Original Post — Direct link
over 2 years ago - /u/PhreakRiot - Direct link

It's certainly possible it could be true. However, this is something that happens every time there is a rework: It's viewed through exactly one lens and all other considerations are ignored.

No matter how smart Caedrel is, he can't just draw on a map for 5 minutes and go, "Yep, I've solved season 2022."

"Will RUIN." Yeah. That's not overstated or anything. It obviously COULD happen. Hell, we've seen a whole season of players who ignored how good Yuumi was (2021) or how broken Ardent Censer was (2017) so who knows what kind of failings we'll see out of pro play this year?

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by MoonDawg2

This is honestly pretty insulting, specially the personal jab you wrote in there.

Yeah you're right. I have no reason to flame Caedrel. He's entitled to his opinion and analysis. However, the call-out applies to literally anyone. I'd have the same reaction to the video title if it was Kubz, LS, Kkoma, or anyone else. The part I take issue with is how definitively it's worded.

It's literally impossible to say definitely what this is going to be like in actual pro play. I think that's a problem when you want to be taken seriously as an analyst. This is how any serious analytical undertaking works. Both the "will" because you don't know how players will adapt, and "ruin" because you don't know how players will adapt. At worst, everything is true and snowballing is slightly easier.

But that's what being intellectually honest is for: This is someone, as smart as he is, who is not currently playing pro on this patch. He cannot actually know how this will play out. It's disingenuous to assert otherwise.

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by neace

Preak wtf is this post? You never played pro at all and secondly why are you using that as an argument here?

And fwiw it IS a crap design. Pro or otherwise it's removing skill expression in favor of a weird gimmick. Why is this something you are so excited to defend? There has to be something better than "hehe you can't see far here" and so far the community agrees that it reduces the chance of coming back which isn't really what we need much more of in LoL. Don't you agree?

The community tends to believe lots of things that aren't accurate. Aftershock is still roughly 3x the pickrate of Glacial Augment on tank supports despite being definitively overshadowed by Glacial, and that's even in Masters+.

It doesn't matter that I'm not a former pro. I'm not the one claiming I know how the next season's going to play out. It's very easy to sit here and say, "Hey bro, you definitely don't have enough info to make such a definitive statement yet."

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by AdorableTomatoMuie

How long has it been since you actively pro played League? I don't think you get to use the "your rank sux" card when you are diamond and Caedrel is an actual pro player

It's not about the rank. Caedrel is an excellent player. He's just not clairvoyant. There's no way you can definitively know how pro play will work next year unless you're actively doing it.

And even then, not this early.

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by neace

You can hide behind these irrelevant data examples as they relate to champs/runes until our balls turn blue but it doesn't change the fact that there isn't much wiggle room for a losing team to setup defensive picks in their jungle while this drake is in play.

To settle this, and I suspect you could verify it because you probably have access to stuff us plebs don't, I'd love to see how much more often a losing team loses when facing this elemental condition in game.

Of course it's debatable. The winning team has much less room to deep ward the enemy jungle. By default the red/blue buff areas are just fully fog and offensive wards do nothing until they're placed far deeper into the jungle, making that experience more difficult and riskier.

It's truly disingenuous to only take the negatives of one side of the argument. Oh the losing team can't play this one control ward play. OK yeah, I agree. The winning team also can't deep ward that entire area. The losing team arguably has better access to warding the river (seeing enemy champions go in) than the winning team has access to the opposite side of the chemfog. Every invade is immediately risky until you can get wards down even deeper. And even then, did they cover every single entrance? No. OK, then good luck invading red buff. You literally can't know if Leona and Olaf are waiting for you. I don't believe you can just dismiss this out of hand. You can believe one factor is stronger than another, and that's great. Let's have a discussion. But absolutely no one can definitively claim they're irrefutably right.

And I think it's disingenuous to say the champs/runes examples are irrelevant. I'm making the point that even expert players make mistakes. They don't see the full picture. They experience the game and try their hardest and still believe incorrect things. Something as simple as a Keystone choice is a great example of that. Doinb went Q max on Malzahar at Worlds. Just because people are very good at the game doesn't mean they know everything. So you just cannot say, "Oh yeah, we're two weeks in, we definitely know how macro is going to shake out."

I agree seeing snowball win rates or game time changes in Chemtech Rift would be a reasonable approximation. You still have to do all the caveats for direction based on MMR and accounting for players learning (e.g. champion win rate changes as players get experienced, so winning/losing team power could do the same here), but it's be a lot better than, "Well you can't do this one exact control ward play."

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by JoshQuest1

Seeing this argument makes me curious if league is solved internally.

And are there busted builds/strategies (edit: That Riot is aware of) that aren't patched out only because no one knows about/uses them.

Could the analytics team (if you reduced/increased their mechanics to skilled level (which is a large swing between plat and grandmaster, but it's riots tiers for balance.)) win 70% of games in elite play?

The game analysis team is all D1-GM afaik.

I don’t think they’re doing a bunch of “what-if” analysis. So I don’t think they’re trying to crunch through data for the next big break. But they absolutely know things that players don’t seem to have caught onto.

For example, Glacial Augment is superior to Aftershock on tank supports, yet has 1/3 the pick rate on that cohort. So that’s freelo for anyone paying attention. I’d argue it should stay OP until players catch on, but Riot is preemptively nerfing it in 11.24.

As another, Dragon Soul is somewhat overrated in the esports scene. I remember several casts throughout the year where respected analysts called Ocean Soul a “free/guaranteed win” and then the team lost because it’s not.

By mid-late 2021 we finally saw pro teams ubiquitously give up the first few drakes for advantages elsewhere. But that adaptation was maybe a full year late since we’re a full two years into elemental drakes now.

So there are small things but I’m not sure how much they’d stack up.

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by AmWhaleIRL

Here's a completely Subjective Question: Do you think games are on Average more or less fun with the Chem Zones, for you personally, and for the average player (so below diamond)? We're all talking about strategy, winrates, etc, but where does this change land on the FUN Scale? Cause at the end of the day, if a BIG Gameplay Change ISN'T making the game MORE fun on average for the majority of players, than should it be considered a successful and/or good change still? I don't have stats, cause it's all subjective, but from what I've seen over the years across Reddit, Twitter, YouTube, In-Game, etc, it really doesn't seem like most players enjoy playing against Invisibility. That's obviously anecdotal, but I've been playing since Jinx was released, so not a short time span to judge by any means.

I find the chemfog to be far more interesting than any of the old terrain modifications. I have to use my brain again when figuring out where to ward effectively.

I don’t know how other players feel. I think for those who like novel experiences they’ll enjoy it like I do.

In general dissatisfied players are the more vocal ones, so it’s hard to actually gauge that from Reddit posts, for example.

over 2 years ago - /u/PhreakRiot - Direct link

Originally posted by Namulith94

Honestly my only issue with it is how much it hoses brush-based champs, but I know that’s being looked at so hopefully it all works out well.

Rengar has changes in internal testing. No guarantee that changes will ship if it ends up very degenerate, but they're trying.