over 4 years ago - /u/BarackProbama - Direct link

Hey friends, Barack here with some upcoming changes to tooltips that will be in your hot little hands on PBE sometime tomorrow. Special thanks to /u/Reinboom for helping (see: doing most of it)

The First Change: all champions will now have a level-up grid on their expanded tooltip. This should help everyone understand what each character's power progression looks like as the game continues. Feedback that would be useful here is on the format the data is presented in: Do

Expanded Tooltip

Another One: Next, we're updating the colors in our tooltips. The goal here is to help you infer important information more quickly by consistifying (very real technical term) the colors across different parts of the interface. If AP is blue in the stats panel the scaling for it probably shouldn't be green in tooltips. We're also starting to use colors to help highlight effects of spells. If a spell heals you that effect will be in green, if it does magic or physical or true damage we will highlight those as well. (and all sorts of other effects can also be highlighted)

These formatting changes will be rolling out gradually for all champions but some notable champs that have had the work done are: Ezreal, Senna, Yone, Lilia, Volibear

Tooltip Today
Tooltip Tomorrow

With this set of changes, we're interested in a couple of things:

  • Do the colors we've chosen help you understand the effects of the spells?
  • Are the tooltips more or less readable than they were before? (For this, play a few games to give the changes time to sink in)

More Bits and Bobs:

  • Scaling details are now behind the extended information tooltip. By default, you'll simply see the current value of the spell as well as the stats it scales with (You can have expanded tooltips by default)
  • Scaling on extended tooltips displays the ratio rather that the amount given to you by that ratio.
External link β†’
over 4 years ago - /u/Reinboom - Direct link

Originally posted by ItsCrossBoy

I love absolutely everything about this but I have had one thing that is slightly bothersome since I saw it first.

I personally prefer having the extended tooltips on. It makes it super easy to see exactly what's going on. I have one minor quip about it because of this. It's hard to see exactly what the final number will be when it's just ratios. Could you include after all the ratios and such the total number of damage, healing, etc that will be done at the end? For example:

50 (+1.5 AP) (+.01 AD) [96] Physical Damage

That way it's easy to see both the source of the number AND what it will actually do in the end.

One other very minor thing that I haven't really decided if I would prefer or not: percents. Would it possibly be less confusing to see the percentage of AP rather than a decimal? For ex from before:

50 (+150% AP) (+10% AD) [96] Physical Damage

Not totally sure which I prefer, but I think the second one makes it more clear it's a ratio and not just +.01 ad to the total.

Thank you so much for this, I have been hoping for these changes for such a long time! I'll definitely play more with these and see what I think.

So, I'd just like to say that I love that idea and representation of it. We've played around with other things similar to it, but hadn't gotten a display that made sense.

We wouldn't be able to get something in for 10.18 (it's too late in the patch cycle, especially since we'd need to localize the display), but I think something like what you wrote here is certainly worth exploring in the future. :)

over 4 years ago - /u/RiotMaxw3ll - Direct link

Originally posted by bz6

Why does the extended tooltip NOT show the total damage after scaling calculations. That makes zero sense? It is an advanced tooltip it should the math for us. I don't want to see the scaling in brackets, I want to see the contribution the scaling has had to my spell in damage.

/u/Reinboom /u/BarackProbama /u/RiotMaxw3ll

You get the total damage from the base tooltip, and between "ratios" and "amount contributed per scaling", the former is more useful to players whle in-game to determine what item purchases would most benefit them.

over 4 years ago - /u/RiotMaxw3ll - Direct link

Originally posted by ImNotYeti

That doesn't answer the question though. Why when you turn on extended tooltip do you lose information? You can see damage with it off but not with it on. It makes playing with it always on (like I and many others do) very difficult to quickly determine things like Karthus R damage for example, instead you have to do the math yourself. Why does every employee outside of Reinboom that's replying here and on twitter completely ignore the question and answer something else instead?

Sorry I didn't get the answer in the first one. Its a matter, like you said, of being able to find that information quickly. The formula we have to write to include the total and the ratios and the amount from each stat becomes very cumbersome in many spells with multiple scalars. It becomes very hard to scan for the information you actually want when some of these formulas can take a whole line. Advanced only tooltip users will have the option of quickly finding that damage by using shift to swap their tooltip back to the simple one temporarily given that they know the information they're looking for. I agree in this case it isn't the ideal way to get that particular information, but it is fast and it helps us show more information.

over 4 years ago - /u/RiotMaxw3ll - Direct link

Originally posted by bz6

Man no offence but why do game developers love to think their player base is dumb? We are not scared to see a lot of numbers in an ADVANCED tooltip, that’s the whole point of it. I get it you guys are trying to improve the system for the new players and if a simple display of information is lacking, God knows how dumbed down the pre-season item overhaul is going to be πŸ˜•

Its not a matter of smart or dumb (honestly people playing this game can handle a lot more complexity than most others). Its a matter of intuitiveness. As a designer I want people to find the information they're looking for quickly. I could write out all the information in one long string of numbers, but then you'd have to spend a bunch of time scanning the longer formulas to find the ones you want. My assertion is that a player who is advanced enough to always show the extended tooltip would be advanced enough to see that shift-hovering their tooltip was the fastest way to get that particular information.

over 4 years ago - /u/BarackProbama - Direct link

FWIW: Here are the colors used in the new tooltips/stat panel.

Some of the goals were:

  • Unify colors that already have a source or metaphor (Green should be health blue should be mana...duh)
  • Reduce collisions in common spaces - AP/Healing shouldn't conflict with each other because they often show up near each other in tooltips
  • Better highlight important information through use of higher contrast
  • Keep things that we felt were already working similar/the same
over 4 years ago - /u/BarackProbama - Direct link

Originally posted by Prototype421

I like the new Tooltip system but i think there should be something to differentiate between Bonus and Total scaling because most stats have both and it would be good to see why the total value is how it is because between 100% bonus and 100% total is a huge diffrence

We're actually going to create new icons for those types of scalings, got your back ;)