Original Post — Direct link

Phage and Kindlegem provide 200 health each, but these items will now give 300 health. I think we can all agree that the combination of damage and survivability bruisers had for most of s11 was problematic, but is the solution really increasing damage and nerfing survivability even more, to the point that mythic completion will actually lose you health? The game is bursty enough as is

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almost 3 years ago - /u/RiotPhlox - Direct link

Yeah, they're not quite done! The full list with every change will be out later today I believe.

Build paths are getting adjusted and all that jazz, still a tuning pass to come