Original Post — Direct link

https://twitter.com/MarkYetter/status/1199122647910514688

Elemental Dragons

  • Dragon Gold 100g to killer ->25g to killer

  • Ocean Dragon healing 5% Missing health -> 3% Missing health

Turrets

  • Turret plating gold 160 -> 120 per turret plate

  • Turret plating Armor/MR per missing plate 30 -> 40

External link →
about 5 years ago - /u/RiotAether - Direct link

Originally posted by Ahlysaaria-

Hm. I'm kinda surprised that they nerfed the normal Ocean Dragon but not the Ocean Dragon Soul. Like, I got that one twice and it becomes almost impossible to die. In one game I just stood and facetanked a Aatrox as Lux healing more than he did with his ult popped. (The Aatrox wasn't feed or ahead but still the healing was really nuts and we just hit each other till his ult ran out and he eventually died unable to kill me fast enough trough the regen)

The other Souls seem fine to me; strong yet not "Game-over broken." But with Ocean Soul you just don't die unless you get super focused and burst down making ot almost impossible to lose teamfights. But don't know, maybe thats just me.

Nerfing the drakes indirectly nerfs the souls, in the sense that you always have to have at least two stacks of a drake before getting its soul (eg. if you get the first four drakes you've gotten elements A, B, C, C and the soul for C). Based on our early data it made sense for us to nerf the drakes and let that carry over to the soul, but I can also see situations in the future where we'll just change a soul, or change the drakes and do a counterbalancing change to the soul to keep its overall effectiveness unchanged..