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For reference here's the possible change next patch

Smite Nerf - Now deals 20 - 160 damage to pets instead of regular damage

I fully understand why the damage to pets is getting reduced but this seems like going both too far AND not far enough at the same time. If the goal was to stop people from smiting pets then why not just make pets untargetable to smite?

With the current change all it does it make it possible to waste smite by accidently clicking on the giant pet next to a champion. Dealing roughly 100 damage to pets with upwards of 2000-3000 hp is quite literally just a waste so....why even give players the option to fail.

It just feels like if your going to gut the damage of something by 90% why not just get rid of it. I saw someone else give this example but imagine if they said "thornmail deals 1 damage to minions" or "Ignite reduces healing by 2%". It just doesn't make sense to gut something THAT far and then leave it in the game.

TL:DR If the damage dealt is gonna be pointless just make pets untargetable to smite.

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over 1 year ago - /u/PhreakRiot - Direct link

Edit: I just recent realized that this thread is about why it's targetable at all, not why the change was made. This significant changes the meaning of what I wrote here. The answer below is "Why did you nerf Smite against pets?"

Essentially we chose to make a call here. This was “my” project (it was handed to me) but I got input from the rest of the team.

  1. Simplicity. Your interactions with champions closely mirrors your interactions with the things they create. Daisy is closer to Ivern than she is to Gromp, after all. It’s also why I did a pass on durability and somewhat normalized their armor/mr, to also somewhat mimic champion stats. This is the lesser of the two primary reasons.
  2. Junglers don’t need to be uniquely amazing against summoners. That’s the short of it. It’s convenient that this is a jungle nerf but really we should just tune pets around everyone being more or less equal against them. Making it some mid-tier level of damage still preserves that junglers uniquely f*ck over Heimerdinger.

Overall ulti pets are nerfed about 5-10% of their effective health. It’s a guess at how much they need to lose. If we get the numbers wrong, we can just adjust them again.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Caenen_

I'm not sure if Smite should always only deal a fraction of the health bar of even "small" pets like Heimer's Q turret or Shaco's box, though. I think at that level of damage it'll just feel dissatisfying for the caster (the anti-pattern here is that you're associating to use the spell that instantly bursts minions, but it does very little instead). If you can't combine it with ~an attack or spell to finish the unit off, what's the point of using the powerful cooldown?

What is the argument against giving it the exclusion for targeting minion_summons?

Then don’t smite them. You can also exhaust Soraka. Sometimes you want to slow Tibbers by 20%. That’s up to you.

Smite should not do full damage nor intermediate damage to players’ minions. There’s an argument for not being able to cast it at all but for now letting you decide that maybe it’s worth it seems valuable. It’s not literally never correct.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by killtasticfever

You didn't really answer the question.

Why didn't you make them unsmiteable? smiting a pet for 100 dmg is a joke. Not to mention a ton of players don't thoroughly scan patch notes and will end up smiting them and being frustrated.

Because conceivably you have a reason to smite them. I'm defaulting to giving players the option. It's not literally always wrong.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by B3ER

Will the tooltip communicate that smite doesn't do full damage against pets? Because exhausting Soraka is a fine analogy up until the point where the summoner spell is consistent with the description given along all units it can target.

This game has too many things that are the way they are without anything that communicates it. Don't add more. And no, patch notes don't count. They only suffice as communication for the small percentage of players that bother reading them.

Yes, the tooltip is updated.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by TetBoyzzz

I'm a huge fan of the transparency that you and the Riot balance team have with the playerbase, but one thing that's always irked me was the use of words like "should" and "shouldn't" when talking about a competitive game.

The decisions made are completely based on the design choices of the person(s) in charge, which is fine (and unavoidable); but claiming that the decisions are made because that's how they should be comes across pretty poorly.

Smite should not do full damage nor intermediate damage to players’ minions

Why not? I'm guessing cause it's a one button way to cut down minion champions' damage that costs basically nothing and is limited to one player on each team - could be way off but that seems like the most likely thought process.

But then why shouldn't the minion player have to account for this? Knowing that a jungle gank is more effective on them since their damage (and therefore ability to 1v2 or 2v2) is more limited. It becomes a weakness that offsets their (usually) good ability to 1v1 their lane opponent.

Minion champions are going to be inherently frustrating to deal with since you usually have to commit resources into killing the minions while they are free to use cooldowns on you. That or attempt to use cooldowns on them but risk massive damage from the minions. Having one champion on the team that has one extremely easy way to cut a portion of that damage doesn't seem like an issue they needed solving.

Trying not to come across bitter or hostile but its hard over text. I don't envy anyone that has to make balance decisions and also interact with the LoL community so what you do is super appreciated. There's a lot of balance philosophies and decisions I personally disagree with but the game isn't tailor made for me, and the transparency is something a LOT of other games are missing.

I understand your point but this is a short Reddit post, not defense of a dissertation.

I'm not going to fully explain every change in every detail. That's just not going to happen. That means you're not going to see some of the considerations. That's the best answer I can give you.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by ADeadMansName

If that is the case, just remove smite from being used on pets all together to prevent misclicks there. You could also remove smite from minions except canons and super minions, because you never smite a melee/caster minion.

And you could even remove smite from minions all together, because it is an old interaction and mostly used to defend against baron buffed minions or super minions. It would lower the influence of junglers in a way that most players don't really care about.

One last question: Is the summoned RH a pet or a monster? And is the intention to keep smite working on it or not?

IIRC Rift Herald is still a monster.

I'm not against disabling pet targeting from Smite. It could be that you shouldn't even be able to smite lane minions (junglers taxing your cannon minion ring any bells?).

However, there are reasonable situations where smiting a pet is correct. At first glance, I'm generally in favor of lettings players decide that smiting a mini Heimer turret or Shaco box for 100 damage is correct for them to do. Saying you can smite small pets but not big ones is probably not a great change.

There are lots of permutations of this that are possible to implement. Saying "This is probably not the best choice but you can do it" is pretty inoffensive IMO.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by TetBoyzzz

Yeah, I get that. This was more to do with the language used and the way some information is presented.

I went into detail about the minion champs as an example of how many responses someone might have to a statement like "Smite should not do full damage to players minions". I don't think I made that clear enough though so that's on me.

One of the big reasons statements like "this should xxxxx" or "xxxxx is never correct" are super off putting for me is that it sounds a lot like the balance whiners (for lack of a better term) that just complain about everything they lose to. A lot of the poorly informed player base with no knowledge on game balance will often say stuff like "xxxxx champion shouldn't be able to do that" or something similar.

I completely get not being able to discuss every change in detail (especially when you make patch rundowns that do exactly that already), but I think you can't throw out statements like "this interaction shouldn't happen" unless you're prepared to explain why.

I don't think that's a reasonable ask, TBH.

I can explain the thought process behind the decision. No one even has to do that but I choose to. I don't have to explain the thought process behind the thought process. It honestly can go on endlessly and each step has diminishing returns.

Smite is changed because I (we) think it's wrong for junglers to be uniquely good against summoners. Explaining why I think that logic holds at a role level versus a champion level is not something I'm interested in writing out eight comments deep onto a reddit thread. I'm sorry if that disappoints you but all of this is on my free time and I can spend it how I want. I know the tone here comes off pretty aggressive (and tbh I'm pretty tired right now so that's probably just on me) but the core truth is still accurate.