552s | designed or set or anything like that |
5554s | but it's possible to see something we |
5556s | don't have any current plans for them |
5557s | right now we're just |
5559s | um looking at ones that we feel are |
5561s | in-game targeted so one of the really |
5564s | nice things about legendary system and |
5565s | uniques is that even uniques that are |
5566s | not designed to be in-game uniques |
5568s | suddenly can become end game viable if |
5571s | they have an flp on them you slap the |
5573s | extra stats on them and and their unique |
5575s | effect can carry them through |
5578s | um so sometimes and and because we're |
5580s | not doing that specifically with uh |
5582s | uh um set items we are looking at ways |
5585s | to to have them scale better sometimes |
5587s | that is just making their stats scale |
5589s | better making their set bonuses scale |
5591s | better |
5592s | um having them be things that naturally |
5594s | scale well with other things that are |
5595s | naturally taken that are obvious uh |
5598s | pickups in builds that are related to |
5600s | them |
5602s | things like that now we've we've buffed |
5604s | a few of them very recently |
5605s | um |
5606s | it's it's tough because as soon as uh a |
5610s | set item a set piece like a set like a |
5613s | three four piece set becomes the clear |
5615s | like |
5617s | let's say there was a four piece set |
5619s | that was okay this is this builds like |
5621s | these are the items you're wearing on |
5623s | this character build it's this four |
5624s | piece and you gotta get all four pieces |
5625s | to make it work |
5627s | um |
5628s | half of your character pretty well okay |
5630s | let's see a third of your character is |
5632s | character items are are dictated by the |
5635s | set and you can't probably do your build |
5639s | until you've got the whole set right |
5642s | not ideal |
5644s | so that's that's sort of a trap we're |
5646s | trying to avoid and I think we're we |
5649s | feel that |
5650s | um |
5651s | having many of those early game sets mid |
5655s | game sets even early end game sets not |
5658s | feel super viable and important and |
5659s | impactful with late game builds is |
5662s | probably a better situation than to have |
5664s | a whole bunch of sets that are |
5666s | um ubiquitous and autocomplete for for |
5669s | characters I think I think if you're |
5671s | gonna err on one side or the other I |
5672s | think we're airing on the right side |
5682s | since you were complaining that nobody |
5684s | was asking for spoilers I guess I could |
5686s | do that for you it's a man to see |
5688s | spoilers okay sure |
5691s | uh I think we saw the crit Shrine |
5693s | recently in game so here's the Christian |
5694s | visual update |
5703s | yeah |
5705s | that little red action |
5723s | that's it |
5725s | hope you liked it I got more |
5727s | I got more I got I got all sorts of them |
5729s | actually I don't have them anymore I've |
5730s | got it |
5731s | one two I got three more |
5738s | do you follow other games I follow lots |
5741s | of the games basically all I do is just |
5743s | sit and read video game news and play |
5745s | video games and make video games and |
5749s | spend time with my family those are kind |
5752s | of |
5753s | games and family time basically all I do |
5757s | and |
5758s | thoughts on the issues with Pathways |
5761s | exile's most recent League I'm sorry I |
5764s | really try and avoid commenting too |
5766s | heavily especially from a |
5769s | um uh critic perspective on on path of |
5773s | Exiles content |
5776s | um I I bring it up and make comparisons |
5778s | from time to time and uh and sometimes |
5781s | I'll use it as a like here's what they |
5783s | do here's what we do they're different I |
5786s | try not to say |
5787s | um I try not to make two uh qualitative |
5794s | uh comments too many qualitative |
5796s | comments if I can avoid them |
5798s | and |
5799s | um I have not played the most recent |
5802s | Path of Exile League |
5804s | well |
5805s | not not for any reasonable amount of |
5807s | time where I feel like I can make uh |
5810s | um an informed comment on it |
5816s | um I also think that there's a lot like |
5819s | I can make General comments about |
5822s | um pathf Exile leagues and the |
5823s | differences that they have compared to |
5825s | us in their content and content |
5826s | requirements and content expectations |
5829s | um pretty easily so I think there's a |
5831s | big difference between the the like |
5834s | where each game is in their life cycle |
5836s | like they're gearing out for Path of |
5837s | Exile two |
5839s | um there's |
5841s | uh like we and we're still in Early |
5844s | Access right so there's there's big |
5846s | differences there just on the types of |
5847s | content that we're going to be looking |
5848s | at releasing as far as games are |
5850s | concerned |
5853s | um |
5855s | and I I think it's I do think it is very |
5858s | impressive the sheer volume of content |
5861s | and new stuff for people to do that |
5864s | people that that they pump out so |
5868s | reliably |
5869s | um |
5871s | yeah |
5875s | I don't really have much else to say on |
5876s | the topic I'm sorry I'd love I'd love to |
5878s | to leave more comments there's people |
5880s | out there with so much more knowledge on |
5882s | the situation that that are giving way |
5885s | more informed takes on what's going on |
5887s | and I'd urge you to uh go have |
5891s | conversations with those people instead |
5893s | because they're way more smarter than I |
5897s | am about it |
5899s | that's right way more smarter |
5905s | mmm |
5906s | [Music] |
5908s | well I picked up was pretty nice |
5911s | let's do a little crafty craft nope |
5914s | wrong on this one |
5924s | let's see if we can get out of it you |
5926s | know have some fun with it let's try |
5928s | right off the bat sealing this again |
5931s | yeah that's a T4 endurance threshold |
5934s | sealed |
5935s | take that take that all the way to the |
5937s | bank |
5939s | now if we do switch this out we are |
5940s | losing a ton of void and Fire Res can we |
5943s | afford to lose that what happens if we |
5945s | just take it off |
5946s | Fire's close void needs help so I think |
5948s | we're gonna go for void |
5951s | uh Lloyd |
5958s | boom all the way up |
5960s | minion Health they're not really dying |
5962s | that much but I don't really want I feel |
5964s | like re-rolling that it's just gonna go |
5965s | to something bad |
5967s | um so I'm just gonna up it Health Region |
5970s | I think I'm going to reroll this see |
5972s | what again |
5974s | [Laughter] |
5981s | all right |
5983s | we lose the Attunement get minion Health |
5985s | let's find out a great train but you |
5987s | know we get the endurance threshold seal |
5988s | which is really nice the extra minion |
5991s | held |
5996s | uh yeah |
5998s | losing the leech but yeah I Gotta Wear |
6000s | it I can wear it this is funny |
6004s | whatever is like yeah we're still cats |
6010s | oh |
6012s | let me just let me just turn the uh Dev |
6015s | console commands off |
6017s | all right there it's off |
6029s | Rune words when |
6031s | I mean |
6033s | when they're ready |
6036s | no |
6037s | um rumors are really interesting they |
6040s | use they use overlapping systems with |
6042s | our current crafting that we can't |
6043s | really do directly I don't think |
6046s | um |
6047s | we can we could pull in like a fully |
6050s | different crafting system I don't know |
6052s | like like |
6054s | I think it would be a cool thing to add |
6056s | in as a dungeon reward |
6058s | um and we couldn't probably do it |
6059s | exactly the same as roommates have been |
6060s | done elsewhere but I think we could do |
6062s | something similar |
6063s | um and I think the key parts of of roon |
6065s | words and something that we tried to |
6066s | evoke a little bit in the |
6069s | um we tried to evoke a little bit in in |
6071s | our legendary crafting is the sense that |
6073s | you are finding uh rare items and pieces |
6076s | that need to be combined together to |
6077s | make another item and they're they're |
6078s | individual pieces that could be used on |
6079s | their own |
6081s | um |
6081s | and are quite rare on their own and and |
6084s | it's that like I found one piece of the |
6086s | thing I'm trying to make here's the next |
6087s | piece of what I'm trying to make |
6091s | um and so there's there's there's |
6092s | elements of that that we definitely try |
6094s | to evoke in our legendary crafting |
6097s | yes Judd I was I was like just at your |
6100s | question yes I saw the DMS right now |
6102s | okay I got uh can you ask the good |
6105s | people in chat if they like the name |
6107s | alliances or convergence for patch point |
6111s | nine yes I can do that hey guys do you |
6115s | like the name alliances or convergence |
6117s | for patch 3.9 as as a as a patch name |
6120s | title |
6121s | we've named patches before |
6124s | that's a trend we're going to continue |
6125s | doing |
6128s | just just a quick survey |
6131s | oh can we do a poll is that a thing |
6134s | can I do a poll how do I do a poll |
6137s | someone teach me how to how to Twitch |
6141s | slash poll does that work |
6146s | slash poll |
6154s | I don't know if this is |
6163s | you know |
6175s | it's spelled right just copy paste |
6178s | something easier there we go it was not |
6180s | wrong |
6190s | here we go |
6192s | my first twitch poll yeah I think nailed |
6196s | it |
6202s | and because we never have anything to do |
6203s | with those points |
6204s | I let you buy more votes with points |
6209s | oh my God it's like a bug on my ceiling |
6214s | not to anymore |
6215s | [Music] |
6228s | hello it's my first time on your stream |
6230s | look I'm glad to have you with us uh no |
6232s | idea if this was asked before do you |
6234s | know when warlock is coming out yes I do |
6236s | well kind of it will coincide with the |
6238s | release of 1.0 and I do not know when |
6241s | 1.0 release |
6243s | but they will be simultaneous events |
6246s | along with Falconer and Rune Master as |
6249s | well |
6253s | uh do you plan to add private Cycles if |
6256s | so what do you think customization what |
6258s | do you think about customizable |
6259s | difficulty |
6260s | um I think it's a very cool feature I do |
6262s | not think it is a 1.0 launch feature and |
6264s | we're really focused on 1.0 right now on |
6266s | on what we're discussing designing all |
6268s | sort of stuff so |
6270s | if we do uh have that it's something |
6273s | that will be talked about more designed |
6275s | more worked on more uh post |
6279s | 1.0 and um |
6283s | so I don't know anything about it yet |
6285s | oh |
6287s | a little bit of a damaged Spike there |
6292s | got him |
6296s | got him |
6300s | all right convergence is winning |
6304s | 68 of the votes |
6306s | with two-thirds |
6308s | do pretty good so it's time to vote I |
6310s | don't know how long I set the pole for |
6312s | it's about 10 minutes I think |
6317s | what about item sets for gear swapping |
6319s | say have more than one build for my |
6321s | character can I save gear set uh and if |
6323s | I have the items in my stash can I swap |
6326s | between different gear easily to equip a |
6328s | different build in one shot we're not |
6330s | currently planning on having this |
6331s | feature I think it it |
6333s | um is a little bit precluded by the fact |
6335s | that you can't just switch your |
6337s | um your spec completely in order to like |
6339s | enter to respect your character you have |
6341s | to re-ex regain that experience properly |
6343s | and also as there is a gold cost this as |
6345s | well |
6347s | um I think I think doing part of that is |
6349s | uh is tricky without the other part of |
6351s | it so we're not playing on that |
6352s | currently it's something that we could |
6353s | do in the future possibly but it's not |
6355s | on the list |
6357s | yet |
6362s | apparently I'm told the 200 points to |
6364s | buy a new boat is extremely low my bad |
6367s | that's what the default is |
6368s | [Laughter] |
6371s | Paul Noob yeah |
6381s | uh moving on since we're all beta |
6384s | testing what are your goals in |
6385s | progression of the game while single |
6387s | player is still being tested anything |
6389s | specific |
6392s | um what are your goals in progression of |
6394s | the game so like uh I I think I'm not |
6398s | 100 on this question sorry but I think |
6400s | what you're asking is like |
6402s | uh like a player's goals in progression |
6405s | in single player like like what what are |
6407s | whether if if the Royal you is playing |
6409s | the game and you're trying to to do more |
6412s | and more stuff what's that what are |
6414s | those benchmarks where those progression |
6415s | goals |
6416s | um I think that's what you're asking I'm |
6418s | sorry uh there's there's a few |
6420s | challenges to like talk to your dungeons |
6422s | T4 dungeons |
6424s | um and then basically just either |
6427s | pushing Arena or pushing model to size |
6428s | you can go we're still looking at more |
6430s | Capstone content to come in so there's |
6432s | more things you can point to and say hey |
6434s | can this build is this build Uber viable |
6437s | is this build whatever viable and and I |
6440s | I think that's the |
6442s | it's a pretty big missing piece right |
6444s | now as far as uh the term viable goes |
6446s | because I frequently do get the question |
6447s | hey is this build viable well yes no |
6451s | defined viable or no no defined viable |
6454s | like you know |
6457s | um it's It's Tricky and so I think |
6459s | viable for what |
6461s | uh and and having those consistent goals |
6463s | is is important |
6467s | I kind of went off a little bit there I |
6468s | I |
6470s | reread that question if if I didn't get |
6472s | anywhere close to it sorry |
6474s | uh now the real question is what what's |
6476s | that red Beam on the crit Shrine teaser |
6480s | uh |
6482s | I missed it the screen's tiny for me |
6485s | because let's actually pop up my screen |
6486s | it was probably a drop beam |
6489s | for a key because I don't think Keys |
6491s | have droppings right now oh they do was |
6493s | it that |
6496s | likely that |
6498s | or or it was or it was a legendary on |
6500s | the ground |
6502s | like a like a unique instrumental |
6503s | legendary it's probably that |
6506s | you probably don't see many of those |
6507s | because you probably don't drop very |
6508s | often |
6508s | [Laughter] |
6513s | uh Fine By You |
6524s | you want 100 bits or a double steamer I |
6528s | yeah yeah like um double it and go give |
6531s | it to someone who like |
6533s | real small go find the small stream that |
6535s | you can give bits to |
6538s | do that |
6542s | or go find a last Epoch streamer yeah |
6545s | there we go |
6546s | find the last default you're gonna give |
6548s | us them somebody screaming our game |
6554s | even better |
6556s | uh how do you guys decide which engine |
6558s | you build the game around also was |
6560s | Unreal an option yeah unreal something |
6562s | that was considered um so we we this |
6565s | bill's in unity |
6566s | um a lot of our early early decisions in |
6570s | development were |
6572s | um based around what can we afford like |
6574s | uh this was this was well over a year of |
6578s | literally no one getting paid for |
6580s | anything and just uh you got some time |
6583s | to work out this weekend yeah I got some |
6585s | time to work on it this weekend let's |
6586s | see if we can get done |
6587s | um and and it's it started out very much |
6589s | as uh like what software is free is it |
6592s | good enough all right let's go |
6595s | um and and and that got us a long way |
6597s | which is which is really the key to this |
6600s | all getting going and even happening at |
6602s | all |
6604s | um |
6605s | so I I think there's there's a lot of |
6607s | cool stuff that that happened in the |
6609s | early days of development |
6610s | um unreal was looked at there's a lot of |
6614s | um |
6615s | there's there's a lot of resources that |
6618s | are available with unreal and |
6621s | um sometimes you pay for them in |
6623s | different ways that aren't just money |
6627s | um |
6628s | and I I think it's a really strong |
6630s | engine |
6632s | um and there's a lot of really great |
6634s | features there that would be lovely to |
6635s | have |
6636s | um but I'm really happy with the with |
6637s | the with the path we took and the |
6639s | systems we made and uh yeah |
6643s | doing great |
6645s | all right next question I like your |
6648s | explanation about sets I'm not a game |
6649s | designer person I think they are lazy |
6651s | design in most games that are |
6652s | implemented like the other three Grim |
6654s | Dawn Assassin's Creed games and many |
6655s | others uh they're a huge turn off for me |
6657s | when they Define a build instead of |
6659s | refine it yeah guys |
6661s | it's really tricky it's it's a really |
6664s | delicate balance |
6666s | um and I don't think we've got it right |
6668s | and we've we've taken cautious steps |
6672s | to uh mitigate the problems with it |
6677s | which is not awesome but uh I think it's |
6681s | the the best we can do at the moment |
6682s | which uh we're still definitely looking |
6684s | to improve |
6685s | casual T4 seal yeah you know buddy |
6688s | no big deal |
6690s | good epics deal too |
6696s | I need more context for the names before |
6698s | I decide too bad |
6702s | I find that very quickly I have |
6704s | basically infinite common to your shards |
6706s | uh do you want to add some kind of Shard |
6709s | sink for that kind of thing oh yeah |
6710s | don't worry we got you back |
6712s | oh yeah how many people love that item |
6715s | yeah we got you back on that |
6717s | um we have plans for specific mechanics |
6719s | involving shards to uh refine your |
6725s | available |
6727s | uh Shard pool for more focused Shard |
6732s | usage based on your specific needs |
6741s | the answer you're welcome |
6744s | just release it already Mike at least |
6746s | what oh my gosh |
6751s | that's a low ceiling |
6753s | it is a low ceiling I I can right right |
6756s | now my the palms of my hands are are on |
6760s | my ceiling right now |
6762s | um and yes my arms are still bent |
6766s | I this is an office I built in my garage |
6774s | uh will classes get more skills yup some |
6777s | of them sooner than others so some |
6778s | classes you'll see are missing skills |
6780s | still so so |
6781s | um when Shaman's final skill is here so |
6784s | this is this skill right here is |
6785s | Shaman's last skill it's actually like |
6788s | yeah |
6790s | so this gets moved down one and it goes |
6792s | in the place like someone Sabertooth and |
6793s | entangling roots for Shaman once that's |
6795s | there this will be this is what a full |
6797s | complement of skill launch skills looks |
6799s | like so 1.0 every class will have this |
6802s | many skills plus one for Shaman |
6805s | um so five for every Mastery |
6807s | um eight of them unlocked through levels |
6809s | four of them unlocked through Base Class |
6810s | skill progression uh passive skill |
6813s | progression sorry |
6814s | so that's our that's our final 1.0 |
6818s | launch skill complement |
6820s | whatever |
6822s | lots of room to add more and we do plan |
6824s | on adding more skills down the road |
6825s | whether that's |
6827s | um in the passage tree whether that's um |
6829s | more Master skills whether that's new |
6832s | class level skills whether that's uh |
6835s | whether they're on locked via different |
6837s | other ways maybe possibly who knows |
6840s | uh oh we had our pull finish uh there |
6844s | wow uh |
6847s | uh flindler contributed 17 000 Channel |
6850s | points and no impact on the overall |
6853s | outcome at all I'm sure |
6855s | um looks like we had a pretty big win by |
6858s | convergence |
6859s | um that's pretty fun thank you all for |
6861s | participating I appreciate that |
6866s | um all right |
6870s | uh you also can't spell patch I can't |
6872s | spell patch really did I did I seriously |
6874s | mistake this patch dolling oh my God |
6879s | uh I saw water on my keyboard recently |
6882s | and you know it's gonna use the backup |
6884s | one |
6888s | Grumble uh moving on |
6893s | I'm sure they did exists but hasn't been |
6896s | any discussion on giving players access |
6897s | to character stats such as time played |
6900s | and deaths |
6902s | um time plate stats do not exist |
6904s | actually so uh no we have not given uh |
6907s | discussion today we've considered trying |
6910s | to track it and and allowing it to be |
6912s | available all sort of stuff and it might |
6913s | be a little different to getting to |
6914s | multiplayer |
6916s | um some of the stats are really cool uh |
6918s | death stats yeah that's that's that is |
6919s | tracked |
6921s | um |
6922s | and like there is a deathless tag that |
6925s | shows up here if you've never died |
6928s | um but yes yeah we've definitely |
6930s | considered what stats you want to make |
6931s | available what metadata stats for your |
6933s | character |
6935s | um |
6937s | that's been talked about I can't really |
6938s | see it for sure if any of them will |
6939s | happen or if they do win or anything |
6941s | like that but yeah |
6943s | but it's been talked about |
6948s | so there was a good example of on death |
6950s | explosion and revive effects both so the |
6953s | the on death immediately that Circle |
6954s | appears the revive there's a very large |
6956s | bfx that happens when the revive happens |
6958s | to be like something revived here |
6961s | um and uh then you still get to fight it |
6964s | so it's also attack |
6970s | oh hey I just got here have you answered |
6972s | any questions on shifting little power |
6974s | away from tree into gear no I haven't |
6976s | had any questions about it |
6978s | uh remember to at Leslie Puck game yeah |
6981s | I did see that one I see the ones that |
6983s | says first time checks I think a lot of |
6985s | people who are |
6986s | um first time Chatters don't know that |
6987s | rule |
6989s | um it's only post anywhere so you know |
6991s | it's not that big of a deal and I try |
6992s | and answer those ones too |
6994s | twitch twitch kind of gives gives you |
6996s | help at hand if it's your first time |
6997s | here |
7000s | twitch with the assist |
7012s | alrighty alrighty |
7016s | I've been kind of saving some of these |
7018s | um |
7020s | yeah |
7021s | I never got never got my helmet you know |
7023s | I'll flip this next week and I'm gonna |
7024s | make sure I try and find a helmet make |
7026s | sure I try to find out yeah I can |
7028s | definitely control that |
7030s | um |
7033s | and we'll make our legendary Herald |
7041s | uh but for now I got a couple questions |
7043s | still |
7045s | oh water on the keyboard doesn't have |
7047s | that effect being there done that well |
7049s | it when it typed one letter it would |
7051s | type another letter but no I'm typing on |
7053s | a different keyboard it's my fingers |
7054s | slipped |
7056s | uh just use the on-screen keyboard |
7060s | uh you just feel about on your keywords |
7061s | so all of your code recently wrote I |
7063s | haven't done dyslexia |
7067s | guys I know my excuses on rambling the |
7070s | seams very quickly but you know like |
7072s | throw me a little little bone maybe you |
7074s | know don't put so many holes in it right |
7076s | away |
7078s | um |
7081s | uh hopefully this doesn't come off as a |
7083s | loaded question I probably will but |
7084s | that's okay I get them all the time |
7085s | around here |
7087s | uh all right let's move on to read it uh |
7091s | I'm not the biggest fan of seasons |
7093s | passes yeah I think there's |
7096s | I'll I'll talk about I got I got I got |
7098s | some hot takes on season passes I'll |
7100s | throw your way |
7102s | as long as we don't die here |
7105s | uh as I don't like the idea of paying |
7108s | for the opportunity to unlock stuff and |
7110s | losing out what you didn't unlock in |
7112s | time our seasons pass is being |
7114s | considered with Cycles so |
7117s | um I think let's let's break down |
7118s | different different elements of seasons |
7120s | passes for a second here |
7124s | there's |
7126s | um |
7126s | there's quite often a purchased track on |
7130s | a season's pass and a free track on a |
7133s | season's pass |
7135s | um and there's a big difference I think |
7137s | in |
7139s | um |
7140s | how it feels to not complete elements of |
7144s | a free season's past track compared to a |
7146s | paid season pass track |
7148s | um so there's big big differences there |
7150s | for sure |
7151s | um |
7152s | as far as |
7156s | um I I I'll speak to my personal |
7158s | feelings on it as well in a minute it's |
7159s | like here but the um |
7163s | I also I also want to say I don't I have |
7165s | no we haven't talked about this in depth |
7166s | enough to be like yes we're doing this |
7168s | no we're not doing this |
7169s | um it's not currently planned but like |
7172s | who knows if we if we ever do anything |
7173s | like this or not at this point so it's |
7176s | um |
7177s | it's too early to really give a clear |
7179s | concrete answer to the question |
7182s | um but I just want to talk generally |
7182s | about seasons passes a little bit and I |
7185s | think that that |
7186s | um |
7187s | there's there's ways to do seasons |
7190s | passes or similar mechanics where it |
7192s | actually just feels great |
7195s | um and I think it has to do with the AAA |
7199s | whether or not you spend money on it |
7201s | um B how concentrated the effects are |
7204s | and the bonuses are that affect gameplay |
7207s | directly |
7208s | um so whether that's unlocking gear |
7210s | gaming uh experience Buffs |
7213s | um like drop rate Buffs things like the |
7216s | things that actually impact Impact |
7217s | gameplay compared to things that are |
7219s | purely cosmetic |
7222s | um so I think there's there's ways to do |
7224s | this in a |
7226s | um |
7227s | like a a more casual friendly uh a less |
7231s | I would say this without taking digs in |
7233s | other games I'm trying not to do |
7236s | um I think there's there's lots of ways |
7237s | you can Implement season pass style |
7239s | mechanics while having them just feel |
7242s | like quests just cycling quests really |
7246s | um and that's that's basically what it |
7247s | is is it's a batch of new quests that |
7249s | show up but it's it they're presented |
7251s | not in a game World way they're |
7252s | presented in a menu usually |
7255s | um |
7256s | and and I really like the idea of a |
7261s | um |
7261s | a a quest chain that's thematically |
7264s | linked to whatever the new season is and |
7268s | um having there be earnable rewards |
7270s | there and |
7272s | um |
7273s | I I think having I think I think |
7275s | actually Diablo 3 does a really good job |
7277s | of this |
7278s | um in the sense that they that they have |
7280s | these these things you can earn and it |
7283s | I don't like the the set item system cl3 |
7286s | and that's pretty heavily linked to this |
7288s | so |
7289s | I'm trying not to conflate the two but I |
7291s | think overall the way it's it's free |
7293s | you're you're opting into completing |
7296s | specific challenges you're getting a few |
7298s | in-game rewards out of it mostly it's |
7300s | just cosmetic stuff I think it's been a |
7302s | while since I've done one |
7303s | um and I think there's a lot of |
7306s | positives there for sure |
7308s | but um yeah it's a tricky |
7312s | Minefield to negotiate if you're gonna |
7314s | do something like that I think I think |
7317s | there's ways to do it right and I think |
7318s | lots of games have been successful in a |
7320s | lot of ways |
7321s | um |
7322s | but yeah |
7325s | it's it's a tricky one I hope that |
7328s | answers your question oh I got a bunch |
7329s | of questions here we're gonna go we're |
7330s | gonna over time a little bit I'm gonna |
7332s | try and Hammer as many of these |
7333s | questions quickly I'm sorry I won't go |
7334s | into any depth on any of these questions |
7335s | I got a couple more spoilers to share as |
7337s | well and then we'll be out of here so |
7338s | I'm gonna I'm gonna toss up |
7341s | I think I didn't show this one yet |
7344s | hey shrine |
7346s | why is this game not for you to play a |
7348s | whole bunch of reasons we feel it's a |
7350s | pretty reasonable price |
7351s | um any plans on increasing monster |
7353s | density many players field game is too |
7355s | empty without load of enemies there's a |
7356s | few things that cause specific scenes in |
7359s | their generation to generate um fewer |
7361s | enemies than we intended uh that's |
7363s | definitely getting looked at there's |
7365s | also some performance concerns that we |
7367s | didn't generate quite as many enemies as |
7369s | we maybe wanted to to help alleviate |
7372s | performance problems |
7373s | um a lot of that's going away too so |
7375s | good news there there's there's it's |
7377s | it's gonna be an ongoing thing and I |
7378s | think after a lot of these changes that |
7380s | happen recent that are coming up is |
7381s | going to |
7383s | um |
7384s | uh |
7387s | improve it I think I think you'll get a |
7390s | little bit higher density at end game on |
7392s | average |
7393s | but nothing extreme uh last question |
7395s | before bedtime will there be any way to |
7397s | expand your skills beyond the skill |
7398s | trees and Idols uh add new damage types |
7401s | enhanced skills with new Unique |
7402s | Mechanics Etc |
7404s | um you missed items so yes |
7407s | uh since your further elaboration I will |
7409s | refine my question To Us by primary |
7411s | desires for your 1.0 patch uh that you |
7413s | have not yet discussed I can't tell you |
7416s | I'm sorry because we haven't discussed |
7417s | them and they're under wraps I just got |
7420s | here have you answered any questions on |
7421s | shifting oh yeah the answer that uh |
7428s | uh we're running out of time for the |
7430s | spoilers yeah working on it what's your |
7431s | background story in tech oh come next |
7433s | time and ask that question because it's |
7434s | it's pretty long uh the tldr I spent 10 |
7438s | years as a computer repair technician uh |
7442s | in a shop doing on-sites things like |
7443s | that |
7444s | um when you gotta keep your science |
7446s | degree started working on games got here |
7450s | it's the real condensed version Oh we |
7452s | made it all right we're at the end I |
7454s | have uh I think a couple more things |
7457s | here too don't I here's another just |
7459s | general combat compilation I was I try |
7462s | and save some things for like when I die |
7463s | I didn't die which is crazy |
7467s | um |
7469s | so I've got a lot of them I gotta be I |
7471s | gotta be a little less stingy with it |
7472s | I'm sorry guys |
7476s | some visual things that are happening |
7477s | some on hit effects and death effects |
7479s | things like that uh and one last thing |
7481s | here is a new set of armor coming for |
7482s | the acolyte looks gorgeous looks |
7485s | beautiful |
7486s | um glad to have that here |
7489s | I did die did I die |
7492s | I did die oh I didn't show a spoiler oh |
7495s | so sorry |
7497s | Mike's the worst |
7501s | there we go |
7506s | all right |
7509s | with that |
7512s | It's Time to Say Goodbye I hope you had |
7514s | fun I know I did glad to see you all uh |
7517s | please come by next time and say how do |
7522s | you do |
7524s | um I'll be here same time same place if |
7526s | you have any more questions that I did |
7527s | not get to you and you'd like answered |
7528s | uh please head on over to our Discord to |
7531s | our Forum so I read it all sorts of fun |
7533s | stuff that we got going on there uh |
7535s | plenty of time to ask questions uh and I |
7538s | will be doing we we try to do our best |
7540s | to answer as many of them as we can |
7541s | and right now we're going to go over we |
7543s | have a very special stream uh one of our |
7545s | one of our friends Aaron action RPG is |
7547s | doing a very special stream so I can |
7549s | talk to you guys over there |
7551s | um I know he's got lots of fun stuff |
7552s | planned so if you've got some more time |
7553s | left in you tonight uh if you're in |
7555s | Europe it's gonna get late but if you're |
7557s | in North America tons of fun stuff |
7559s | stick around see you later buddy |