Well I'll be here answering any questions if possible....but mostly defending why the blue pet is the best one.
Well I'll be here answering any questions if possible....but mostly defending why the blue pet is the best one.
I'll repeat my concern here. Riot themselves have talked about the importance of making routine fun (making sure it is fun to last hit / clear waves with new champs, for example). How is jungle going to be fun when every game you MUST jungle as if you were a season 1 warwick player?
I think we need to be cautious about how absolute these statements are.
If there was 0 optimization in the jungle and a stationary bot could clear as fast as an experienced jungler, that's 100% a bad thing.
Our work for the jungle clearing is meant to lower the power in the specific camp clearing and move it to other aspects of the jungle (how well you find ganks, steal camps, get objectives, while clearing camps). IF that turns out to be a lower satisfaction place to put the expression, we'll be open to resolving that. But that's the bet we're making rn.
Well I'll be here answering any questions if possible....but mostly defending why the blue pet is the best one.
How do you justify your stance that the stinky, poopoo blue pet is best when it is ABSOLUTELY undeniable that the best pet is the sweet, beautiful, handsome, perfect green lizard? I demand answer in essay form.
How do you justify your stance that the stinky, poopoo blue pet is best when it is ABSOLUTELY undeniable that the best pet is the sweet, beautiful, handsome, perfect green lizard? I demand answer in essay form.
Cuz blue is my favorite color. Next question please.
I have 2 questions:
First, what is the target for these changes to be considered successful?
In past seasons, we've seen plenty of jungle changes. Some of them were kept (e.g. blue/red smite, elemental dragons, plants) and some were discarded after a season (e.g. buffs for using smite on camps, Purple/Gray smite, generic dragon stacking).
What would make you consider pets worth keeping at the end of season 13, vs what would label them a failure (i.e. what happened with chemtech drake)?
Secondly, I'd like to address the lowering of the skill ceiling.
When these changes first hit the PBE, a lot of changes made seemed focused on removing difficulty to the extent of removing choice.
The recommended clear (e.g. "Start red, then krugs, then raptors" via minimap cues).
The change to leash range (e.g. reducing the aggro range of jungle creeps)
The change to sustain (e.g. pets giving every champ a healthy clear, to the point Yuumi could solo dragon level 1)
The change to invading (e.g. reduced damage to enemy jungle camps, automatic reset if you kill the large monster)
While these changes will help newer players grapple with the basics of jungling, they have drastically lowered the skill ceiling of the role. Much of the draw of jungle is in the versatility of how to approach the game. As a result, these changes seem to discourage or outright hinder the following strategies.
Having an atypical early clear to catch enemy laners off guard.
Double clearing camps, or kiting as ranged junglers
Choosing when to sacrifice hp for clear speed, or invade targets with lower hp
Invasion as a concept
My question is this: What are your expectations for jungler vs jungler interactions (especially in early game), and how do you expect "good" junglers to prove superiority (in the way, say, a good top laner or mid laner can demonstrate laning prowess)?
We'll be tracking data regarding role pickrate, agency, and more nuanced data about what happens in the jungle early and how often new players bounce off the role.
Per your specific points: - Not really sure how recommended paths stop you from having a different early clear. In fact this path of learning is what we want. If you know the enemy jungler is going to stick to their rec paths, and then think to yourself how can I exploit that, then that's literally what jungle learning is. Same for the person who's getting invaded. The rec paths have no gameplay reward, so when you think they're restrictive, they're no longer for you. - Double camping we basically found was a "step function" of power. If you did it, you gained a ton of power and we needed to balance around that. This pushed a lot of power into a skill that was "go into practice tool and do this" that wasn't clear to most players. - The last 2 points seem to think that invading is dead. To put it briefly, we're evening out the risk/reward a bit for invades. Right now it's extremely punishing to the invaded jungler. It should still be valuable to go and steal camps, and if it's not, we'll tune it to be. But junglers aren't going to be sitting at 100% HP all the time, and enemy camps are still killable. You just don't as immediately put people out of the game at lvl 3 for a small misstep.
Well I'll be here answering any questions if possible....but mostly defending why the blue pet is the best one.
WHY WERE THE TWO COFFEES SERVED TO YOU DIFFERENT THAN THE COFFEES THAT YOU AND PHLOX LEFT WITH??? my immersion