over 4 years ago - /u/The_Cactopus - Direct link

UPDATE 4:40PM PST: The AMA has "officially" ended, although a few of us may choose to stick around answering questions! This has been incredibly fun, and all of us enjoyed responding so much. I did a manual count and counted over 350 responses from the AMA participants. Thanks so much for coming with so many great questions!


Riot has 2,500+ employees and contract workers with really cool and valuable jobs: copyright lawyers, space planners, security experts... Most never get to interact with players. We wanna change that. So today's AMA features a number of people who don't normally get to talk to players. Some of these folks are full-time Rioters, and some of them are contract workers. All of them work at Riot Games and are crucial to helping bring you the game(s) you love.

The AMA will be split into two sessions, with the first group joining us from 10:30am–12:30pm PT, and the second group answering questions from 2:30pm–4:30pm PT!

Group 1 (Active 10:30am to 12:30pm PT):

u/The_May0r is the Senior Broadcast Producer for the LCS. He works with the production team and onair casters to tell stories and provide coverage for the LCS teams.

u/RiotToast is a Global Policy Strategist for Global Esports. He works on the Competitive Operations team to help design, implement, and manage Riot's global event structure and competitive ecosystem.

u/RiotAryeila is an Editor for the Tech Department at Riot. She runs the Tech Blog, supports tech communications, and posts pictures of her pets in work channels daily.

u/RiotVizRT is a Senior VizRT programmer on contract with the LCS. He adds data-driven graphics to the League broadcast, like Baron Power Play, Inhibitor Timers, and live graphs.

u/RiotDavin is Director of Insights for Riot Games. He helps researchers, analysts, and strategists all around Riot study and learn from players so that we can better serve them.

u/Isomalt is a Program Manager on the NA Regional Team. He works with partners to create IRL events, reads a lot of contracts, and started Riot as the Head of Food & Beverage.

u/RiotPubBard is a Production Coordinator on LoL Marketing. He wrangles creative teams, keeps everyone organized, and project manages publishing campaigns (recently, Preseason)

u/jenfolds is a Senior Instructional Designer for the People Team. She creates global learning experiences across a variety of content like feedback, people management, self-awareness, and more—she's also the worst Warwick you've ever met.

u/Riot_Shadowstorm is a Program Manager in Technology Operations. He helps keep the Technology Department running smoothly, leveling up Riot's technologists and improving department processes.

u/RiotTechOps is a Program Manager on the Technology Operations team. She makes learning & career development opportunities a reality for our Rioters in tech. From online curriculum about software testing to a year long class ending in a scary ropes course, she is there making sure these programs go off without a hitch!

u/RiotSafeandSecure is Riot's Director of IT and Security. He handles technical and security stuff for Riot’s non player facing things, is awful at League of Legends, and loves sour gummi worms and lifting weights

u/RiotReleaseMan is Release Manager for Legends of Runeterra. He coordinates and executes all of the release activities that ship Legends of Runeterra to players, is Master in LoR, and absolutely despises Ezreal and Heimer decks.

Group 2 (Active 2:30pm to 4:30pm PT):

u/Eneopa is Senior Quality Assurance Analyst on contract with the Localization Technology team. She helps Riot uphold its quality bar, leads risk analysis, and drives testing upstream all while climbing the rank ladder as support, and taking care of her dog, Karma.

u/RiotMobility is a Sr. Global Mobility Analyst at Riot. He manages mobility tax and global visa compliance for Riot, including for Worlds and MSI (aka the least sexy job in eSports).

u/RiotLocTech is the manager of the Localization Technology team. Her team builds the tools that enable translation and create the localized/translated builds of Riot's games (97% of players are playing on a localized/translated build. She also used to be the Localization Producer for LoL where she oversaw resolution of bugs affecting non-English builds.

u/superchIoe is Lead Stats Analyst for the LCS. They provide the numbers backing up the LCS, MSI, and Worlds, run the LCS stock market, and have all the excel tips you could ever need.

u/CloakOfTheBat is Riot's Associate General Counsel, a former top 5-ranked Starcraft player, and the world's tallest lawyer.

u/RiotWolfPack is an entire team of people behind the Player Support website, the tech on the site (like the How Much Have I Spent article) , Hextech Repair Tool, the internal tools that Rioters use to 'Riotize' their accounts, and the tools agents use to help players in Player Support. (So many different tools that work for players, Rioters, agents, etc.) Many of them have been at Riot working in backend tooling for over six years, with two being at Riot for almost nine years, so we can answer a lot more of the questions from those fabled years.

u/RiotTacticalRedPanda is a Graphics Producer for the LCS, MSI, Worlds, and ASE. She brings the LED stage and venue screens at events to life - think opening ceremony graphics, champion select effects, and team branded looks.

u/dzareth is Strategic Advisory lead for League of Legends. He oversees a number of strategic functions, like analytics, revenue strategy, growth, strategic finance and data. He also basically lives at Riot's Bilgewater cafe.

External link →
over 4 years ago - /u/The_Cactopus - Direct link

The whole idea behind this thread is that there are way more types of jobs in the games industry than you might've realized, and so if you're interested in one day working at Riot or at a place like Riot, feel free to ask the folks listed above about their experiences! Tagging the person you'd like to hear from will help them find your question.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by joelolelo

Did you delete the post and post ot again or was it a reddit bug?

yeah, im just dumb

over 4 years ago - /u/Cashmiir - Direct link

/u/RiotAryeila
As the official Queen of Puns and Grammar at Riot Games, how does it feel to have a platform to share your love of the highest form of humor with the masses?
In the same vein, which pun are you the most proud of? Alternatively, which Champion Spotlight video has the most puns that you're proud of?
Also, what do you actually do? I know we're on the same team, but I don't understand big tech words. Help me dumb.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by OpinionatedKitty

u/The_Cactopus What's the least favorite part of your job? Like the mundane part of it and/or the most taxing part

My favorite thing is working on behind-the-scenes projects that take a long time to make and potentially have a big impact (like L10 aka The League 10 Year Anniversary). Those are typically big team projects, so the downside of that is potentially months of meetings, planning, bureaucratic navigation of org structures, etc. So the most meaningful and satisfying work I've ever gotten to do has also been the most painful.

over 4 years ago - /u/Cashmiir - Direct link

Originally posted by RiotWolfPack

Cashmiir you make me cry. Where is my question </3 -DashiJador

/u/RiotWolfPack
You're in the afternoon session! I will ask you appropriately softball questions at your allotted time!!!!!! Also, let's get coffee soon.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by tankmanlol

200+ years of experience: how valuable is it?

not valuable enough to ever stop getting memed on lul

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by [deleted]

[removed]

this message was threatening even without the questionable spelling of "mail"

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by John__Gotti

Hello Riot. Question: Do you have a user communication department? If so, why did they choose a strategy of total silence about Wild Rift? People go crazy in forums and chat rooms, only quarrels and disputes. Why not give people at least some information? Perhaps some pictures, concepts, features will do futer player more patient 😁

tagging u/draggles so he can apologize personally

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by SkeletonJakk

Do you meme on lutzberg with it?

not TOO much because he's actually a very nice guy

over 4 years ago - /u/draggles - Direct link

Originally posted by John__Gotti

Hello Riot. Question: Do you have a user communication department? If so, why did they choose a strategy of total silence about Wild Rift? People go crazy in forums and chat rooms, only quarrels and disputes. Why not give people at least some information? Perhaps some pictures, concepts, features will do futer player more patient 😁

Heya - i'm not technically part of this AMA but we don't have any news to share right now. your best bet is to follow our twitter account @wildrift to be the first to know when we do have new updates!

over 4 years ago - /u/Cashmiir - Direct link

Originally posted by RiotAryeila

Hello Cashmiir! Nice to meet you for what's definitely the very first time ever! ;)

I love sharing my puns with people who can't escape them, so it feels pretty good. My favorite Champ Spotlight video is Neeko's, and my favorite pun is "Neeko Neeko Nii"--I stuck it in as a comment and nobody knew what I meant. "Trust me," I said--"they'll love it. They're all weebs." And I was right!

I do all kinds of technical edits, but the Tech Blog is my main domain. This means sourcing stories, supporting authors, managing stakeholders, providing (typically many) edits, handling staging/publishing, and coordinating with other teams like social.

Did you know that our first interaction was during my writing test when you highlighted my em dash and freaked out?

What I'm saying is that I'm upset you used the evil -- in your response instead of the far superior — . Please respond.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by Dingle1

do they play league of legends?

what's that?

over 4 years ago - /u/swimbananas - Direct link

u/Isomalt whats your favorite dinner you have ever eaten?

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by BBQMasterDad

How much job experience would you require to get a career, I have about 200 years of collective experience in video game character design, would that be enough?

Recently, we've discovered that actually that's NOT enough. I know, we were shocked too.

over 4 years ago - /u/MoreChrono - Direct link

Originally posted by JustJohnItalia

What's the funniest programmer moment you recall? Something like finding some long lost description of a variable among the older parts of the spaghetti code

I recall a moment when we were triaging a bug that was deep within some very very old code. The engineer was frustrated and making some verbal comments about the quality of the code, things like "why would they have done it this way?", "who reviewed this?", "it doesn't make any sense"

After the process of triage and analysis was complete, the engineer decided to scroll up to the top of the file to see who written this bit of code we had been wrestling with.....yeah it was them.

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by MoreChrono

I recall a moment when we were triaging a bug that was deep within some very very old code. The engineer was frustrated and making some verbal comments about the quality of the code, things like "why would they have done it this way?", "who reviewed this?", "it doesn't make any sense"

After the process of triage and analysis was complete, the engineer decided to scroll up to the top of the file to see who written this bit of code we had been wrestling with.....yeah it was them.

I've decided to change git blame to git toast just so when this happens to me I don't feel so bad

over 4 years ago - /u/riotaredherring - Direct link

/u/RiotSafeandSecure

if i, hypothetically, wanted to get started in lifting, what do

please remember that i have the upper body strength of spongebob.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by CosmicNeeko

For someone who has a goal to one day work in the field(and specifically at riot) in either the design creation/idea side or the actual development side, what would you say is a good metric of being qualified? I know I’m nowhere near that point yet but I wanna learn whatever it takes to get there

Actually legit question, so I'll answer as best I can:

The first thing a recruiter looks for is evidence of credibility. This can be work history at another company, or education credentials, or especially shipped projects. Without one of these three things, it's hard for a recruiter to know whether to take you seriously as a candidate. So if you can't get a job in the field that'll earn you relevant experience, do—and FINISH–a project on your own, and seek an education that'll give you relevant credentials.

Before I joined Riot as a writer, I spent years grinding as a freelance writer, working my way up the ladder in the games media by shipping lots of articles for different websites and magazines. After like six or seven years of that, I had enough experience to consider applying to a place like Riot.

Your experience/mileage may vary, but the best advice I could possibly give would be to get started on shipping projects now, even if it's small and doesn't pay well or at all.

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by RiotSafeandSecure

If you want to come to LA and lift with me, you are welcome to. Then again, there's someone in your office that is no slouch.

Also, you do kinda LOOK like spongebob.

Also, you do kinda LOOK like spongebob.

https://media.tenor.com/images/b36a6bcdfad10b7c57c768f0b7151ccc/tenor.png

I'll take you up on that when I'm next there!

over 4 years ago - /u/MoreChrono - Direct link

Originally posted by jenfolds

Does the Sombrero of Shame still exists for folks who break the build?

I exists in our hearts. Idk if it exists in reality anymore.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by The_Real_HeXed

What's the air speed velocity of a flying swallow?

Also, more importantly, what is your favorite book related your profession or field?

i think it's 7

also MASTERS OF DOOM is one of the best books ever written about a video game company

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by FTWinDz

How could I get a Rioter to speak at my school club based in the LA Area?

dm me, i can connect you

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by Neville_Lynwood

I only do some website coding as a hobby but even I feel personally attacked.

Some days I'm like: "Let me update those few pages I made 5 years ago. Oh wtf is this shit, that's bullshit idiotic nonsense, who wrote this crap. Oh wait... I'm the only one that works on these websites..."

6 months ago aredherring is the enemy of present day aredherring

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by robeartoeee

Hi

I currently have a job as a lab analyst analyzing water quality for a city.

I would love to join the gaming industry and I’m thinking of going back to school to be able to find my way in.

I’m in my mid 20s and sometimes it feels late. Any words of inspiration you guys could send my way?

I'm not one of the Rioters giving the AMA here, but I'd just like to say that I joined Riot in my mid 20s. You can do it too!

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by CosmicNeeko

Thank you so much, it means so much to get such a detailed answer :D

Atm im just a helpdesk tech for a big hospital so experience is definitely what im lacking, but i have managed to get some IT certifications and will be taking classes for webcoding and some other coding types like python and c++ later this year. I also do minor map design and sprite work occasionally for a pokemon fan site(kinda lame ik but i do love it)

I definitely need to get more into design now and start fleshing out stuff to make in the future so that i can start filling out my experience logs like you said

Thank you again cactopus, hopefully one day ill get to where i can join yall 💚

That pokemon thing you just mentioned is NOT lame. It's exactly the sort of thing that a good games company will perk up and pay attention to. Get better at your craft, ship projects with lots of love in them, and be realistic about the level of roles you're applying for. You can go far.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by Gabcpnt

The moba those rito guys did after teamfight tactics

oh yeah that's the one with all the funny characters and the lady who says "WELCOME TO SUMMONERS RIFT" yeah it's tight

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by grimmjasper

What does BF sword REALLYAstand for?

BIG

FAMILYFRIENDLY

SWORD

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by hydroctopus

Who makes Cactopus’ coffee and what do I have to do for you to f**k it up every time from now on?

:(

but i need my daily morning flat white

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by CosmicNeeko

Oh wow thats actually something thatd be looked at seriously? That makes me feel way better about doing it for so long! :D get better i shall, thats my goal forever as i will def always have ways to improve, tbh ive been feeling really downtrodden about not knowing if i could truly cut it, but this is the exact inspiration i was needing to get back into it with the passion i felt years ago. Bless you cactopus 💚

All of us want to work with other people who are passionate about the work! That's why personal projects like that DO matter.

Bless you too!

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by westofhello

what's L10?

the League 10 Year Anniversary :) I'll edit it to be more clear

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by Rexorapter

/u/the_cactopus are you looking to stay in your current position or move up eventually to a role like maples before he left?

Seems like everyone here knows who you are.

my boy maple was a product manager, and i'm more on the marketing communications side of things. i feel pretty good about the type of work I get to do for Riot, so whatever the future holds for me i'm pretty sure it'll still be in that marketing/comms niche

over 4 years ago - /u/The_Cactopus - Direct link

A bunch of us will be hopping off now: wave 2 of responses coming starting around 2:30pm PT! (Two hours from now)

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by Verrem

Who is the most underappreciated riot employee?

There are tons of super valuable people at Riot that players never hear about. If I had to nominate JUST ONE I would mention a person named Megan P. (she knows who she is). She is basically a producer and organizational machine who works behind the scenes to make events like the League 10 Year Anniversary happen. She's a complete beast and I think a lot of cool stuff that players love is secretly dependent on her continuing to be a beast.

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by L-E-iT

u/RiotReleaseMan ever had to pull a release before it went out? How does riot handle that with bi-weekly releases?

Also, how long does it take to run a full CI/CD process for a game like LoR or League?

I can answer your second question, I work on LoR's CI/CD system. Our build pipeline does a lot of clever tricks to reuse stuff that hasn't changed. As a result, build times vary depending on how much stuff you've changed. Typical time from pushing a commit to being able to test it on a local patchline varies between 40 minutes to 80 minutes, including building everything, running a bunch of automated tests, and deploys.

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by terere

Thanks, that sounds quite standard :) Do you also practice no-release-Fridays? :D

LoR release engineer here :) on Fridays at 5 pm we have a slack reminder that says:

PLZ DO NOT MERGE INTO MASTER
ITS AFTER 5 ON FRIDAY
PLZ DONT DO IT
ITS NOT WORTH
over 4 years ago - /u/riotaredherring - Direct link

Originally posted by caP1taL1sm_420

When applying to Riot, do they do a background check on your summoner name?

I got tagged by the automated algorithm for saying a "naughty" word (wasn't even the actual word, it was an abbreviation that was meant to stand for a different phrase) but I'm worried it will affect my chances at employment

Yes, your account will be checked for toxicity, but if it was a long time ago or something minor, you are probably fine.

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by [deleted]

[deleted]

I would not encourage lying in order to start working at Riot. :)

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by bendzio

Hey, do you have jobs for programmers that are not working primarily in Java?

Languages I've seen in use at Riot: C++, C#, Java, Javascript, Python, Groovy, Go, and a bunch more. So yeah, we need people with experience in all sorts of different languages :)

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by RiotSafeandSecure

Printers are the bane of my existence.

what about DNS blips?

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by caP1taL1sm_420

Thanks for the response! Yeah, I had multiple back and forths with support because I was using an abbreviated phrase that the algorithm blindly picked up as a slur. I was honor level 4 and 2/3rds to honor level 5 so it was annoying having gotten nabbed for that.

I guess it would make sense for me to just apply with my alt account, since the SJW's of the world will probably not want to hire me lol

I was temporarily banned for 2 weeks back in Season 2; I joined Riot in Season 6. It raised eyebrows, but it was pretty clear I had reformed since then.

Riot is not unreasonable and will take context into account. If it's clear it was a mistake on the system, then you have nothing to be worried about.

since the SJW's of the world will probably not want to hire me lol

I definitely would recommend dropping the use of the term 'SJW'. It's almost always used as a slur/pejorative and will not reflect well on you

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by Sobriqueter

How big of a role does automated vs manual testing play in your CI/deployment process? Which bits of the company’s software are difficult to test? Which are easier? If you can disclose, what kind of 3rd party tools do you rely on? (P.S. one day I want to come work with you all)

I can answer part of this question. On LoR we have extensive test automation. There are unit tests that run using xunit, functional tests that run using pytest, load tests that use locust, and more. They all run in Jenkins and use a bunch of off-the-shelf tech like ADB, docker, various python and dotnet libraries, etc. Besides all the automation, there's a ton of manual testing, but I can't really speak to the details of the manual testing.

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by The_Real_HeXed

Does it provide more stats than morellonomicon?

yeah, +20 to pen testing

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by MojoGG

Hello Rioters,

Really glad you take time to present your jobs to us. I'm actually into performance testing and i would love to know if you have this type of job in your organization. If yes, where can i apply to the job ?

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by caP1taL1sm_420

Wow! So you had 4 seasons of buffer and it was still an issue. This happened to me right before this recent season started. Sucks that an unfeeling algorithm can actually derail your career opportunities lol especially when I see so much worse behavior and people don't get banned for it. Words are just words, the whole Tencent-minded China policing of what people say is obviously a shitty way the world is moving towards.

As I mentioned, I went through about 3 riot support people who all said "sorry, we cannot lift the 2 week ban" and even after the ban ran out, I tried to get them to reset my honor level and they refused. So the fact that these people couldn't press a few buttons to give me back a meaningless honor level implies that the people making a hiring decision would care even less about the context.

I actually interviewed with Riot about a year ago for one of the Analyst insights positions. I aced the first few interviews and then ran into an Asian dude who I could just tell didn't like me lol. I've since tried to reach out to the recruiters I was in contact with over new positions that opened up (particularly one that was way more relevant to my experience and one which I mentioned specifically to the recruiter) and they've ignored my emails.

What's a good way to get back in touch with them otherwise?

It's difficult for me to respond to your comment without potentially ending up in some journalists soundbite.

But I feel that being questioned on my 2-week ban was perfectly fair - It takes a lot to get banned for a time period like that. You do not get a 2 week ban on your first offense. It's not like I was perfectly squeaky clean when I joined, either - I was in low diamond, after all - but I hadn't received a formal punishment in 4 years.

What's a good way to get back in touch with them otherwise?

You are more than welcome to attempt to apply to the job posting again. I would, respectfully, recommend you have some introspection on the way that you come across in text. There are things you mentioned in both of your comments that raise a few flags for me, personally.

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by wsunjino

@Rioters Is olive garden a good first date?

if your goal is breadsticks, yes, if your goal is a second date, no

over 4 years ago - /u/GalaxySmash - Direct link
over 4 years ago - /u/riotaredherring - Direct link

Originally posted by Quackhooped1

Is there a penetration testing or app sec type role in riot?

Yes, I work in the application security team. We're actually hiring for a Senior Application Security engineer in Dublin right now! https://riotgames.com/careers

In general the appsec role is a wider than just penetration testing, though

over 4 years ago - /u/The_Cactopus - Direct link

Group 2 starts now! Now featuring 100% more localization tech experts, internal tools developers, and ex-Starcraft-pro Lawyers

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by jenfolds

Is that because the breadsticks are unlimited, therefore the date never has to end?

look,

over 4 years ago - /u/dzareth - Direct link

Originally posted by RavenHusky

u/dzareth or whoever else is in Finance and Accounting:

What does a typical day at Riot look like in the finance department?

What is the range of experience of in the Finance department? I am a couple quarters away from completing my associates degree in Accounting after dropping out of school a while back, and seeing a Staff Accountant listing forever ago was one of my motivations for changing directions. Would there be any finance position available with just an associates degree, or would I have to complete my bachelor's degree to have any chance?

Finally, knowing that Riot provides its employees with free meals, are those meals treated as taxable employee compensation, or considered tax free under the convenience of the employer test?

Hi u/ravenhusky!

Firstly congratulations on finding a career pathway that excites you! Honestly, all sorts of roles open up time-to-time, so closer to the degree ending time check out our careers website and potentially there will be a great fit at that time.

I'm working more in the area related to strategic finance, or in other words finance on products to help ensure that we're running responsibly. There are also corporate level teams that focus on accounting, tax, treasury, purchasing, procurement, fin-ops, ... you know the whole line of finance roles. So the day in the life will be pretty different.

Strategic finance on League is about partnering with teams to help make sure they are making great decisions. Let's say that we're working with a vendor to help us with some cinematics, for example: do we have a contract, and the other stuff in place. There's also other types of support relating to the strategic planning and forecasting cycles, etc. We do this stuff in a very fluid and player focused way.

/u/RiotMobility can answer the tax question probably. I just know it doesn't show up in my taxes in the end of the year.

over 4 years ago - /u/Cashmiir - Direct link

Originally posted by appleeeeee

do y’all have any information science/ux related collegiate internships open? i’m a rising junior and i’d love to work at riot!! 🥺

Hello! We host internships every year. The positions available differ annually, but they're usually posted here.

The positions generally get listed in July/August/September for the following year and close a few months later.

The UX team sometimes posts on Medium about the process and what it's like to work at Riot.

over 4 years ago - /u/dzareth - Direct link

Originally posted by olasbondolas

u/dzareth How does Riot plan to maintain economic growth for League of Legends besides adding new skins and other cosmetics? How does your job specifically impact this process?

Hi /u/olasbondolas, thanks for asking. Economic sustainability philosophy stuff was written about in this article... it covers a lot of the bases.

But, my quick response here is that we think about our revenue as a second-order impact of satisfied players, who have things that they are happy to purchase. If we have a healthy game with happy players and if we understand what those players need the revenue is going to be great. We're involved in the entire process from conception through to assessment of whether we need to change products, etc.

over 4 years ago - /u/dzareth - Direct link

Originally posted by mombawamba

I am graduating this semester with a master's in mathematical sciences. I have no interest statistics and very little programming/game design experience.

I have been a gamer my whole life and consider myself keenly aware of 'meta topics' in the industry and public relations. This is what interests me most.

Is there a place at Riot or other major video game companies for someone with my background? I'm picturing some kind of projections analyst, but maybe this is just fantasy.

Edit: u/dzareth, Maybe this question pertains to you?

/u/mombawamba It depends on how little your interest in statistics is! I find that our analytics and data scientists are pretty statistically savvy, even the folks with a physics or math background. (I've heard them say a similar line).

There are definitely roles for people with your background, look at analytics jobs. It's likely to have SQL, python, requirements.

I joined from a non-gaming background, so keep looking!

over 4 years ago - /u/dzareth - Direct link

Originally posted by lukefindlayy

u/dzareth - I'm potentially looking at a career in finance, currently doing a year's placement inbetween my university courses. How does one get from working financial data, working with sales metrics and all the rest to working for League of Legends, what was your journey to where you are now? Also, what's the best thing at the cafe?

It's all good at bilgewater, I'm a massive coffee afficionado and they make some great espresso. Caffeine somehow has no impact on me, I enjoy the flavor and experience.

There are many backgrounds into Riot, and it depends on the career and leveling--keep an eye out for finance and also analytics roles. Generally speaking my advice is to just do the best you can in your degree and in your work: get great grades, be involved in clubs, network and get to know people.

Before Riot I worked at McKinsey & Company, a consultancy that works for challenging projects for businesses and government. I had been there for about 5 years, and figured that I wanted to pursue my lifelong passion for games. I'm grateful that Riot is the type of company that values broader experience, not just games industry experiences...

over 4 years ago - /u/dzareth - Direct link

Originally posted by JA_JA_SCHNITZEL

/u/dzareth Marc Merrill recently tweeted about Riot‘s approach to analyzing past revenues. I’m wondering what metrics you alternatively use then to measure how well Riot is performing compared to its strategic plan.

Secondly, Riot unveiled a lot of new games recently an a general indication of its strategy within the gaming industry. Geographically, does Riot intend to grow within existing markets or target markets that Riot hasn’t served before?

Last, I’m curious about the seasonality of Riot’s business. AFAIK, most revenues are from the purchase of RP - does this spike significantly close to major holidays? Wondering if your role in strategic finance includes any aspect of variable cash inflows or if that’s relatively consistent.

Thanks!

Hi /u/JA_JA_SCHNITZEL love the questions. Thanks for following it.

We look at revenue-related metrics for sure these are a part of our strategic plan and an important part to managing our operations. But it is not the reason why we exist or our central focus: instead we might focus on numbers of players, player satisfaction, League's new player retention, game hour per account trends, etc. In short the types of metrics that help us to understand player health.

Regarding markets, we're aiming to be the most player focused game company around, and that means for players globally. During our 10th year anniversary we announced that we're adding support for Arabic, for example. League's already a very global game. Apart from geography, I think some of our future titles are aiming to serve the needs of different groups of players outside of the ones we aim to serve with League. I'm excited about many of those games, even if I am focused on League, TFT and Wild Rift personally.

There is seasonality; the way to think about it is that if players are playing revenue is higher. The variability of cash flow impact in that regard is handled more by treasury rather than the game teams, it's not really our major concern: we are much more long-term focused.

over 4 years ago - /u/dzareth - Direct link

Originally posted by Actual5Head

Generally, how difficult is it to get a job at Riot. I really want to get into the gaming industry and really want to work at Riot but every LinkedIn I look at is people that have been in the industry for 10+ years and have insane credentials.

u/superchIoe, what tools / data analysis methods would you like to see from someone that wants to be part of Riot's data team?

u/dzareth, I currently work in Product Operations for a Silicon Valley F50 software company, how does learning about operations lead into being part of a strategy team?

Follow that dream, and I wish you success.

I can answer the data question: we're looking for knowledge of statistics and logical thinking, SQL, Python if you're an analyst. Data engineering is more Java, data modelling, computer science. Check the career website for more details. Apart from technical skill, analysts are embedded on product teams, and I like to tell my organization "you are game developers first, and second"--or in other words, you exist to make the game of League of Legends better for players, not to make cool decks or fancy spreadsheets.

Depending on what sort of operations... certain types of operations might be more aligned with the "Dev. manager" roles...

over 4 years ago - /u/dzareth - Direct link

Originally posted by AeroBalances

u/dzareth As a green and upcoming data scientist soon to start grad school, is there any advice you would give for someone who is interested in eventually being in the role you're in now (after you've been promoted of course LOL)

I'm very set on wanting to work at Riot, and would love to know if you had any advice for getting noticed.

Thanks again!

I think that people who are committed to great work increase their chances. Get a repo on github, share your projects and models. Solve interesting problems, and basically have fun building models and discovering things.

In terms of how you do what I'm doing today, I spend a lot of my time managing the managers of the people who are doing the core craft work. Management is a completely different skill to doing craft, and I think it's never too early to start thinking about how to help people grow and advance in their careers, but it requires you to also understand their craft.

over 4 years ago - /u/dzareth - Direct link

Originally posted by Nyoomski

u/dzareth What kind of strategic functions are there to do at Riot? What kinds of opportunities for internships are there for that field? What are some things you need to know in order to fulfill your job (like classes, experience, ect. ect.)? (Sorry if that's too many questions, this topic always interests me and I'm quite curious)

We think about business unit (mostly game) and corporate (company) strategy, or corporate development (like m&a, etc.). We occasionally have internships, keep an eye out.

I think there are many backgrounds, mine was from a management consultancy, but some might come from a corporate strategy team or investment banking, etc. There are a lot of different paths.

over 4 years ago - /u/dzareth - Direct link

Originally posted by Keraunograf

u/RiotDavin I'm not sure if you're the right person to poke about this, it might be u/dzareth later, but I work in continuous improvement and operational excellence with a current focus on manufacturing(Principles tend to transfer well across industries from what I know), is it one of your teams that works on this kind of stuff? Does Riot do CI/OpEx as a dedicated set of goals? If I wanted to work at Riot doing OpEx where would you recommend I look?

I love operations, I had a tonne of enjoyment working on operational efficiency projects in a past set of work experiences.

Depending on what set of skills you have it might apply more to a "dev manager" role--assuming you've got some agile/lean background.

over 4 years ago - /u/dzareth - Direct link

Originally posted by kalazir

u/dzareth Has there ever been discussion on putting pros like Doublelift on shows like Jimmy Fallon? Or maybe teaching him the basics of League with a charismatic pro like Damonte? I want to see League of Legends grow and it make even more waves in the mainstream... and I think we have some fun and personable pros to do it! Or anyone from Riot really, like Tryndamere?

Yes, we also want League to grow and I'm glad you share our goal. Most of League's most successful growth comes from players telling their friends!

We think a lot about how to encourage interest in the right types of players and in a way which is cost effective too. Over time we are experimenting with different channels. Some channels create a lot of interest, but with players that might not actually want to play League... I think the esports might see us become more and more mainstream, and when K/DA came out the overall interest was much broader than League players.

Hey, and one great bit of news: League is continuing to grow, it's a great time to be playing.

over 4 years ago - /u/dzareth - Direct link

Originally posted by aznboicasby

u/Dzareth What do you recommend college students/grads think about/gather experience in when trying to go into a business strategy and advisory role? Also, what does your day to day work look like in such an emerging industry like eSports? Did you have any experience in a more traditional field/industry before riot?

I’m personally going to be starting in big 4 audit & assurance and look to exit into a business strategy/advisory role. Being able to work for the eSports industry in this role is what I’m looking toward so that the work I’m involved in is something I’m passionate about!

I encourage people to do their best in their grades and to be showing impact and leadership. Aim high and get the best job you can, and that is great for you until you land your dream role in the industry.

My background before Riot was at McKinsey, and I work with colleagues who were at one of the big-4s... so work hard, learn as much as you can and keep your focus on delivering value for your clients!

over 4 years ago - /u/dzareth - Direct link

Originally posted by iuhafsyuih

u/dzareth do you guys hire interns? I'm majoring in math and computer science with a concentration in software development. Am I someone that riot would hire?

There is an internship program but it doesn't always have all the roles, also keep an eye out for the "associate" or "entry" level roles. I can't answer anything specific here, but check our careers site is my best advice.

over 4 years ago - /u/dzareth - Direct link

Originally posted by ItsPieTime

u/dzareth :
What did you study in school/what kinds of positions did you work in before working at Riot? Do you spend a lot of your time working with actual financials? I'm a recent Econ/Accounting grad currently working at an accounting firm and studying for my CPA and am interested in one day working at Riot when I have more career experience, but I'm not sure what possible roles at Riot really fit that path.

u/RiotMobility :
What was your background before working at Riot? Were you primarily involved in tax or something like law? What exactly is mobility tax? Google wasn't very helpful in that regard.

Question for both of you:
Did you play LoL before working at Riot and did that influence your decision to work there at all? If you were invested in the game before being hired, do you think it influenced the hiring decision in any way? I've been a pretty dedicated League player for around 7 years now and I'm curious if being invested in the game is valued for positions that aren't really directly involved with the actual game.

A huge thank you to you both and the rest of the Rioters for taking time out of your busy days to answer our questions!

I studied computer science in undergrad and an MBA later on. I work across actual financials: revenues and costs, economic profit, telemetry and research findings, etc. I am more focused on the recommendation and I think about the right tool for the job.

Keep an eye out for roles, I think there are definitely roles for people with a solid accounting background. Careers website might list them all.

My hiring decision was based on my professional qualifications for the role, and today when I make hiring decisions that's my only factor. The exception would be for certain jobs where there is a specific business need for gameplay knowledge (such as the "balance team"). Of course, most people are highly passionate gamers at Riot.

over 4 years ago - /u/dzareth - Direct link

Originally posted by Mr2be

My question for u/dzareth

How did you get into the industry with a financial background? What is the difference between working at Riot instead of a classic consulting firm like BCG, Mckinsey etc?

I worked at McKinsey so I can speak directly to that!

I loved working at the firm--ultimately I was tired of travel and realized that if I didn't try to follow my childhood dream of making games I'd probably look back and regret it.

Consulting is great: a lot of difficult and varied challenges, but high-pressure environment which I really learned a lot from. There's a lot of variance in the work: I worked in strategy, operations, marketing, sales, insurance, banking, mining, logistics, grocery, retail, high tech.

... but here's the thing: making video games is so much more meaningful to me. It's as cross-functional, but it's in an industry that I fundamentally enjoy. The hours are more sustainable, and there is no required travel (in my role).

over 4 years ago - /u/dzareth - Direct link

Originally posted by Yakarue

u/dzareth -- Hi there! What was your career path like leading up to your current position? Were you always in the gaming industry? I'm currently working to put myself and my career more directly into my life's biggest passion: gaming. However, it has been an interesting balance to figure out how to articulate and translate my current experience to game developers that often put a lot of weight into previous gaming industry experience.

Would love any insights or thoughts you'd be willing to share! And thank you so much for doing this!

I wasn't in the industry. I've answered this more in other questions and I'm running out of time today! Thanks for asking the question, and good luck in following the dream.

over 4 years ago - /u/dzareth - Direct link

Originally posted by mombawamba

Wow, thanks for the response! If I was willing to accept statistics as inevitable, would a theoretical math background be desirable for analytics?

The answer is always "it depends", but yeah there are people with math backgrounds here for sure!

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by Cyb3rDuck

I'm almost done with my Bachelors degree in IST with a focus on Cyber Security, do you have any recommendations that would make me more likely to get an intern position at Riot's IT team?

I don't have an answer for you specifically for IT, but I was one of the two people on my team who handled the internship program for Application Security in 2017; I have some general advice for you.

The very first thing to do is to make your application stick out. For the internship position, we were interviewing for we had roughly 200 applicants.

About 100 of those were clearly not applying for an internship (i.e they were just sending their CV to every open inbox they could), so we threw those out.

About 20 of the remainder had clearly taken the effort to tailor their application to Riot but were unfortunately not looking to apply for the application security position so much as they wanted to work at Riot, which is admirable, but we really needed an application security engineer intern.

The remaining 80 were a bit harder. Of the 80, we had to remove any that would require a visa to work in Ireland as it's complicated to get a work visa for internships. After that, we were down to about 50. Anyone who didn't have a cover letter or had a cover letter that didn't actually mention the fact that they were applying for a tech job was discarded, too - We figured that if you didn't include those then you weren't really paying attention to what you were applying for.

This left us with about 20 promising applicants. We phone interviewed all of those applicants for their culture and tech fit. We had to narrow this 20 down to 3, and those 3 would come on-site for an on-site interview gauntlet. The main thing that distinguished the top 3 from the others were their subject matter expertise, perceived culture fit and willingness to learn.

We valued culture fit higher than technical knowledge - Ultimately, if you're an intern, we're more interested in your ability to be pleasant to work with and will mentor you to get you to where you need to be technically, but it's much harder to take someone who is very solid technically and make them a culture fit.

The most important tip I can give you: Add a cover letter. Your cover letter is what sets you apart from other applicants, particularly as an intern, where you likely have very little if any relevant experience in the field you want to work in and most every other applicant is going to be studying the same stuff as you. One trap individuals fall into is feeling like they have to gush in their CL about how much they love League - it's really great if you do, but it's not what we expect. What we're looking to get out of your cover letter is a sense of why you want to work for Riot and how you will be to work with. In short, the CV is how you tell us what you've done but the CL is how you tell us who you are, and as you can imagine, for interns your personality is more important than technical knowledge so to speak.

Oh, and tip number 2: Fancy CVs (games and such) are cool, but I would not recommend them for an internship position. You get a lot of applications for an internship and if lots of them are time-consuming to read it doesn't help you proportionate to the time you will invest making the game.

over 4 years ago - /u/dzareth - Direct link

Originally posted by SuperiorKangaroo

Hey u/dzareth, as a business professional at a large IT company like Riot do you feel the need to know a a lot about the technical side of the business? Do you need to know how to code or use other technical software besides the Microsoft suite of products? If you do does it help in your decision making process?

Lastly, the most important question favourite champ?

Making games is a fascinating blend of technical, design, creative, business, product, marketing and other fields all at once. I have a computer science background and so I enjoy learning about the technical, but even if I didn't the engineers would help me to understand. I think having a holistic viewpoint is essential. I think fostering an inclusive viewpoint for all disciplines is critical too. I manage managers today and occasionally code in SQL or python or what have you. But it really shouldn't be what I spend my time on. I'd be the worst one at that and it's not gonna be what the team needs from me (even if I miss that part of the job).

I have many favorite champs and mostly play top-lane. Garen is always rewarding to play.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by JustinL223

Does the custodian/janitor get a Riot account?

Those sorts of jobs tend to be managed through contracting orgs, which makes it complicated. I would absolutely LOVE to get folks like our custodians in a Reddit AMA one day. Would be tons of fun.

over 4 years ago - /u/dzareth - Direct link

Originally posted by Blizzxx

/u/dzareth Is Riot now producing other games because mobas are on a downwards trend in general right now? Do you think league of legends will always be the main game Riot works on?

There is this pretty pervasive view that "mobas" are on a downward trend, but League is not on a downward trend, I honestly feel like we are still growing... Just not meteorically like in the early years. I just also think that given how people play League that it's going to be around for a long time.

My hope is that we continue to serve our players so that you all still find League a great use of your gaming hours!

I think we are making other games because we know y'all enjoy many games and we would like to see if we can bring League's approach to the player to other genres.

over 4 years ago - /u/dzareth - Direct link

Originally posted by nosaystupidthings

u/dzareth Hi! Two questions:

  1. Bringing TFT to mobile seems like a slam dunk to me. On the other hand, Riot has been very focused on the core PC market in the past. How do you tackle the challenge of influencing an organization to get behind a project that some stakeholders might not believe aligns with the core business?

    1. I'm an MBA student at USC, where we've had several Rioters come and talk to our different schools. (Dan Sutton has come three times over the past few months that I know of!) Any chance you'd want to come talk to us?

1) This is a great question. At Riot the easiest way to make something happen is honestly to show how the players are experiencing the product and how we can improve that experience. I love TFT and I also believe that the mobile product is fantastic, but I tend to disregard my own personal tastes and beliefs and try to understand what our players want. (And TFT mobile is what many want) This is when the conversation becomes nuanced. Players want many things. Sometimes some players want some things and others want the opposite. There are opportunity costs. Tech challenges. Dependencies. And the heart of influence becomes in listening, understanding and making sometimes incredibly difficult trade-offs. It's exhilarating and hard. We don't always get it right. But we are always trying.

2) Yes, reach out. I'll be happy to come.

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by GodPleaseGiveMeAName

u/dzareth, hope you're the right person to ask this and the questions aren't too invasive

  1. What is your stance on the dynamic pricing some mobile games are using?
  2. Ideally, do you believe microtransactions should be kept for FtP games only or should it be used (as it is right now) in AAA games?
  3. Did the skins randomly dropped by chests affect LoL's revenue? Was it a "short term loss with middle/long term gain" situation or did it have a negative effect on revenue and Riot is taking the financial hit for player retention?
  4. What do you think would be better for the LoL franchise/brand?
    1. LoL 2 after the end of LoL's lifecycle; or,
    2. Extending LoL's lifecycle indefinitely with regular updates;
  5. What sort of academic background do you need for this job? Do you think it is the driving factor behind the way you do your daily functions or it is "IRL experience" or a mix of both?

I’m texting u/dzareth rn telling him to get back on because these are actually cool questions.

While I’m here, on 2) I think it depends on longevity of support—premium-priced games that turn into long-supported games may very well merit some sort of ongoing monetization. These can be ethically done, if you’re smart. The decision to go FTP or “premium” priced should mostly be determined by how niche you think your game is. Niche market games should probably charge an entry fee, at least in today’s market

On 4) I personally think LoL 2 should never happen. Ongoing support and “Ship of Theseus” style replacement of the parts seems more player focused. That said, definitely bookmark this post so you can come back and call me a liar if we release League 2 ten years from now

over 4 years ago - /u/The_Cactopus - Direct link

Originally posted by GodPleaseGiveMeAName

Thank you very much for your answer, I would totally understand if you didn't/couldn't answer them. I'm planning to start an MBA soon (tm) and the gaming industry seems very fascinating to me, so I would like to know more about the perspective of some of the professionals in it. Again, thank you very much. Also, your games are pretty cool. Keep being awesome

God bless, and good luck with your MBA!

over 4 years ago - /u/dzareth - Direct link

Originally posted by GodPleaseGiveMeAName

u/dzareth, hope you're the right person to ask this and the questions aren't too invasive

  1. What is your stance on the dynamic pricing some mobile games are using?
  2. Ideally, do you believe microtransactions should be kept for FtP games only or should it be used (as it is right now) in AAA games?
  3. Did the skins randomly dropped by chests affect LoL's revenue? Was it a "short term loss with middle/long term gain" situation or did it have a negative effect on revenue and Riot is taking the financial hit for player retention?
  4. What do you think would be better for the LoL franchise/brand?
    1. LoL 2 after the end of LoL's lifecycle; or,
    2. Extending LoL's lifecycle indefinitely with regular updates;
  5. What sort of academic background do you need for this job? Do you think it is the driving factor behind the way you do your daily functions or it is "IRL experience" or a mix of both?

Hey! Thanks for asking. These are solid questions. These are exactly the type of things we discuss at work.

1) Dynamic pricing. From a microeconomics perspective it is certainly very efficient at getting at the "willingness to pay" of the individual players, and given some of these games have a limited lifespan without these revenue models their financial viability might be significantly challenged. However, these models also over time can undermine players sense of trust and fairness. "Why did I pay x for that when that player paid x/2?" On League we discuss about our goals for players to be happy about their experience with monetization before, during and after, and without creating issues for people who don't or can't monetize. Monetization has to suit the product that you are developing, I personally think that predatory monetization practices can be very effective at driving money in the short term, but not the long term. I am personally attracted to the long term perspective. Players are smart, they have excellent choices of wonderful games to play, and aren't dollar signs on a balance sheet.

2) I think it depends. There are great applications that are great value and everyone wins, and other approaches that are predatory or poor value. As a general rule, at Riot we want players to feel great before, during and after. We don't want purchase regret. But monetization and making games is very challenging. For example, Witcher 3 had two DLC expansions--which I think most people would agree are very fair purchases. And then there are the heavily memed "horse armors". I think so much of these decisions are different and contextual based on geography too. There is a lot that goes into it, making games is difficult, hit-driven, risky and expensive. There is definitely a balance to get right. I think the critical factor is whether the company is treating the player with respect.

3) I will leave this one as private business information. I will say that I think that it was very player focussed.

4) I think we are way past League 2 by now... Perhaps you could argue that a rebranding and relaunching of League might make it appeal to new audiences or drive freshness? But it would probably be very expensive way to do it. I don't think that's the way our audience discovers and enjoys League. That said, I've seen a few attempts to do that in our industry with varying degrees of "truth" behind the marketing of that change. As above, I think players know what is going on. If there is merit they try it, if there isn't they won't. If there is merit, then was the marketing of "2" actually really necessary? So, I am fairly skeptical of that approach, I haven't seen the evidence of it paying off. Perhaps there are circumstances where it would.

5) Depends on the job. We post pretty clear requirements of "required" and "desired" experience. I tend to weight toward academics for more junior candidates and toward experience for more senior candidates. I encourage people to learn a lot on the job, particularly with Analytics many of our team members have picked up SQL and Python on the job. These days though, candidates come to Riot with those skills by default and maybe pick up something else. And the cycle continues.

over 4 years ago - /u/dzareth - Direct link

Originally posted by GodPleaseGiveMeAName

Thanks, but I understand if they don't want to answer anything besides Q5.

Q1 and Q2 involve commenting on industry practices by rival companies (and potentially Riot in the future).

Q3 and Q4 are about what could be considered as business private information.

Oh well, at least we tried

Edit: we got an answer!!

Haha. Yeah. Sorry I didn't see it during the time. I got through a bunch.

over 4 years ago - /u/dzareth - Direct link

Originally posted by GodPleaseGiveMeAName

Thank you very much for your answer, I would totally understand if you didn't/couldn't answer them. I'm planning to start an MBA soon (tm) and the gaming industry seems very fascinating to me, so I would like to know more about the perspective of some of the professionals in it. Again, thank you very much. Also, your games are pretty cool. Keep being awesome

Hey! Good luck with the degree! I enjoyed mine a lot even if I enjoy memeing about MBAs! My advice: Take every technical class you can and care about your grades. Futures and Options? Hell yes!

over 4 years ago - /u/dzareth - Direct link

Originally posted by y3chai

u/dzareth With many in finance focusing heavily on returns and cash flows, while in league, I imagine the to be a much bigger emphasis on player engagement and satisfaction. For example, while making skins for unpopular Champions might be unprofitable, the decision to invest time and capital to develop for these champions is required to keep certain player bases happy.

How has working at Riot changed your perspective on how projects like this should be evaluated, and how do you balance both sides?

I think it's been a constant challenge to think about getting that balance right.

To let you in on a secret of how I have changed my thinking is that I remembered that we are a "player focussed" game company and not a "champion focused" game company. Our champions are great. I love our IP. Don't tell anyone though, but they are not real. And they are certainly not our audience or players. So, given that I stopped thinking about giving "champions" skins, I think about us giving players skins. And while I wish every player could have everything they wanted, there are only so many developer hours. The lowest play-rate champions have very, very few "I only play this champion" mains. Most players play a few champs. So most players have something for themselves even if they wish they had one for their champion. The second insight is that we are going to lose economic profit on those weaker champions, but it is the only way we can show those players we care about them. We take that hit. We love those players. So we don't measure those skins the same way, we focus on whether they are actually making that small but wonderful group of players happy.

over 4 years ago - /u/dzareth - Direct link

Originally posted by MrDortydort

Hey is actually someone working on the client?

Yes!

over 4 years ago - /u/dzareth - Direct link

Originally posted by PilifXD

Are there 'machine learning' departments at Riot or anything related to it ? Always interesting to hear how different companies make use of ML.

Yes, we have MLE types, Date Engineers, Data scientists.

Your shop is powered by ML, for example.

over 4 years ago - /u/dzareth - Direct link

Originally posted by MrDortydort

Hey is actually someone working on the client?

Yes. There are. Joe talked about this in Riot Pls: https://youtu.be/ADUMS8oZQkE

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by Xyrd

If you ever look at code you wrote six months ago and don't cringe at some part of it, you've stopped learning.

Nah, the code I write now is perfect. The guy I was 6 months ago was an idiot and the guy I will be in 6 months is a bit of an arsehole

over 4 years ago - /u/dzareth - Direct link

Originally posted by Ildigrub

!RemindMe 15 years

Ah I didn't take that long :P

over 4 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by bdebrocolis

I have a sincere question.

When you guys release a champion do you guys purposely design it like broken or slightly OP? Or you believe it's just beacuse players don't know how to counterplay?

almost always OP. players take a long time to learn how to play champs. Yuumi started at 29% winrate day 1, and that was at a tuning that we were certain was actually super op (we est 56+% winrate resting if we just let her coast without changes). Course 29% is still too low for her to be a reasonable pick so we have to buff her (and then spent the next year nerfing her as players got better)

Its not fair to anyone playing if theres a 29% winrate champ in the game, even if that champ is actually long term at a reasonable power level

this is further confounded by the fact that higher elo players also just play the game more and learn these new champs faster. LS was telling me about how he "only" had like 70 games on sett the patch he was released, and i'm just thinking "yeah the average sett player is probably on like, game 2 - and it'll take them 6 months before they have the same amount of experience learning the champ as you do right now"

over 4 years ago - /u/dzareth - Direct link

Originally posted by ilovecollege_nope

Hi /u/dzareth, thanks for the great reply to this question! Your position was one of two that attracted my interest when looking at /u/The_Cactopus list.

Checking riotgames.com I see the position of Analyst, Strategic Advisory is based in HONG KONG, CHINA. Is there a particular reason behind that?

Do you have team members in LA or other locations? If yes, could you provide the link to it, please?

Location is not an issue for me, just interested in the reasons behind the choice. Seems like a great fit for me, so I will be applying soon - just need to update my Resume :)

Thanks!

Yes! We have many people in LA! I think it looks like Hong Kong office is looking for people too!

over 4 years ago - /u/Kushnood - Direct link

Question for u/CloakOfTheBat: what’s your favorite type of contract to work on and why is it commercial coventure agreements with your pal Kushnood?

over 4 years ago - /u/riotaredherring - Direct link

Originally posted by uwualex

Hi friend,i miss Eambo.

I miss them too :(

over 4 years ago - /u/RiotDashiJador - Direct link

Originally posted by longtuktuk012456

Hi :3 i want to work at Riot in the future but i've only just finished high school , i plan on studying computer science and graphic design in college and working a variety of jobs to gain experiences , my goal is 8 years after this , i will be able to apply for a job at Riot . My questions are :

  1. Is Computer science and graphic design a good choice if i want to pursue for a job at riot ? and what other paths do you guys suggest beside computer science and graphic designer ?
  2. Is having a big interaction with the player base ( influencer , streamer , youtuber or cosplayer if you please ) help me impress the recruiters if i ever want to apply for a job ?
    Thanks for reading :> and sorry if this doesn't fit here :(

Hey!

Glad to hear you're interested in working for Riot. It was my dream goal to work here too so I totally feel you on that.

For your major, do you know what you want to do in games? Or do you just want to work in games, doing whatever? (Both are legit but certain roles require certain levels of education/experience and have different skillsets.)

Having a big interaction isn't required to work in games and it could help depending on the role. Most roles though probably won't see it as a huge hiring decision. :)

over 4 years ago - /u/RumbleStew - Direct link

Originally posted by The_May0r

I worked in live TV for three years before starting at Riot there are many similarities in our production workflow and what traditional live tv does. Many of the technical positions are 1-for-1 on our show and on other shows.

I'd say our main difference at the LCS is that we prioritize having a calm control room. Our executive producer u/RumbleStew made it a focus to build an inclusive environment where anyone can pitch stories and segments regardless of seniority or role.

Its unacceptable to lash out at others in our control room. In my work before Riot, I've been screamed at by producers and directors and team leads for any reason, but that type of behavior is not condoned here.

Yu I’m famous now!!! Appreciate the shout u/the_may0r. We’re lucky to work with a great group of people who really love our sport and enjoy our work. Makes for a great atmosphere.

over 4 years ago - /u/some__other__guy - Direct link

Originally posted by L-E-iT

Cool. I assume you all are caching quite a bit locally then. I understand if you can't go into too much detail, but do you run your CI/CD on static agents or do you cache those builds on another service and then pull them back onto the agents at run time? I've been playing around with the later on my work's CI/CD system but I haven't had the chance to implement it yet. I'd be interested to hear how Riot is doing that if thats the case.

Our repo is gigantic (tens of gigs) so we mostly use persistent build nodes with persistent workspaces with a ton of locally cached data. We do also cache a lot of stuff in artifact repos (such as Artifactory) and download/reuse as much as possible. We've also been using our internal patcher tech (described in https://technology.riotgames.com/news/supercharging-data-delivery-new-league-patcher) as internal artifact storage/caching more and more, such as for caching Unity's Library folder. Part of how all this works is that at the start of each build, after syncing source code, we hash all the files in the repo to determine what has changed and what needs to be rebuilt. Our artifacts all get tagged with hashes when they're uploaded.