almost 4 years ago - /u/ItsLowbo - Direct link

Hello, everybody! Here are the design-related changes coming to Nexus Blitz after today's PBE deploy:

Design Changes:

  • Inhibitor Respawn Time 2:00 >>> 3:00
  • Time Between Events 2:30-3:00 >>> 3:00-3:30
  • On Fire healing/shielding penalty 15% >>> 25%
  • Target Dummy movement restriction radius 1200 >>> 900
  • Spear of Shojin reverted to what it was in the previous run of Nexus Blitz (Flat DR that scales off of bonus AD)
  • The cooldown reduction was multiplying too much with On Fire, leading to champions like Jax and Master Yi having their defensive spells up too often
  • Boundary of URF Deathmatch and Prize Fight now counts as a wall for the purposes of pathfinding and champion abilities (with the exception of Kayn E)
  • Jungle Guardian is now revealed to the unit they are targeting
  • Gromp: Armor 0 >>> -10 MR -15 >>> 0
  • Krug: Armor 10 >>> 0 MR -15 >>> 0
  • Murkwolf: Armor 10 >>> 0

Champion Balance:

Buffs

  • Akali: +5% Damage Dealt & -5% Damage Taken
  • Evelynn: +5% Damage Dealt & -5% Damage Taken
  • Rek’Sai: +5% Damage Dealt & -5% Damage Taken
  • Sett: -5% Damage Dealt & +5% Damage Taken >>> -5% Damage Dealt

Nerfs

  • Brand: -5% Damage Dealt
  • Kayle: -5% Damage Dealt & +5% Damage Taken
  • Maokai: -5% Damage Dealt & +5% Damage Taken
  • Sona: -5% Damage Dealt & +5% Damage Taken

Note: Jax and Master Yi are on our watchlist, but since they were the premier Shojin abusers we decided not to nerf them until we see how they adjust.

Bugfixes

  • Fixed bug where Walking Nexuses always started Sudden Death with full health
  • Their starting health should be reduced based on how much of their team’s base has been taken
  • Champions are now revived at the beginning of Sudden Death, and are invulnerable during the ceremony cutscene
  • The first event in the champion select screen should now be accurate
  • Champions should no longer be able to take actions during the end of game ceremony
  • Prize Fight and URF Deathmatch no longer clear Skarner crystals, Bard chimes, and the Scuttle shrine from the nearby area
  • Order inner and jungle turrets no longer have turret plates
  • Trundle will no longer heal from a Push the Cart cart dying nearby
  • Ocean Soul tooltips no longer erroneously refer to Mega Ocean Drake
  • Prize Fight was not properly balancing matchups

  • Fixed the following spells not working properly with Target Dummy, Loot Teemo, and Loot Veigar: Camille E Karthus R Katarina R Kayn R Kled R Morgana R Nocturne R Rammus Q Sona Q Soraka E Swain P + R Tryndamere W Vi R Yasuo R Redemption

  • Loot Teemo and Loot Veigar are now properly susceptible to taunt, fear, and charm.

  • Chaos side reward cannon should now be the correct skin, and no longer clip into the wall or Battle Sled.

  • Battle Sled should no longer clip into the wall when it spawns

  • BF Shield should now actually reduce damage from minions and monsters

  • On Fire buff text fixed.

  • Soraka Bot should no longer be able to pick up the Rift Herald

  • Nunu and Thresh should no longer be able to escape Prize Fight and URF Deathmatch

  • Krugs’ actual spawn in time now matches their visual animation better

  • Jungle Guardian won’t change their target as erratically

  • Summoned Rift Herald should now dance if she is active at the end of the game

  • Players will be restored to full health/mana at the start of a Prize Fight round

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