for those unaware, league runs at a 30hz tick rate
Tick rate is how much the server sends updates a second. the higher the tick rate, the more accurate things are for both the servers and the clients.
Meaning, more responsive inputs and feedback, and more accurate display of the current game state
Think of it like a monitor refresh rate but for the server itself. Currently we get a refresh every 33ms, which could be reduced to half that amount on 60hz
Therefore, increasing the tickrate from 30 to 60 will on average shave 16.67ms off the latency in overall inputs, so think of it as -16ms server lag. Maybe not noticeable to a lot of people but definitely significant and can make the game feel much smoother.
A potential solution could be to have 60hz rates enabled only in ranked modes where it matters the most, to minimize the server costs. What do you think?
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