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I have been watching streamers "struggling" with fps on end game content, albeit not being significantly impactful at first, can be annoying to have a low fps whilst doing monos, I have a 3070 with an i7 10700k, and I see my fps dropping to 35 45 sometimes, which can be annoying, anyhow, will it be optimized? hopefully soon

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9 months ago - /u/moxjet200 - Direct link

We’re hearing rumblings of FPS drops. When we have verified targets we’re typically able to address them very quickly. If you all can submit in-game bug reports when you find a specific skill, enemy, situation, zone, etc. that causes FPS issues tho it’s very helpful.

If there is believed to be a memory leak any additional information from people that believe they’re experiencing one, like if they’re doing echoes, using a certain class with certain abilities, etc. would be very helpful. Also the logs we get from in-game reports are very helpful in these situations.

Typically I’d just assign team members to investigate but right now there’s so many good verified targets we’re working on that have impactful positive outcomes that it would be hard to pull people off to go try to find these without a lead. We’re very very interested in this though.

If there are issues here it’s only a matter of time before we find and address them. Any additional info is appreciated.

Edit 2/29: we’ve found the source of a memory leak in Monolith and are looking to deploy it soon

9 months ago - /u/moxjet200 - Direct link

Originally posted by Rare-Ad3034

I am going to create an in-game report right now, when I experience this issue, though, you are correct Sir, it seems not to be recurrent situation in every single scenario, therefore, I am going to open an in-game report as soon as I reckon the sudden FPS drop, THANKS once again for your openness to communicate with the community.

Thanks again for taking the time to give us the feedback. I know if you didn’t care about the game you wouldn’t take the time. Appreciate you