I do not understand the need to have the option to unbind by targeting herself with E.
Testing in Practice tool, I cannot seem to change my binding to an ally beside the enemy when I am already binded to someone else.
External link →I do not understand the need to have the option to unbind by targeting herself with E.
Testing in Practice tool, I cannot seem to change my binding to an ally beside the enemy when I am already binded to someone else.
External link →It's incredibly clunky and difficult to use without it simply unbinding accidentally. There is literally no reason for Rell to ever want to unbind herself from an ally besides trying to bind to someone else. Like why is it even an option?
The thought here was that there were vision-related reasons Rell would want to untether. In development we found that, for example, if Rell was trying to roam from bot, if she couldn't unbind from her ADC there would be a long warning for the opponents due to the range of the tether that Rell was in the vicinity, which would make it harder for her to flank, etc.
Clearly though this is way less important than not unbinding in combat. We're actively exploring fixes to improve that.
Thanks for the answer, but I hope it won't take too long to 'actively explore'. I'm holding off on playing Rell until then. It's really annoying. Pointing you to this post: https://www.reddit.com/r/RellMains/comments/kc4q7v/a_thorough_breakdown_of_rells_clunkiness_and_my/ should you not have read it. Thanks
Yeah we're thinking short term, you shouldn't have to wait long. I took a look at that post you linked, most of the changes in there are mechanics changes that are buffs. Things we'd follow up with short term (like before the holidays) would likely be number tuning on abilities rather than mechanics changes, and based off of the data right now there aren't clear signals that she's weak. If she's closer to our projections, she might actually be on the strong side, but will definitely need to wait and see.
If I could have one thing for mechanics changes, I would really want a shift (or removal) to the E unbinding. It's screwed me over a lot of times, especially when I W in to crash down.
Also I will agree that she seems to be pretty strong now that I've found a build that feels right on her (deadman plate rush into bami item )
Also there is a bug or something with her W mount up auto attack. It feels like it acquires a target somewhat randomly sometimes, I usually end up drive by attacking a minion with it when I want to run and flash forward at a champion. I'm fairly confident I haven't misclicked on minions as often as my mount up auto attacks suggest that I do.
We have a fix for that coming tomorrow! https://twitter.com/MarkYetter/status/1338646520631967745
Not personally aware of any W mount up bugs, I can look tomorrow. If you have footage that would be helpful too!