"25.8 Full Preview!"
Full Preview: https://x.com/RiotPhroxzon/status/1909828842103226412
Yesterday's Preview: https://x.com/RiotPhroxzon/status/1909489739893555689
Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1ju6vka/2508_patch_preview/?
>>> Champion Buffs <<<
Blitzcranking
[P] Mana Barrier max mana ratio increased 30% >>> 35%
[Q] Rocket Grab base damage increased 105/150/195/240/285 >>> 110/160/210/260/310
Brand
- [P] Blaze - Ablaze monster damage ratio increased 215% >>> 240%
Hwei
[P] Signature of the Visionary base damage increased 35-180 >>> 35-230 (based on levels 1-18, linear)
[R] Spiraling Despair explosion base damage increased 200/300/400 >>> 200/325/450
Mel
"Mel's power budget distribution re: abilities is in a pretty good spot, so we're adding more power to her to bolster her winrate without pushing her poke or ranged all-in damage
We like her E being more about utility/catch and Q being the thing to dodge for damage
We're being cautious around perceived frustration here so putting power in less frustrating power"
Base HP increased 600 >>> 620
Attack Speed ratio increased 0.4 >>> 0.625
[P] Searing Brilliance damage per blazing projectile on Attack increased 5-20 >>> 8-25 (based on levels 1-18, linear)
Renekton
- [R] Dominus base damage per tick increased 30/60/90 >>> 30/75/120
Shen
[Q] Twilight Assault slow increased 15/20/25/30/35% >>> 25/30/35/40/45%
[W] Spirit's Refuge cooldown reduced 18/16.5/15/13.5/12 >>> 16/14.5/13/11.5/10 seconds
Singed
"We're following up on some of the changes that didn't quite land tuning wise, but we're quite happy with the shape of how the changes affect their kit power budget distribution; Singed, Gwen, Xerath, Yone, Yorick"
- [P] Noxious Slipstream cooldown per target reduced 10 >>> 8 seconds
Sona
- [Q] Hymn of Valor base damage increased 50/80/110/140/170 >>> 50/85/120/155/190
Xerath
"Changes last patch didn't quite hit the mark, so we're giving a small buff to his Q and his passive, which is mid skewed
Wanting to skew a little more towards mid"
[P] Mana Surge cooldown reduction per kill increased 2.5 >>> 3.5 seconds
[Q] Arcanopulse base damage increased 70/110/150/190/230 >>> 75/115/155/195/235
Zeri
- [R] Lightning Crash chain lightning damage total AD ratio increased 25% >>> 30%
Zoe
"Zoe has been pretty absent for a while; giving her a bit of a bump to her waveclear as she's rather telegraphed right now and can't push tempo as much as it feels like she should"
- [Q] Paddle Star secondary target damage ratio increased 80% >>> 100%
>>> Champion Nerfs <<<
Gwen
"Our changes to Gwen have landed shape pretty well, moving power out of her being a scaling full squishy AP one shot champ
She's a little too present right now, so we're taking her down a tad, but it's good to have another AP fighter in there to allow for more comp diversity and keep certain champs in check"
- [E] Skip 'n Slash base bonus magic damage on-hit reduced 12/14/16/18/20 >>> 8/11/14/17/20
Lulu
- Base HP reduced 595 >>> 565
Tristana
"She's crept up a little, we're happy she's not meta driving mid, but just generally too powerful"
- [R] Buster Shot nerfs:
- Base damage reduced 275/325/375 >>> 225/275/325
- Cooldown increased 100 flat >>> 120/110/100 seconds
Yone
- [W] Spirit Cleave target's max HP ratio reduced 10/11/12/13/14% >>> 8/9/10/11/12%
Yorick - PBE CHANGES
-
[E] Mourning Mist adjustments:
- Damage adjusted 70/105/140/175/210 (+100% AP) >>> 10% (+3% per 100 AP) target's max HP
- Now has minimum minion damage 70/105/140/175/210 (+100% AP)
- Now has maximum monster damage 50/75/100/125/150 (+100% AP)
[R] Eulogy of the Isles - Maiden of the Mist no longer applies Touch of the Maiden to non-champions
Yuumi
[P] Feline Friendship base heal reduced 25-110 >>> 20-110
[E] Zoomies base shield reduced 80/105/130/155/180 >>> 65/90/115/140/165
>>> Champion Adjustments <<<
Ahri
"In the future, we'll also do some adjustments to the AP system to make the builds better at their specialties and address a few outliers on generalist items (eg. Liandrys, etc.) eg. burst builds being better at burst, hp burning builds better at that, haste builds better at haste, etc.
This is larger work that will take time to do correctly (many champs, items would be affected, even with small changes), but we might do further isolated small system adjustments
Despite wanting to do the above to the AP system, Ahri's incentives and her ROA, Liandries build is netting out to be one of her strongest builds; she has a lot of them and it's hard to maintain them to all be viable at once, but this one in particular is not in line with her champion identity as a mobile, but easy to kill mage"
Armor per level reduced 4.7 >>> 4.2
-
[W] Fox-Fire adjustments:
- Damage adjusted 45/70/95/120/145 (+30% AP) >>> 40/60/80/100/120 (+40% AP)
- Cooldown increased 9/8/7/6/5 >>> 10/9/8/7/6 seconds
[E] Charm AP ratio increased 75% >>> 85%
Annie
"Changes to Annie are aimed at increasing her satisfaction by moving a bit of power out of Tibbers' sustained damage which can be hard to feel and into some of her spells
Also adding some Pen to her kit innately so she's a bit better at killing tanks with multiple rotations and doesn't need to one shot squishies as hard as a result which is often frustrating for players (she'll still be good at it though)"
HP per level reduced 102 >>> 96
[Q] Disintegrate AP ratio increased 75% >>> 80%
-
[W] Incinerate buffs:
- Base damage increased 70/115/160/205/250 >>> 70/120/170/220/270
- Cooldown reduced 8 >>> 7 seconds
-
[R] Summon: Tibbers adjustments:
- [R-P] Now passively grants 10/12.5/15% Magic Penetration to Annie
-
Tibbers nerfs:
- Attack magic damage reduced 50/75/100 (+15% Annie's AP) >>> 30/45/60 (+10% Annie's AP)
- Flame Aura damage per tick reduced 5/7.5/10 (+3% AP) >>> 2/3/4 (+1% AP) (20/30/40 (+12% AP) >>> 8/12/16 (+4% AP) per second)
Syndra
"Syndra's builds have been pretty heavily in the MS kite builds and we're moving power budget out of that and a bit more into her actual burst purchases so she has to build a bit more damage and AP"
[W] Force of Will slow reduced 25/30/35/40/45% >>> 25% flat
[E] Scatter the Weak damage adjusted 75/115/155/195/235 (+45% AP) >>> 60/95/130/165/200 (+60% AP)
[R] Unleashed Power damage per sphere adjusted 100/140/180 (+17%AP) >>> 90/130/170 (+20% AP)
>>> System Buffs <<<
"This patch we're doing a light amount of systems retuning to some items that have either been weak for a while or we over-nerfed in previous balance passes (Crypt, Opportunity)"
Cryptbloom
- Ability Haste increased 15 >>> 20
Opportunity
Lethality increased 15 >>> 18
Preparation out-of-combat Lethality reduced 11/7 >>> 11/5 (melee/ranged)
Overlord's Bloodmail
Tyranny bonus AD bonus HP ratio increased 2% >>> 2.5%
Retribution bonus AD missing HP ratio increased 0-10% >>> 0-12% (based on 0-70% missing HP, linear)
>>> System Nerfs <<<
Dead Man's Plate
"Dead Man's is receiving a re-adjustment to address movespeed creep"
- Unsinkable Slow Resistance reduced 25% >>> 15%
External link →