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I really like to play artillery mages, its my favorite class. The last artillery mage was added in 2014, so when Riot announced that they are planning on releasing new one i was pretty excited. But now i am just disappointed.

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almost 4 years ago - /u/RiotAxes - Direct link

Originally posted by OverpoweredSoap

I would normally be sad that they decided to pull back on the mage's artillery aspect but keep in mind said mage is supposedly able to deal with dashes and hates mobility.

I don't know if an artillery mage who can deal with mobility is exactly a great design choice because their weakness tends to be the fact that they have a hard time dealing with getting dove by mobility.

This is a big part of it.

We changed the mage because the hook plays better with a more medium range profile, both from a coolness perspective and from a counterplay perspective. We're still interested in artillery mages, it just wasn't the right direction for this particular kit.

almost 4 years ago - /u/RiotAxes - Direct link

Originally posted by PowerhousePlayer

I assume he means "hook" in a metaphorical sense, like the basic concept/mechanic that hooks people on this champ.

That, yeah. The core concept for the champion. Sometimes in terms of thematic appeal (Sett is the grappler / brawler), sometimes as a descriptor of some central gameplay element (Nocturne causes darkness), but something worth building around.

almost 4 years ago - /u/RiotAxes - Direct link

Originally posted by Spideraxe30

Hey Axes are you back on champ team, now that Draven is finally back in TFT

I started as lead champion designer in October following TFT Fates release.

P.s. Draven should be evergreen.