Original Post — Direct link

Riot Scruffy Tweeted the upcoming changes for patch 10.25


10.25 Patch Preview:

There's a lot in here and we're still working out many of the details so a few things may change by the time we have it all locked down.



Image version of the changes: https://imgur.com/a/veAdPEx



>>> Item Nerfs <<<

Sunfire Aegis


Frostfire Gauntlet


Turbo Chemtank


Seekers Armguard


The Collector


Lethality on ranged champions


Muramana (on mages)



>>> Item Buffs <<<

Immortal Shieldbow


Galeforce


Kraken Slayer


Rapidfire Cannon


Infinity Edge


Bandleglass Mirror

  • Cost: 1050 >>> 950

Imperial Mandate

  • Cost down (some stat adjusts)

Moonstone Renewer

  • Cost down (some stat adjusts)

Shurelia's Battlesong

  • Cost down (some stat adjusts)

Locket of the Iron Solari

  • Cost down (some stat adjusts)

Zeke's Convergence


Luden's Tempest

  • Ability Haste: 10 >>> 20

  • Magic Penetration: 10 >>> 6


Everfrost

  • Ability Haste: 10 >>> 20


>>> Other <<<

  • Shop Scaling (interface options or bottom right corner drag)

  • Shop Quick Access ''Pin Open'' feature



>>> Champion Nerfs <<<

Kayle


Kayn


Fizz


Morgana (Mid)


Annie


Galio


Samira


Jhin



>>> Champion Buffs <<<

Anivia


Pantheon Top


Talon


Warwick


Wukong (Jungle)


Rengar (Jungle)


Lulu


Taliyah


Twitch


Mordekaiser


Qiyana


Karthus


Nidalee


Lee Sin


Gragas


Ivern


Nasus


Seraphine (Mid)


Yasuo


Yone

External link →
over 3 years ago - /u/RiotRayYonggi - Direct link

Big changes incoming. Squeezing as much as we can into each patch without sacrificing our ability to understand the effects of the changes.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by [deleted]

[deleted]

It's a change to make it more about your teammates proc-ing than just you doing the damage. But you can do whatever your heart desires sir

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Gaboesh1

How is shaco not part of the ‘tiamat compensation buffs’ that makes absolutely no sence, he is the one that relied the most from it

Just at a glance, his win-rate is not nearly as drastic as the other champs listed here. If he's an outlier after these changes I'm sure we'll follow-up.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by ThisIsSnake

Hi /u/RiotRayYonggi! Thanks for the awesome pace of preseason patching, its been great. Three quick questions for you:

What's your/the team's thoughts on Nunu's current state?

How is Maw of Malmortius performing? Any buffs in future so its a better pick up for marksmen?

Any thoughts on reducing mid game level differences between duo bot lane and solo roles?(lvl 10 behind adc vs lvl 13/14 solo lanes).

Nunu seems strong right now, the tank item nerfs should target him a bit.

Not sure about maw, I do know that it's not meant to be the primary MR pick-up for marksmen (Merc should be that), but not 100% if it's looking balanced overall.

Level differences duo lane vs solo lanes is a big controversy I see around a lot. I agree it can be drastic at times, but I know that before we changed it, top laners would have low chance to influence the game if too much of the battling happened bottom lane 2v2. The XP change kept the game from being decided too heavily just in bottom lane. It's possible it hasn't aged too well, not sure.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by ZedWuJanna

It's pointless to ask since we're gonna know it tomorrow anyways, but what is the planned change for lethality with ranged champions? Is it gonna be 50-80% as effective for them?

Something to make the effects less... effective on them like it was in 10.22 on Duskblade for example, or like the current eclipse melee/ranged split.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by bz6

is it scary to pump ability haste back into the system? the game feels SO good with cdr being "rare"

and do you think nerfin manamune mages and lethality for ranged is just gutting playstyles or?

thought the system would encourage creativity and such

/u/RiotRayYonggi

We will nerf the items (manamune and lethality for example) if they are too good on the non-intended users, keeping us from buffing it for the intended users. For example, manamune would have to be nerfed because Cass and Orianna use it too well, even though the intended users (marksmen/fighters) are looking (mostly) balanced with it. It's not to stifle creativity.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by jjhassert

community- fix adc

riot- nerf lethality and the only currently viable adcs

We are buffing Crit as well this patch (it's in the post), stay tuned.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by fabs777

Does Riot not want Morgana to be Midlaner? She is intended to be locked as a support only pick?

Nah she was just sitting above 55% win-rate, just a tiny bump to get her closer to most other champs.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by thrownawayzs

how low of a winrate does gp need before he gets looked at?

People are looking at him, hopefully the crit changes help some too. We will definitely keep our eyes on him before pre-season ends.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by OnlyAnEssenceThief

Can I quickly ask about how the team is feeling about Kai'Sa at the moment? Judging from u.gg you would think that she would be getting nerfed since she has double Samira's pickrate w/ a higher winrate in Plat+ / Diamond+ / D2+, but am I correct that you're waiting on seeing how crit buffs help some of her counters (e.g. Caitlyn) before hitting her directly?

(If you do nerf her, please hit her early game)

Yeah something like that. We expect that crit buffs help her less than a lot of her lane opponents, and if that doesn't keep her win-rate/play-rate at appropriate levels we will follow-up.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Mod4rchive

Please make it so muramana has a damage by mana cap instead of nerfing ability so i can still go it on ad casters

We have some good ideas that should fit your playstyle, stay tuned.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by _rascal3717

Several people have reported this bug but I haven't seen anything about it for a while, but preferred item slots are not working at all right now. Are you guys aware of this already?

Nope I had no idea. I can follow up on that.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by fadasd1

Reasoning behind nerfing Jhin in the same patch that Lethality for ranged gets nerfed?

He was good even without lethality, his win-rate with Galeforce (which we are buffing) was still quite high.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Mr_Simba

Hey dude, speaking as a Jinx main and big Aphelios fan... is there any convo internally going on about Runaan's? That item feels so difficult to build now; it's so hard to justify building another 3400g item when you already have mythic + IE in any full crit build.

I love the addition of the bolt damage level scaling to open it up as a late game AoE damage option for stuff like Jhin, but is there any chance you guys could revert the addition of AD so you can drop its price again?

I'd love to see it lose the AD and drop down to 2700g (so it'd match the other Zeal item prices, which is another +1 IMO). So basically compared to before preseason it'd have -5% crit, -2% MS, and +100 cost, but gain the bolt scaling. It'd still leave it open to people like Jhin/Cait late game or as a boot replacement while also making it feel good to buy again on the Jinx/Aphelios/Kalista/Twitch crowd. It's the only true disappointment I have with the item changes!

much love

It's meant to be a later-game purchase than before (trust me, I play a LOT of Jinx/Aphelios and I feel you). I suggest giving second item Stormrazor a try, as I agree 3400 is a lot of gold for a second item. That said, its still a good pick-up if you have the gold, so don't count it out just yet.

over 3 years ago - /u/RiotRayYonggi - Direct link

Originally posted by cosdbrs

Big ups to the balance team, this patch looks great

Is there any plans on changing the interaction between Cull and Relic Shield? Relic Shield procs no longer count as a Cull stack.

Oh sh*t that bug made it to live? I'll follow-up.

over 3 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by alphacentaurit

that's why they forgot about her /s

who?

over 3 years ago - /u/GreaterBelugaWhale - Direct link

Originally posted by OtherAyachi

The marksman who shoots a bird and does parkour.

VALOR, TO ME