Hello everyone!
Similar to the previous VFX updates we’ve made in the past (Syndra, Zilean, Malzahar, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity.
This time, it's Varus's turn, for 11.24's PBE Patch!
Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
Here's a video preview of the changes. As usual, the more recent the skins are, the less changes they are getting. His most recent skins only received very minimal tweaks (or not at all).
The main goal we had for this one VFX Update was to improve clarity, especially for his Q and R missile widths.
All affected skins: https://www.youtube.com/watch?v=tJDSebKQuJA
Thumbnail for those interested: https://imgur.com/AVZuVE6
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Per-skin details:
- Base: Complete overhaul
- Blight Crystal: Recolored from new base
- Arclight: Mirroring new base and cleaned up
- Arctic Ops: Mirroring new base and cleaned up
- Heartseeker: Cleanup
- Dark Star: Cleanup
- Conqueror: Cleanup
- Infernal: Cleanup
- PROJECT: Minimal tweaks
- Cosmic Hunter: Minimal tweaks
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We're looking for feedback on his changes, which should be up on the PBE right now. Please try him out there —especially if you're a main— and leave us your feedback!
External link →