Original Post — Direct link

Spells like Nami's Aqua Prison, Brand's W or Vel's E have a travel time or delayed cast, but it always says "After a short while", I know we can manually time these and through experience you can get the timing down to a T, but why do other skills like Redemption or Fizz ult have an exact timing 2.5s and 2.0s respectively. Seems like a minor oversight.

It sometimes helps if you're playing a champion for the first time.

EDIT: The 3 spells I mentioned have the same cast time regardless of distance. There are also skills that some people mentioned like Ahri's Q not telling you how much movement speed you gain by casting it.

EDIT2: I was thinking something along the lines of advanced tooltips (If you've played Diablo 3 before) where you can turn on these numbers in the tooltip if you wanna see them.

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almost 7 years ago - /u/Tummers - Direct link

Originally posted by bradygilg

This is really on the low end of effort required. They don't need to create anything, just document what's already there.

I think a web team would need to create an entirely new backend, yeah? That can pull from an API that would also need to be built? Plus localizing all versions of that site and ensuring the right regions get the right calls, etc.

At the very very least it's a web design overhaul, which is not a small task. If the choice is to manually enter the data, ie using what is already there, you then have a LOT of old data to port and a LOT of checks and balances to ensure it stays updated.

I'm not saying it's the hardest task on earth (I imagine Riot's engineers solve a lot harder problems on the daily), but it's also not super simple.

almost 7 years ago - /u/Tummers - Direct link

Originally posted by vrnt7p

thats true. but we "waste" "invest" a lot of Money in this game. The first time its a lot of work but then it should work with databases right. so if you Change in this list something it should update all those sections automatically. If they Change/redo a champ ability then yes they have to Change the whole Thing. It can be a lot of work, but what in life is not?

It's not really the amount of work that would stop an update like this -- more the barriers of time and space. Time spent on this would be time not spent on something else, and there are a lot of competing priorities at Riot -- hell, most of our web folks are busy enough just keeping up with everything that gets published every week.

I mean, I agree that the site is pretty wonky and could use a refresh (that's why we built Nexus from the ground up instead of putting it in the existing News framework), but it would take allocating a full team for at least a few months.

almost 7 years ago - /u/Tummers - Direct link

Originally posted by FirCone

I'm actually surprised how little resources you have available for these things despite the quite high number of employees. Are there just so many projects running?

It's more that the kinds of folks who can do this work (dev/engineer) are strapped -- we have a lot of folks at Riot, but we're not all devs/ engineers/coders/etc. So all projects with dev-type work impact other teams, unless we hired folks.

But in a world where we compete with Google/Facebook/other studios for top-tier talent, "hey, come re-do our website and maybe we'll find some work for you when you're done" isn't a great pitch. It's also not how we think about hiring (we want people to have a strong path of career growth, and need to show that path when trying to set up a new role or team).

I think one way to interpret this is probably "okay, so you don't give a sh*t," but the truth is closer to us caring but not prioritizing in this specific moment. As the lead on Nexus, I do have a lot of ideas for how we can make the home site better and I'm talking to folks about it, but any major changes would be a ways off.

edit: Also, the scale of the project is a lot bigger than it would seem at first glance, since any update would likely be included in a broader overhaul of lol.com. So that's a huge-ass web project of our most important online asset, which means a LOT of planning, design, branding, etc, and approvals from probably every team at Riot (since most teams launch things through the site). It's not something two web devs could knock out in a week or a month.

almost 7 years ago - /u/Tummers - Direct link

Originally posted by FirCone

Now I am surprised that not enough talented people apply to Riot. I guess this means that the interview process is just really hard?

The interview process is very hard, but also talented people can work ANYWHERE, right? Riot is a dream job for a lot of us, but Google/Facebook/startups/tech/games companies are all sort of in competition for awesome people, and hey, League is niche.

It's not easy to find a top-tier pro who is amazing in his/her field who also knows how to freeze a wave, ya know?