We agree and their spawn rates are reduced for Season 2!
We agree and their spawn rates are reduced for Season 2!
We're looking for a die-hard ARPG fan
That's me. I even got my money's worth out of launch Wolcen lol.
who is well versed in C#
10 years experience with .net 👉😎 👉
And that's professional experience, not "I built an array in C# in college" experience.
and Unity
I have Years of indie experience in Unity, with a published game on steam even. If you ever want to scrap the silly 3d fad and put the entire game on the UI layer with Images/Rawimages, I'm your man. But don't tell my current boss. I've been reading up on this "overemployment" concept, and I'm intrigued.
Oh, don't call you, you'll call me? Awesome.
I laughed. Send in an application if you’re interested! I’m going through these personally.
Very interesting, would that position work for a >5y C# dev, personal experience with unity and game dev but no professional one ? I feel like that may be a turn down but I still feel like I should give it a go !
Possibly! You'd be screened for a code quality assessment. Do you have a ton of experience in playing ARPGs? Send an application in.
If you all needed any web app or related things like first party APIs etc I'd be interested as I'm a very senior engineer. Unfortunately, never been in the game industry otherwise. ARPG creds, godly plate of the whale wearer.
```ARPG creds, godly plate of the whale wearer```
Sounds like a sign on bonus is due =D
No, unfortunately this is an in-engine role working closely with the design and dev team
Sounds like a cool position.
As a non game dev I find it really interesting that it falls under the design department when it sounds like a dev role, I'm guessing the C# portion is more configuration heavy using existing tools? Or would this role be truly interdisciplinary and also be responsible for extending logic to support new items / skills, etc. in addition to actual "design" stuff, animations, etc.?
Best of luck to the candidates :)
We find that people that come into this sort of role at the studio are good at, and want to work on, nearly all things that modify gameplay, character progression, etc. We've had developers in this role previously that had less of an understanding of the game systems and mechanics and it's painful because the team has to explain things constantly... why things will work together, why they wont, how they feed off each other, why we can't do that thing because that one unique item, etc.
It's just much more efficient and enjoyable when we have people who love and know the game systems developing them without the separation that many studios have of throwing a design document over the wall to a developer. Luckily, the ARPG community is a great place to find solid developers and because people who love these games play them for hundreds/thousands of hours they often organically have some design sense.
Is there any chance to be hired as a remote developer?
Yes. However, there is zero chance of being hired as an in-person developer. Hah.
I hope this is you guys expanding and not replacing people who left/fired
Yep! Just expanstion. We actually just hired another for the same role about a month ago and we've seen it be so impactful that we're wanting to bring in another. For one of the systems we have coming we definitely can use the man power.
He's being diplomatic in saying there are a ton of laid-off game devs with experience right now. I don't see junior roles coming back anytime soon unless you form your own studio like they did...
There's defintely a lot of talent available right now due to the state of the industry. However, especially for this role, a stacked resume is not what Im looking for. I need someone that eats, breaths, and sleeps ARPGs and knows how to code in Unity... industry experience is a distant third variable if that.
What’s the salary, and why isn’t it listed on the job description?
Ranges based on multiple factors like experience, geolocation which have wide ranges of cost of living, etc. Pay bands are in-line with what you'd find at a local AA or triple-i studio though. It's not to be sneaky, lowball, or anything like that.
Do you guys ever hire entry level positions?
We haven't in a while and admittedly I don't currently see upcoming junior roles. We had a lot of junior people who just loved ARPGs back in the early days with our little bag of Kickstarter and Early Access sales money. Now that we've grown we're focused on leveling up the team and staffing with vetted talent these days. But, I still prioritize love and passion for the genre over nearly everything. I can nearly always find both.
Hey travelers,
We're looking for a die-hard ARPG fan who is well versed in C# and Unity and wants to come in and help us design and develop skills, items, bosses, etc. If this is you or a buddy you know please send them our way to apply here!: https://eleventhhourgames.bamboohr.com/careers/75
The team is completely remote and distributed so we're looking for the best passion for the genre and talent we can find.
It's a pretty fun role I must admit. A ...
Read more External link →We’re all about positivity, OP. Yes 😄
Appreciate the love u/Tjohej1. We’re working on things to speed up content developments. Reacting to feedback from 1.0 significantly slowed our momentum as a smaller team for this genre but we’re working on lots of ways to increase it! Excited to see people’s reactions to Season 2
Yea check if you’ve got a VPN enabled. This happens to me more than I’d like to admit as the founder of the studio lol
Lots of work going into this.
To be specific we’re looking at untangling objects loading in some non-necessary additional objects and converting them to addressables, finding instances where some enemies have been implemented incorrectly and have too many skinned mesh renderers, optimizing server instances - we actually had a build error happening that was caught this week that had manifested some performance loss on live, finding some instances of visual effect objects that were using too many… we’ll just say “objects” in general, some animated characters having too many ”bones”, the list goes on.
Hopefully that shows you that we truly are working hard to continue improving performance. We’re still paying the tech debt of starting from a small team of ARPG obsessed players who met through Reddit and didn’t know game dev as well as many teams - but now have lots of extremely talented developers and engineers on the project. You should have seen the sheer terror an...
Read moreWe actually just hired in a new animation lead to the team and they’re actively auditing all animations, starting with player animations.
They’re brand new to the team so we may not see much of this work at Season 2 launch but it’s definitely coming
Once they fix online stability. And offline stability. And overall performance. And once they fix cross play compatibility. And the damage calculation bugs. And the leech health bug. And when they figure out a consistent season rotation.
After all that, sure. Animations could be looked at.
Haha I think you’ll be pleased with season 2.
Read moreSince you wrote streamers, rather than content creators, I will assume you're referring to watching live streamed gameplay. Thus we can ignore video/clip content, such as build guides, in-depth boss mechanics showcases etc.
The TL;DR is that I'm not watching livestreamed content.
If you imagine the average gameplay session, assuming you've reached monoliths, becomes mostly just grinding monoliths. Something that, given how "stale" monoliths are right now, becomes very boring to watch. Crafting in LE is pretty quick, and once you know what kind of item you want, it will be relatively little compared to the regular mono gameplay; a similar case with bossing.
If we focus on the last question, What would make watching streamers more enjoyable? I look at the clips that are posted to the subreddit (And the PoE subreddit) and most of them end up being 'high-stakes moments'. What makes a moment high-stakes? Death/Character deletion being on the line always ...
Thanks for the thoughtful response. 1.2 (season 2) will bring some freshness to Monolith too!
Read moreCurrently, nothing. Build theory will be on YouTube later in the form of a VOD I can skip through. High risk crafting is a gambling stream. I don't want to watch someone else gamble; I want to be the one who gambles!
I'd watch an ARPG stream where it's an ARPG + something else. Challenge run or competition or some other hook. Some contrived competition with arbitrary rules that introduce new/unique challenges for top tier players.
Hear me out. I don't watch streams where people play Elden Ring. I'd rather just play Elden Ring. But I watch the hell out of Bingo Brawlers, which is a Twitch event put on by captain_domo where each season he invites a roster of the best speedrunners/challenge runners in the world to play a bingo format of his own design - 5x5 bingo squares, lockout, players race to complete objectives.
Imagine. Asmongold vs Zizaran. Bina the Loot Filter Guy vs the Filterblade dev. High stakes bingo. The squares are, like, "Kill Lagon at minimu...
Very cool suggestion and one I agree with. If it happens we'll have to attribute the new format to u/lifemarket! Glad you're enjoying the game