about 1 year ago - EHG_Mike - Direct link

Thanks for the feedback.

I just wanted to chime in to clear up some misconceptions before a debate gets going on it.

As it states in the item factions devblog, all equipable item types will be tradable at the bazaar, including unique and legendary items.

Also, the chance to get LP on an item is not just one number like that, it depends on:

  • The area level you are in
  • The legendary potential level of that specific item
  • and at 1.0, corruption will start to slightly affect the chance too.

One of the primary functions of the legendary system is to give low power unique items a way to find new power in the end game so their unique functionality doesn’t always just flounder as a leveling item only.

We have no intention of removing the legendary system. We are very pleased with how it works in game.

about 1 year ago - EHG_Mike - Direct link

If you read the whole graphic and the accompanying text, it is clear that these are examples of the sort of bonuses that will be available. They are not specific details on exactly what will be there.

In the FAQ at the bottom of that post, you’ll find all the trade info that I have included in my first reply and much, much more.

about 1 year ago - EHG_Mike - Direct link

Yes, we considered that. It would require us to completely change how all items are functionally structured. It’s a non-starter.

about 1 year ago - EHG_Mike - Direct link

Is a low rolled version of BiS gear still considered BiS gear?