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Hey, new player here just rolling first character and just got mastery (finally) just now.

Anyway, I'm PoE and Diablo Veteran, played some of other similar games more or less too - Titan Quest, Torchlight 1 & 2, Grim Dawn, etc..

I must say this game does loot completely differently. Either I'm stupid or item modifiers do not scale with level? You only get access to more item bases at higher level, correct?

With that said, then what's the point of loot? I'm picking rares and I already have more or less mods I want - so basically all new loot is obsolete - more or less. It's not like in all other similar games where whilst leveling you upgrade equipment every few levels, because it simply becomes outleveled due to affix scaling.

Can someone explain what is the point of loot and what sort of loot matters and is considered a relevant drop? Or this is more like Diablo 3, where it's all about sets and unique pieces - and I'm focusing way too much on rares?

The rest of the game is pretty transparent and quite easy to get the character building going - definitely no need for masters in gamepedia like in PoE.

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almost 4 years ago - /u/ehg_trasochi - Direct link

Item affixes do have tiers with higher values. At higher levels items spawn with higher tier affixes on average and items with higher combined affix tiers have a higher level requirement. You can view the tiers of an item's affixes by holding ctrl and alt while hovering over it.

Tiers 1 to 5 can also be crafted using affix shards (e.g. using a dexterity shard on an item with a tier 1 dexterity affix will improve that affix to tier 2 dexterity). Tiers 6 and 7 are drop only and can only be found in end game content.

almost 4 years ago - /u/ehg_trasochi - Direct link

Originally posted by -NamelessNPC-

Noticed that, but stuff seems to scale very linearly and in small increnents. What I mean by it - difference of even two tiers in modifier won't make a huge difference, wheres for example in PoE scaling is very exponential and difference of 2 tiers on damage modifiers on weapons is basically a difference between utter vendor trash an BIS item.

It depends on the affix. There are many cases where a difference of 2 tiers will more than double the value, but there are also cases where there's a smaller increase.

It mostly depends on how impactful small amounts of a stat feels and how much a stat's relative power drops off with level. For example an added melee physical damage affix approximately doubles its value every two tiers, because you get a lot more added melee damage from your weapon at higher levels and the affix's power needs to increase similarly to keep up in relevance at higher tiers. However something like increased cooldown recovery speed has few sources and doesn't have to keep up with any enemy properties such as health, so 10% increased cooldown recovery speed matters about as much in end game as it does in early game. Consequently the increased cooldown recovery speed affix has smaller increases per tier, so that we can make it feel noticeable early on without it becoming too powerful at end game.