I'll go first: MMR doesn't matter, nobody cares about your MMR except you.
Some people are wasting the best years of their lives grinding away, playing a game they no longer find fun, to increase a number that doesn't matter.
External link →I'll go first: MMR doesn't matter, nobody cares about your MMR except you.
Some people are wasting the best years of their lives grinding away, playing a game they no longer find fun, to increase a number that doesn't matter.
External link →Yasuo is balanced and fair
Yasuo is actually tuned far below almost every other champion in the game. It's just that the average Yasuo player has like 130 games on him and makes up for that tuning in actual champion mastery.
Not surprised to hear this
Do have to wonder how much of that is a consequence of player frustration though
If people complain about him incessantly even when he's intentionally tuned down is it indicative of a more frustrating kit then average?
Eh, player frustration matters I’m sure. But also you just balance champions as they’re played. Imagine nerfing Senna prematurely just because you expect Locket to catch on one day.
All I'm hearing is that I'm a Yasuo God who's being held down by the man. Please buff him tomorrow so I can justify instalocking him this weekend in Clash. Thank you Phreak.
I got you.
It's kinda unfair to nerfs a champ to the ground just bcs his community is good and dedicate at playing him
It just mean that learning the champ is pointless and not rewarding at all, since the game itself held you back
The alternative is him being perma-banned, tbh.
I understand the feelsbad nature of it, but this also allows you to actually get to pick your champion.
We can kinda check this and it definitely doesn't seem to be the case.
Lolalytics depth is not historic champion mastery. To my knowledge hey don't have that data.
Those graphs look similar but they tracking different variables.
I'd argue historic champion mastery matters less than how many games you've played recently.
I expect the latter to be more correlated with winrate.
A first-time Yasuo player who plays two games on a patch and a seven-year one-trick who plays two games on the patch are showed equally. You don’t see a problem with that?
That makes no sense.
He's been averaging 50% winrate across low to high elo despite the high playrate. Compare that to Azir, Syndra, Ryze and other pro play champions and tell me who's tuned down and who isn't.
Yasuo has fancy mechanics, but in the end he's another mobile champion with muscle memory combos that gets to autoattack you to death even when failing everything in 1v1; gets ridiculous virtual tankiness through itemization, sustain and passive reset with the additional power to make any projectile champion useless for seconds; gets ridiculous free engage because he can press R on any champion's fart. Many other champions require more micro and macro than him, includes those i mentioned above.
Stop with the Yasuo waking, you're not fooling many of us anymore. We know you guys can market him for millions of profit, but it's getting old.
If the average Azir player had as much experience as the average Yasuo player, Azir would have like a 53% solo queue win rate.
You're contradicting yourself.
Azir is played mainly by those who main the champion since his pickrate is abysmal, the average Yasuo player does not. And yet, Azir has storically had lower stats than Yasuo. So do many others. Interesting.
Pick rate does not imply mastery rate. Why have you assumed it does?