I just want a Rioter to say hi to me :(
hi!
I just want a Rioter to say hi to me :(
hi!
Hey Redditors and future brawlers!
We’re some of the dev team members that brought you League’s most recent game mode, Brawl! With Brawl right around the corner we wanted to say hi and answer any burning questions you’re looking to ask us.
This AMA will run from 10am-12pm PT, but a few Rioters will likely stick around to keep answering questions.Rioters joining the AMA will include:
Riot_Riru (Community Manager) | Riot_Cadmus (Modes Lead) | ...
Read more External link →Hey all, unfortunately this doesn't mean Swarm is coming back anytime soon - these showing up is unintentional. If/when Swarm makes a return we'll be sure to give you all a proper heads up
Still waiting on an updated Clash schedule
We were still figuring out exact dates when the patch notes locked, but we should have all the updated dates available in the next patch notes.
The next Clash will be on April 19–20 (it'll be on Summoner's Rift)
Hey all, just wanted to clarify that the current runtime in the client is wrong. Arena will be here until ~April 29th (until patch 25.09 releases). We're working on getting the client fixed now
We just shipped a fix for this bug so it should be working as intended now
TL;DR:
am i reading this wrong or did they nerf the shit out of Viktor's W?
I'm working on getting this line updated, but it's actually supposed to be:
1.1-2.5 (varies, random) -> 1.25
so it's actually an adjustment/slight buff
Scarra ward and dyrus flash, never forget
Did collector not get bumped to 25% crit or is it just missing from the patch notes?
Collector is now 25% crit chance, the notes will be updated with this info soon
So they just scrapped Yun Tal Wildarrows from the patch or did they forget to add it ?
This one got missed, working on getting it added in now
No mention of Vanguard. Anyone know what the status of it is? u/Riot_Riru
No updates at the moment, but once we have something it'll 100% be mentioned in the patch notes
Yeah I copied it straight from the patchnotes. Its still typo'd as of writing this.
Mixed it up with another Gragas bugfix - you should see it updated soon!
Solstice Sleigh
Bonus Movement Speed: 25% for 3 seconds ⇒ 20% for 2.5 seconds
/u/Riot_Riru/ unless something changed, the bonus HP effect duration should also be reduced
They're both tied to the same timer, i'll add a clarifying note. Thank you!
Fixed an issue where Vandal Gragas Drunken Rage (E) animation could override other abilities’ animations.
Ability typo aside (Drunken Rage is W), THEY FINALLY FIXED THE P2W GRAGAS SKIN ONLY TOOK THEM A COUPLE OF YEARS
wait what - is it still showing as E for you? I could've sworn it got corrected...
Happy cake day!
Thank you!
Not sure how long Gnar was frozen, but I get the sense he isn’t the type to shower
If you’re ever looking for context behind why we change something, I would recommend checking out the patch notes for more context as we try to include explanations for why we make changes there. In TF’s case:
With the lack of Mythics in the new item system we wanted to take advantage of the opportunity to broaden TF’s viable builds for those looking to take advantage of the newfound freedom with their itemization options. Ultimately, this should help players that are picking TF and suddenly find themselves against a tanky comp (or in an AP heavy comp) where AD TF is more appealing. These changes will mainly benefit those looking to build AD TF, but we also have a few smaller changes that will be beneficial regardless of the build. While we still expect AP to be his primary build and will support him with that in mind, but now he should have a viable alternative build.
He landed overtuned which is why we’re nerfing him next patch, but hindsight is 20/20 and experime...
Read moreRead moreLeague Boomer here:
Gather round and let me tell you a tale.
Before the cannon was added, almost every player would take teleport as a summoner spell, because it was on such a short cooldown. In fact the cooldown was so short that you could instantly teleport to a lane at the start of the game, and then have it up again by the time minions spawned.
So one player would teleport to top tower, run forward into the bush (this is pre alcove, and pre 3 bushes) and drop a ward for all the other players to teleport to (there wasn’t a restriction on what you could teleport to pre ten minutes).
If the other team wasn’t doing the same thing, you would get free kills on whoever came up there, and then when minions spawned everyone would reset and teleport to their respective lanes with an item advantage.
It started spreading, because you had to match it or you would always be starting lane phase from behind. This is why they disabled teleport in URF...
Thank you for passing down this important part of league history lol
Sorry about the misses, it’s something we’re working on. Not to justify the mistakes, but it’s a really antiquated/manually intensive process we’re trying to update now to avoid mistakes going forward