General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.
Items
Feats
- tier 3 boots upgrade cost: 750g --> 500g
- Spellslinger's Shoes percent mpen: 8% --> 7%
- Forever Forward percent speed: 10% --> 8%
- Swiftmarch:
- flat speed: 70 --> 75
- no longer grants +4% tMS
- now grants adaptive force equal to 5% tMS
Jungle items
- can no longer be sold
- junglers are not allowed to buy items any items except consumables until after they've purchased a jungle pet
Support items
- can now only be purchased by the player in the support role (dev blog stated it would actually be purchased automatically, but this doesn't seem to happen in practice tool, which makes sense but also means unsure if the forced purchase is actually functional in other modes yet)
Goredrinker
- a rework into a legendary item appeared in data, BUT the item is still not actually enabled in the shop
- either way this is a completely different item ID to the Arena version, which is unchanged
- recipe: Tunneler + Caulfield's Warhammer + 600g = 2800g
- AH: 15
- HP: 300
- AD: 50
- active: for 6s, gain 10% ovamp and store 35% of your self-healing as Gore, at the end of the duration heal for all the amount of Gore stored (60s cooldown, reduced by ability haste)
Runes
Biscuit Delivery:
- healing: 12% missing health --> 25 +2% tHP +0-100 at 0%-70% missing health
- note that the +30 max health increase does NOT apply to current health, so it also sort of counts as healing too
- it's hard to tell if the missing health is calculated at the start or continuously over the duration
Systems
bounties
- base kill gold: 300 all levels --> 300-420 at target levels 6-18
Atakhan
- base AD: 75 --> 100
- "rings spell" damage per hit:
- base: 11.5-207 linear --> 10-180 linear
- current health scaling: 9% --> 8%
- Atakhan now only spawns in his "Thornbound" form
- killing Atakhan claims all petals on the map and grants your petals give 25% increased XP and adaptive force, in addition to the +25% to other epic monster rewards and +25 gold on takedowns
- there is also data for a canceled "Rosebound" form with this reward: on kill, grant your team an extra petal, then slow enemies within 500 radius by 60% for 1.5s and deal 15% current health adaptive damage to them
Grubs
- spawn time: 6:00 --> 8:00
- no longer spawns a second set
- max stacks: 6 --> 3
- Voidmites: 1 at 4 stacks, 2 at 6 stacks --> 1 at 3 stacks
- stacks now scale non-linearly, with stacks 1 / 2 / 3 granting x1 / x3 / x4 damage (i.e. the second stack counts double)
- Swiftplay: the second stack counts triple (stacks 1 / 2 / 3 grant x1 / x4 / x5 damage)
Roses
- base XP: 23 --> 20
Rift Herald
- spawn time: 16:00 --> 15:00
- no longer takes x0.5 damage from the most recently attacked target
- swipe attack tAD scaling: 300% --> 125%
- this applies to both the camp and the summon
Lane Swap
- detection start time: 1:35 --> 1:30
- no longer penalizes the lane swappers by reducing experience and gold from minions to x0.75
- now penalizes the support item holder by disabling their ability to trigger their stacks
Arena (Champions)
Zilean
- these changes were reverted at the end of last PBE cycle, but are now back
- P cooldown: 120s (same as SR) --> 90s
- P now also stores a level of experience every two combat rounds
Arena (Augments)
Deathtouch
- curse stacks as onhit magic damage: 40% --> 30%
Overflow
- now also amps your heals and shields by the same amount as your damage (10% +0.5%% tMana)
Trueshot Prodigy
- damage:
- base: 250-750 linear --> 175-525 linear
- bAD scaling: 140% --> 100%
- AP scaling: 100% --> 70%