Original Post — Direct link

A follow up from the previous post

Mark Yetter Tweeted the preview changes for patch 10.5.

Patch 10.5 tentative changes:

Close to final numbers, but a few things may change before it goes live.



>>> System <<<

Titanic Hydra Buff

  • 5 (+1% Your Max HP) to primary target, 40 (+2.5% Your Max HP) to secondary >>> 5 (+1.5% Your Max HP) to primary target, 40 (+3% Your Max HP) to secondary

Ravenous Hydra Buff

  • Lifesteal: 12% >>> 18%

  • Active Radius: 400 >>> 450


Blade of the Ruined King Buff

  • Melee basic attacks deal 8% >>> 12% of the target's current health bonus physical damage on-hit

Turret plates

  • Gold per Plate: 120 >>> 160

  • Turret plates take -20% damage from Ranged Champions

  • Resistances per Bulwark Stack, per nearby enemy champion: 35 >>> 45


Spelltheif and Spectral Sickle

  • Effect can only be triggered with ally nearby

Boots of Mobility Nerf

  • Gold Cost: 900 >>> 1000

Boots of Swiftness Buff

  • Movement Speed: 55 >>> 60


>>> Nerfs <<<

Ornn

  • Brittle Proc damage: 12-20.5% Max HP scaling from Level 1-18 >>> 10-18% Max HP

  • Masterwork items for Ornn: Level 12 >>> 13

  • Masterwork items for Allies: Level 13 >>> 14


Sett

Base stats

  • Base Armor: 37 >>> 33

  • Base HP regen: 8 >>> 7

  • HP regen per level: .75 >>> .5

R

  • Slow duration: 1.5 >>> 1s

Rammus

Base stats

  • Attack speed ratio: .656 >>> .625

Amumu

R

  • Cooldown: 130-100 >>> 150-100

Blitzcrank

Base stats

  • Armor: 40 >>> 37

Bard

P

  • Damage per 5 chimes: 15 >>> 12


>>> Buffs <<<

Kayn

P

  • Orb spawn rate: increases at 0/8/12 minutes >>> smooth growth (effectively you should get 3% more orbs)

W

  • Slow: 60 >>> 70%

Graves

Base stats

  • MR: 30 + 1 per level >>> 32 + 1.25 per level

Q

  • Mana cost: 60/65/70/75/80 >>> 60

  • Cooldown: 13/12/11/10/9 >>> 12/11/10/9/8


Lissandra

Q

  • AP ratio: 0.7 >>> 0.8

Neeko

Base stats

  • Attack speed per level: 3 >>> 3.5%

  • AS ratio: .645 >>> 6875

W

  • Magic damage: 50-130 >>> 50-150

E

  • AP ratio: .4 >>> .6

R

  • Shield: 50-110 (0.5 ap) >>> 75-125 (+0.75 AP)

Twisted Fate

  • Blue Card AP ratio: 0.5 >>> 0.9

  • Red Card AP ratio: 0.5 >>> 0.7


Sivir

Q

  • Damage per Pass: 35-115 (+70-110% tAD) (+50% AP) >>> 35-95 (+70-130% tAD) (+50% AP)

R

  • Minimum Movement Speed: 20% >>> 20/25/30%

Kai'Sa

Q

  • AP ratio: .4 >>> .25

  • Upgraded Missiles: 10 >>> 12

W

  • Damage: 20-120 (+.6 AP) (+1.5 TAD) >>> 30-130 (+.7 AP) (+1.3 TAD)

  • W Upgraded CD refund: 50 >>> 70%


Alistar

Base stats

  • Base Health: 575 >>> 600

P

  • P can collect charges off cooldown >>> can collect charges at any time

Sona

Base stats

  • Base AD: 45 + 2 >>> 49 + 3

E

  • Self Movespeed: 10/11/12/13/14% >>> 20%


>>> Jungle Pool Buffs<<<

Darius

P

  • Damage to monsters: 120% >>> 175%

Mordekaiser

P

  • Max damage to monsters: 25-120 >>> 28-164

Poppy

Q

  • Max damage to non champions: 40-120 >>> 50-160

Brand

  • Bumped to 10.6 (to do more nuanced changes)
External link →
almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by Halfscan

Turret plates take -20% damage from Ranged Champions

Cries in measly mage autos

this is actually not the most accurate representation. it would be better to say turrets take 20% more damage from melee champs

turret plates gained damage resist vs anything that's not a melee champion, but turrets lost armor and mr so that damage is roughly equivalent


More clarification

Turret plates gained 18% damage resist vs anything that's not a melee champion

Pre 14 minutes, outer turrets have 40 + 40 per lost plate Armor and MR >>> 15 + 35 per lost plate Armor and MR

Post 14 minutes, they have 40 armor and mr like before

Which literally means VS Live, melee are dealing ~ 120% increased damage, and ranged are dealing ~2% reduced damage

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by FireDevil11

So let's say I have 100AD and the turret has 0 armor so I am hitting for a clear 100 damage every attack and my basic attack as a ranged does 100 damage not 80, while a melee champion with 100AD will do 120 damage not 100 ?

100

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by bz6

Isn’t this going to increase snowball??

since we see one of the main snowball strats right now is 4 man diving bot tower and pushing it, I see this as pulling snowball from that and pushing it into solo lane melees taking towers

almost 5 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by xthelord2

One question: who did buff TF like that while on acid trips? Card boi be now slappin cheeks with blue cards,like goddamit were bout to get slapped with information sign downscaled to the midget level just because somebody wants a poker game but you don't bet into money instead damage inside league of legends

yeah hes also getting renamed to cheek slapper