I actually think elder needs to be removed as a reward. Most other rewards are good, but not game breaking. Getting an elder as a losing team because of a bullshit event is ludicrous
I actually think elder needs to be removed as a reward. Most other rewards are good, but not game breaking. Getting an elder as a losing team because of a bullshit event is ludicrous
Yeah, unfortunately addressing Elder was something we were hoping to get to for this round but ended up running short on time. :( Definitely on our docket for next run, though.
Interestingly, in terms of "game winning impact" (how likely you are to win the game based on getting this reward, for a given event round), it's about right in the middle of all the other rewards. Buuuut, that doesn't really describe how frustrating it is or how those games actually play out.
Hey Reinboom!
Any chance that data like the game-winning impact of the various rewards might make it into some Nexus Blitz design article at some point? That's the sort of data that fascinates me and, I imagine, many others.
Hope all is well!
Hi Djinn!
At some point, I think that would be a great design article. In addition to other articles about modes that I believe are overdue at this point. The team and our strategies has changed quite a bit in this last year, so that is something I'm hoping to talk more about eventually as well.
Since you are adressing things anyway I have another thing that comes to mind: the current health damage from Botrk on the DPS dummy isn't capped or reduced, so you deal well over 2500 per hit. It's not uncommon to do over 150k damage during a single event.
Considering Brand and Vayne's max health damage is reduced it doesn't make a whole lot of sense that Botrk's damage isn't. The damage is only the first problem, the healing is also quite insane due to the damage you do.
Thank you for bringing this back up!
Awkwardly, the reason the HP is as high as it is is to avoid an awkward damage timing bug. Also, champion damage is easier to isolate than item damage is.
But. We actually now have tech to solve that particular bug correctly now, which in turns lets us lower the HP. That is certainly something we can address now (albeit, for next run).
Ascension coming back confirmed???
Ascension is unlikely to come back in the form you're familiar with. If it's coming back, it'll come back on a different map. Currently, we've actually considered modifying the Nexus Blitz map for it (given how rounded the Nexus Blitz map is). If you notice the changes to terrain in the center "arena" area of Nexus Blitz, these changes are meant to help support much more interesting gameplay for other ways we can use that space. :)
The Crystal Scar is dead. Like so dead. Like omg dead.
The renderer for League's environment is completely different and new from what existed when Dominion (and so, Ascension) was made, meaning that a lot of what was made for that map is unusable and will need to be rebuilt. All the environments you see now were either built initially for the new renderer (Nexus Blitz or any of the TFT environments) or were rebuilt (SR, Howling Abyss). Keeping a map has to overcome the cost of that rebuild. :(
Hey Reinboom, any chance you could comment on whether your approaches to PvE modes has changed or remained the same? (e.g. not doing them as too much effort for too little engagement etc.)
They have. I won't go into much detail here, but the short of it is that it'll likely be awhile before we return to PvE modes and if/when we do, the approach will be something pretty different than Star Guardian or Odyssey.