That’s what I’m talking about! Great stuff in there.
Reap does scale off of Int and Dex by default. It gets +1 base damage per int and 4% increased damage per dex. So at 100 int it has +100 damage which is really strong considering it starts at 2. Now, if this isn’t working right, it might not be being reflected in gameplay and that might be a bug we need to look at.
I like the idea of adding protections in to the armor node or possibly as its own node.
The minion nodes might have to go. The Lich itself needs to have some minion synergy but Reaper Form is almost the far reaches of the class and those nodes might just be muddying the waters as you say.
I like the idea of the in/out nodes being more synergistic and promoting that through cooldowns of the skill itself. I’m hoping to get a few different styles working with this tree.