Original Post — Direct link
over 4 years ago - /u/RiotPhlox - Direct link

These are part of a bundle of mid iteration changes with a tooltip that accidentally went to PBE. Sorry! List includes stuff like tick rate on E from 1/s to 4/s.

No guarantees anything sticks around but I'd love to hear what you all think!

(I'll try to get a list out as soon as I can)

Edit: Note that this would not be the full changelist, we know Karthus Jungle is still quite strong without any possible buffs.

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by zekeismydaddy

Please keep in mind that you're also affecting a jungler. He is a giga-scaling mage that can threat the whole map and his main weakness in jungle is that he can't directly gank you. You're basically removing that. Grounding is REALLY strong and not only that he also gets a ranged Poppy W. It's crazy.

See Edit. Its definitely on the radar

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by MCrossS

Regardless of it, that doesn't seem like a healthy mechanic at all. Karthus is old design. At this time, you would never design an ability that just cast a wall on you with 0 cast time and, for some reason slowed you? And what you're proposing now is that this wall that appears out of thin air that affects you immediately at 1000 range (with a length of 800 to 1200 units) not only slows you and shreds your MR, it also immediately grounds you?

Think of how powerful Cassio's miasma is as a 700 range delayed skillshot with an effective area that gets smaller the closer it is to her. What you're proposing is unhealthy. Wall of Pain is a painfully outdated ability that shouldn't host as much power as a grounding effect. Why not develop an ability to replace it, like you guys did with Ezreal's W?

The wall on live currently has a cast time, also range, size, and duration are all subject to change and not noted here. If we thought this was directionally good we'll do our due diligence to make sure that it's not miserable to play against or anything like that

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by ShiznazTM

:V let us give opinions on all the upcoming mid changes

Cannon minions shoot the old Inhib Tower Lasers ;)

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by [deleted]

[deleted]

4 ticks per second, that means that you'll consistently deal some damage with the ability rather than larger amounts but only once per second (so they can get out etc)

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by Britishpikachu

Would love some swain and taliyah changes to help them back to mid again. One's fallen off and become a support while the other is almost exclusively a jungler now like karthus, would be nice to have them back in their original role again..

Interestingly Taliyah and Swain are actually pretty strong in mid, but people really dont like playing them there (I think Taliyah mid might still be popular in Korea, icr)

This makes it a bit harder to just make them good mid because it's more about feeling good and feeling fun there, and not just weak like Karthus.

That all being said, I'd be interested in looking into some of these projects longterm. They're slower burn projects because they cant take priority over bigger game problems but are ones that can be high value. They might take a long time to become anything though.

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by ElendilThunderLord

What if every time Karthus hit a champ with Q, his W cooldown is reduce by 1s?

What if every time Karthus hits a champ with his Q his R cooldown is reduced by 1 second?