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Image from the client of "The Demon's Hand" mini-game

"It's live :) A lot of people made this really cool thing come together. Let us know what you think!"

Kinda shocked this mostly went unspoiled. Really cool, glad they're still doing these cool client games!

Edit: As comments are saying, plays a lot like Balatro. Inscryption-like feel to flow through "fights" as well.

Edit 2: Beat story mode indexing into sigils that give big payouts on face cards, and then ones to pull more face cards when you discard 2s and 3s. Was fun! Hope I can unlock the harder modes soon.

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Glad you're having fun! I'm so happy Demon's Hand is out, it was one of my favorite projects I've worked on at Riot. I designed the enemies, about half the sigil effects, and am responsible for balance / tuning. I've been nervously watching people not familiar with the inspirations play it for the first time hoping it's not too hard hahah

We're reading all the feedback, and I can probably answer a few questions here or there if you have any!

Originally posted by Spare-Antelope-2598

I also finished the story mode difficulty, do you know, how to unlock next difficulty?

Play League and you'll unlock Rare Sigils over time! They're dropped pseudo-randomly after certain game-time thresholds are reached, very similar to the battle pass mission that says "Play games to earn points." Games of Arena progress the invisible missions that track your progress 30% faster.

Originally posted by Dead_NOTsleeping

This was pretty fun. I feel like I sorta broke it with my setup, but I didn't do too badly.

gg! Feeling like you broke it is absolutely my intention. please go break it harder next time.

Originally posted by Myozthirirn

How do you unlock hard mode? It says to play League of legend but I played one (1) aram and nothing happened.

Responded below, but basically just play a bunch of League! Rare sigils are dropped somewhat randomly based on time spent playing League games. If you're looking to progress faster, and you enjoy Arena, play Arena - it progresses the invisible missions that track your progress 30% faster than SR modes or ARAM.

29 days ago - /u/Rovient - Direct link

Originally posted by FireDevil11

Only in PVP games or do bots work too?

Any more! Arena is 30% faster unlocks, however.

Originally posted by Enricopower

How difficult are the harder difficulties compared to balatro stakes (Which i assumed you played), because story was quite easy, but it should be considering how much time I wasted in baltro

They're a fair bit harder, but basically similar to green stake; not gameplay or system modifiers. They make enemies more challenging, build synergy more required, and lingering damage more dangerous.

For an experienced player who understands the systems, they're not going to take tons of attempts, but they should at least provide a meaningful challenge.

Originally posted by SilencedMelody

Is the Heroism sigil not working as intended or am I misunderstanding the text? Does 'not being removed from attacks' mean they'll permanently stay in your hand if you play it? If so, this doesn't seem to be happening

Sorry, the wording's a bit confusing! Basically, if you play, for instance, a pair of 2's, and then add in the any of the Command cards (Scout 一, Shaman 二, Warlord 三, or Assassin (o) ), those Command cards will contribute their value and any sigil effects they trigger towards the hand. It's a low-cost sigil that helps with the "Command" card synergy sigils you can get.

Originally posted by KoolKatsarecool

My GPU and processor are getting fried playing this game mode... How does it take more usage than the regular SR mode?

Passed these performance issues along to our engineers - appreciate all the reports, they're going to look into it!

Originally posted by Cthuluflapper

My GF recently just completed the hard mode on the Demons hand but its not saying she did or received any of the rewards for completing the run, is this a known issue or a weird bug she just ran into?

Can you have her open a support ticket? We'll get a bit more info about the account and things that way!

I've not cleared it myself on my live account yet (busy day, lol), and I've not seen a live issue come in for it.

Originally posted by Vencrest

u/RiotGraydiance I've never played any of The Demon's Hand's inspirations but am having a blast so far! The team cooked hard on this mini-game.

Question for you: I just beat Story mode using the Reckoning sigil, which got up to +65 damage at one point. I saw Phroxzon said that you can rearrange sigils, so I was messing around with the ordering and moved Reckoning to a different slot. The next battle though, it had reset to +25 damage. After the battle, I tested it by re-ordering Reckoning to different slots, and sure enough the value changed each time.

Is that intended or a bug? Unless I'm missing something, seems more intuitive for the damage value to be tied to the sigil and not the slot. Wanted to ask / put it on your radar if it wasn't 🙂

Oh interesting. Yeah, hadn't seen that bug reported yet, but I can think of why it's happening. Sigils get unloaded after combat, we have to save persistent info elsewhere. It's probably just not getting the info correctly when the sigil reloads since it's changed slots. I'll go reproduce and put in a ticket for it!