Hades is such a banger of a game from the gameplay to the story and especially the audio work. Big fan!
Really like the clarity of all the elements you have here. Everything has a unique and distinct function, which is something I'd want to hear when doing SFX for a skin.
There were only a couple key moments that stuck out to me as needing additional clarity - the Q cast feels a little soft from what I would expect. The bounces could also use a little mid range support as to feel like they do a little more damage. The second cadence, or the gulp up sound as they bounce could be pushed back slightly in the mix.
The W has a good wind up sound for the motion. I think there could be a slight bit more of tonal build up before the attack hits so that it showcases a little more power. Don't forget to add a slightly different sound for when someone gets hit, vs when someone gets hit with the rooted proc!
E - feels great! Could use a little more tonality as it's fairly midrange heavy and a little noise-based. But you could do what you have there, maybe trimming some of the mids.
R - Any Darren Korb in my life is a good time.
Great work, and always fun to see what you all come up with :)