21 days ago - /u/Auberaun - Direct link

Originally posted by Jozoz

I was hoping for something with summoner spells. Maybe in the preseason.

We've got some spell tuning we're looking at for 14.10 (ghost nerf, barrier buff, potentially some others), but yeah we have been talking about Summoner Spells as an area that has opportunities for future updates.

21 days ago - /u/Auberaun - Direct link

Originally posted by Minishcap1

ADCs get 10th item rework in 6 years but apparently AP bruisers still only have 4 items total, nice game riot

Ok, we'll give you another bruiser item in 14.10

EDIT: Ok sorry I missed the AP part, it is an AD Bruiser item to be clear. There is a different AP Mana item Singed might like though...

21 days ago - /u/Auberaun - Direct link

Originally posted by RealHellcharm

can heal be looked at? it feels too weak compared to ghost or exhaust, currently it's just being used to take really good trades early for prio more than anything

We think Heal is roughly correct right now, but that Ghost is too strong. Exhaust we're trying to sharpen as a choice vs. Barrier, that part is a little more speculative though.

21 days ago - /u/Auberaun - Direct link

Originally posted by TropoMJ

Yeah considering where complaints have been this season, I genuinely can't believe that nothing other than ADC systems gets referenced in this entire article. Hopefully there will be changes to other classes that they just didn't feel the need to signpost, but otherwise this is really disappointing.

There are, though they're smaller in scope than our ADC item and rune reworks.

21 days ago - /u/Auberaun - Direct link

Originally posted by WhyDoY0UCare

Did they forget unsealed spellbook?

While it is about 2x the playrate of predator, it’s still obviously out of place.

We did want to rework or replace spellbook but ended up prioritizing some clearer wins we were more confident in. Scaz tried some spicy stuff here, like an Omnistone type of change where your summoner spell cooldown would be dramatically lowered but replace your summoner spells with random ones on each use. It's something we might come back to later.

21 days ago - /u/Auberaun - Direct link

Originally posted by Jozoz

Can I ask about if you are looking into Teleport at all?

It seems like it would be a contender for pro play-related changes. Especially for mid lane, we often see teleport negate any willingness for pros to play aggressive.

That would probably be a preseason change, but I think TP is actually quite problematic and it's not very cool how it's basically mandatory in 90% of cases in pro play for both solo lanes.

Yeah we are (or were, rather). We tried doing something for Split 2 that would reduce the necessity of teleport but weren't able to land it well enough to be ready with the time we had. Agree with most of your points here, we're primarily thinking about it in the context of normal play rather than pro though.