I’ve heard that with the removal of capsules on level up, all the old new player related content has also been removed. Do you know if that’s the case?
Nope, I do not know anything about that. It doesn't _sound_ correct to me.
I’ve heard that with the removal of capsules on level up, all the old new player related content has also been removed. Do you know if that’s the case?
Nope, I do not know anything about that. It doesn't _sound_ correct to me.
If you can’t get every champ in the game within a year of reasonable playtime, that’s f**king absurd (and you could argue even that is giving you guys way too much leeway, considering DOTA, Overwatch, Marvel Rivals, etc. give you all characters for free lol). I don’t even see an argument about it from a purely money-making perspective, considering people playing more different champs = more chances for a person to play a character they like, and thus want to buy skins for.
If this is your definition of “pretty thoughtful” you guys must not have many thoughts going on up there.
I don't think its reasonable personally to compare a MOBA to a hero shooter, given that they let you swap characters mid-match as a gameplay mechanic not to mention have a significantly smaller roster (37/42 respectively). Dota 2 is closest as another MOBA, with 124.
I've seen comparisons to the IP system. So some more maths: In 2014, a causal F2P player earned a champion about every 6 weeks based on the rate of IP earned and the average IP cost of champions. This nets out to ~9 per year. For Reference: There were ~120 champions in League at that time. I think this is much faster than that.
I do think our champion acquisition system could use some love, but not strictly on the basis of how fast players can get champs. I think it could be better at helping you identify champions you should love and get them into your hands faster than today.
Read moreu/BarackProbama, as a new player, I don't know, but as someone who has already surpassed level 1550, I find it VERY annoying to still have to buy champions to enable skins. It seems like you guys want to scare players away at any cost!
- Riot did away with the glorious capsules every 10 levels that gave 10 mythic essence and guaranteed shards of expensive champions; now it's only every 50 levels.
- Riot changed the 1650 paid pass completely for the worse, instead of following the successful model that was Faker's 1950 pass.
- Riot removed the mastery chests.
- And now this change.
I have no idea what Riot's plans are for the future of the game, or what kind of direction this is, but I believe that 2025 will be the year I have to abandon the game before reaching level 1600. I am currently at level 1593 and I see no reason, rewards, or anything that encourages me to play for free. Meanwhile, we have severa...
I also think you should be able to purchase/acquire skins for champions you don't own (with some obvious warnings in place), but there are technical limitations on that atm. We chose to address other things instead.
Sad to hear you are less motivated than before. Hope we can change your mind this year.
As I said above, no longer part of the team that is running seasons or the around-game, but find them to be a pretty rad crew and have a lot of faith in what they're working on.
Are you for real? 4 champions per year is terrible, you could buy more champions in the old IP system + runes. In fact I started playing in season 4 and I bought atleast 4 6300 champions (Yasuo, Jinx, Lucian, Kha'Zix) + at least 12 other champions since you needed 16 to start playing ranked (some of which were 3150 and 4800) + a full AD and AP rune page.
Most champions are not 6300. Average BE cost of a champion is 3000, so this represents ~6 you get to choose (if you don't disenchant permanents) and 24 you do not, which is 30 per year.
28,500 BE amounts to round about 4 6300BE Champions. That awfully low for one year of playing.
Interested in how long you think it should take for a new player to earn champions. About how many games per champ do you expect?
Still there. Btw are there any plans to rebuild or remake the client? The game itself runs so well but the client has been so buggy since the switch from the old to new one back in the day. Why not make full screen client, League is like the only game that has small windowed client and not that its an issue in general but it would be so cool to for example browse skin splash arts in full screen, or look at your collection or stats or literally anything. (I think it would be favorable for champ select as well)
If there were, do you think I would announce it here?
I am not part of the team that builds the metagame systems of League anymore, but I just did some quick maths since this post alarmed me.
There are 4 champion capsules on the pass
There is 4750 BE on the pass excluding repeating rewards
(Both of these are frontloaded on the pass and thus require less engagement than cosmetics in general)
There are 6 passes per year
That is 24 champion capsules × year
That is 28,500 BE × year
Not including new player missions and rewards
It doesn't feel to me like someone who is new to the game is going to have trouble acquiring both a set of randomized champions OR champions they have a particular affinity for and want to acquire for free.
Would also state that the folks who worked on the pass content design are pretty thoughtful, and if we saw challenges with new player earn rates there would be an adjustment.
But super appreciate the concern I am seeing here for the new player...
Read moreLeague has a lot of layers to it. Agree with you that this is a large part of what makes it awesome. A design lead previously referred to this as "infinite parallelized learning" because people from MIT talk like that I guess. (I kid, he's very cool and smart.)
That said, it could also do a better job exposing those layers to players, teaching them which are most important when, and informing/rewarding folks for their growth.
I think we should be deeply proud of making a game worthy of people's deep attention and commitment and a little sad how tight the front doors on the fun are secured.
Yoooooooo this is so cool!
This is a bug. We’re aware!
Obatin
Ob-a-tin
verb
to acquire digital content through pseudorandom distribution mechanisms which use a virtual currency to fractionalize and mediate transactions
noun
a typo found in the League of Legends client in December, 2024
lol
I liked it!
I wonder how long ago this has been in the works.
A good bit. These things take time.
There are other efforts happening in parallel to identify address gameplay behaviors we think are disruptive to folks.
Honor was always meant to be a "good behavior score" and not an activity tracker. That's the biggest weakness of the current Honor system. That's also the biggest thing we're going to change with this update. Your new Honor level is going to be based on a constant evaluative score that looks at your interactions with teammates, honor votes, active penalties, and a lot more behind the scenes from your most recent games. Once changes are live, playing more won't help you get to Honor 5, unless you're exhibiting the right behavior
Good Bird.
Well that will be interesting at the start of the season, with most being reset back to Honor Level 2...
Honor will not work the same way as today. I am not directly working with that team anymore, but I am familiar with their designs. The new system will not punish returning players and will not reset people into a punished state.
For details, I will let the team discuss on their timetable :)
Put all League Champions into sparking zero you absolute cowards. (I’m not at work right now and do not speak for my employer)
Beautiful. I see you also survived AP literature. 🫡
Writing all my patch notes like this from now on. (Holds up spork)