Original Post — Direct link
11 months ago - /u/Riot_Riru - Direct link

Originally posted by dirtydoughnut

Vex Aram adjustment typo u/RiotMaxw3ll

I got this one!

Should be Vex: Damage Dealt 100% >>> 95%

11 months ago - /u/Riot_Riru - Direct link

Originally posted by EgyptianMemer

When will the patch hit live servers?

should be in the early AM on 6/14 for most regions

11 months ago - /u/Riot_Riru - Direct link

Originally posted by VentusDG

Really appreciate the detail going into the description of each change in these patch notes. Felt very clear and transparent on the balance teams thought process

Thanks, I'm glad you liked them!

11 months ago - /u/GalaxySmash - Direct link

Originally posted by Proxnite

He still owes me smart targeting on Noct’s E he promised like 9 patches ago and I even had his manager yell at him from across the office about it…….so I think I’m gonna have to resort to the nuclear option, writing a strongly worded email to his parents Mr. and Mrs. Riot.

One day on that Noc thing... But Wit's being 3200 is intended. Was a bug when it shipped but we decided to keep it that way. Looking to comm it in a more clear way somewhere

11 months ago - /u/GalaxySmash - Direct link

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

I buy 100% of my AP why do I not get to use it

11 months ago - /u/Riot_Riru - Direct link

Originally posted by FireDevil11

This one was a misunderstanding on my end when writing the context, the dev that worked on the change knew that though - we just missed it during review

11 months ago - /u/PhreakRiot - Direct link

Originally posted by pocahauntass

My (probably not a) conspiracy theory is that support Ashe has spiked the playerbase and led to people purchasing her 23904723904 skins, so now Riot has to balance support Ashe to be at least playable so as to not lose that sweet sweet revenue.

I have no idea how many skins people buy. I do like when champions that people like playing are viable, though. No one from PIE (aka skins team) has ever mentioned champion buffs to me.

If Volibear support suddenly took up 30% of his play rate I'd also look into whether a) we're comfortable with the playstyle and b) if it needs buffs or nerfs.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by Proxnite

Any info on the current Wit’s End price still being 3200g? Was the price staying the same a bug or was the bug fix saying it’ll go back to its original price just never implemented?

It was an oversight (mistake) when shipping 13.10. We were aware of it pretty much immediately.

I ultimately got to make the call, "Yeah, we're keeping it this way."

11 months ago - /u/GalaxySmash - Direct link

Originally posted by SuperBabyNugz

You seem to have a good head on your shoulder and have Ori flair.

Tell me what would be problematic if Ori Q gained a nice chunk of range in exchange for a secondary passive that reduces the amount of damage AND/OR the execution speed of her abilities based on her distance from her ball at time of cast?

Orianna Q range is just so sacred that changing it would introduce an incredible amount of risk to the feels of the character. So many of her playbase (myself included) have put in hundreds if not thousands of games and developed the muscle memory on her Q having the current range/speed/etc and a simple change, even if it was overall positive for the character, would risk ruining that.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by ItsSirSoap

I really wish they would turn Shieldbow into a viable first item for IE users who don't wish to rush an energized item such as Shiv or Stormrazor. Right now, IE users are bascially forced to go Shiv/Storm even if those items don't synergize well with either their kit (Samira, for example) or their lane (heavy poke/engage).

Samira rushes Collector. Lucian and co. can go things like Essence Reaver in addition to the other options.

There are like 6+ good starting items for marksmen, depending on your pick. It's one of the most open systems right now.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by EnemySaimo

Can't let ardent be good 2 patches lmaooo

Thank god i abused it for free lp with ivern

Define "good." Do you mean OP? Because the context of the game seems to indicate you mean "OP."

11 months ago - /u/BarackProbama - Direct link

Originally posted by ElisePlayer222

why is no one talking about the biggest change here?

We've added a slider to repeatedly purchasable items (e.g., Key Fragments, Blue Essence) in the Event Token Shop.

I fully expect the client to implode next patch

still need sliders for other things like mass disenchanting

Glad you enjoyed. We plan to continue adding improvements like this in the future.

Mass disenchanting is currently in pre-production, which means the design is complete and we are figuring out what it would take to build it :)

11 months ago - /u/BarackProbama - Direct link

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

This is an Phroxon buff.

11 months ago - /u/GalaxySmash - Direct link

Originally posted by WheeStar

Unless you're a fossil like me who used to play release Orianna which had a higher Q range and miss it dearly. Players will adapt.

You belong in a museum!

11 months ago - /u/PhreakRiot - Direct link

Originally posted by poketamonsta

Its a cop out answer. The buffs to overheal are being reverted so they arent as dominant

They're dominant and yet only pro players use it. I mean I was really overt about it. IDK how that's a cop out.

I wouldn't mind Overheal being dominant (for example Conqueror clearly is for many fighters) if it achieved the goals we wanted.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by ShotoGun

They still haven’t fixed kraken and guinsoo bug?

Kraken Guinsoo no longer interact as of 13.11. You just get one stack per auto and it fires every third auto, the same as 13.9

It went unmentioned in 13.11. I set the ticket to fixed with an explanation for 13.12. I guess it didn't get picked up in the patch notes.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by HepABC123

Welp Kraken is effectively dead on a lot of champions in that case. Pretty sad.

No it’s not. Kraken still has more synergy with Rageblade than any other mythic.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by HepABC123

Perhaps I misunderstood you, a clarification might help?

Saying they “no longer interact” lead me to believe that Kraken’s passive will not ever proc with Guinsoo’s double-proc passive.

Phantom Hit does not interact with Kraken Slayer.

Kraken Slayer activates every three auto attacks regardless of items.

Rageblade has the strongest synergy with Kraken Slayer of any mythic.

11 months ago - /u/PhreakRiot - Direct link

Originally posted by HepABC123

Ah, that makes sense! Thanks.

You're welcome :)