BarackProbama

BarackProbama



01 May

Comment

Originally posted by videogioci

If you wanted to cut back on information overload I think just including substantial changes (ie Ashe W CD change) would help at least. Would be helpful to know that certain builds are non-viable because of aram balance changes. Also items that get changed (ie Heartsteel) really either need to be looked at or just removed if they can’t properly display Aram changes on them .

Now define "substantial change" in a way most people would agree with ;)

Comment

Originally posted by Diligent_Deer6244

aram mains are begging for this one super easy feature pLEASE:

please, when I roll, make my benched champ unselectable by others for ~2sec. 3rd party apps already have a feature to reroll for team, this would put everyone on an even playing field

and stop locking out bench picks if you try to pick and fail, that also feels terrible

I like this one.

Comment

Originally posted by bodynasr

league has 167 champions not 168

the top search for google says 168 champions but its 167, that website that shows in top search is just playing for late game and didn't want to keep updating that article so they just write 168 lol

other than that, a good write up

I mean I legit just forgot and googled it. Rekt.

Comment

Howdy, I'll give this a think out loud:

The buffs/nerfs on ARAM are designed to put the champion in an appropriate spot for the mode. If they are going well, they generally bring everyone to "fair". Assume that this is a given, since I am not involved with balance much at all.

Ok so all champions are fair, but some have stats down and some have stats up. If we displayed that in champion select, one of the challenges is that we would need to figure out which level of disclosure we were interested in.

Highest level of disclosure is probably a little blue up arrow on their portrait if they are adjusted up for the mode and a little red down arrow if they are adjusted down for the mode. Maybe some sort of Tilde (~) or something if they have some up and some down. I further assume that if you hover them you can see those details.

One immediate challenge is information overload. Most champions have some adjustment on ARAM and this could be entirel...

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29 Apr

Comment

You and your friends look cozy af ngl gj.


22 Apr

Comment

Originally posted by Saddest_Lesbian

If you go into the shop and filter by support she shows up too. Confused newbie me a lot

I think we should probably seriously investigate those shop filters


21 Apr


16 Apr


12 Apr

Comment

So is someone going to photoshop Lee sin with a 2nd health bar and dark souls HUD or do I need to do it?


09 Apr

Comment

Howdy friendo!

The suggestions are based on popular build orders and their success rates. On your champion people most commonly built these items after the items you had already purchased. The Good Against section is layered on top of the suggestions to help give context about why you might build one versus the other.

Hope that helps, and good luck on the rift.


05 Apr

Comment

With faker gone, I finally have a shot.


25 Mar

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I cannot believe anyone on earth allows League players to become responsible for other folk's careers. (Myself included)


24 Mar

Comment

Originally posted by MoonBoy2DaMoon

That jawn corny as hell lmao

Appreciate the Philly slang as a guy from Philly myself.

Comment

Originally posted by Antipixel_

i have always wondered why riot didnt seem like they'd invested a full team of resources into rewriting an engine for league from scratch based on more modern programming frameworks + knowledge and understanding of the current mechanics /depth of league. it feels odd that league doesn't have an "in-gameworld" client(heck even valorant has one. maybe the nostalgia factor?), lol is one of those games that could do some really neat stuff with it. frankly it's an absolutely massive undertaking, but i do genuinely believe riot is one of the few companies with access to enough capital and (potential)talent that it would be a feasable option for them to consider.

but if the engineers have managed to patch relevant parts of the engine up to date in such a way that the team is able to actually continue innovating, honestly that is kind of shockingly impressive. especially considering the potential amount of teams affected. this feels like the exact type of thing that can kill a prod...

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We are always updating the engine that League runs on.

But let’s for the sake of argument say we thought that it would be easier and better to switch to a new off the shelf engine:

First, you need to update the networking. The Hextech engine’s networking I am told is like extremely overpowered relative to the market. Valorant and other games expend significant effort to get theirs into a similar state.

Now you need to port all of the content from our current stack to a new stack, including all champions, game systems, cosmetics, etc.

You can use some automation to get the bulk of the data across, but you would need to have humans hand-tune the rest. (Imagine making sure that Riven’s combos felt “just so” to her mains and ensuring that translates) In order to hit our quality bar this could actually take several years with many devs involved. Those are people are years that are not spent making League better.

You probably also need s...

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19 Mar

Comment

Originally posted by Reasonable_Curve_409

I noticed that the mastery crests looked pretty circular but how would they look in game? I've always viewed the mastery emote as something dignified but making it look small and circular just seems cute I guess.

I think they look pretty neat in game (again, not final. Tons of work still to do and smart people working on details)

Comment

Originally posted by Vaapad123

Just wanted to say thank you for engaging with the community on this. Riot doesn’t always get credit for doing so, so just wanted to say thanks!

Very much appreciated!

Comment

Originally posted by Oreo_Hero

My brother BarackProbama doing me justice. I know you're going to see this. Say thank you to the team and yourself who made this happen on my behalf.

Team is great. We announced early specifically to get feedback and we got it. It was their idea and their followup.

Comment

Originally posted by shiorre

Have you guys received word of the concerns that mastery seems like it is becoming more of a "participation" reward, instead of a system that rewards good performance and champion knowledge?

If you have, I'm wondering if there are any steps being made towards changing that outcome (or if you believe the system already proposed with the new changes works fine)

I do not believe that the changes we are proposing make mastery less demanding of players than the current system.

Comment

Originally posted by AliasTcherki

This feels like they're soft launching a post about how it's our fault the new mastery system isn't out, we weren't cheering hard enough.

This feels like a big misunderstanding of the Rioter's tweet.
The way I understand what he said here is "Adjusting the feature to match players feedbacks would push it later than our plan, but it's much better to deliver later a feature you guys like, rather than earlier one you dislike"
There is no gaslighting in his tweet whatsoever, at least per my understanding

Correct, I just meant that if doing the thing that makes people happy takes longer, it will take longer.

Comment

Originally posted by RiotMeddler

We'll talk a bit about where Champion Mastery is up to in the next Dev Update which we'll be filming next week. Some refinements, no massive changes to the system or timelines though.

Setting all of your mastery to 0 atm.