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As confirmed by Phreak in his latest patch rundown, reworked champions will no longer get updated spotlights anymore.

The year of Riot's cost-cutting continues. I can understand the change, but the spotlights were always fun to watch and I'm a bit miffed to see them go.

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over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by Rejimi

Or maybe they’re cutting them because people don’t watch them and they get outdated quickly?

Yeah mostly this.

It’s not the year of cost-cutting—it’s the year of reprioritizing in favor of high impact sh*t. Dropping support for Twisted Treeline so we can go HAM with support for a mode like TFT (which is played by roughly 100x as many players) would be another good example.

I’ll miss the rework spotlights too, though. I spent like two years co-writing them with Phreak. But dropping them is the right call imho.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by Zotwi

support for twisted treeline? where?

Believe it or not, it took a lot of backend work. Engineering time, just to make sure it wasn’t breaking every time we changed something else in the game (even things you’d think would only affect Summoner’s Rift). We weren’t actively balancing TT but that would’ve been only a fraction of the total opportunity cost of the mode if we had been.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by BADxW0LF1

I feel like a bad example is the eternals thing. If it didn't cost so much I could see it MAYBE being legit, but the high cost doesn't account for what it provides from what has been revealed. I sincerely hope there is much more to it. Otherwise I foresee this being a flop.

I saw the 6 other Eternals reaction threads but I don’t really see the connection to this topic. The people who made champion Spotlights aren’t working on Eternals, and I don’t work on Eternals.

But I know the people on that team and I’m sure they won’t be happy until they’re confident they’ve made something that people feel good buying. Funny thing about selling cosmetics in this game: if a lot of people don’t want to buy it, it doesn’t make money. So it’s in our interest to get it right, even if it takes time. Same process we’ve always gone through when we introduce a new RP product.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by RazeULikeaPhoenix

screw that.

I think spotlights are important because

  1. it outlines how to play the champ at all stages of the game. IE heres how to play in lane. heres what to do in a teamfight. here are the situations where the champion excels! take note of how I do X to ensure that Y doesnt happen and I can successfully execute my gameplan.

  2. sometimes its fun to go back and try out the hidden builds/older build styles. believe it or not I like salvaging new builds and stuff like how the OG Jayce spotlight tells you to go Phantom Dancer/Bloodthirster crit stuff on him. or playing yorick mid. building Rylais+Roa on Fizz and just being a 3k hp menace. exploring old vids for off-meta """outdated"""" methods of playing is ultra fun and its also fun to just look into the past and see how far the game has come since then.

I mean putting together a spotlight seems like something a unpaid intern could do so Idk why you guys act like its something that NEEDS to be cut. I really feel like a spotlight only takes like 1 and a half afternoons of filming and editing to polish off.

I mean putting together a spotlight seems like something a unpaid intern could do so Idk why you guys act like its something that NEEDS to be cut.

I wasn’t an unpaid intern when I wrote the spotlights. Neither were the video capture team, editors, audio mix guy, or the localization team.

Posting on Reddit, though... that part is actually unpaid lol. So here we are.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by BADxW0LF1

It's more of no discussion from riot right now unless it's to positive feedback. So trying to find an outlet where we feel heard until that happens.

Yeah I get it. I think that team would be wise to just read and see what/if anything changes once people get their hands on the system on PBE. Some parts of the feedback probably will, or it’ll get more directed and specific.

It’s been my experience having worked on many, many campaigns for League that sometimes, if you jump in right away into discussion, you fall into the trap of being defensive instead of listening.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by anialater45

It would be nice if there was some acknowledgement that people are actually listening. Even something like "Yes we see concerns people have and are considering other options" or something, rather than just silence/replying to positive comments instead. That kind of lack of communication really makes it feel like you're not actually listening, just blowing it off.

I used to agree with this but over time I realized that if you do that every time people complain then it starts to just feel like hollow words. “We’re listening! We hear you, summoners!” You’ve seen it here and in other game communities. Now my belief is that taking action is the best way to show you’re listening.

That said, I still think engaging directly on a place like Reddit can be useful IF you’re able to draw people into a productive conversation. Because then you have an opportunity to ask smart questions that deepen your understanding of your audience.

over 5 years ago - /u/The_Cactopus - Direct link

Originally posted by ToTheNintieth

Only 100x? TT was more popular than I thought.

I’d have to go check the numbers again to get an exact figure but yeah it might have been over 100x difference. Nexus Blitz was many times more popular than TT and TFT is many times more popular than Nexus Blitz ever was (even at its height, before it rapidly dropped off). So it’s not close.