Original Post — Direct link

A follow up from the previous post yesterday


Riot Phlox Tweeted the upcoming changes for patch 11.24

11.24 Patch Preview with content!

There are a few changes from the last one so read closely. As always there are a lot of bugfixes this patch so big shoutout to everyone who reports them!

Chemtech and Hextech will be back to normal spawn rates come 11.24



Imgur (image) version: https://imgur.com/a/8l7SK51



>>> Champion Buffs <<<

Ivern

  • Krug Freedom Experience: 37 >>> 95
  • Krug Freedom Gold: 39 >>> 85

Samira

R

  • Mana cost: 100/50/0 >>> 0 at all ranks

Caitlyn

  • [NEW] Caitlyn's next auto attack gets a partial timer reset whenever she targets an enemy marked by traps or nets


>>> Champion Nerfs <<<

Camille

E

  • Cooldown: 16/14.5/13/11.5/10 >>> 16/15/14/13/12

W

  • Sweetspot damage: 6/6.5/7/7.5/8 (+3.3 per 100 bonus AD) % Max HP >>> 5/5.5/6/6.5/7 (+2.5 per 100 bonus AD) % Max HP


>>> System Buffs <<<

Archangel's Staff

  • Combine cost: 950 (3000g total) >>> 550 (2600g total)

Chemtech Mini Buff

  • Damage Amp: up to 5% >>> up to 6%

Hextech Mini Buff

  • Bonus AS: 5% >>> 6%

  • Bonus Haste: 5 >>> 6


Conqueror

  • Duration: 4s >>> 5s

  • Adaptive per stack: 2-4 >>> 2-4.5



>>> System Nerfs <<<

Predator

  • Maximum move speed: 60% >>> 45%

  • Ramp-up Time: 1s >>> 1.5s


Chemtech Dragon Soul

  • Bleed Out Time: 5s >>> 4s

  • Damage Output Reducation: 33% >>> 40%


Crown of the Shattered Queen

  • Ability Power: 70 >>> 60

Cosmic Drive

  • Ability Power: 75 >>> 65

  • Health: 250 >>> 200

  • Spelldance Move speed: 20-10% >>> 15-5%


Evenshroud

  • Damage increase: 12% >>> 9%

  • Duration: 5s >>> 4s


Frostfire Gauntlet

  • Damage: 20-100 (+0.5% Max Health) >>> 12-85 (no HP ratio)

Axiom Arc

  • Ultimate refund: 25% >>> 20%


>>> Adjustments <<<

Lethal Tempo

  • Melee AS per stack: 15% >>> 13%

  • Ranged AS per stack: 5% >>> 7%

  • Ranged bonus Attack Range: 100 >>> 75


Kled

Skaarl

  • Skaarl's Base HP counts as base HP

  • Skaarl Base Health: 400-1420 >>> 400-1550

E

  • Cooldown: 14/13/12/11/10 >>> 13/12/11/10/9

  • Ratio: 60% >>> 65%


Glacial Augment

  • Slow amount: 35% >>> 30%

  • AD ratio: 2% per 100 bonus AD >>> 4% per 100 AD

  • AP ratio: 2% per 100 AP >>> 3% per AP

  • H&S ratio: 5% per 10% Heal & Shield >>> 7% per 10% Heal & Shield

External link →
almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by AzureVermonter

Huge Kled changes.

We'll be watching Kled closely. The goal here was to move him off of the tank build and give some compensation to make sure he isn't awful, but once this all shakes out we can take a good look at his AD builds and see what/how much they need

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Dopp3lg4ng3r

f**king finally we can now free krugs instead of ignoring them

Free those little cuties

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Caenen_

It's ironic, Ivern is 5 times more cruel to his "friends" in the jungle than the Nexus Obelisk could ever be.

Should've left them for his top lane Sion to stuff them into his cozy oven, now my average bonus HP value is going to suffer!

Sion toasts the krugs for some tasty bonus HP

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Soulmario

I'm glad it seems like you guys want to focus on making AD focused Kled builds better, I'm assuming his winrate and pickrate will drop pretty hard after these changes since it seems like a large portion of the current Kled playerbase go a more tank type build. If he can get some compensation buffs after that I will be pretty happy to come closer to the original way he was played before last year :]

If there are any specific buffs or changes that you think could be really valuable for the champ, do let me know!

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Soulmario

PERSONALLY if you ask me I would like it if you guys were to remove his grievous wounds on his Q completely, and in exchange got something similar to Pantheon's ult passive of the 10% armor pen per rank. To me that would be the ideal change, aside from that a revert of some kind on his Q cd nerf early game as it swayed so many of his laning phase matchups from good/playable to a lot more difficult since he already has to play around his W cd naturally.

Either of those changes would make me extremely happy :]

Thanks for the notes! I'll keep this in mind for sure for when we're looking at Kled more, whether that's next patch or not

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FairlyOddParent734

Make his remount consistent. It feels ridiculous that sometimes you instantly hop back on your mount, but other times you die with full courage.

Nobody else really has this issue. Gnar transforms when he uses an ability, Viego goes invulnerable when he clicks on the soul.

It's only Kled who it feels like in fights you just roll a dice if you manage to get a remount or not. It also makes him feel way stronger early rather than late; which makes this nerf feel way worse since Gargoyle shield will be reduced, which means you have less breathing room when trying to remount in a close fight.

Yo thanks for this, I doubled the tickrate that the remount check is on. Kled should jump on Skaarl more consistently when he hits 100. Any other major earflicks you know of?