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Sigils used:

  • Solitude - attack after solo attack deals +125% damage
  • The Miracle - Attacks with only critical cards deal +200% damage
  • Dismissal - Next attack deal +5% damage for every card discarded
  • Dismissal+ - Next attack deals +10% damage for every card discarded
  • The Dark Pact - Discard beyond the limit for 5 health per discard
  • Protection - All damage reduced by 1 (3 below 50% health)

Approximate time spent getting this to work by using save-scumming and circumventing various bugs: 10 hours

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Originally posted by Phoenixness

Oh, of course, it's a decimal point. Insane, I'd love to see a dev's reaction to this

i've seen it (and shared it) and i'm very happy about it!

i was debating going into dev tools and creating the 'ideal' situation myself a week ago, but I figured it'd be cheap if I did it, much more fun to have it happen on live, by a player.

It's really fun because Dark Pact was barely used by our playtesters. The designer who came up with it and I both knew it was wildly powerful, but we didn't get all that much playtest data on it hahah