Original Post — Direct link
about 6 years ago - /u/RiotK3o - Direct link

Originally posted by C0n3r

I believe Riot has said in the past they currently aren’t banning the skin programs, but they were warning people that might change if they decide the skin program is stepping too far into the code.

If all it does is change skins you should be okay.

Yeah, pretty much this. They aren't currently being banned but anytime you're tampering with the game's code, you're stepping into murky waters.

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by ExeusV

Impossible. I bet that as long as cheat ain't popular then people can cheat almost freely.

Ofc without obvs/ez to detect scripts.

@AntiCheatTeam

I'm curious, have you ever witnessed a lol cheat that relied on CV?

In regards to a cheat that relies on CV - yes, we've seen it recently, but the effectiveness is pretty limited.

Regardless of effectiveness though, we'll still ban if it's actively seeking to give an unfair advantage.

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by Caenen_

As a top lane main, this is what Sion looks like to me regardless. I won't ban you for this, but I WILL ban Sion.

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by Sellerofrice

To any rioter in the anti cheat team. What kind of educational background should you have and what kind of skill are you expected to need to be a good team member? Is it focused heavily in math? in data analytics? in computer science? I am a computer engineer myself so i am curious what the requirements are.

Hey there!

It's a somewhat cliche answer, but I'd say there's no real specific skill set, as there are a bunch of different types of roles. With educational background, we have those who were almost exclusively self-taught with no college education, to PhD candidates. Each role within the team requires a different skillset, and we seek to have a diversity in knowledge so that we can have a multi-faceted approach. Majority of the team does have some sort of computer science background, but the specialties widely vary - we're far from all sysinternals guys.

I actually come from a completely different work space than video game cheating - I come from the world of online poker security. However, the team took a chance on my threat assessment and problem solving abilities to have carryover into the Anti-Cheat space, and I think this highlights how pragmatic we're willing to be in looking for what the "right fit" is.

I'd say the commonality between the team is an aptness for adaption. It is an arms race between us and the cheating community, and so being able to assess new problems and learn swiftly is paramount.

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by [deleted]

[removed]

We have a strong, deeply held hatred for Geology amongst the team. Rocks think they're so cool ... just sitting there ... well they're NOT!

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by girafang

Damn. That's actually a while.

This isn't true anymore. The scripting community at large's general expectation is sometime within a week of use, and Korea's bans to occur within an hour of use.

about 6 years ago - /u/RiotK3o - Direct link

Originally posted by lowkeyjustlurkin

How about software that could aid users in dodging long to mid-range skillshots by reading the screen output and responding by taking over inputs? Would be annoying.

We're always trying to get the first jump on a new attack vector, including things like this. To be truly successful in Anti-Cheat, you need to be proactive rather than reactive.






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