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Last Epoch
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5s | oh and everything's muted isn't it there |
---|---|
7s | we go |
12s | hello I'm here I made it yes all right |
18s | welcome back everyone oh let's uh let's |
21s | turn there chat off here |
25s | okay so I tossed this together and and |
29s | this is how uh this is how behind we are |
31s | we have no Idols at all yeah |
37s | um |
38s | see that's probably what worked very |
40s | well but you know we'll have some fun |
41s | play around with it we're just gonna |
42s | start off with some early models and see |
44s | what I can do I have literally no idea |
46s | if this will work whatsoever I think I |
48s | still have about 20 unassigned passives |
51s | and we just completed a quest somehow |
53s | sounds good |
55s | [Laughter] |
58s | all right |
60s | let's let's see what happens here |
63s | um so yeah if this is your first time |
65s | here welcome welcome uh the last Epoch |
67s | devstream I will be answering questions |
69s | from the community |
71s | and playing the game |
77s | uh yeah so if you have any questions |
79s | we're just we're just gonna try a basic |
81s | one first and see what happens |
82s | I think it should be fine and we'll jump |
85s | ahead I'm just gonna make sure I'm not |
86s | let's let's find how terrible this build |
89s | is |
91s | um because it really shouldn't work well |
92s | so I probably won't |
95s | see so this should be easy |
99s | maybe this is appropriate content |
105s | oh gosh okay |
108s | well we may need to assign some more |
110s | passives |
112s | here |
115s | uh yes if you have any questions please |
117s | feel free to ask tag last Epoch game in |
120s | the question and I'll do my best to |
121s | answer I'm so glad you went here from |
122s | dank Labs hi Mike with all the new armor |
125s | models coming in point nine well they |
126s | have new implicits or will they be |
128s | replacing existing models |
130s | um little column a little column B I'd |
132s | say for the most part |
134s | um |
136s | that's it for the most part there's |
137s | gonna be a lot of Replacements |
139s | um some new ones as well and uh yeah |
147s | I don't even have all the points to sign |
150s | in Fireball |
153s | oh we rushed this bad boy out the door |
155s | did we yes we did |
158s | I'm like get the Mana reduction done and |
161s | then like an idiot I've got |
163s | matter reduction on Center soccer so I |
165s | guess I could uh |
167s | I could I could take some Mana cost |
169s | stuff on Fireball and bump it up a bunch |
178s | nothing but the best eh yeah a little |
181s | call my little con B we're gonna have |
182s | some some new armors come in a lot of a |
185s | lot of the armors we have right now are |
188s | um |
189s | like color palette swaps on some |
192s | existing ones and we want to we want to |
194s | get away from that as much as possible |
195s | uh but at the same time we want to have |
197s | as many different armor types as |
199s | possible so |
200s | um not to ignore the work we've done is |
204s | important too |
206s | um there's a lot of lightning Reds |
209s | and uh not a lot of physical res |
213s | let's try and use Idols to fix a lot of |
216s | a lot of those mistakes there's a few |
218s | Idols I really want |
219s | uh here I started there we go |
234s | oh just nice uh |
238s | there's no game audio coming through is |
240s | there |
244s | that's better |
247s | nailed it |
249s | oh today today was uh today was a tricky |
252s | one |
255s | next question I toss the steely mean |
257s | Rhymer ask yourself no actually this is |
258s | this is me I was scrambling uh and |
262s | you'll see why it was me because it's |
264s | terrible |
265s | um scrambling for the build right for |
268s | the streaming live |
270s | um I still had the editor open actually |
272s | while the stream was live in the |
273s | background for the first few minutes of |
275s | stream |
280s | we're gonna put points in uh Fireball |
282s | tree I think here because right now it's |
284s | doing very little |
290s | good crit though which is nice |
297s | we're not focusing on Dots here we're |
299s | trying to go cred |
301s | um |
303s | I have 11 unspent past the points so |
305s | let's let's finish off some passives |
306s | here |
309s | uh do you like the man I I want I was |
312s | planning on getting a bunch of those |
313s | Idols that are like stuff if you have |
314s | over 300 Mana so we've got that |
317s | oh we've got a couple here uh dahariel |
321s | and master sword 1291 dahariel |
325s | wow that 18 months and master sword 1291 |
328s | also 18 months this is nuts |
330s | thanks guys thanks for hanging out |
332s | thanks for sticking around glad to have |
333s | you with us |
335s | foreign |
337s | and |
341s | haripaco has subbed first time thank you |
344s | very much |
346s | do a question here I have a question I |
347s | am playing on the steam deck ooh Brave |
351s | um but it plays for a while and then |
353s | crashes is something you're working on |
354s | not actively no |
357s | um steam deck is a very interesting |
359s | platform and one that we do want to get |
362s | um on the books so to speak sooner than |
365s | later or maybe I should say eventually |
368s | um but it's not it's not in active |
370s | development right now |
374s | um it's it's one of those things that we |
376s | are once we're able to we're gonna we'll |
379s | like to work on it and it's naturally |
381s | kind of works because we do have a Linux |
383s | environment and we do have partial |
385s | controller support so it just sort of |
387s | happens to kind of work but it's not um |
390s | it's not a primary focus for so now |
391s | we're considering that an unsupported |
393s | platform for the moment |
395s | hopefully a future supported platform |
400s | this is me I think about this one yeah |
403s | yeah fine fair enough |
405s | uh do you see Relic implicits expanding |
408s | in the future seems like some |
409s | interesting options for certain builds |
411s | would love to see more yeah I mean |
412s | there's I like I would I would suggest |
414s | that we're gonna see um |
417s | everything expanding in the future I |
419s | think relics are uh |
422s | really cool slot especially because they |
424s | are class specific they're one of three |
426s | class specific slots so we do put a lot |
428s | of we do intentionally put a lot of cool |
430s | stuff there |
437s | part of our goal here is to get |
440s | um |
442s | we're we're gonna we're gonna try and |
444s | make this a legendary woven flesh |
450s | but that'll take a few because I don't |
452s | think we have |
453s | um I did unlock monoliths properly this |
455s | time but I don't think I unlocked any uh |
459s | uh whatchamacallits however the um |
462s | dungeons however the the first dungeon |
465s | is pretty good for that anyways |
467s | per level |
469s | that's a nice one I think yours is |
471s | better |
474s | we're basically looking for idols and an |
477s | exalted chest |
478s | in order to uh |
482s | yeah an exalted chest |
485s | and idols |
499s | okay we're gonna we're gonna fix |
500s | Fireball here |
502s | I don't know why I didn't do that |
504s | more as everyone knows the best way to |
506s | do this |
509s | all those Mana costs delicious manicotts |
511s | we've got crit chance here chance with |
513s | it's already pretty high |
516s | um so I don't need crit chance |
522s | oh this is actually kind of cool so |
524s | it'll be more like um |
526s | deal with you Fireball because it's only |
527s | a single projectile there |
531s | uh this is damage |
534s | some damage here |
536s | there we go |
541s | oh that's offset |
543s | see that see the see the tag for the the |
546s | number ah |
548s | interesting |
553s | you know we've got AOE with |
555s | the Frozen or maybe we just do |
561s | six we have negative six from our let's |
564s | see what happens does this still say |
565s | zero it does say zero still |
568s | big |
570s | I mean that's a lot of fun already let's |
572s | just let's play Let's play that for a |
573s | bit see what that is |
576s | nice man on the rock thank you |
586s | that is nice |
588s | we actually are low on some of those |
590s | resistances |
593s | uh I think we can bump up the difficulty |
595s | a bit |
597s | Let's uh |
599s | we're here right now right |
602s | we got a black son let's see what |
604s | happens |
608s | let's see what I'm just jump up this one |
610s | see we just melts |
612s | instantly |
616s | and let's uh |
618s | let's get a rule to uh recolor |
621s | let's make it |
625s | weird green |
627s | I'm gonna do a |
630s | Rarity |
631s | exalted |
634s | item type |
636s | uh armor body armor confirm |
641s | uh that condition affixes yeah this is |
645s | the problem I know this should filter |
646s | for it but it doesn't and it's |
647s | frustrating a little bit |
649s | um |
655s | you know let's let's just |
661s | yeah let's make it really really relax |
663s | we'll go we'll go basically all the |
664s | spell stuff |
668s | um |
669s | intelligence fatality |
674s | fire |
676s | s fire |
678s | cold |
688s | and then just |
691s | crit |
698s | yeah let's just |
701s | as long as there's one of those things |
706s | stand out a little bit |
710s | okay |
714s | what do you think is the biggest Gap in |
717s | itemization or biggest opportunity for |
719s | improving it |
722s | um |
726s | that's an interesting question I think |
728s | that I'm gonna take it as like what's |
729s | the weak point in itemization I guess |
732s | the biggest chance for improving it I'd |
734s | say it's likely related to uh set items |
740s | right now but it would be uh I guess |
743s | that's sort of the easy answer |
745s | um |
746s | there's also I think there's also a |
751s | like a bit of a bit of a power Gap |
755s | in um and I guess like late game items |
760s | and I think there needs to be a little |
762s | bit a little bit more power coming from |
764s | Top End items |
766s | uh from for damage output because right |
769s | right now the biggest thing that changes |
771s | in late game damage or late game |
774s | itemization systems is uh is is actually |
779s | defenses which is really important I |
782s | think I think the defenses are actually |
783s | gonna |
784s | I know there's there are exceptions to |
786s | this I'm sorry but I think that late |
788s | game defense item itemization is |
790s | actually not in a bad spot right I think |
791s | it's pretty good |
793s | I think there's |
795s | um |
796s | enough axes where it's it's interesting |
798s | to do but not |
800s | um |
802s | like |
803s | too difficult |
805s | too convoluted |
823s | we're doing pretty good here |
825s | it's it's this does feel very similar to |
827s | how I play Frozen or firewall uh back in |
830s | the day in YouTube I know it's not |
832s | really a build anymore but that was that |
834s | was my go-to build for a long time I |
836s | always start a season with it |
840s | just because it was it was easy to farm |
842s | like you could Farm anything in the game |
843s | other than Ubers with this uh Indie too |
847s | um |
848s | it was a little tricky to do certain |
850s | certain things but it was doable |
853s | and it didn't require amazing gear |
855s | either which was nice yeah |
860s | it's like going home |
875s | just with way more fireballs |
880s | okay we got a question here uh hey Mike |
883s | how do you how's your week been um |
885s | pretty good actually |
887s | um |
889s | supposed to play gloomhaven last night |
891s | but it didn't work out uh friends that |
893s | were coming over had some heads of |
895s | family emergencies uh which which all |
897s | ended up working on the end which is |
898s | great |
900s | um |
903s | made a nice Curry for dinner instead |
905s | it's great |
912s | not looking forward to next we have a |
913s | dentist appointment I hate them so much |
916s | so much |
926s | which spoiler are you most most excited |
929s | to share today ah hello Perry how are |
931s | you doing |
932s | um I've got uh an uh an enemy retexture |
938s | I only have two I don't have a lot sorry |
939s | I have an enemy retexture of a very |
945s | um |
946s | a very |
949s | old enemy that uh shows up in a few |
953s | places shows up in about three places I |
955s | think that I'm sure people are like |
958s | just laughing at how terrible it is |
961s | um I put I put I still say I put folks |
963s | on my bar here because I like thought I |
964s | need it Mana wise but it looks like I |
966s | don't actually need it and I'm not sure |
969s | what to not only points |
971s | um and I'm not sure what to put in its |
974s | place actually |
977s | I'm kind of I'm kind of wondering maybe |
979s | snap freeze just to have an extra |
981s | defensive layer or possibly Arcane |
983s | ascendants to like go Super Saiyan with |
985s | I will do snap freeze for now just |
987s | because it does have some cool stuff in |
988s | here |
992s | CBR and Mana efficiency |
996s | important stuff probably use it for the |
999s | freeze |
1000s | oh you could use it for uh for ice block |
1005s | let me go into it |
1008s | I'm just gonna put on there |
1010s | let's see how it feels actually let's |
1013s | get some more stuff with fireballs |
1016s | we don't want to we don't need the crit |
1019s | we don't need the extra the stun |
1025s | we don't want the extra Mana class |
1027s | because we don't want it to spike over |
1028s | zero |
1031s | I think the way that works it does push |
1034s | it up |
1036s | could be wrong to the points out |
1039s | we weren't doing Dot stuff fire |
1041s | restaurant's probably good |
1045s | yeah sure let's go this way |
1052s | uh yeah |
1055s | it's nice yeah let's do that |
1057s | yeah one more Point still how many |
1059s | points do we get my goodness cast speed |
1062s | always nice |
1064s | we do also still have some passives too |
1067s | someone someone hit me with uh tell me |
1069s | which passives to take the one which |
1070s | which passives did I miss for a build |
1072s | like this |
1074s | where's the obvious Mike what are you |
1076s | doing |
1082s | I'll come back to it |
1085s | I think we're doing pretty good I think |
1086s | we can I I want to push our defenses are |
1089s | struggling I was getting hit pretty hard |
1092s | um |
1092s | maybe I just take pure defensive stuff |
1094s | in here |
1099s | the health |
1102s | no |
1105s | that is nice |
1107s | it's just this help mode |
1117s | could take that for just a word boost as |
1119s | well |
1120s | foreign |
1126s | this is way harder than that right yeah |
1129s | okay I mean I could just pump that |
1136s | right I was gonna do this that's what it |
1138s | was |
1145s | [Music] |
1163s | right yep I forgot about that one too |
1165s | thank you |
1169s | okay so we do do we do up to here |
1172s | potion word game |
1176s | no we're not doing media we're doing |
1178s | we're doing Frozen or |
1187s | I can just dump it into here and just |
1189s | get some more |
1190s | when you use our spells |
1203s | it's damage I have more retention is |
1205s | nice |
1214s | there did it |
1215s | it's happening we're moving on to a |
1217s | different one because I think we're |
1218s | doing okay here |
1219s | between the dragon see if we can do it |
1224s | I know yeah okay |
1227s | new question here |
1230s | uh when reworking old skills |
1233s | to bring them up to current standards is |
1235s | that process basically the same as |
1236s | designing a new skill or is a much |
1237s | simpler process |
1239s | um there's a lot of similarities with |
1240s | that in designing a new skill uh the |
1242s | biggest difference I think is the fact |
1244s | that we do have expectations |
1246s | um to not ruin builds that already exist |
1249s | so even if even if a skill is really old |
1251s | there's sometimes |
1253s | um very popular builds that the skill |
1254s | fits into and |
1257s | um I think there's like a general |
1258s | expectation that we don't ruin the build |
1261s | type thing |
1263s | um and we and we don't let that stand in |
1266s | the way of us making something that's |
1267s | fun or making something that's new and |
1269s | interesting or or like that's a good |
1271s | skill like we that's that's a secondary |
1274s | consideration I think but it is still |
1276s | something that we |
1278s | um |
1279s | so funny when they do that uh it it is |
1283s | still something that's that we need to |
1285s | be aware of and be cautious of |
1288s | um |
1289s | and then at the same time there's also |
1291s | we'll we'll look at it and say okay we |
1293s | already have this functionality with it |
1296s | um so is is there things are things we |
1298s | want to keep things we like |
1300s | um and that speeds stuff up as well |
1301s | because we won't need to do as much work |
1304s | so there's there's already like |
1305s | functionality in there |
1307s | um |
1308s | it also depends how old it is so if it's |
1310s | like really old well uh we'll we'll |
1314s | sometimes be a little bit more |
1316s | aggressive with the old scalpel |
1320s | um |
1323s | but yeah it's uh it's pretty similar if |
1326s | if they're if they're really really old |
1328s | skills so like for example saber tooth |
1330s | uh we haven't started that rework yet |
1331s | but once we do |
1333s | um |
1334s | I I think that'll be pretty similar to |
1336s | just being like |
1338s | so put throwing all the dumpster and |
1339s | start over type thing |
1341s | um |
1342s | because there's not a ton |
1345s | we really like about that skill there's |
1347s | there's a few little things for sure so |
1348s | it's not like a complete just start over |
1351s | um |
1361s | okay damage is not fantastic single |
1363s | Target should we change Fireball to be |
1366s | like shoot in a line and have that just |
1367s | be single Target |
1369s | I don't like the uh |
1372s | the crazy |
1375s | crazy mode for it |
1392s | um |
1392s | [Music] |
1399s | we're gonna call this this uh build |
1401s | version Alpha and I'll uh I'll be |
1405s | updating it for for next week I think |
1407s | because it's it's very rough around the |
1410s | edges |
1412s | this was this was I started making this |
1413s | about an hour ago |
1422s | um |
1425s | it's actually pretty interesting |
1432s | it's a lot of Caspian resistances though |
1435s | another question I bought the game last |
1437s | week cool and had a look at your |
1439s | Kickstarter out of curiosity I saw |
1440s | something called the passive grid there |
1443s | which looked wild is that still coming |
1445s | or is that idea discarded |
1447s | that okay so that's that's a throwback I |
1449s | haven't I haven't talked about this in a |
1450s | long time I'm gonna I'm gonna grab a |
1453s | picture of this because that's actually |
1454s | really interesting |
1456s | um |
1459s | let's go get an image |
1462s | this the the passive grid um is is gone |
1465s | it is not being replaced it's not coming |
1467s | back or it has been replaced it's not |
1469s | coming back |
1470s | um that was the first version of our |
1474s | passive |
1476s | um |
1480s | passive tree so that was the that turned |
1482s | into this |
1484s | and you actually see lot of similarities |
1486s | there still so um if you'll notice |
1489s | there's like your base class and you've |
1491s | got three specializations to to go down |
1493s | to focus on |
1495s | um that each have specific passive |
1497s | bonuses related to that specialization |
1499s | and then specific uh nodes that go with |
1502s | it in certain certain some of them have |
1503s | connections like that individual |
1505s | connections |
1508s | um and so like just looking at that |
1510s | basic |
1513s | [Music] |
1516s | a new source |
1519s | passive grid |
1523s | browse |
1527s | but I just saved it there |
1532s | no I promise you I just saved it there |
1538s | yeah see I told you I just saved it |
1540s | there |
1546s | okay |
1549s | Okay cool so now we have uh this this is |
1553s | the this is the original passive grid |
1557s | um and this is this is a really cool |
1559s | oh I can't just send me the image too |
1561s | thank you very much bud |
1564s | um |
1565s | just get a big version so I can see it |
1566s | myself too |
1569s | there we go so um so you'll notice |
1571s | there's still I'm trying to draw on |
1572s | these there's these four axes going out |
1576s | I can't actually see this on my screen |
1577s | so I'm sorry if the drawings are a |
1579s | little bit off or if you can't see my |
1580s | mouse at all |
1581s | um |
1583s | and and what you would do is you would |
1584s | put points into one of the four squares |
1587s | in the middle |
1588s | and it would extend out along the axis |
1591s | line |
1592s | and any space that was covered in the |
1595s | resulting |
1596s | area that connected between the four |
1598s | different axis line edges were nodes |
1600s | that were available it's basically |
1602s | cooling of this line here that's moving |
1603s | up as you put points in |
1605s | um and you could put points into |
1606s | anything that was touching the |
1608s | highlighted area and certain certain |
1611s | nodes required other nodes to go into |
1614s | um so it's like you can the similarities |
1615s | are are very heavy here |
1618s | um and we had the the big thing that |
1620s | made this work was we ended up having to |
1622s | have two types of points as you can see |
1624s | the top there's access points and node |
1626s | points and so the access points lets you |
1629s | travel along the axes and the node |
1630s | points that you put them into the actual |
1632s | nodes |
1633s | and then you also get um bonuses based |
1636s | on the different uh quantity into each |
1639s | axis you have that lets you then |
1641s | specialize into a specific type so |
1644s | there's if you put points specifically |
1646s | into like the blue and the purple one |
1647s | you'd be going into the scholar subtype |
1650s | for mage or if you put points into the |
1652s | red and the green one you'd be putting |
1654s | you'd be going into the battle mage |
1656s | subtype which as we now know have |
1658s | evolved into masteries of sorceress |
1660s | building Rune master |
1662s | um |
1663s | and yeah so this was this is our |
1665s | original passive system idea |
1668s | um and I think there's a lot of really |
1669s | good bones here and there's a lot of |
1671s | really interesting stuff but it has some |
1672s | really inherent problems that we just |
1674s | couldn't break through and we we |
1676s | scrapped the idea |
1678s | um I'd really like to see something like |
1680s | this show back up as a like |
1684s | um |
1685s | I like like a separate mechanic specific |
1688s | like like a classless mechanic that |
1690s | interacts with something in the game |
1692s | World |
1693s | um and that's super vague but like |
1695s | um like like a dungeon reward or uh like |
1699s | another another maybe another end game |
1701s | system as a whole I I don't know |
1704s | um but I'd love to see something that |
1705s | kind of uses borrow some ideas here uh |
1708s | to to touch and touch on those things |
1713s | it was |
1715s | it was really |
1718s | too complicated it was it was over |
1720s | complicated |
1722s | um |
1723s | and |
1726s | it just didn't just didn't quite fit |
1730s | so yeah that's what that is it's gone |
1733s | it's not coming back |
1736s | it was interesting though |
1740s | that was that was a system that I |
1742s | championed a lot in the early days |
1746s | um and was I'll admit it was that was |
1748s | tough to see go for me especially |
1752s | um I I had a tough time with that like |
1754s | it's it wasn't like a uh |
1757s | like fight or anything like that about |
1759s | it but like it was just like I knew it |
1761s | had to go |
1763s | um It's just tough to see something that |
1765s | you you work on a lot and are really |
1766s | involved in the creation originally and |
1768s | it's just to see it disappear so that |
1770s | was that was tough but it was definitely |
1773s | an improvement like we we it was the |
1775s | right decision |
1777s | um at the time I knew it was the right |
1778s | decision I do not regret changing it at |
1781s | all |
1788s | we look so a little bit of damage output |
1790s | here you know it's getting a little |
1790s | better |
1791s | not terrible |
1796s | not bad you guys is better |
1801s | we really need Idols I'm not saying like |
1804s | any Idols drop I think I may have like |
1806s | hidden Idols by mistake |
1814s | let's see if I just drop an aisle on the |
1815s | ground what happens |
1817s | yep whoops |
1833s | it's just oh my God |
1838s | yeah I put that High doll items when I |
1840s | was when I was making the uh |
1843s | uh |
1847s | I'm an idiot |
1851s | when I when I make this I spew a lot of |
1855s | items onto the ground and then pick them |
1856s | up pretty quick and uh I turned off |
1858s | Idols I guess they're by mistake whoops |
1862s | oh well okay let's just let's just grab |
1864s | some Idols so we've got something |
1866s | instead of nothing |
1868s | because right now |
1870s | literally nothing |
1873s | other than |
1877s | basics |
1879s | oh here's here we go |
1881s | because here's our IL Repository |
1884s | oh |
1886s | look at that cold damage double pure |
1889s | 300. |
1891s | still fire damage that's nice |
1895s | yeah there we go |
1901s | nice one too actually not gonna use it |
1915s | still cool damage that's nice |
1919s | that's a nice item over there |
1922s | really cold it's just |
1926s | snag that one there |
1930s | um |
1935s | some nice ones |
1942s | help sure sounds good |
1947s | Health sure sounds good |
1950s | that's where we're at right now |
1956s | yeah oh we have so much Fire Res |
1959s | we're low on coal |
1970s | Point res yes please |
1978s | come on Mike find some faster health |
1980s | love it |
1981s | and man on cold damage cool |
1984s | better than nothing |
1988s | it's a low bar |
1992s | okay |
1993s | can we do |
1995s | can we do this one |
2003s | all right cool |
2005s | back to questions yeah so if you're just |
2006s | joining us |
2008s | um we're slapping together a build as we |
2010s | go kind of kind of kind of bad at it but |
2013s | we're working our way through |
2017s | um if you have any questions please feel |
2018s | free to ask them about the game uh put |
2020s | out last debug game in the question and |
2022s | I will see it better I am one of the |
2024s | senior developers on this game |
2030s | oh yeah okay so we're we're squishy |
2034s | we're very squishy |
2036s | we are right right now we're cosplaying |
2038s | uh D2 Frozen orb Fireball sword |
2047s | with heat seeking |
2050s | pentables |
2055s | both piercing and five |
2072s | all right this is getting better I'm I'm |
2074s | starting to feel this I'm starting to |
2075s | feel it |
2079s | it's almost died |
2086s | we're doing this button there we go |
2089s | chugging potions |
2104s | oh get out of that |
2117s | yeah our damage our damage is definitely |
2119s | concentrated on Frozen orb uh that's |
2121s | that's the our primary damage output I |
2123s | think |
2125s | all right can you spoil some general |
2127s | idea how Rune master and warlock will |
2129s | play like |
2131s | um not really they're still like we're |
2133s | still very early in the development of |
2134s | both those classes |
2136s | um we've actually been doing a lot of |
2139s | uh we we uh a few weeks ago we did a |
2143s | whole huge thing on ring Master we |
2146s | Burns it to the ground and start from |
2147s | scratch |
2148s | um looks amazing now I know it's like |
2150s | terrible to like just bait you with that |
2152s | uh I'm sorry warlock we've we've been |
2156s | doing warlock this week actually |
2158s | um |
2159s | design we're still in the design phase |
2161s | for it |
2162s | um |
2166s | I |
2170s | uh a lot of the all of the literature |
2173s | that's been released on them |
2175s | is uh obsolete now |
2180s | and |
2183s | um so even even the descriptions you see |
2185s | in like is there even a description it's |
2187s | not in the description when you when you |
2188s | go to your master request there's a |
2189s | description and you see a skill there |
2192s | um |
2193s | none of that is staying all of that's |
2196s | going |
2199s | um the description on the website is |
2201s | Gonna Change like everything's |
2203s | everything's going on both of them |
2218s | um but like okay so like General stuff I |
2220s | guess seems like they're both like one |
2223s | of them's a mage master class one of |
2224s | them's an acolyte Mastery class they'll |
2227s | both play like spellcasters |
2231s | because they're both spellcasters |
2240s | and they have like support from the |
2243s | other masteries that they're that |
2245s | they're nearby |
2246s | um |
2250s | let's talk about that much I'm sorry I'm |
2251s | trying to I'm trying to think like what |
2253s | can I say it's not a lot that I'm really |
2255s | allowed to say right now sorry |
2257s | um when we get closer to having they're |
2259s | not coming out until 1.0 so like there's |
2261s | a long way off on them |
2263s | um |
2264s | and uh once you get closer to having |
2267s | those we'll we'll have more info |
2269s | available |
2270s | but right right now they're very much uh |
2272s | concepting stage |
2276s | all right next question about combat |
2279s | upgrades coming next patch yeah well |
2281s | things like logon's hitbox for example |
2283s | the Engine strikes working janky and |
2284s | Emperor of corpses being able to be |
2286s | pushed around too much get fixed those |
2288s | those are definitely unrelated to the |
2290s | combat updates that we're doing |
2291s | um those are just bugs |
2293s | um and the the things that we'd like to |
2297s | to improve and work on all those sorts |
2299s | of stuff but it's um very much unrelated |
2301s | I don't think either of those things are |
2303s | fixed right now they might be |
2306s | um |
2307s | but they are on the list |
2312s | look at that exalted chest |
2324s | just started playing every game of the |
2326s | game when multiplayer hits I'm gonna go |
2327s | ham with friends cool |
2332s | um |
2346s | it's a very cool one |
2348s | uh will you make the bow available to |
2350s | other classes I love the idea of a bow |
2351s | acolyte running with Arch with other |
2353s | with archer skeletons |
2356s | maybe |
2357s | um one of the primary pillars of design |
2360s | we have for the game is class identity |
2363s | um so that that is kind of a broad term |
2366s | for saying if you can make something |
2368s | unique about a class and have it feel |
2370s | really cool and interesting uh do it and |
2374s | um so right now one of the things that's |
2375s | unique about a marksman is that it uses |
2378s | a bow |
2379s | um and that's that's kind of the Crux of |
2382s | that mastery's identity right now |
2385s | um and it's not only that there's a lot |
2387s | of other things too for sure but that's |
2388s | that's a big big big part of it so |
2392s | um |
2394s | what's what's the like |
2396s | you know |
2397s | what's the chances of us adding bows to |
2399s | other classes it's possible there's a |
2401s | few |
2402s | um |
2403s | there's a few really good |
2405s | uh opportunities for it and things that |
2407s | we've definitely discussed and looked at |
2409s | there's nothing that's planned yet |
2413s | um |
2413s | that doesn't mean it's never going to |
2415s | happen that doesn't mean it's off table |
2415s | or anything like that but it's just it's |
2417s | it's not uh |
2420s | we're not like okay well this skill is |
2421s | gonna be a better skill uh we'd also |
2423s | would probably make them hybrid skills |
2424s | so we need another skill that's a melee |
2426s | ability to have via a |
2429s | um |
2430s | a meleebo skill to use |
2433s | um or or like make a new skill so |
2435s | there's uh there's only one melee |
2437s | ability on acolyte right now at all and |
2440s | it is Harvest |
2445s | uh |
2446s | reap technically but you know we're |
2448s | talking about skeleton archers we're |
2450s | probably talking about Necromancer |
2452s | um and reef doesn't really count |
2453s | anything and and Rebo reap doesn't make |
2456s | any sense also bow Harvest is is really |
2459s | weird so like I that's that's really |
2462s | tricky so there's there's not a lot of |
2463s | space to put it on acolyte right now |
2465s | there'd have to be a new skill that |
2468s | would come along at the same time |
2470s | maybe they wouldn't have to be maybe it |
2472s | could be a bow only skill |
2474s | um but a boat only skill on a class that |
2477s | has almost zero bow support that's |
2480s | tricky |
2481s | um so then what's the other options the |
2482s | other options are |
2485s | um abilities that and something we don't |
2488s | have right now in the game may never |
2490s | have but it's it's technically possible |
2492s | we could do in a weird way |
2495s | um none of these are planned just saying |
2498s | it's it's not out of the question |
2500s | because I know sometimes I say those |
2501s | people like oh my God it's coming |
2502s | slowly roll |
2504s | um the you could have a specializable |
2507s | skill granted by an item so you could |
2510s | maybe there's like a unique bow and it |
2511s | grants a specializable skill |
2515s | whole bunch of stuff we'd have to design |
2517s | and function workout functionality wise |
2519s | before that could even be tried but |
2520s | that's kind of the other option to put a |
2523s | bow ability on any class is you see you |
2527s | make it so that the |
2528s | um the item grants the ability |
2533s | um so yeah there's this is something |
2535s | we've looked at for sure and there's |
2536s | something we've dug into a little bit if |
2538s | I was going to pick another |
2541s | um another class to put bow |
2544s | compatibility on it would be um the |
2547s | first choice for me and I think for a |
2549s | lot of people would be prime list |
2551s | um because it already has an ability |
2552s | that would work really well as a |
2554s | bowability and serpent strike |
2557s | um so you could you could have that |
2558s | melee bow hybrid |
2561s | um and I I think that would work really |
2563s | well so I I'd say that's likely to to be |
2567s | uh what would happen first if if there |
2570s | was gonna be uh |
2572s | um |
2574s | another class that we get it I think I |
2576s | think you'd be looking there I think |
2578s | also |
2579s | um |
2579s | Sentinel has some good options |
2583s | um |
2584s | and even even spellblade has a couple |
2586s | possibilities so there's like there's |
2589s | there's easily everyone other than |
2591s | acolyte has some good options for |
2592s | abilities that could be converted |
2595s | um |
2596s | and |
2598s | yeah so it's |
2600s | you know some something weird's going on |
2604s | not letting me go into it |
2606s | oh I don't have it unlocked |
2612s | hey guys how's it going |
2615s | apparently I know what I'm doing |
2622s | apparently I know what I'm doing |
2627s | go |
2630s | okay idols |
2635s | actually I promise Mage uh all have no |
2638s | throwing skills |
2640s | yes that's true |
2643s | um will there will that always be the |
2645s | case can I throw a bow as a lich someday |
2647s | uh throw a bone as a list somehow yeah |
2649s | yeah so this is um it's interesting |
2652s | these questions are asked back to back |
2653s | because |
2654s | half of what I said just said let's just |
2656s | reapply it here with throwing you know |
2658s | um I'd I'd say there's |
2661s | it's a similar situation |
2664s | um |
2665s | I |
2667s | think it's not likely that we'll be |
2669s | seeing a big influx in throwing |
2671s | abilities on those other classes and a |
2673s | lot of this also has to do with support |
2675s | in the um in the passive tree right like |
2678s | like where's room in here to put |
2681s | throwing support right |
2685s | um |
2687s | and don't say root master because we're |
2688s | not doing a throwing build on Roadmaster |
2693s | um but but yeah like my um I guess my |
2696s | point is that having them having having |
2698s | everyone be able to do everything does |
2701s | take away from uh that that class |
2705s | identity and and those the unique what |
2707s | makes each class unique as far as |
2709s | um play style and item compatibility and |
2713s | um I I think one of the big |
2716s | uh upsides to |
2719s | uh to having that like uniqueness across |
2722s | the classes is you're not looking for |
2723s | the same items |
2725s | um all the time you're you're looking |
2726s | for different items most the time and |
2728s | like you get |
2730s | I guess like a good opposite example of |
2732s | this is and I always whenever I use |
2734s | Diablo 2 is a bad example I always feel |
2736s | terrible with myself because I'm like uh |
2738s | I love that game but yeah so there's |
2739s | there are things that it doesn't do |
2741s | amazing for example Shaco is way too |
2744s | ubiquitous that's I think shaco's not a |
2747s | good item for the game's itemization |
2749s | help because you can pretty well |
2753s | like |
2754s | almost every and there's a few |
2756s | exceptions to this but like almost every |
2758s | item when you pick up a helmet you're |
2759s | just like is it better than Shaco |
2761s | that's that's the that's the line and |
2764s | almost always the answer is just no |
2767s | um or sometimes |
2771s | there's and there's like a few classes |
2772s | that really need specific items and |
2773s | everything like that but like |
2776s | you can pretty well always slap a Shaker |
2777s | on something that's good right really |
2780s | really good |
2782s | um |
2784s | and and having |
2786s | having more specialized things helps |
2789s | avoid that a little bit |
2796s | so having throwing be more of a sentinel |
2800s | Rogue type ability is likely going to |
2804s | stay primarily there |
2806s | um like again you could have an item |
2808s | that gives the grants a throwing ability |
2810s | that anyone can use all of a sudden and |
2811s | there's there's interesting things you |
2812s | can do with that too but it's yeah |
2816s | it's possible but not likely soon there |
2818s | are no throwing abilities for classes |
2822s | for those three classes you listed in |
2824s | the works |
2828s | yeah that's true there's no throwing |
2830s | ability utility glasses in the works |
2836s | uh reworked passive grid style system uh |
2839s | to be used for in-game progression oh |
2841s | I'm just like not even looking at the |
2842s | screen like I'm so proud of those |
2845s | um a reworked passive grid style system |
2847s | to be used for in-game progression bring |
2848s | it back maybe |
2850s | uh what was the inspiration for the void |
2853s | theme |
2854s | um I think there's a lot of heavy |
2855s | inspiration for the void theme in |
2860s | um |
2863s | I was trying to say it fast enough to |
2865s | find it and I never know where it is to |
2867s | look for it |
2869s | um Chrono Trigger |
2876s | I don't know where it is on the map |
2879s | somewhere in here |
2886s | uh someone here there's something that |
2888s | looks a lot like lavas it was fully |
2891s | unintentional as far as I'm aware and |
2894s | the person who drew it was just like |
2895s | drawing cool stuff to stick in the void |
2897s | map and we're like that looks like Lavos |
2900s | they're like ooh like okay |
2905s | someone knows where it is let me know |
2911s | but I think I think Chrono sugar has a |
2913s | big impact on |
2915s | um |
2916s | on this game in general as far as just |
2918s | it's something that a lot of us played a |
2920s | lot of |
2921s | um and so you you just get a lot of |
2923s | those |
2925s | um things creeping in |
2927s | just naturally |
2929s | there's a highlighted message here |
2933s | oh right here uh hello I love your game |
2936s | thank you I'm hyped for the next patch |
2938s | me too so I studied the past patch |
2944s | uh I found the Patch always being alive |
2947s | and ready in Fridays the post of them |
2949s | are on Thursdays 11 A.M to 2 p.m |
2951s | approximately the next Thursday October |
2954s | 27th we received advice and post no uh |
2958s | there will not be a |
2961s | um patch announcement video |
2964s | um |
2966s | on Thursday October 27th that will not |
2968s | happen sorry |
2976s | a little early |
2983s | Frozen orb just does just melt stuff I |
2985s | love it |
2986s | I love it |
2988s | oh get me across the bridge come on |
2997s | I am very squishy I probably should just |
2999s | use my defensive abilities instead of |
3001s | not |
3004s | that's probably better |
3016s | but |
3035s | uh Mike please never change you're too |
3037s | awesome the way you are thank you |
3043s | oh llama thank you I could tell those |
3047s | like sarcastic or not but yes uh thank |
3049s | you |
3058s | but I want to change sometimes only for |
3060s | the better though I promise okay |
3071s | I do I do love Fireball there's just |
3075s | something about it |
3079s | this this build is because I uh didn't |
3082s | get a chance to play |
3083s | any any d2r this this league |
3088s | I want you so bad the new um |
3092s | all the new Thunder charms and |
3093s | everything oh looks so good |
3097s | oh two Opie Rainbow Witch that's cool |
3099s | We're Not Gonna use it but it's cool |
3102s | I love |
3103s | this animation I know some people think |
3105s | it's way too bright uh if it is sorry |
3107s | are you playing a dark room with a high |
3109s | monitor brightness it's a little bright |
3112s | um I love it |
3113s | I love it |
3115s | oh |
3124s | apparently |
3126s | I'm a little squishy |
3131s | what are we gonna do about that huh |
3134s | should we take ice block |
3143s | so we do |
3147s | I don't think it is I think I think we |
3149s | should I think we're like need to just |
3150s | take more defensive passives |
3153s | um |
3158s | should I just like pull out of this |
3160s | because I'm not using it much |
3179s | let's do it why not |
3185s | why not I think the Frozen or VFX |
3189s | this one that's what gfx means uh could |
3191s | use some more oomph or shards even if |
3194s | they do nothing uh okay so we can't do |
3198s | um like like shirts you know that do |
3201s | nothing uh it is is is tricky at best |
3207s | um and I will say that we did have some |
3211s | uh there were some technical limitation |
3213s | reasons for the quantity of shards that |
3215s | come out of it |
3217s | um also just like it it is a bit of an |
3219s | homage to |
3221s | the two frozen orb |
3222s | um well volcanic orb is but the Frozen |
3224s | orb conversion I guess uh and |
3230s | uh it's |
3232s | like that one doesn't actually have that |
3233s | many surprisingly |
3236s | oh come on |
3238s | yeah |
3242s | that's right just press all the buttons |
3243s | on your keyboard and you're good |
3252s | maybe we're just running in too far |
3256s | that could be it |
3259s | got four just three let's um let's try |
3262s | and use this |
3266s | and let's uh |
3276s | this gets pretty big doesn't it yeah |
3280s | there we go |
3292s | let's crank the frustration up to |
3294s | Infinity |
3296s | and more cast meaning that's all we need |
3301s | yeah we don't want any of this stuff |
3308s | boom all right let's let's let's let's |
3310s | try and work that into our rotation a |
3312s | bit |
3317s | have a fresh new skill tree next patch I |
3320s | don't think next patch no |
3323s | um |
3323s | I think it's got some it's had some |
3325s | updates and changes |
3327s | um I think but not fresh new I want to |
3331s | say fresh new because that's implying |
3333s | that there's more work I think than |
3335s | we're planning |
3337s | one of the big things we are looking to |
3339s | do with skill trees just in general |
3341s | um what part of modernizing a skill tree |
3343s | is |
3344s | um known one of our one of our things |
3346s | that we started doing with skill trees |
3349s | at a certain point was oh that's me |
3350s | dying |
3353s | um |
3356s | my phone just picked up oh that's me |
3359s | dying and was like are you okay |
3363s | um |
3364s | come on leave me alone |
3373s | part of our modern definition for skill |
3376s | trees in their uh in their creation is |
3381s | uh no node should have more than five |
3384s | points that goes into it |
3386s | uh you have 20 points in the tree five |
3388s | is a pretty substantial chunk of that |
3390s | eight almost half |
3393s | um |
3395s | seven down here as well so like we we've |
3398s | really tried to reduce the number of |
3400s | total points that go into a tree pretty |
3401s | heavily |
3402s | um since making some trees like |
3403s | volcanicorps so yeah I think there is |
3406s | um |
3408s | reason to |
3411s | assume certain things in here will get |
3412s | changed and updated and things like that |
3414s | but full rework |
3417s | not anytime soon I don't think |
3422s | uh did we get a war path like already I |
3424s | just saw Judd said something on in |
3426s | |
3429s | uh I don't think there's any major war |
3431s | Pathways or changes |
3441s | oh cool I just got linked another |
3445s | here let's do this one now I just I just |
3446s | got sent another |
3449s | video that I'm allowed to share |
3453s | I'll do it right now |
3464s | come on |
3482s | no idea how this is gonna show up |
3488s | oh no |
3496s | dang it |
3498s | sorry |
3510s | I'm good at other things I swear |
3512s | all right here we go |
3516s | foreign |
3527s | firewall change basically |
3539s | so yeah it's |
3541s | that's that's that's the better version |
3543s | of what I'm playing right now |
3544s | you shoot in the background |
3547s | seen at the same time |
3554s | kinda |
3557s | uh the first one there we go |
3560s | thanks again |
3561s | I haven't seen anything about uh |
3564s | uh like warpath's not getting massive |
3567s | changes I don't think |
3569s | I don't know what you were talking about |
3570s | Judd on Reddit |
3571s | let me know |
3574s | our cycle is going to be three months or |
3575s | more possibly |
3578s | I I don't know what the exact timing's |
3580s | gonna be on them yet |
3582s | um |
3584s | I think having a consistent |
3586s | uh schedule that fits nicely as |
3590s | something divisible by that that goes |
3593s | nicely into 12 is a very smart decision |
3598s | um |
3601s | it's uh it's a demanding it's a it's a |
3604s | demanding Cadence |
3606s | for sure |
3608s | um |
3609s | but if we can make it work |
3612s | be great |
3614s | and we're gonna do and just do a little |
3617s | bit of uh |
3618s | the real |
3621s | um |
3624s | yeah I think I think there's |
3627s | we're not 100 set on things like that |
3629s | and and it'll take us a little while to |
3630s | get on our feet under us |
3633s | um |
3636s | where we're we're not necessarily doing |
3641s | uh she's using snap reads more that's |
3643s | delicious |
3652s | yeah all right snap for his new best |
3655s | friend |
3661s | snap Free's new best friend |
3666s | oh it's great |
3669s | that was that was our mistake we just |
3670s | weren't using our skills |
3675s | Pro tip use your ability you heard it |
3677s | here first |
3690s | very good okay next question |
3693s | uh is it just me or the 2D art of the |
3696s | primals looks a lot like you Mike yes uh |
3699s | it uh I I think my face was used as |
3703s | um a starting point for the original |
3705s | concept art |
3707s | um it's since been changed |
3709s | um and updated so it drifted further |
3711s | away but |
3713s | um this the original concept art was |
3716s | used as a base point for the second |
3719s | concept art |
3721s | um |
3727s | um which I realize that I'm not |
3729s | attacking this thing and it's because |
3730s | I'm distracted by answering questions I |
3732s | swear |
3734s | um |
3736s | uh so yes it does look a lot like me and |
3739s | it's it's not a coincidence |
3744s | I'm much more handsome now |
3754s | um you can't laugh at yourself right |
3755s | four thousand hours in and I can't find |
3758s | Aryans for my life oh no and you plan a |
3761s | way to get one item you want every two |
3763s | thousand bottomless or something like |
3764s | that |
3765s | um there's certain |
3768s | It's Tricky uh I do I do know that we we |
3772s | try and put in |
3774s | um this is this is really cool what this |
3775s | did by the way it resets the whole grid |
3777s | so if there's something this is a bunch |
3779s | of like really cool nodes that you want |
3780s | to like try again you can take a second |
3782s | crack at them |
3784s | um you do have to work your way back to |
3786s | them oh does it let you start here |
3788s | no okay that makes sense but it doesn't |
3790s | reset once you failed which also makes |
3792s | sense |
3796s | let's go back and get some XP |
3797s | you know you know |
3799s | I think I'm gonna go do I still found |
3801s | that exalted chest I might see this is |
3803s | an exalted chest in my stash |
3805s | and go back and do um |
3807s | some dungeon action here in a minute but |
3811s | yeah um |
3813s | we do try and have directed farming |
3815s | where you can like skew the odds in your |
3818s | favor thank you champ I'm resub four |
3820s | months in a row hey Mike any how long |
3822s | Cycles will last I was just answering |
3824s | this I think but uh I I don't have a |
3827s | specific time I think that |
3829s | um |
3831s | it in an in and around the several |
3834s | cycles per year of a few to a little bit |
3838s | more than a few yeah a few to a little |
3840s | bit more than a few cycles per year |
3841s | range is is likely the goal |
3846s | um we don't have that set in stone yet |
3848s | unfortunately |
3852s | um but I do I do think that having it be |
3854s | a consistent number |
3856s | um and avoiding other major releases |
3859s | that uh might conflict is smart you know |
3862s | like there's |
3863s | these are all factors we're aware of and |
3866s | things we'd love to uh to do I think the |
3868s | priorities that we have around timing of |
3871s | these are probably pretty similar to |
3872s | what most people are hoping and um |
3878s | and yeah |
3880s | it's also the sort of thing that I like |
3882s | I think we're flexible enough to change |
3883s | if it's not going well |
3893s | what are we doing here |
3896s | I was answering your question wasn't I |
3898s | uh directed directed item fine so yeah |
3900s | like there's there's things that we add |
3901s | in |
3902s | um for example just like each one of |
3904s | these has specific types of items uh of |
3908s | like unique items that it has nodes for |
3910s | in it so like you'll uh you'll like |
3913s | pushing towards specific models will |
3915s | help you find certain items better and |
3917s | then |
3918s | um |
3919s | on top of that you can get monolith |
3921s | rewards that that help you find specific |
3924s | items better again so like |
3926s | um like find more uniques or whatever |
3928s | and |
3930s | um |
3932s | so we should we try and add in ways that |
3936s | you can like improve your odds with |
3938s | directed not full-on-deterministic item |
3941s | finding but like directed item finding I |
3944s | want to say and |
3946s | um |
3947s | I I think as more dungeons |
3951s | get added you'll start to see more ways |
3954s | for that to happen because like you can |
3956s | go do the I think uh I think it drops |
3959s | from there |
3961s | in the soul Gambler and so you can just |
3963s | like go to go do that dungeon and only |
3965s | pick |
3967s | um Whatever item slot you were talking |
3968s | about sorry and uh I just just have a |
3971s | higher chance to get it so there's |
3972s | there's like there's things you can do |
3974s | to like improve your odds |
3977s | um |
3979s | guaranteed and then oh yeah also um |
3982s | ruins of ascendants yeah there's just |
3984s | lots of things you need to be like to |
3985s | focus on certain slots basically |
3988s | um |
3990s | to improve your odds on it and and like |
3995s | full-on just 100 guaranteed it's gonna |
3998s | be this |
4000s | we we shy away from that pretty hard |
4004s | what is my intelligence anyways oh it's |
4006s | like 34. that's a problem |
4010s | we don't have because I did unlock uh |
4013s | the |
4014s | monolith incorrectly we don't have our |
4016s | blessings which is a problem |
4019s | hit that wall |
4040s | oh man a recovery I don't need it |
4042s | because I have Mana for days |
4045s | all right |
4046s | how do we obtain fractured Crown these |
4048s | days oh yeah |
4050s | yes a very interesting item this this |
4052s | item has a long history in last epoch |
4056s | um |
4058s | I it's it's I would call a secret in the |
4061s | game so I don't really want to just like |
4063s | flat out say it in case anyone doesn't |
4066s | want to like know the secrets |
4069s | um but I can give you some hints and |
4070s | there are people that will tell you how |
4071s | to do it and you can find walkthroughs |
4073s | online if you really want to find out |
4075s | um |
4076s | so it is it's it's a bit of a nod to in |
4079s | the previous system it was found by |
4081s | fracturing uh Crown item through the |
4085s | crafting system |
4086s | so um previously when you were crafting |
4088s | there was a chance that you could |
4089s | fracture an item which is essentially |
4091s | the same as running out of forging |
4093s | potential now |
4094s | um but it could happen just out of |
4096s | nowhere where you'd be like first craft |
4098s | fractured great that sucks |
4101s | um and it was pretty problematic but |
4103s | there's |
4105s | um |
4106s | you you would have to fracture a crown |
4109s | item in the crafting system at a chance |
4110s | when it fractured to turn into the |
4112s | fractured Crown unique which is where it |
4114s | got its name from |
4116s | um I will say that the because we don't |
4118s | have fracturing anymore in the game |
4120s | um the system's not identical however it |
4123s | is very reminiscent |
4125s | of the old system |
4128s | um and and combined with new mechanics |
4130s | that we use for getting unique items out |
4133s | of the crafting system |
4135s | [Music] |
4136s | um |
4137s | so like just try and make yourself a |
4139s | fractured Crown in the crafting system |
4141s | but like be really careful about it |
4143s | and like Deliverance |
4148s | I think those are good clue |
4161s | hey Mike hi Russell design how's it |
4163s | going glad to have you here uh with the |
4167s | uh rexent |
4169s | uh |
4172s | recent game releases of the yellow |
4174s | mortal and undecember and they're very |
4176s | aggressive monetization models how do |
4178s | you guys stay the good guys does |
4180s | financial success impact your plans of |
4182s | monetization |
4184s | um I I would consider |
4188s | um like |
4189s | I mean defining financial success is so |
4192s | difficult |
4193s | um |
4195s | and and I think I think a good a good |
4197s | game |
4199s | can |
4201s | I don't know how to say this though just |
4203s | being a jerk to someone |
4206s | um I think a good game can like respect |
4209s | players and uh |
4212s | have |
4214s | Fair monetization systems |
4217s | um and still be profitable and |
4218s | successful and fun and awesome |
4222s | um |
4224s | and uh I I I'm |
4229s | I don't see anything wrong with |
4231s | um |
4232s | going a little hard on the monster |
4233s | station stuff but it's not the style of |
4235s | game we're making |
4237s | um the goal here is to make an awesome |
4239s | game |
4241s | um and in order to do that we need to |
4243s | monetize the game in some way |
4246s | um that will support continued |
4248s | development of that game like like |
4250s | that's the goal I guess |
4253s | um |
4257s | personally I already consider the game |
4259s | very successful |
4261s | um |
4262s | which is which is which is wild |
4265s | um |
4267s | but we're I think we're really trying to |
4270s | I think we've shown |
4272s | I don't know like we don't want to add |
4276s | in any paper power any pay to win any |
4279s | pay for convenience |
4281s | um type elements to the game that's |
4282s | that's we're really really strong |
4285s | against all of things like that for our |
4287s | game |
4288s | that's a good way to put it there we go |
4289s | for our game we're really strongly |
4291s | against those things |
4292s | um and and that's not that's not the |
4295s | type of systems we want to create for |
4296s | our game |
4297s | yeah I found the wording nailed it |
4301s | um |
4302s | you can tell I do this a lot right |
4303s | anyways |
4305s | um |
4307s | and I I don't think there's anything |
4309s | that I can really say other than just |
4311s | like |
4312s | wait and see what we do I'm very |
4314s | confident in what we do you'll be happy |
4316s | with |
4317s | um |
4319s | like we're not gonna put in |
4322s | any way to |
4324s | like I don't know have the joke be the |
4326s | most powerful weapon in the game is a |
4328s | credit card |
4328s | you know like that's |
4330s | I if anyone ever was able to say that |
4332s | about last Epoch I'm gonna freak out uh |
4336s | like then I was able to say that |
4337s | seriously about last Epoch I'm gonna |
4339s | freak out and do everything I can to |
4340s | change it |
4343s | um because that's the sort of game I |
4345s | want to play it's the same sort of game |
4346s | I want to make |
4347s | um |
4350s | and I I don't think we've done anything |
4353s | to show that we're considering that |
4357s | um I don't think we've done anything to |
4359s | show that we're intending to do that |
4362s | um we've been really careful to |
4365s | um |
4367s | I guess ask for the money we need |
4369s | instead of the money we want to make |
4371s | this game a reality |
4374s | look at what he said I don't know maybe |
4375s | kind of making stuff up as I go here |
4377s | probably should have prepared stuff |
4378s | before I talk about this topic |
4380s | um |
4383s | yeah |
4387s | it's |
4388s | it's a very it's really a difficult |
4391s | thing to navigate when you're making a |
4393s | game |
4394s | um |
4396s | like like so difficult |
4399s | um and I don't know the right way to do |
4402s | it and I like none of us do really we're |
4403s | we're kind of |
4405s | um maybe coming out of things a little |
4407s | bit naively possibly but |
4410s | um seems to be working great so far so |
4413s | something something's going right |
4420s | and there's there's there's no evidence |
4422s | to suggest that what we're doing can't |
4423s | be sustainable at all like |
4426s | it is as far as as far as all the |
4428s | evidence we have this is completely |
4429s | sustainable |
4431s | um in in the model that we planned and |
4433s | everything and it'll still be fair and |
4435s | fun and all sorts of stuff |
4441s | what's the question |
4443s | how do you guys stay good guys yeah I |
4445s | don't I don't know how to answer your |
4446s | question directly I hope I hope I |
4447s | rambled enough that I got to An Answer |
4449s | somewhere |
4450s | roughly |
4452s | oh that was a lot of damage |
4464s | uh is there any ongoing discussion about |
4466s | more multipliers within skill trees |
4469s | particularly in normalizing them or |
4471s | baking them into points invested which |
4473s | skills underperformed which skills |
4474s | underperform fairly detrimentally |
4477s | fairly determined which skills |
4480s | underperform seems fairly determined by |
4482s | just not having these multipliers |
4485s | um |
4486s | he did talk about having uh |
4491s | um like specific |
4493s | yeah just like just like more damage |
4495s | like the skill leveling up so I'll get |
4496s | how to say this in um uh cdl2 as an |
4500s | example as you level up a skill |
4502s | um as you put points into that skill it |
4504s | doesn't do it doesn't change |
4505s | mechanically very much very often |
4508s | um I mean some of them do like uh as you |
4510s | put more points into someone's skeleton |
4511s | you get more maximum skeletons you can |
4513s | summon but most of them like for example |
4515s | let's use Fireball it's just firewall |
4517s | does more damage |
4518s | all right well there's more damage I |
4520s | also end up costing more Mana |
4522s | um but yeah firewall does more damage |
4526s | and um which which kind of effectively |
4528s | is like there are different nodes in |
4530s | different trees for like this kind of |
4532s | like super like single node skill trees |
4533s | and we considered having an effect |
4537s | um for each skilled skill tree that was |
4540s | unique to that skill based on the number |
4541s | of nodes invested |
4543s | um |
4544s | so for example things like |
4547s | have like Fireball nodes and the points |
4549s | invested in Fireball for every Point |
4551s | invest in Fireball it does two percent |
4552s | more damage or whatever and see 20 |
4554s | points invested and it's basically like |
4556s | having a 40 more damage multiplier on |
4558s | the skill at max level compared to what |
4560s | it is at base level |
4562s | so yeah we have considered doing that |
4564s | um |
4566s | one of the big reasons we don't actually |
4568s | have that is |
4571s | um |
4572s | we struggled a lot to come up with good |
4575s | examples on how to do that for abilities |
4577s | like teleport for example |
4580s | um |
4582s | because quite often there is there's |
4584s | like a subset of abilities that are kind |
4586s | of like the whole one point Wonder |
4587s | abilities that actually do work decently |
4590s | well without investing into them |
4592s | um and we kind of like having those and |
4595s | as soon as you have those |
4597s | um usually the per Point investment |
4601s | changes uh for a skill and a skill just |
4604s | that's just like a base skill level up |
4606s | change on non-combat abilities for |
4609s | example teleport the obvious things to |
4611s | scale are Mana cost and cooldown |
4613s | um because it's basically all it is is |
4615s | just uh man across cooldown move uh at |
4618s | base |
4620s | um |
4621s | you you end up having to |
4624s | uh you end up with the final version of |
4626s | the skill either being so |
4629s | freaking |
4631s | fast and cheap and amazing just from the |
4634s | base |
4635s | um or you have the base skill just being |
4638s | unbelievably terrible to use because |
4641s | there's this interesting thing that |
4642s | happens when you unlock a new skill and |
4643s | you already have we've got to fix for |
4645s | that by the way that like running to the |
4646s | left every time yeah we've got a fix for |
4649s | it |
4650s | um just just was discovered the fix I |
4652s | think yesterday anyways |
4654s | um |
4656s | and what was I saying uh oh yeah like |
4660s | when you unlock a new skill there's no |
4661s | points in it and quite often what a lot |
4663s | of people do is when they unlock a new |
4664s | skill first thing they do is they just |
4666s | put on the bar and try and see how it |
4667s | feels |
4669s | um and if you have none especially |
4670s | non-combat skills like teleports the |
4671s | prime example here |
4673s | um you stick teleport in your bar you |
4674s | use it once and you're like oh that had |
4677s | a 15 second cooldown at base and costs |
4681s | 30 mana and I'm level 10 or whatever and |
4683s | it's like that was awful |
4686s | um and so having those those initial |
4687s | impacts and the abilities |
4689s | um |
4691s | and also just combined with the |
4694s | the fact that it's kind of interesting |
4696s | to be able to build a skill for utility |
4698s | specifically and not focus on the damage |
4700s | and and having those Universal uh |
4703s | effects on these skills really do steer |
4707s | them one note frequently so someone so |
4710s | the other flip side of this is say |
4711s | someone wants to really make their |
4713s | Fireball |
4715s | um like the big the whole point of |
4716s | firewall is to apply ignites to as many |
4718s | things as possible simultaneously to be |
4721s | able to trigger some effect off of |
4722s | having ignited targets |
4725s | and you don't care how much damage |
4726s | Fireball actually is doing at all all |
4729s | you care about is that it's applying |
4730s | ignite to as many things as possible |
4733s | um but what Fireball does when it levels |
4734s | up is it just gets more damage |
4735s | multiplier |
4736s | great that's doing basically nothing for |
4739s | you |
4740s | um and so it takes away that |
4742s | decision-making moment of do I want to |
4744s | put points into it being a damage |
4746s | ability or more of a utility ability and |
4749s | we think that's an interesting decision |
4750s | to make |
4751s | um most of the time yeah it is just more |
4754s | damage there you go |
4756s | um and I think the solution is likely |
4760s | um dialing back the amount of just more |
4763s | damage nodes that are available on on |
4766s | skills that have like six of those |
4767s | already |
4769s | um and more bringing them into |
4770s | conditional the more damage nodes uh |
4772s | bringing them into uh just just maybe |
4775s | more damage for fewer points in some |
4777s | situations or just reducing the total |
4779s | number of points investable so instead |
4780s | of a five point node it's a three-point |
4781s | node let's say |
4783s | um and then uh and then and then skewing |
4786s | some of that balance for power onto |
4788s | items a little bit more |
4790s | um and we've talked about what this is a |
4791s | few times |
4794s | uh where it's likely going to be |
4796s | something along the lines of those |
4798s | conditions because it could change a lot |
4800s | um having the so right now you see this |
4802s | is um getting four point uh four percent |
4804s | increased damage per point of |
4807s | intelligence |
4808s | um the primer where you get intelligence |
4809s | is through your items uh there are seven |
4812s | passes in a few other ways but primarily |
4814s | it's through items |
4815s | um so this is the like direct item |
4817s | scaling power on Fireball for you so if |
4820s | that was instead maybe one percent more |
4822s | per point |
4824s | suddenly that's multiplicative with a |
4826s | lot of other things on items and you're |
4829s | seeing |
4830s | um |
4831s | intelligence as a multiplicative power |
4833s | increase on your on your damage on your |
4835s | skills |
4836s | um |
4842s | so that's a really long-winded way of |
4844s | saying we're probably going to fix this |
4845s | the problem you're describing a |
4846s | different way |
4851s | does this work yeah it works |
4858s | it almost didn't work |
4861s | I missed the end of drops I forgot about |
4864s | that that also was fixed recently uh so |
4866s | the dragon drops things faster I'm |
4869s | pretty sure those things |
4870s | so you don't portal away before the item |
4872s | the dragon drops its items it's just got |
4873s | that like that death animation and we |
4875s | liked it we wanted to show the death |
4876s | animation but yeah people do exactly |
4878s | what I just did in Portal away before uh |
4881s | before you get it |
4883s | unfortunately I'm gonna go I want that |
4886s | exalted chest to do I was gonna check |
4888s | okay let's check to see if we have an |
4889s | exalted chest that's worthwhile |
4892s | um to do this with |
4896s | just |
4904s | I don't think it matters if it's class |
4907s | specific as long as you don't get the |
4908s | class specific one so there's a ton of |
4910s | Health we could get off that one |
4913s | just if we roll and grab the I do I do |
4916s | have a backup one I could keep in case |
4920s | foreign |
4926s | s those are identical items that's funny |
4933s | um |
4938s | let's Craft on that a bit |
4942s | I'm over here now |
4944s | see I can teleport just like my |
4948s | my character again |
4950s | ciao |
4953s | if you haven't seen me this is our |
4954s | crafting system it's pretty cool once |
4956s | you add stats to items what do we need |
4959s | what if we're going to get another |
4960s | resistance voids our primary physical |
4963s | let's let's uh Fizz res |
4969s | slap this on |
4971s | so this glyph |
4972s | um reduces so we have 34 each potential |
4974s | just in case people don't know what this |
4976s | is |
4977s | um two prefixes two suffixes we can pick |
4979s | exactly which ones go on there we can |
4981s | use glyphs to modify the craft that's |
4984s | going to give us this this extra suffix |
4985s | here which is physical resistance so |
4987s | it's going to just add Fizz res to this |
4988s | item this reduces the chance of us |
4992s | losing forging potential so I'm going to |
4993s | use summertime 1 and 18 Forge potential |
4995s | and it is weighted towards the one a |
4997s | little bit |
4998s | um not heavily but a little bit skewed |
5000s | that way just so you feel like you're |
5002s | lucky more than you're not |
5004s | um 30 remaining |
5006s | um and this has a chance to just not use |
5008s | any at all |
5010s | um so we're just gonna start doing this |
5012s | um so there we use uh the Hope preserved |
5015s | it so we didn't use anything |
5016s | uh goof up again we lost three |
5020s | um we got a critical success |
5022s | um so what that means is it it doesn't |
5025s | use any and then it also gave us a free |
5027s | level of something else which I think |
5029s | could give us a free level of Mana which |
5031s | is cool |
5032s | um that we use 20 we're down to seven |
5035s | uh try to finish this off uh we didn't |
5037s | make it it's fine T4 Mana oh good |
5041s | um so now that we have an exalted item |
5043s | here that's level up in size it can go |
5045s | we're gonna go take this to |
5048s | um the one of the dungeons that the |
5050s | reward lets us combine uh an exalted |
5053s | item and a unique item with legendary |
5056s | potential of the same base type so |
5058s | they're both body armors it's that that |
5060s | that line that's directly under the |
5063s | um |
5065s | uh |
5066s | uh let's direct the end of the name so |
5068s | woven Flush body armor that's what |
5069s | you're looking for and Mage body armor |
5070s | is fine |
5073s | um and it will take the num it'll take a |
5075s | number of affixes from the exalted item |
5077s | the purple and put it onto the unique |
5079s | the orange item so equal to the |
5081s | legendary potential so it's going to put |
5082s | take one random affix from this purple |
5083s | item and put it on this orange item |
5085s | which is why I leveled all them up as |
5087s | high as we can go because I don't know |
5088s | which one it's going to take I kind of |
5089s | hope it takes the Vitality but I'd be |
5091s | fine with all of those |
5094s | so we're gonna do that |
5097s | and |
5100s | which key is it there's one triple |
5102s | section yet |
5104s | if you right click on Keys it opens the |
5107s | map to the exact location you need to go |
5109s | and you can also right click on the Node |
5110s | too |
5111s | all right let's back some questions |
5114s | is there any ongoing discussion about oh |
5116s | yeah is there any philosophy on a skill |
5119s | getting a large upgrade at level 21 or |
5122s | 23 I think it'd be really cool if there |
5124s | was a build that could only work with |
5125s | plus levels and skills I mean that's |
5127s | cool how there's like this is saying |
5129s | that this has happened with this like |
5130s | two related questions that's that's |
5132s | pretty cool |
5133s | um so this is actually something that we |
5134s | do kind of look at when we're building a |
5136s | skill tree |
5138s | um and sometimes we'll put two nodes |
5139s | really far away from each other I'm not |
5141s | highlighting these two nodes |
5142s | specifically by any means but just as an |
5144s | example sometimes we'll put two nodes |
5145s | really far away from each other on the |
5147s | tree specifically and and intentionally |
5150s | make them work really well together |
5152s | um with the understanding that the only |
5154s | way to really make the build work is |
5156s | that you need to get those extra points |
5157s | in order to be able to spread out in the |
5159s | tree a little bit more |
5161s | um so while we don't explicitly directly |
5163s | do it super carefully closely like |
5166s | exactly |
5167s | um |
5168s | we do we do kind of do it a little bit |
5172s | ish here and there |
5175s | um so the first two of this dungeon uh |
5177s | so I can only do unique items the level |
5180s | requirement 50 or below unfortunately |
5182s | woven flesh is 51. |
5184s | um so we're gonna have to unlock the |
5186s | second tier to be able to do it |
5189s | which is fine we can do it right |
5192s | right |
5195s | right yeah okay cool thanks |
5202s | oh Warpath visuals are being revamped |
5204s | animation synced up tighter overall it's |
5206s | feeling much nicer internally compared |
5207s | to what is live cool I didn't know if |
5209s | that was uh being shared or not but |
5211s | thank you |
5220s | that was good the game director popping |
5224s | in to say hi |
5236s | uh what is your take on adding character |
5239s | customization options such as different |
5240s | faces hair styles or skin color is it |
5242s | too much effort for such a small thing |
5244s | what if it was sold as MTX yeah so um |
5249s | this is this is one of those things |
5251s | where one day we'd love to have this in |
5253s | the game |
5254s | it's gonna happen for one point now |
5255s | definitely not |
5257s | um it's it's there's just too much to |
5260s | make it |
5262s | uh to make it into 1.0 basically |
5267s | um |
5268s | I'd say this is a good it's one of those |
5270s | features that you're like there's a good |
5271s | chance we'll get around to this |
5272s | eventually |
5273s | when I have no idea |
5276s | um |
5278s | but we do we do want to have character |
5280s | customization the basic version of this |
5282s | is |
5284s | um |
5285s | uh like just just gender options and |
5289s | um it's something that we yeah we would |
5291s | like to have in the game |
5293s | um because it's a big deal to a lot of |
5294s | people |
5295s | um a lot of people it's the least |
5298s | important thing ever |
5300s | um and we we had to make a decision a |
5302s | little while ago on how important we |
5305s | considered it compared to some other |
5306s | features |
5308s | um it's it's just a like |
5312s | of these 50 things we want to put in you |
5315s | get to pick seven |
5317s | which are the seven you want you know |
5319s | and that happens a lot unfortunately |
5322s | um and a lot of them go to okay well |
5324s | when we don't have time but we'll get to |
5326s | that we'll do it |
5327s | um |
5329s | and we we do we set aside time for that |
5331s | in a lot of cases and a lot of those |
5332s | things that we thought we wouldn't put |
5333s | in yet we have turned around and done |
5335s | because because priorities change and |
5337s | you know it's it's nothing set in stone |
5339s | really on when the order of stuff has to |
5342s | happen and all sorts of stuff |
5349s | oh come on yeah there we go nice |
5353s | take it |
5355s | I will take it |
5362s | exalted relics |
5365s | roll with it |
5374s | are you a guy that built this game I am |
5376s | a guy that built this game |
5379s | I'm one of the senior Developers for 11 |
5381s | Tower Games and I have been working on |
5383s | last Epoch for |
5386s | well since before the kickstarter |
5387s | whatever that is |
5391s | four years now |
5394s | It's gotta be four years now |
5400s | so we're at the old house and this |
5401s | started yeah |
5411s | it's like it was almost almost a full |
5413s | year I think before Kickstarter |
5417s | I don't know it's been a while |
5420s | it's been awesome |
5428s | I I just go past a huge chunk that was |
5431s | um no pings to me and I'm assuming some |
5433s | people probably didn't take me in some |
5435s | questions so I apologize if I just |
5436s | scroll past your question |
5438s | um |
5439s | I still got one I'm gonna ask here but |
5441s | if if I did like full on go past if you |
5444s | see me as answering a question after |
5445s | yours just re-ask it with that lastly |
5448s | about game and the question and I'll |
5449s | adhere to it |
5451s | um so with regards to more modifiers is |
5454s | there a and I'm skipping a question are |
5456s | there going to be portal maze like |
5458s | levels similar to sanctuary in Diablo 2. |
5463s | um |
5469s | I I immediately thought chaos sanctuary |
5472s | and I'm like what are you talking about |
5474s | and I'm like |
5476s | Arcane Sanctuary yes right obviously |
5480s | um |
5481s | I don't think we have anything directly |
5483s | planned I guess actually the um Temple |
5486s | of a terror is kind of similar to that |
5487s | actually so I guess yes |
5491s | uh it's different though because you're |
5492s | not trying to find one of them that's |
5494s | random |
5495s | it's always the same one |
5498s | um |
5499s | maybe eventually |
5506s | it's The Relic node coming in |
5510s | this one snap freeze 40 Mana |
5513s | not bad did we pick it up do we use it |
5516s | chill shocking night we're not really |
5517s | doing any of those things yeah I like |
5520s | how Relic we're gonna leave it |
5530s | uh with regards to more multipliers is |
5533s | there a quota aimed for a skill tree no |
5535s | Center strike is a notorious example of |
5537s | having a lot of it added flat damage but |
5539s | so few multipliers that it becomes |
5541s | mostly a support skill Tempest strike |
5543s | offers a ton of really cool utility |
5545s | nodes the few scaling nodes yeah there's |
5547s | there's not |
5549s | um every single one's done on a per case |
5552s | basis |
5554s | um none of them are like |
5559s | uh like just just go for it |
5562s | oh Idol's nice that's what I'm talking |
5564s | about right there |
5567s | um we we don't have a set like it has to |
5569s | have this many more nodes or anything |
5570s | like that for any tree no |
5577s | uh can this choose a modifier |
5579s | unique already let's choose a modifier |
5582s | the unique already has yes it definitely |
5584s | can |
5585s | um so for example this isn't a habit but |
5588s | if I had increased health |
5591s | um on there it would it would it would |
5592s | show up as two separate mods you'll see |
5594s | how it shows up in a second when I |
5595s | finish um I'll make one she always drops |
5597s | a ring and um |
5601s | uh I remember which key it was for a |
5605s | second |
5607s | oh my goodness |
5614s | that's the way I've done this before |
5633s | Escape is impossible |
5657s | it's stuck in this corner over here |
5660s | Escape is impossible |
5673s | here we go |
5683s | right |
5684s | immune in the room you're at |
5699s | yeah I get sucked into that black hole |
5700s | deal with it yeah okay so she always |
5701s | drops a |
5703s | um an exalted ring and a unique ring |
5705s | with one legendary potential on it so |
5706s | you can always make a legendary no |
5707s | matter what just in case |
5711s | [Music] |
5712s | um |
5714s | not awesome not awesome |
5717s | fine |
5718s | let's go make one |
5729s | actually I'm not throwing away a sweet |
5731s | ring that's not a bad ring |
5734s | it's not great it's not bad |
5737s | so we pulled the increased lightning |
5739s | damage off of that |
5741s | uh off of that ring so it shows up as |
5743s | like a red mod |
5745s | um and the item changes to well pink red |
5747s | but yeah |
5749s | so yeah if if this got increased Health |
5751s | it would show up as a red mod above that |
5754s | says increase health there would be two |
5755s | instances of increased Health on the |
5757s | item |
5766s | all right could there be a secondary |
5768s | layer of utility two resistances |
5771s | uh like incoming related element |
5773s | efficiency duration shaped off for |
5776s | example or chance to trigger some class |
5778s | specific mechanic if hit with specific |
5779s | damage type I mean I think it's a great |
5781s | idea for an item a passive |
5785s | um |
5787s | a temporary effect on a skill like those |
5791s | those are great ideas I don't think that |
5792s | that's |
5793s | um |
5795s | a fantastic thing to put in |
5799s | as just a baseline effect for |
5802s | resistances in general because it |
5805s | already helps with a lot of |
5807s | um any damage dealing uh ailment already |
5810s | so like fire resistance helps deal with |
5812s | Ignite just by the fact that you just |
5813s | take less damage less fire damage right |
5817s | um |
5818s | so so not likely |
5825s | alrighty |
5827s | here we go level two a little 80 but |
5830s | second tier |
5832s | but we can make a woven flesh legendary |
5836s | out of it |
5841s | you know what we have |
5844s | oh pass the points |
5847s | um |
5852s | we're still putting keeping points in |
5853s | there and the other option is there's |
5855s | more antwer Mana |
5857s | um or this one |
5865s | this is basically 10 on use of my every |
5870s | time I use a fire or cold skill |
5872s | and this is just when I use my cold |
5874s | skill 40. so it's basically the same |
5876s | either way seven per Point yeah this is |
5879s | more |
5885s | I guess not actually because it's on a |
5887s | cool down this is not a huge cooldown |
5894s | um |
5907s | I'm not gonna just Waltz through this |
5909s | one am I I'm gonna actually have to |
5910s | pretend like I'm playing a real game |
5918s | a fireball's not doing a lot of damage |
5919s | is it |
5923s | all right can we get a Monk class that |
5925s | has a healing wind ability oh funny up |
5927s | there actually is a healing wind ability |
5929s | in the game that used to be there and |
5930s | it's technically still there it's it's |
5932s | not the same as healing one that you're |
5934s | talking about |
5935s | um |
5937s | but it's the |
5939s | um activated ability for spring and uh |
5943s | Southern spring once it's cast |
5945s | um anyways the |
5947s | uh as far as a monk Mastery |
5950s | um or Bass glass even I guess if we're |
5953s | going in the game I think that there is |
5954s | room for class like a monk |
5957s | um or possibly a monk exactly but it |
5959s | will not be in 1.0 and we don't have any |
5961s | specific examples of timelines for more |
5964s | classes coming into the game after 1.0 |
5975s | we are interested in adding more classes |
5977s | though eventually it's it's a matter of |
5979s | when not if |
5981s | um and then monk is a a pretty popular |
5984s | request |
5985s | um and fits nicely in a few different |
5987s | archetypes |
5988s | um so there's there's certain base |
5990s | classes that could be possible to add to |
5991s | it and there's other |
5993s | um there's even classes that already |
5994s | exist that could it could be added as a |
5996s | Mastery to already |
6004s | you know what after we I didn't I didn't |
6007s | give you a spoiler when I died last time |
6009s | did I oh Mike you're terrible okay as |
6012s | soon as I either die or |
6017s | [Music] |
6018s | um |
6019s | as soon as I die or uh |
6022s | complete this we'll do a |
6026s | we'll do a spoiler |
6028s | I just I was just reading a suggestion |
6030s | that Kane had I think is great Kane I |
6032s | agree I like it do it I don't know how |
6034s | to do it |
6039s | get through |
6042s | salted relics take it |
6049s | can all uniques I can actually shorten |
6052s | this sentence can all uniques have up to |
6055s | four LP |
6056s | uh or are there individual restrictions |
6058s | per item |
6060s | um yes all uniques can have up to 4 lb |
6064s | uh the question asked actually was can |
6067s | all uniques which can have LP uh have up |
6069s | to 4 LP um the reason I took that out is |
6071s | because |
6073s | um I guess if I should mentioned |
6074s | previously some uniques could not have |
6076s | legendary potential because they were |
6078s | acquirable as a |
6081s | um only as a class Quest as a storyline |
6084s | Quest reward |
6087s | um and we added and we added in the |
6089s | second set of dungeons one of the |
6091s | rewards the soul Gambler means you can |
6093s | actually gamble those uniques and they |
6095s | can have legendary Potential from that |
6096s | gambler |
6100s | but I'm trying to think if there's still |
6102s | an exception there might be one that he |
6103s | still cans but |
6104s | um yeah anything can at the same time |
6106s | though |
6107s | um |
6108s | the chance of having legendary potential |
6111s | on an item is relative to |
6114s | um that items based power |
6118s | and so uh most of the time that's just |
6121s | relative to the item level so like uh |
6123s | I'll we saw that um I thought I still |
6126s | had it on me the rainbow Edge we got |
6127s | earlier |
6128s | um I have two LP found out really yearly |
6129s | really easily two I'll be no problem |
6132s | um it's a very low level unique so it |
6134s | finds High legendary credential a lot |
6136s | easier |
6137s | um |
6138s | level 80 90 uniques especially |
6142s | um are really rare to have legendary |
6144s | potential on them at all let alone four |
6146s | like there's certain uniques that if |
6148s | someone posts a screenshot of it with |
6150s | 4lp I'll be like yeah right |
6154s | um |
6155s | and and there's others where people post |
6157s | the screenshot with 4lp I'll be like |
6158s | yeah sweet you found one you'll find |
6161s | another one you know |
6164s | um so the chance varies pretty wildly |
6166s | and this is really intentional because |
6168s | what it does partially is it |
6170s | I'm about to throw it in which is really |
6172s | nice actually |
6177s | um what it partially does is it uh it |
6180s | gives a home for low level and leveling |
6182s | uniques as um as later game items |
6185s | generally not |
6187s | um it's not it's not to say that the |
6189s | goal is to have every single item be end |
6191s | game viable but it just uh helps improve |
6194s | their odds |
6195s | of being in-game viable or uh or just |
6198s | useful at all |
6200s | because what you can kind of do is you |
6201s | can kind of look at a |
6203s | um a four LP |
6206s | leveling unique as |
6209s | um the implicit values the entire |
6211s | properties that unique as just the |
6212s | implicit values of some exalted item |
6216s | um |
6217s | because if you slap an exalted I don't |
6219s | want it the whole exalted goes there |
6221s | I guess exalted and sealed affix slots |
6224s | all right implicit unsealed affix lots |
6226s | of that exalted |
6230s | sealed affixes cannot be pulled |
6232s | um through the legendary creation |
6235s | process |
6245s | okay is that we do this is kind of a |
6248s | joke there's a few there's a couple |
6249s | uniques that are just like so bad |
6253s | um that even four LP versions of them |
6254s | are a bit of a joke so hammer Florent |
6257s | and |
6259s | um Alchemist Ladle are the two that come |
6261s | to mind always |
6262s | um |
6264s | and uh just because like even even the |
6267s | stats on Alchemist Ladle are there's |
6268s | implicits that are better than it you |
6270s | know |
6271s | um |
6272s | and uh |
6276s | what was I gonna say the um |
6281s | is that how you do how you make those |
6283s | relevant you're like secret items that |
6284s | can have five LP and allow seal that |
6287s | fixes to go in there |
6288s | it's not it's not that's not the game |
6294s | be funny I think |
6298s | okay we're almost there our damage |
6300s | output's low and we're really squishy |
6303s | um but I'm having a lot of fun so it |
6304s | doesn't matter |
6311s | I do carry the epoch then |
6315s | you're gonna be used for it I have a use |
6317s | for it come on be real here let's not |
6320s | kid anyone come on |
6321s | I wasn't born yesterday |
6324s | I actually won't be born for many |
6326s | decades but you know |
6328s | use everything use everything |
6333s | take it |
6336s | should just walk to the left slightly |
6339s | oh boy oh boy |
6352s | all right |
6355s | as promised |
6357s | this one's pretty sweet |
6363s | foreign |
6372s | boy |
6374s | Big Score people I actually looked the |
6375s | scale on the right |
6379s | all right will there be non-human |
6382s | classes like playable nagasa or Ospreys |
6384s | I mean so that's that's a really cool |
6387s | topic |
6388s | um there's nothing explicitly on the |
6390s | books for that just yet |
6394s | um |
6394s | but I mean |
6397s | a few years from now |
6400s | I think that's a viable option of |
6402s | something to do and I think it's really |
6403s | cool |
6404s | um |
6405s | maybe there's a whole maybe there's |
6407s | maybe maybe like fully not |
6411s | uh planned or anything like that but I |
6414s | mean I I think about a lot of these |
6415s | things just on admissare time and I |
6419s | think it would be really cool to add |
6420s | sorry okay this is the the problem with |
6422s | adding um making so that any class can |
6425s | be a |
6427s | um a different race is either it's |
6429s | purely Cosmetic in which case whatever |
6431s | it's fine it's cool |
6432s | um but if there's any mechanical value |
6434s | to it at all you need to be able to |
6436s | switch between them |
6437s | or else you've just um multiplied the |
6440s | number of classes by this other thing |
6442s | that's non-mutable |
6444s | immutable whatever |
6446s | um |
6447s | and |
6449s | uh so what I'd really like to see is |
6451s | like a new class a new base class with |
6454s | new masteries and it be A different race |
6457s | um specifically so it's like oh you're |
6459s | gonna play the |
6461s | um |
6463s | I don't know whatever class |
6466s | um and it's it happens to be in ospreys |
6468s | uh I think that'd be really cool that |
6470s | would that would be my vote for it I |
6472s | could just be uh uh cosmetic only thing |
6474s | for for maybe it's a ntx or maybe it's |
6478s | um |
6479s | uh maybe it's just like an auction when |
6481s | you're creating your character to pick |
6482s | from I don't know there's lots of |
6483s | different things that would come in the |
6484s | same time as like a sort of a race thing |
6486s | happens it's |
6487s | uh |
6490s | it multiple like if it's a selectable |
6492s | option as well a big problem is it |
6493s | multiplies the number of animations you |
6495s | have to do |
6496s | um cellular access that multiplies |
6497s | animations which is just an unbelievable |
6500s | amount of work you can also like armor |
6501s | skinning and it's just so much which is |
6503s | why I think it would work well as uh |
6505s | like this class happens to be in |
6506s | ospreads I can be cool |
6510s | there we go |
6512s | uh what are we doing pretending we know |
6515s | how to play this game |
6517s | do we have any points we can put in |
6518s | stuff to make ourselves not bad |
6521s | um |
6524s | I sealed really terrible affixes on |
6526s | these just because I was trying to fix |
6527s | my resistances |
6529s | uh it's like Dodge reading sealed on a |
6532s | bunch of these things |
6535s | you rush what happens when you rush |
6539s | let's just go try again I think I can do |
6540s | it |
6550s | oh eight minutes can I do it in eight |
6551s | minutes I doubt it |
6553s | we'll try |
6555s | why primeless don't have any throwing |
6557s | skills |
6559s | um I mean so this is |
6561s | partially it's just for class identity |
6563s | um partially it's because they already |
6564s | have so much going on that having |
6566s | support for that in their passive tree |
6569s | in their not just their passage when I |
6571s | say support for it in the past three I'm |
6572s | kind of broadly referring to all class |
6574s | specific customization axes so I'm also |
6577s | just Idols |
6579s | um like there's a lot of throwing |
6580s | interaction idols on both Rogue and |
6581s | Prime list uh sorry Sentinel |
6584s | um and then then it's not just |
6588s | um |
6590s | uh what else is there there's other |
6592s | things too uh passives items uh so |
6595s | there's class specific affixes on uh |
6598s | like like your helmet chest and |
6601s | uh Relic as well and and there's |
6604s | um |
6607s | throwing related things yeah there's |
6611s | there's just keeping |
6612s | keeping things focused a little bit and |
6615s | and restricting the the number of |
6616s | options that there are lets us |
6619s | um put interesting decisions on each one |
6622s | of them if every class can basically do |
6624s | everything then there's and you're going |
6626s | through the tree |
6629s | so there was to say we worked throwing |
6631s | damage into this tree |
6632s | um in order to not have it be so huge |
6635s | that it's overwhelmingly large we ended |
6637s | up merging nodes so let's like let's say |
6639s | we took these nodes and we switched them |
6641s | together and we made like the fire nice |
6643s | nodes and then we put three nodes in the |
6644s | middle here in place and then we we took |
6646s | these two nodes we switched them |
6647s | together and put another one there you |
6648s | know like and we're like we're making |
6649s | room by just squishing things together |
6651s | um |
6652s | and and suddenly the tree because |
6654s | there's so many different themes in a |
6655s | tree it becomes okay just take all the |
6657s | throwing nodes take all the fire nodes |
6659s | take all the spell nodes like there's |
6660s | you just whatever you're doing just take |
6662s | all the nodes associated with that one |
6663s | thing but instead we want to create |
6664s | decisions so you're having to like say |
6666s | like oh I'm gonna take this or this like |
6668s | what's the what's the thing I want to |
6670s | take from my specific build and then |
6671s | like when you build that class |
6672s | differently maybe you're using some |
6674s | nodes from the last time you did it but |
6675s | you're you're switching up other nodes |
6677s | so that's it's like it's different each |
6679s | time and |
6681s | um having that having that variation and |
6684s | the decision making is is interesting |
6685s | and fun |
6687s | um |
6688s | and when there's too many themes |
6690s | involved in a single passive tree uh |
6692s | those kind of vanish |
6695s | a little bit they they they Whittle away |
6713s | all right and and then also class |
6715s | identity I was talking about earlier |
6717s | rewind the tape an hour |
6722s | all right hey man do you think a PC of a |
6724s | gigabytes of RAM and a 3050 TI graphics |
6726s | card would run this game smoothly on Max |
6728s | settings probably not Mac settings |
6731s | um do require some |
6732s | uh some doing |
6735s | um |
6736s | we're also on the cusp of a pretty big |
6739s | um performance patch which is going to |
6740s | change a lot of stuff uh it's it's much |
6742s | more about your CPU than either of those |
6744s | two things you posted however the ram is |
6745s | a little light |
6747s | um just in general I think these days |
6749s | and |
6751s | um video card is |
6753s | uh that video card I think is rated |
6755s | almost identically to the one I'm using |
6757s | now |
6758s | um |
6760s | and uh I'm cpul next |
6762s | I know that |
6772s | okay |
6779s | my goodness |
6782s | guys come on just like give me a break |
6783s | here |
6785s | okay that's enough kills |
6795s | run |
6796s | run oh no |
6827s | however I will say that the um |
6830s | difference between medium and Max |
6831s | settings isn't really that huge |
6835s | this is on medium I'm pretty sure right |
6837s | now |
6838s | medium |
6840s | 1440. |
6843s | turn this on you should always everyone |
6845s | should always be having this on even if |
6846s | you're not streaming trust me it'll just |
6848s | run better |
6849s | I promise |
6854s | there you can see the settings that I've |
6855s | got |
6858s | and like so with those settings I and |
6861s | streaming simultaneously on a |
6864s | now quite dated computer |
6868s | um |
6869s | this is this is a 1080 TI |
6872s | uh Factory OC Edition or something like |
6874s | that |
6875s | um and a i7 77 77 and 100K or something |
6881s | not overclocked |
6883s | um |
6884s | maybe slightly overclocked it's got any |
6886s | school around there the 16 the 32 is the |
6888s | ram but I need that for the editor |
6893s | um |
6895s | and I don't know how great the stream |
6897s | quality is but as far as and I don't |
6899s | keep |
6900s | um |
6900s | let's see what generates how fast that I |
6902s | can hurt it |
6906s | um oh it's the he's getting healed |
6909s | wasn't it yeah that's what's going on |
6911s | that's funny |
6912s | um anyways the I I I do not notice any |
6915s | frame issues whatsoever like it is |
6917s | butter smooth as far as I'm concerned |
6923s | all right will there be a Stone of |
6924s | Jordan type ring at some point Stoner |
6926s | Jordan yeah so like |
6928s | um if you mean plus one to all skills on |
6930s | a ring it's not impossible |
6935s | um |
6937s | if you mean a singular generically |
6940s | amazing super awesome ring that |
6942s | basically everyone wants for any build |
6944s | for almost any reason |
6946s | um I really hope not |
6950s | um plus one to all skills on a ring is |
6951s | much less overpowered amazing in last |
6954s | Epoch than it is in D2 though so |
6958s | um you know there's differences there in |
6959s | power |
6970s | this will kill me last time run oh no |
6973s | okay good |
6977s | I I know I could have dealt with that |
6979s | it's fun |
6992s | fools |
6995s | oh I love that line I love it |
6998s | uh hello mate sorry to bother you with a |
7000s | question that's why I'm here no problem |
7002s | at all |
7003s | um which maybe someone has already sent |
7005s | you oh well then in that case I'm out no |
7006s | I'm just kidding uh by the way I'm |
7008s | French sorry for me this sounds great so |
7010s | far but uh my question is do you plan to |
7012s | translate the game in different |
7013s | languages Spanish French Russian etc etc |
7015s | are only English things for an advanced |
7017s | answer |
7018s | um so we do plan to so the term term |
7020s | generally is used as localization we do |
7022s | plan to localize the game to other |
7023s | regions |
7025s | um because it doesn't always necessarily |
7026s | mean just strictly language changes |
7029s | um sometimes there's really simple |
7030s | localization differences that are um |
7033s | kind of subtle and weird so like I live |
7036s | in Canada and |
7037s | um usually like like I use a an American |
7040s | keyboard layout like you're thinking |
7042s | well you both speak English how could it |
7044s | be different keyboard layout for uh an |
7046s | American and Canadian keyboard layouts |
7048s | Canadian keyboard layouts suck oh my |
7051s | goodness it's terrible seriously it is |
7054s | awful and like you install Windows on a |
7057s | computer and it tries to like force the |
7058s | keyboard layout to Canadian and you're |
7060s | just like No And it adds an extra second |
7063s | keyboard layout yeah sorry I used to |
7065s | tech support for years I'm a little |
7066s | better still |
7067s | um |
7069s | anyways I'll get out of that |
7071s | um what am I getting at yes we do find |
7073s | to localize the games when I'm way out |
7075s | of tangent |
7076s | um I I don't have details on Which |
7078s | languages we're going to start with um |
7079s | it will be an ongoing process that we |
7081s | will continue to improve and expand upon |
7084s | as we progress initial launch I assume |
7087s | uh I or I expect we'll have like it may |
7091s | not be initial launch at some point |
7092s | hopefully initial launch |
7094s | um I'm trying to make any promises I |
7095s | don't really answer to uh we'll have |
7097s | like a select few popular languages that |
7099s | we see high user interaction with |
7103s | um and we think would be the be |
7105s | um more valuable in |
7108s | um |
7109s | uh expanding the number of people that |
7113s | can comfortably and enjoy the game |
7115s | there's some languages that it's really |
7116s | uh it's a lot more work to translate |
7118s | into certain languages because there are |
7120s | different |
7121s | um character sets we've done a bunch of |
7123s | work with that already |
7125s | um you may or may not know this but |
7127s | there are settings that you can turn on |
7130s | um different character sets for chat so |
7132s | it will um it'll you'll start to see |
7134s | um people talking with Cyrillic and |
7136s | people talking with Han I think is the |
7138s | proper name for that |
7140s | apologize if I screwed either those up |
7142s | that's my bad I'm just ignorant |
7146s | um |
7147s | and uh yeah it's it's something we we |
7150s | want to do we want to expand upon I |
7152s | don't know the details on when it's |
7153s | gonna happen or what extent it's gonna |
7154s | be but |
7155s | um yeah that's an important thing we |
7157s | know that it's that a lot of people |
7158s | don't speak English and a lot of people |
7160s | like playing games like this so I I mean |
7162s | yeah we'd love to |
7165s | the the really hard part is this like |
7168s | this needs to be really clear there's |
7170s | really specific wording and and things |
7173s | get lost in translation sometimes uh the |
7175s | difference between increased and more is |
7177s | a really integral part of |
7180s | um defining what this node does I just |
7183s | got lucky that I found a more damage |
7184s | done right off the bat but like uh |
7186s | little things like that have a huge |
7188s | impact and because the people who are |
7190s | making these trees don't necessarily |
7191s | speak those languages having it be uh |
7194s | accurate and precise is really difficult |
7199s | we are partnering with a company that is |
7202s | experienced in |
7204s | um specifically game development |
7207s | um |
7208s | localization |
7211s | um so they're you know |
7215s | they're they're good at that stuff |
7217s | we do have a lot of multilingual people |
7219s | on staff um like we're very |
7220s | international team |
7223s | um and so there's there's like there are |
7225s | people that are able to help |
7227s | um make that those distinctions on staff |
7229s | already and and help improve the quality |
7232s | of that right away |
7237s | we're a little over time I'm doing the |
7239s | boss fight I have one more spoiler I do |
7241s | have more spoiler it's a good one |
7282s | oh |
7286s | put that in the dumbest spot ever |
7291s | I gotta answering questions I got |
7293s | flustered and I'm |
7295s | oh |
7314s | well next week we have a clear goal |
7318s | oh there's a prediction for it oh gosh |
7323s | I didn't even notice that |
7327s | oh it's embarrassing okay well next week |
7330s | we have a clear goal I will bring my b |
7333s | game this is my C game |
7336s | uh |
7341s | that's a couple questions here I got a |
7343s | spoiler here I'll throw this up |
7345s | uh here is |
7349s | the update of something old that is now |
7352s | new |
7353s | uh in the meantime other than that uh I |
7356s | found from my experience that pure melee |
7359s | built apart from a select uh two or |
7361s | three aren't that great is there any |
7363s | thoughts of improving this going forward |
7365s | I think there's actually a lot of really |
7366s | good melee builds um |
7369s | we try not to to look at it as a um |
7372s | melee versus Range comparison |
7375s | there he is look at that big boy yeah |
7380s | um |
7382s | we try to think of it as a really |
7383s | restraining comparison we just like to |
7384s | look at |
7385s | um we're trying to get as many viable |
7387s | builds as possible and as many varied |
7389s | builds as possible things like that |
7393s | uh there is a letter error since forever |
7397s | in the last Epoch for Turkish players |
7399s | even though the PC is English uh that |
7402s | his capital |
7403s | uh letter I shows in a different ugly |
7406s | font oh that's frustrating for you sorry |
7408s | about that |
7410s | I didn't know that |
7416s | uh yeah there is a fallback font in case |
7418s | there's like a character that isn't used |
7420s | that's really strange that it's that one |
7422s | character |
7424s | that does look like a different |
7425s | character in here too |
7430s | it's a copy into this |
7435s | yeah that's a different character that's |
7437s | not |
7439s | crazy yeah we do not have support for |
7442s | that character set |
7444s | that's neat |
7447s | uh thanks for previous answer you're |
7449s | welcome I don't remember what it was for |
7450s | how about the voice uh voice only |
7452s | English or maybe other language I know |
7454s | it's not the same budget yeah voices |
7456s | will likely be English only for a long |
7458s | time it might go to other languages but |
7460s | I think the initially it'll start |
7461s | English only |
7465s | uh so this one looks better now will it |
7467s | actually be scary and new damage it'll |
7468s | just look prettier well it shows up in a |
7470s | couple places it also shows up in |
7472s | um |
7473s | uh you fight hearten and the void worms |
7476s | in that time Rift |
7478s | [Music] |
7479s | um |
7480s | I think this was somewhere else too but |
7482s | yeah I mean there's there's some |
7484s | broader changes to uh |
7490s | uh I think it reaches up to this point |
7491s | in the campaign |
7492s | coming eventually down the road you know |
7494s | maybe it's it's I say how he says that |
7496s | that's early section of the campaign is |
7498s | feeling a little updated there we go |
7500s | I should probably have specified |
7502s | physical damage builds I feel physical |
7504s | damage not looking at bleeds I was going |
7507s | to say there's a lot of great bleed |
7508s | builds uh melee builds are not quite as |
7510s | strong as others yeah I mean there's |
7512s | um once again we try not to look at it |
7514s | as a like |
7516s | are there enough of each element build |
7518s | and then they kind of evolve as they go |
7521s | um |
7522s | physical melee builds hey maybe maybe |
7526s | it's not enough |
7528s | I don't know |
7530s | uh I I don't there's no specific push |
7533s | for specific categories of builds to |
7535s | improve like that |
7538s | all right |
7540s | [Music] |
7541s | that'll about do it for me today |
7549s | I hope you had fun I know I did I'll be |
7551s | here same time same place next week |
7552s | answering questions uh playing more |
7555s | terrible builds that I make instead of |
7558s | stealing awesome builds from the |
7559s | community like I usually do |
7562s | um if you have any questions that I |
7565s | didn't get to here I apologize if you |
7566s | would like to have them answered please |
7568s | head on over to last Epoch game no |
7570s | that's wrong that's our website please |
7572s | head over to our Discord |
7573s | um you actually go to the website too |
7574s | there's a forum there that we keep a |
7576s | pretty close eye on |
7578s | um |
7580s | oh mute site oh it's close |
7584s | um |
7585s | yeah we're generally pretty we try and |
7587s | answer as many of them as we can |
7589s | um there's an ask the dev Channel at our |
7590s | Discord as well I we're pretty pretty |
7593s | darn active there |
7595s | um |
7601s | and I'm definitely not stalling for time |
7604s | oh wait yes I am styling for time |
7615s | um yeah there's uh sweet podcast |
7617s | starting right now nine minutes ago that |
7619s | uh we're gonna say hi to you |
7622s | have a good everyone we'll see you next |
7624s | time |
7625s | good stream |