6 days ago - /u/Riot_Riru - Direct link

Hey Redditors and future brawlers!

We’re some of the dev team members that brought you League’s most recent game mode, Brawl! With Brawl right around the corner we wanted to say hi and answer any burning questions you’re looking to ask us.

This AMA will run from 10am-12pm PT, but a few Rioters will likely stick around to keep answering questions.Rioters joining the AMA will include:

Riot_Riru (Community Manager) | Riot_Cadmus (Modes Lead) | RiotSirhaian (VFX Artist) | RiotDerkese (Gameplay Engineer) | RiotPhlox (Design Lead) | RiotAzuBK (Design Lead) | RiotDucke (QA Lead) | RiotPoise (Environment Artist) | Riot_fogcloud (Software Engineer) | RiotZenith (QA Engineer)

Let’s kick it off!

EDIT: We're about to wrap up, but some Rioters will stay behind to answer some more questions throughout the day so keep em coming. Thanks for all the great questions and see you in Brawl!

External link →
6 days ago - /u/Riot_Riru - Direct link

Hey Redditors and future brawlers!

We’re some of the dev team members that brought you League’s most recent game mode, Brawl! With Brawl right around the corner we wanted to say hi and answer any burning questions you’re looking to ask us.

This AMA will run from 10am-12pm PT, but a few Rioters will likely stick around to keep answering questions.Rioters joining the AMA will include:

Riot_Riru (Community Manager) | Riot_Cadmus (Modes Lead) | RiotSirhaian (VFX Artist) | RiotDerkese (Gameplay Engineer) | RiotPhlox (Design Lead) | RiotAzuBK (Design Lead) | RiotDucke (QA Lead) | RiotPoise (Environment Artist) | Riot_fogcloud (Software Engineer) | RiotZenith (QA Engineer)

Let’s kick it off!

EDIT: We're about to wrap up, but some Rioters will stay behind to answer some more questions throughout the day so keep em coming. Thanks for all the great questions and see you in Brawl!

External link →

Originally posted by JNorJT

I just want a Rioter to say hi to me :(

Hi :3
I hope your day is going well! :D

Originally posted by WarpCitizen

Who’s OP?

Personally, I really like playing Malzahar in there. Being able to E/W the minion wave and see them vanish one by one, while also having a powerful suppress makes him really good in Brawl in my opinion. :D

Originally posted by Eliarece

What makes Brawl a better game mode for new player ?

I've tried showing League to a few friends and the experience was so miserable for them despite my best effort

Yes! We removed a lot of the extra information/knowledge necessary to start playing League such as ganking, objectives or structures and streamlined the experience. It's also quick hop-in/hop-out game, much quicker than SR, on a smaller map, and with lower stakes.

Originally posted by Urpog

can u tell phlox and sirhaian they're my goats thank u

Aww thank you <3 <3

Originally posted by IBgbI

Why Bandle City? It was only one idea or you had other too?

We thought of doing Bandle City very early on, almost from the get-go. We wanted minions to go into portals, and Bandle City is known for their portals. Plus, we'd never made any Bandle City maps before, so it felt like a great opportunity to finally explore that space! To be more accurate however, this one is less Bandle City and more an exploration of the Bandle Woods (which is the name of the map!).

Originally posted by BambooTabi

For my friends who only play ARAM, how can I explain Brawl to them to make it feel distinct and separate?

It's like ARAM but faster, with more fighting, and without structures!

Originally posted by Stock_Emu_2588

Will it be a lot of fun or not much

I've personally been having a lot of fun in our playtests, so hopefully you guys will too once it's out! But only time will tell. :D Make sure to give it a try when it's on PBE!

Originally posted by imafloof

Hi, I would just love to thank you for making this map in Bandle City!!

I would love to know the thought process of adding add Norra and Kobuko as shopkeepers - as we normally have our yordle shopkeepers present from the rift, so it was a very conscious decision to have them appear in a league game (I AM DEFINITELY NOT HINTING TO WANTING THEM AS PLAYABLE CHAMPIONS)
As I adore both yordles and their 'shop' details (I see you Yuumi!) - the book being present in Kobuko's stall and the missing slice of pie in Norra's shop - I would love to personally thank this person who came up with this because it really warmed my heart.

Ooh you've already caught on many of the little details we've added! Good eye! :D

In this case, we just felt like they'd be perfect shopkeepers: beloved Yordle characters that we had models and animations for from TFT! I'm glad you like the little sleeping Yuumi I've added next to Norra. <3

Our environment artist (RiotPoise) then started populating their individual shops, and realized they would likely be friendly, non-competing shopkeepers who would buy at each others stores, hence the book in Kabuko's stall, and the slice of pie in Norra's shop. :)

Originally posted by popegonzo

If you were all hot dogs, and you were locked in a room and starving to death, would you decide to slowly eat yourselves at a similar pace, or would you cannibalize one of you at a time?

Which teammate would you cannibalize first? If Meddler-the-hot-dog was with you, would you start with him?

I also do not like hot dogs either, sorry (RiotDerkese goes first :3)

Originally posted by Demonchar02

Can we get more bandle city maps in the future? PLEEAAASE it’s my favorite region

It's one of my favorites too!! I really hope we get to explore more of Bandle City and Yordles in general, as I personally feel like they're often under-represented. But only time will tell!

Originally posted by kubasemi

How do you go about balance? I feel like some champs that are problematic in aram will also be problematic here. As example teemo and asol. Holding waves for free with no real danger.

The main difference in this case is that you do not have turrets protecting you, and there are side lanes that can be used by assassins to get to you. You could technically freeze the minion wave as ASol, but the other team has tools to take you down if you do not pay attention (or rather, you have less tools to protect yourself). The only turrets in this mode protect your spawn point, and that's it.

Originally posted by 90back

Favorite thing and least Favorite thing in Brawl?

Some of my favorite things! The portals, I think they're neat! They show some of our different maps, showing that the minions that survive do not end their journey here. :D

I also really like sleeping Yuumi, she's just so cute. Gameplay-wise, I really like that it's lower stakes and less stressful. I also REALLY like the music. It's so relaxing!

Now for my least favorite things: playing against my colleagues, cause they're all too good. >:D

More seriously though, I'm obviously biased but I can't really think of many negatives. As with all projects, I just wish we had more time to polish and improve on it. :)

Originally posted by cutlerymaster

What are some of your guys favorite anime or recommendations? I know riot phlox favorite is death note.

My personal favorite is Clannad, especially After Story! I also really liked Code Geass. :D

I haven't watched anime in a little while, but I should really get back into it!

Originally posted by TheDarkRobotix

1 balancing of items/runes like hubris/dark harvest?

2 was 6v6 considered? being more chaotic and personally really miss that hexakill announcement

3 will there be bans?

4 was 200haste summoners spells cd on aram testing for this? and if mark/dash and smite are available

5 why it was bandle city themed and not ionia themed? (thought it would be like arena, ionia first then later reskinned to be bandle to be more general

6 why water on one side only instead of a river down the middle like this? (qiyana question

7 is the recall empowered/baron ver? else just walking back to base seems more practical most of the time

8 cannon minion not worth more points?

9 cappa juice available?

10 will little legends show up like in aram? potentially even helping in battle like the SR jungle pets?

I can answer a couple!

7) The recall is faster, only 4 seconds here. It also has unique particles. :)

9) Cappa Juice is available, yes. We need our hats!!

Originally posted by noahcou

This mode seemed similar to Smite's Arena mode. Will this mode feel just like it or will it offer its own differences and feel just inspired by it? There was a mention of no big objectives but it seemed like there are still camps, how do those work?

Camps work a little differently in Brawl. Blue and Red buffs still provide a buff to the killer, although stronger. When a player kills a camp however, they will gain a large amount of Gold, distributed amongst members of its team if they are close-by. Camps in Brawl are an alternative way to accumulate Gold and snowball the game.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by cutlerymaster

What are some of your guys favorite anime or recommendations? I know riot phlox favorite is death note.

I am the biggest hater of death note, it is true. Lowkey flip flappers or houseki no kuni tho

6 days ago - /u/RiotPhlox - Direct link

Originally posted by RiotDerkese

Whatever u/RiotPhlox or u/AzuBK decide to steamroll me with that day

:D

6 days ago - /u/AzuBK - Direct link

Originally posted by TheLetter_Eight

As someone who has poured alot of hours into Smite and at a relatively high level, I have 1 large concern and 1 smaller question regarding Brawl. The first being, what other measures are in place/being considered to prevent stalling and second, when will be able to see champion specific buffs/nerfs within a game mode in the client?

My main concern is what is in place to prevent stalling. In lower elo leaning games in Smite, players tend to play what they want irrespective of team comp, and people tend to play more to not die. I think these 2 issues are unavoidable, you can't (and shouldn't want to) dictate what people play, nor can you flip a switch in someone to fight to the death. This occasionally resulted in games stalemating due to the abundance of safe clear on ranged champions (Admittingly a larger issue in Smite's god design than League), and how easy it was to reset and heal in between waves. In higher elo games, people realize there is no punishment for staying closer to your fountain as it made it easier for you to heal and rejoin your team resulting in a similar issue where teams sort of just wait for someone to overextend/make a mistake.

I'm happy to see that the minion portal is not directly in front of the base, something that really bothered me in Smite Arena, but I was wondering what other measures have you guys considered taking to reduce the possibility of stalling? For example, your minions getting a movement speed buff depending on how many opponents are in base healing, or slower ticks of healing forcing you wait a few seconds longer in base?

My second smaller question revolved around, when can we get something implemented into the client that tells the player what is buffed/nerfed on a particular champ. I presume with accelerated gold gains, you'll be forced to make champion specific nerfs within the game mode, but with Arena changes and Aram specific changes, it's pretty hard to keep up every single change each champion has undergone.

That being said, I'm still excited to see a new game mode and testing to see how it plays!

The side camps are very powerful in terms of gold/xp value, so playing defensively is typically a losing play in our tests so far. We've had a lot of lower skill tests, and also had the Game Analysis Team do some focused testing, and in both the games were typically aggressive and bloody, even if individual players are more risk-averse. More optimized play typically resulted in shorter games with more decisive skirmishing around the edges of the map. I do think there are some comps that lend themselves to stalling, and if we see that emerge as a very common playstyle I expect we'll want to take action.

I don't have an answer for the champion-specific buffs/nerfs visibility, sorry.

6 days ago - /u/AzuBK - Direct link

Originally posted by lordtentai

Do you think there will be unique balance changes for this mode like there are for aram and arena?

We designed the mode to be closer to Summoner's Rift gameplay than ARAM (being able to recall and heal makes a huge difference), so we expect fewer extreme balance outliers. We do plan to balance similarly to ARAM, and we're considering which champions are clearly powerful enough to pre-emptively balance.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by Urpog

can u tell phlox and sirhaian they're my goats thank u

pog

6 days ago - /u/RiotPhlox - Direct link

Originally posted by Geegs30

Funniest Brawl unique bug you ran into during testing?

K'sante could permakill someone by ulting them off the map at one point.

Originally posted by The_Curve_Death

Are there any Veigar references for the minions or the portals they come from?

We went for typical yordle magic (golden gloopy magic) for the Order side vs Lulu-type magic (pink faerie magic) for the Chaos side. But some Veigar flavor would have been really nice, I agree!

Originally posted by imafloof

Thank you for answering! I think it is so cute especially since they are both on the 'elder' side of yordles (not that it truly manners with their kind :P)
I imagine them having so many stories to tell eachother - if there were any other decisions or details that u/RiotPoise wanted to add to the shops environment specifically, but didnt for whichever reason, I would love to hear about it! Hope you had a lovely birthday :D

Aww yes, I had a lovely birthday surrounded by friends! Thank you so much! :D

(They just demolished me at Top Golf but that's okay i still love 'em <3)

6 days ago - /u/RiotPhlox - Direct link

Originally posted by Spideraxe30

For /u/RiotCadmus how did you guys land on bandle city for the map, given this season is focused on Ionia. Did you guys explore any other map ideas and whats the story behind this place, does it also have a proper name?

For /u/RiotPhlox given this map is in bandle city can we expect intermittment pipes to play through the mode. Also what initial design goal for the mode?

The strategic goal of maximizing ear pain is one we hadn't considered for the mode, but I do like the idea of scattering intermittent pipe sounds around for targeting that value.

The initial design goal is best spoken to by /u/AzuBK, but generally it was to target a fast, lower-stress mode that can afford large skill differences while still letting you pick your champion

6 days ago - /u/Riot_Riru - Direct link

Originally posted by JNorJT

I just want a Rioter to say hi to me :(

hi!

6 days ago - /u/AzuBK - Direct link

Originally posted by RiotSirhaian

It's like ARAM but faster, with more fighting, and without structures!

And you can pick your champion!

6 days ago - /u/AzuBK - Direct link

Originally posted by pr3d4tr

I heard each game would be around 10 minutes long. How fast will someone get to late game items and levels, like if I pick kayle or kassadin will I just be useless the whole game since it ends so fast.

Gold and XP are greatly accelerated, and some late-game champions (e.g. stackers) will have manual tweaks so they fit the pace of the mode. We've found late-game champions effective, but if they end up being weak we'll buff them.

6 days ago - /u/AzuBK - Direct link

Originally posted by TerenasIII

Is there any new spicy items coming to Brawl?

No, we felt the format and new map were the main draw and wanted to focus on that. We talked about those early on, but didn't feel like this was the right place, especially given one of the goals of helping new players have a safer, more fun place to learn.

6 days ago - /u/AzuBK - Direct link

Originally posted by pr3d4tr

I heard each game would be around 10 minutes long. How fast will someone get to late game items and levels, like if I pick kayle or kassadin will I just be useless the whole game since it ends so fast.

Gold and XP are greatly accelerated, and some late-game champions (e.g. stackers) will have manual tweaks so they fit the pace of the mode. We've found late-game champions effective, but if they end up being weak we'll buff them.

6 days ago - /u/AzuBK - Direct link

Originally posted by Eliarece

What makes Brawl a better game mode for new player ?

I've tried showing League to a few friends and the experience was so miserable for them despite my best effort

To add to Sirhaian's answer with some more nitty-gritty design...

It's critical that new players can understand why learning the game is worthwhile and experience a sample of that first-hand. ARAM actually does a pretty good job on both of these, but the inability to pick a champion undermines new players' ability to find their fave and have a familiar foundation going into each game. We believe that an ARAM-adjacent mode like this with free champion pick, stronger acceleration (you WILL get to play a strong version of your champ) and a lower-stakes vibe can be more successful for new players.

Originally posted by Geegs30

Funniest Brawl unique bug you ran into during testing?

Jungle camps used to have 0 patience. You'd start attacking them and they would freak out and go back to their starting position near instantly. :)

Another one was that Chaos siege minions specifically at one point would just arrive at the portal and just... stand there. They wouldn't jump in the portals, they'd just stay there and wait for someone to kill them.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by Diligent_Deer6244

add bans please, then it's playable

We were optimizing for getting into games fast and players being able to pick what they want which ended up leaning toward quickplay queue structure and thus no bans. If 20% of your Brawl gametime is in lobby it's probably a bit tiring to play the mode, for example.

That being said, I think there's some real opportunity longterm for figuring out a way to give people a ban or something like it. That'd be a sweet exploration space for the future but would have to really figure out how to balance it against impact on queue times and player desire for the feature.

6 days ago - /u/AzuBK - Direct link

Originally posted by TheGreenGamer

First of all: I want to thank you sincerely for bringing this game mode to life (before I've even played it). Based on description, this is the exact league experience I have been wanting for YEARS now. I mainly play aram because I want fast, action packed games where I don't have to suffer through laning phase or draft before I get to have fun, but I have always wished there was a game mode that l could play the champions I actually want to play and still have that same experience. I am SO excited for this game mode, and I sincerely hope that the team will push to make this a permanent mode (yes, all of this hype before I've played it. I CANNOT WAIT!!!!)

Second: actual questions!

  1. I'm very curious about the choice of Bandle City as a setting! I've always pictured Bandle City as this massive, unimaginable metropolis that spans an unfathomable amount of land/area. But this new mode seems to be quite a small map, perhaps something more akin to a ravine in the middle of terrain, so why choose Bandle City?

  2. One experience that I think players like me, who are hyped for this game mode, might agree could take away from the fun is scaling and laning phase. It's not really fun to play a game where you're completely useless for a while before you scale and THEN you get to play the game. Is there any consideration for implementing (in this game mode or even future game modes) gameplay that bypasses scaling? Perhaps a game mode where you load in with infinite gold and get to set up your build at the beginning (or even just using runes)?

  3. It's super cool to me that this game mode came about from the "Thunderdome" - I've always loved doing game jams myself and seeing some of the cool ideas that come out of it. I'm sure you can't dive into specifics, but are there any other cool ideas that have come out of these game jams that you have considered or are considering adding to the League experience in future?

Can't wait to try out Brawl and I hope that the team will consider making this a permanent gamemode!!!!

To answer the second question, I think that a mode where you start at full build could work, but would need a lot more design work to make it interesting throughout. Scaling up from weak to strong is a core part of League's gameplay fantasy and results in different combat outcomes over the course of the game (fighting someone at levels 4, 8, and 16 will have dramatically different texture and outcomes). The pitch for Brawl was closer to "the teamfight and skirmish action of Summoner's Rift, without the macro," so we opted to keep all of that power growth in for this mode.

6 days ago - /u/AzuBK - Direct link

Originally posted by Bt25

All the pvp maps that have been released have been small in size compared to SR. Would you ever consider releasing a map larger than SR?

It's not off the table, but we would need a really good pitch for a mode that absolutely has to be big. Making bigger maps at similar quality is going to be more expensive and take time, and we'd typically prefer to focus on using our resources to deliver more new modes instead.

Originally posted by stephanl33t

How much shroom could a Teemoshroom shroom if a Teemoshroom could shroom shrooms?

A Teemoshroom could shroom all the shrooms once a Teemoshroom shrooms a shroom.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by SteoHao

How will balancing work in Brawl? How can you balance Hwei, for example, who has great wave clear and beast in team fighting and, for example, zed whose teamfighting and wave clear is not as good?

We'll be doing a bit of proactive balance around pulling down high power champs (like best in class make the mode unfun types) and making sure that characters with mechanics like stack gathering or lategame scaling still feel good and functional in the mode. After that, we'll be targeting adjustments to keep the mode fun for everyone.

Same general approach for items and runes, there are just a lot of pieces of content tuned for a different combat style/cadence and different gametime than Brawl, so we need to do our due diligence there. I'm sure we won't catch everything, but we'll be giving a good stab at it and you can expect more changes post-release.

6 days ago - /u/AzuBK - Direct link

Originally posted by hurshielee

How much of Arena in Smite have you guys played? Someone said Brawl was like that and I got SUPER excited.

The only thing that's taken time away from me playing league well over a decade is Arena in Smite.

A fair amount, way back in the day. Was definitely my favorite part of that game.

6 days ago - /u/AzuBK - Direct link

Originally posted by Synergy2098

What were the inspirations and goals for this one? Really liked hearing the making of arena and swarm and their goals.

We approached this one from a couple different directions at once, initially. When pitching it, I was thinking about things like "What needs are unfulfilled for new players learning the game?" "What is league's equivalent of Team Deathmatch (from FPS games)?" "Is there a way to make pick-ARAM a worthwhile mode?" These coalesced into the specific pitch that resulted in Brawl.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by SteoHao

How will balancing work in Brawl? How can you balance Hwei, for example, who has great wave clear and beast in team fighting and, for example, zed whose teamfighting and wave clear is not as good?

We'll be doing a bit of proactive balance around pulling down high power champs (like best in class make the mode unfun types) and making sure that characters with mechanics like stack gathering or lategame scaling still feel good and functional in the mode. After that, we'll be targeting adjustments to keep the mode fun for everyone.

Same general approach for items and runes, there are just a lot of pieces of content tuned for a different combat style/cadence and different gametime than Brawl, so we need to do our due diligence there. I'm sure we won't catch everything, but we'll be giving a good stab at it and you can expect more changes post-release.

Originally posted by ItsEvgen

I guess portal will be done similarly to one you made for Arena, right?

Less complex, especially because of the camera angle and their size. But similar technique, yes. They have 4 random maps that they can show (randomized per client). :)

Originally posted by montonH

Just wanna say thanks for still creating new game modes.

And thanks for trying them out! <3

6 days ago - /u/AzuBK - Direct link

Originally posted by cutlerymaster

What are some of your guys favorite anime or recommendations? I know riot phlox favorite is death note.

Big fan of Baccano! and Samurai Champloo. I'm also contractually obligated to state that u/Riot_Cadmus is wrong and FMA '03 is better.

Originally posted by hurshielee

How much of Arena in Smite have you guys played? Someone said Brawl was like that and I got SUPER excited.

The only thing that's taken time away from me playing league well over a decade is Arena in Smite.

I remember playing a little bit ages ago, I liked that the camera was different from League. :D

But I never went past a dozen hours and stuck with League in the end.

Originally posted by AzuBK

Big fan of Baccano! and Samurai Champloo. I'm also contractually obligated to state that u/Riot_Cadmus is wrong and FMA '03 is better.

It's okay to be wrong, u/AzuBK :D

6 days ago - /u/AzuBK - Direct link

Originally posted by Rexsaur

Will we be able to gain mastery points and S grades on this mode?

Yes!

6 days ago - /u/AzuBK - Direct link

Originally posted by greenracer123

Have you considered less players for the mode? It might be more fun with a team of 3 rather than sticking to the traditional team of 5

We briefly tested 4v4 but it was clearly a downgrade. Reducing the number of players made the game more methodical and strategic, which was an anti-goal for this specific mode.

6 days ago - /u/AzuBK - Direct link

Originally posted by Wohanx

Can we accumulate champion mastery in this mode just like in the arena? I hope so because otherwise it feels like a wasted game.

Yes, we made sure that champion mastery is enabled in this mode!

6 days ago - /u/AzuBK - Direct link

Originally posted by iWantThali

Sona will be broken on release with her kit and accelerated gameplay

I'm convinced with 100% certainty that your team will miss the mark.

Please prove me wrong!

Sona is one of the champions we're considering preemptive balance on. We're also quite sure we won't get everything correct on release, but we're also confident that the mode is already fun and we can improve it with further changes. Please look forward to it :)

6 days ago - /u/RiotPhlox - Direct link

Originally posted by korro90

Was K'sante able to get back into combat?

Or would they both retire in Brazil?

Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao

6 days ago - /u/RiotPhlox - Direct link

Originally posted by slawcat

I feel like it's going to hinder the game mode's longevity if there are no bans, which will lead to data showing people dropped off playing as the 3 patches go by, and then we will never see the game mode again.

What guarantee do we have that some champs will not just be obscene in the game mode, where it's almost expected to see the same rotation of 5-10 champs in every game? ARAM gets around this because it's somewhat randomized at least. Every other game mode that doesn't have bans suffers from people losing enjoyment because inevitably there is a meta formed and certain champs can't be blocked.

It just seems super counter intuitive to say that the mode is for people to have fun and play the champ they want without giving them a way to ban one of the near-170 champs that exist that would hinder their enjoyment.

Totally possible! We'll be watching closely and learning the kinds of things we might need. No bans was less of an explicit desire, but something we accepted to hit other goals and get it out to y'all.

As for champ balance - goal is definitely to prune down topend champions so it doesn't feel like there's some true menace that destroys the mode.

6 days ago - /u/RiotPhlox - Direct link

Originally posted by TheDarkRobotix

1 balancing of items/runes like hubris/dark harvest?

2 was 6v6 considered? being more chaotic and personally really miss that hexakill announcement

3 will there be bans?

4 was 200haste summoners spells cd on aram testing for this? and if mark/dash and smite are available

5 why it was bandle city themed and not ionia themed? (thought it would be like arena, ionia first then later reskinned to be bandle to be more general

6 why water on one side only instead of a river down the middle like this? (qiyana question

7 is the recall empowered/baron ver? else just walking back to base seems more practical most of the time

8 cannon minion not worth more points?

9 cappa juice available?

10 will little legends show up like in aram? potentially even helping in battle like the SR jungle pets?

TURBO QUESTION TIME:

  1. We'll be tackling scaling runes/items by speeding them up like other modes where necessary. Same with items that are way better in fast teamfight fiestas.

  2. We tried a few different team sizes, but since it was Thunderdome we fast fast failed them to find what was most fun. 5 Players keeps things from being too chaotic on a small map, 4 wasn't fun when we tested it but maybe with a smaller map it could've been sick.

  3. No bans right now, we wanted to optimize heavily for fast queues and being able to pick what you want. There's a world where we could add bans into quickplay style queues or similar, but nothing right now.

  4. We have some summoner haste, but might want more... 👀 as for snowball we didn't think Melees needed the help as much on the mode with the way the map is designed. Also it helps stand a bit further from ARAM so that each can find its own audience.

  5. Artists are probs better to answer this, but generally it was a fun thematic that fit the mode that we spiked out for Thunderdome, and then we wanted to ship it quick to y'all!

  6. Why should water always be in the same place on a map for Qiyana? Gameplay wise it's interesting if she has to adapt to the map she's on. It also heavily restricts how we do map design if we always need water in the middle of every map for her.

  7. Yep! Baron recall speeds with a snazzy new VFX from Sirhaian

  8. We explored a bunch of different versions of the waves (and honestly would love to explore a bunch more), but for this launch we're leaning super simple on the ruleset. I could see waves generally getting a little more interesting in the future if that would suit the mode

6 days ago - /u/RiotPhlox - Direct link

Originally posted by korro90

Was K'sante able to get back into combat?

Or would they both retire in Brazil?

Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao