Original Post — Direct link

A follow up from the previous post yesterday


Riot Phlox Tweeted the upcoming changes for patch 11.22

11.22 Patch Preview with Content!

Small nudge to Gore but it'll still be a fair bit weaker than last patch. This is the last patch before preseason!



Imgur (image) version: https://imgur.com/a/28dC5XA



>>> Buffs <<<

Renekton

  • Revert of recent stun changes

Riven

W

  • Damage: 55/85/115/145/175 >>> 65/95/125/155/185

E

  • Shield ratio: 100% >> 120%

Kayn (Rhaast)

Q

  • AD ratio: 4%/100 AD >>> 6%/100 AD

R

  • Max HP ratio: 10% >>> 15%

Akali

P

  • Damage: 29-170 (+40% AP) >>> 35-182 (+55% AP)

Kalista

E

  • Ratio: 60% >>> 70%

Varus

E

  • Ratio: 60% >>> 90%


>>> Nerfs <<<

Qiyana

Base stats

  • HP: 590 >>> 520

  • HP/lvl: 90 >>> 110

Q

  • Damage: 60/85/110/135/160 (+90% bonus AD) >>> 50/80/110/140/170 (+80% bonus AD)

E

  • Damage: 50/80/110/140/170 (+70% bonus AD) >>> 50/90/130/170/210 (+60% AD)

Graves

P

  • Pellet Crit damage: +30% damage >>> +20% damage

Kha'Zix

Q

  • Ratio: 130% bonus AD >>> 115% bonus AD

  • Iso Ratio: 273% bonus AD >>> 241.5% bonus AD


Yuumi

E

  • Move speed ratio: 10%/100 AP >>> 6%/100 AP

  • Heal: 70/105/140/175/210 (+40% AP) >>> 70/100/130/160/190 (+35% AP)


Maokai (Support)

P

  • Max HP heal: 7-15% >>> 5-15%

W

  • Damage: 70/110/150/190/230 >>> 60/100/140/180/220


>>> System Buffs <<<

Goredrinker

  • Health: 400 >>> 450

  • Omnivamp: 8% >>> 10%

External link →
about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by ProEngineer3000

Welp, happy for Renekton players, I like those Yuumi nerfs as well, but that Varus buff... it just buffs lethality Varus again, doesn't it?

That Rhaast buff is pretty big apparently, but I'd like to know how good it actually is since you do still miss out on a lot of free AD because of the loss of Goredrinker's Spite passive.

Lethality varus is ~3%+ worse than AS Varus right now. I know it always feels a bit rough when we tune one build up and down and leave the other alone. In Varus' case the AS build is the consistently powerful one but the lethality one is the popular one (including for pros).

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HopeSheNotices

Why not push Varus away from the lethality build? Nowadays that seems to be the only build on him that unbalanceable and abused in pro play the most. It is the least interactive one with arguably less counter play.

This is a hard question really, Lethality varus is fairly unique and a lot of players love him so it's a high cost to just delete it.

Yeah we'd have a more balanced character, is it worth it?

This isn't to say the current state is ideal at all though, imo the character could use some larger work

about 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HopeSheNotices

I see your point. From a purely balance standpoint, as you alluded to it would make more sense to push him in the direction with a higher win rate and more consistent play style as that would lead to less of a disparity between pro and regular play. As an avid attack speed Varus player, i would like to mention a lot of us prefer this play style over lethality but we’re definitely not in the majority.

It just feels bad to have the champion nerfed for a play style you dont support at a level you dont play at.

EDIT: i forgot to mention i feel as if you could still support his lethality build without it being his primary build right? Thinking something akin to Zac who has some ap ratios if you desire to play him ap but its an off meta build. Varus’ kit feels so chopped and changed right now. Why not had an AS scaling with his E? Or more on hit dmg on W.

Yeah it's definitely painful, and thats why I dont think his current state is wholly sustainable. Sadly it's not the kind of thing I can just snap my fingers on and find a perfect fix