Original Post — Direct link
almost 4 years ago - /u/Am1t8 - Direct link

Originally posted by HateMachina

It's always great to see "LEAGUE CLIENT:" in the patch notes.

Appreciate it :)

almost 4 years ago - /u/Am1t8 - Direct link

Originally posted by homer12346

LEAGUE CLIENT: The Reconnect button should no longer display after a match has completed. Players should now experience the appropriate end-of-game process.

LEAGUE CLIENT: The “This skin is currently not available to purchase” tooltip should no longer appear when entering Champion Select

best patch of the year not even debatable

Thanks! I think this one is a tie between 10.23, where we fixed a number of memory issues, and 10.16, where we made things faster too :)

The improvements we made to the champ select grid are big too, hope you notice an improvement in responsiveness and reliability when in Champ Select starting in 10.24!

almost 4 years ago - /u/RiotRayYonggi - Direct link

Originally posted by alvrav

Varus changes seem... horrible???? Its a bigger nerf than buff wtf

Overall I've found it to be a decent sized buff, the R reliability down is more pro-skewed as others have mentioned, but the refunding cooldowns leads to really high damage with abilities and W procs over the course of the fight. Overall a shift to Q+E max with normal crit/high AD builds from the traditional on-hit builds.

almost 4 years ago - /u/RiotRayYonggi - Direct link

Originally posted by RiotRayYonggi

Overall I've found it to be a decent sized buff, the R reliability down is more pro-skewed as others have mentioned, but the refunding cooldowns leads to really high damage with abilities and W procs over the course of the fight. Overall a shift to Q+E max with normal crit/high AD builds from the traditional on-hit builds.

With that said, predicting the % winrate magnitude is pretty tough, especially in pre-season, so if it doesn't land favorably I'm sure we'll follow up.

almost 4 years ago - /u/Am1t8 - Direct link

Originally posted by SpeedyTurbo

I REALLY hope they fixed the in-game settings reset bug, especially with the left minimap and minimap movement. No mention of it anywhere.

Hey, Just spoke with the team that works on this part of the game, it will be fixed in the next patch!

almost 4 years ago - /u/PhreakRiot - Direct link

Originally posted by mogadichu

So let me get this straight. They buff Varus by:

- Reducing his ult speed

- Halfing his on-hit damage

- Making his W stacks lower his cooldowns slightly

Did a Varus main sleep with a Riot employee's girlfriend or something?

I can't wait for the "Reddit Knows Balance" video on this one.

Or I'm wrong. But this is a gigantic buff.

almost 4 years ago - /u/BarackProbama - Direct link

Originally posted by zAIMBOTz

Did the change reverting the ability to modify the LoL CFG for bigger minimaps (that was originally removed when the preseason patch dropped) make it into this patch? I remember a Rioter stating that was coming back, as well as new scaling options in this patch, but I don’t see any mention of it.

Edit: The Rioter was u/BarackProbama . Hopefully he doesn’t mind me mentioning him and can clarify the matter

It should be in this patch, yes.

almost 4 years ago - /u/Riotmomcat - Direct link

Originally posted by Chilidawg

This is probably moved up due to Thanksgiving.

yep, 10.24 is going live a day early for thanksgiving :)

patch schedule here for future reference: https://support-leagueoflegends.riotgames.com/hc/en-us/articles/360018987893-Patch-Schedule-League-of-Legends

almost 4 years ago - /u/Riotmomcat - Direct link

Originally posted by RanaDelLey

Demonic EmbraceL BURN DAMAGE 1.5% max health magic damage every second for 4 seconds ⇒ 1.2% max health magic damage every second for 3 seconds

holy shit the item got obliterated next to every other item nerf, it went from 6% hp damage over 4 seconds to 3.6% over 3 seconds

The duration is a typo - should still be over 4 seconds. Will get it updated asap!

over 3 years ago - /u/PhreakRiot - Direct link

Originally posted by mogadichu

Still the worst ranked ADC on Lolalytics after like 3 buffs. Maybe Varus players know Varus balance?

I’ll give you that it wasn’t a massive huff but his winrate also didn’t tank. So I’ll accept a “we were all wrong.”

over 3 years ago - /u/PhreakRiot - Direct link

Originally posted by mogadichu

That's fair. I still think the most fun version of Varus was the on-hit one, and it's a shame to see him go in favor of his abomination lethality build.

Yeah I definitely can't help you if you preferred a specific build and it got weaker =[

over 3 years ago - /u/PhreakRiot - Direct link

Originally posted by mogadichu

Except it's not just about a specific build, and you know it. On hit Varus was a completely different playstyle to the lethality one.

On hit Varus was about positioning, spacing, and consistently landing auto attacks. He was in the same style of champions as Ashe and to some extent Twitch and Kog'Maw.

Lethality Varus was entirely about how many Qs you could land. His playstyle shifted entirely to that of a Artillery Mage, being more similar to Xerath now than an ADC.

This new Varus attempts to force you to use auto attacks by putting more power into his W, but it's still fundamentally the same lethality Varus.

The issue here is that these are changes nobody wanted. Most Varus players liked on-hit Varus and thought the lethality version was unhealthy. Instead of remedying the lethality version, Riot decided to double down on it instead. The question is: why?

It's like doubling down on AP Twitch. Right now, both are perfectly viable alternatives, which is fine. But everyone knows Twitch as the late game scaling crit hypercarry. If Riot was to just remove that, he would lose a piece of his identity, just like Varus has.

So it's not about just preferring one build over another, it's about losing the thing that made your champion fun in the first place, and that sucks.

On a side note, how are these comments gettings votes? Are there still people in this thread 3 months later?

I'm not trying to downplay your attachment to on-hit Varus.