dzareth

dzareth



17 Mar


17 Apr

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Congratulations Mark, it was a blast working together!


14 Oct

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Originally posted by pm_me_your_Yi_plays

Oh no, why are you fired? (If that's not under a NDA)

New job, not fired :)

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Originally posted by draggles

MOBILE GAMES IN 2020 OMEGALUL

we worked with the apple team a LOT to show off some genuine gameplay moments from Wild Rift that live up to the League PC standard (and yes, that Ashe arrow moves, but it's more like Sion drift, you don't have total control)

and michael chow got to say "dope" in an apple pres so i think we all win here

It was wild to see Chow out there, congrats team! (also draggles get them to remove my Riot flair, LOL)


10 Oct

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Originally posted by New001-

r/leagueoflegends I'll miss u the most! Thanks for being such an incredible community over the years!

You rocked for League, Joe. So many people won't know exactly how much. Looking forward to the next chapter.


18 Mar

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Thanks friend! We are staying safe and we appreciate you.


24 Feb

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Welcome to League. It is great with friends, so bring them with you. ;)


22 Feb

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Originally posted by ilovecollege_nope

Hi /u/dzareth, thanks for the great reply to this question! Your position was one of two that attracted my interest when looking at /u/The_Cactopus list.

Checking riotgames.com I see the position of Analyst, Strategic Advisory is based in HONG KONG, CHINA. Is there a particular reason behind that?

Do you have team members in LA or other locations? If yes, could you provide the link to it, please?

Location is not an issue for me, just interested in the reasons behind the choice. Seems like a great fit for me, so I will be applying soon - just need to update my Resume :)

Thanks!

Yes! We have many people in LA! I think it looks like Hong Kong office is looking for people too!

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Originally posted by Ildigrub

!RemindMe 15 years

Ah I didn't take that long :P

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Originally posted by MrDortydort

Hey is actually someone working on the client?

Yes. There are. Joe talked about this in Riot Pls: https://youtu.be/ADUMS8oZQkE

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Originally posted by PilifXD

Are there 'machine learning' departments at Riot or anything related to it ? Always interesting to hear how different companies make use of ML.

Yes, we have MLE types, Date Engineers, Data scientists.

Your shop is powered by ML, for example.

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Originally posted by MrDortydort

Hey is actually someone working on the client?

Yes!

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Originally posted by y3chai

u/dzareth With many in finance focusing heavily on returns and cash flows, while in league, I imagine the to be a much bigger emphasis on player engagement and satisfaction. For example, while making skins for unpopular Champions might be unprofitable, the decision to invest time and capital to develop for these champions is required to keep certain player bases happy.

How has working at Riot changed your perspective on how projects like this should be evaluated, and how do you balance both sides?

I think it's been a constant challenge to think about getting that balance right.

To let you in on a secret of how I have changed my thinking is that I remembered that we are a "player focussed" game company and not a "champion focused" game company. Our champions are great. I love our IP. Don't tell anyone though, but they are not real. And they are certainly not our audience or players. So, given that I stopped thinking about giving "champions" skins, I think about us giving players skins. And while I wish every player could have everything they wanted, there are only so many developer hours. The lowest play-rate champions have very, very few "I only play this champion" mains. Most players play a few champs. So most players have something for themselves even if they wish they had one for their champion. The second insight is that we are going to lose economic profit on those weaker champions, but it is the only way we can show those players we care about them. We take th...

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Originally posted by GodPleaseGiveMeAName

Thank you very much for your answer, I would totally understand if you didn't/couldn't answer them. I'm planning to start an MBA soon (tm) and the gaming industry seems very fascinating to me, so I would like to know more about the perspective of some of the professionals in it. Again, thank you very much. Also, your games are pretty cool. Keep being awesome

Hey! Good luck with the degree! I enjoyed mine a lot even if I enjoy memeing about MBAs! My advice: Take every technical class you can and care about your grades. Futures and Options? Hell yes!

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Originally posted by GodPleaseGiveMeAName

Thanks, but I understand if they don't want to answer anything besides Q5.

Q1 and Q2 involve commenting on industry practices by rival companies (and potentially Riot in the future).

Q3 and Q4 are about what could be considered as business private information.

Oh well, at least we tried

Edit: we got an answer!!

Haha. Yeah. Sorry I didn't see it during the time. I got through a bunch.

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Originally posted by GodPleaseGiveMeAName

u/dzareth, hope you're the right person to ask this and the questions aren't too invasive

  1. What is your stance on the dynamic pricing some mobile games are using?
  2. Ideally, do you believe microtransactions should be kept for FtP games only or should it be used (as it is right now) in AAA games?
  3. Did the skins randomly dropped by chests affect LoL's revenue? Was it a "short term loss with middle/long term gain" situation or did it have a negative effect on revenue and Riot is taking the financial hit for player retention?
  4. What do you think would be better for the LoL franchise/brand?
    1. LoL 2 after the end of LoL's lifecycle; or,
    2. Extending LoL's lifecycle indefinitely with regular updates;
  5. What sort of academic background do you need for this job? Do you think it is the driving factor behind the way you do your daily functions or it is "IRL experience" or a mix o...

Hey! Thanks for asking. These are solid questions. These are exactly the type of things we discuss at work.

1) Dynamic pricing. From a microeconomics perspective it is certainly very efficient at getting at the "willingness to pay" of the individual players, and given some of these games have a limited lifespan without these revenue models their financial viability might be significantly challenged. However, these models also over time can undermine players sense of trust and fairness. "Why did I pay x for that when that player paid x/2?" On League we discuss about our goals for players to be happy about their experience with monetization before, during and after, and without creating issues for people who don't or can't monetize. Monetization has to suit the product that you are developing, I personally think that predatory monetization practices can be very effective at driving money in the short term, but not the long term. I am personally attracted to the long term per...

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Originally posted by nosaystupidthings

u/dzareth Hi! Two questions:

  1. Bringing TFT to mobile seems like a slam dunk to me. On the other hand, Riot has been very focused on the core PC market in the past. How do you tackle the challenge of influencing an organization to get behind a project that some stakeholders might not believe aligns with the core business?

    1. I'm an MBA student at USC, where we've had several Rioters come and talk to our different schools. (Dan Sutton has come three times over the past few months that I know of!) Any chance you'd want to come talk to us?

1) This is a great question. At Riot the easiest way to make something happen is honestly to show how the players are experiencing the product and how we can improve that experience. I love TFT and I also believe that the mobile product is fantastic, but I tend to disregard my own personal tastes and beliefs and try to understand what our players want. (And TFT mobile is what many want) This is when the conversation becomes nuanced. Players want many things. Sometimes some players want some things and others want the opposite. There are opportunity costs. Tech challenges. Dependencies. And the heart of influence becomes in listening, understanding and making sometimes incredibly difficult trade-offs. It's exhilarating and hard. We don't always get it right. But we are always trying.

2) Yes, reach out. I'll be happy to come.

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Originally posted by Blizzxx

/u/dzareth Is Riot now producing other games because mobas are on a downwards trend in general right now? Do you think league of legends will always be the main game Riot works on?

There is this pretty pervasive view that "mobas" are on a downward trend, but League is not on a downward trend, I honestly feel like we are still growing... Just not meteorically like in the early years. I just also think that given how people play League that it's going to be around for a long time.

My hope is that we continue to serve our players so that you all still find League a great use of your gaming hours!

I think we are making other games because we know y'all enjoy many games and we would like to see if we can bring League's approach to the player to other genres.

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Originally posted by SuperiorKangaroo

Hey u/dzareth, as a business professional at a large IT company like Riot do you feel the need to know a a lot about the technical side of the business? Do you need to know how to code or use other technical software besides the Microsoft suite of products? If you do does it help in your decision making process?

Lastly, the most important question favourite champ?

Making games is a fascinating blend of technical, design, creative, business, product, marketing and other fields all at once. I have a computer science background and so I enjoy learning about the technical, but even if I didn't the engineers would help me to understand. I think having a holistic viewpoint is essential. I think fostering an inclusive viewpoint for all disciplines is critical too. I manage managers today and occasionally code in SQL or python or what have you. But it really shouldn't be what I spend my time on. I'd be the worst one at that and it's not gonna be what the team needs from me (even if I miss that part of the job).

I have many favorite champs and mostly play top-lane. Garen is always rewarding to play.

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Originally posted by mombawamba

Wow, thanks for the response! If I was willing to accept statistics as inevitable, would a theoretical math background be desirable for analytics?

The answer is always "it depends", but yeah there are people with math backgrounds here for sure!