I was in a ranked game when THIS happened to me. Death recap showed 2,444 true damage done by elder dragon execute procced by Jhin, which was only 300 short of my max health at the time. Please explain.
External link →I was in a ranked game when THIS happened to me. Death recap showed 2,444 true damage done by elder dragon execute procced by Jhin, which was only 300 short of my max health at the time. Please explain.
External link →The Elder Spell is a projectile (or at least interacts with the Windwall tech which Braum E uses like a projectile), so it can be intercepted and deal the effect to Braum instead. The effect is 'die' - technically it's 'lose all shields and take 100% current HP damage*', but that's pretty much the same thing.
* also checks for a few buffs you may have, but you had none of those in this clip
Considering the inconsistent interactions of Urgot's R and the Elder Spell (Urgot chains no longer attach to Braum when he intercepts them since 1 patch after the VGU release), I don't know which set of interactions would be the intended one - to die of Elder but not Urgot, to save from both or to die to both? u/Rovient is responsible for the Elder Dragon shenanigans, so perhaps he could comment on that.
For those curious, here's the initial patch interaction for Urgot R vs Braum E, and the current interaction. The original one was intended, but apparently it was reconsidered since it got removed again undocumentedly the next patch.
This is a really tricky one. Part of me thinks this is really unfair for braum, since he's essentially sacrificing himself to save a teammate. But on the other hand that sacrifice could be game winning if he protected the ADC long enough for her to cleanup. I'm not talking about this clip, but in general. Tricky to know the correct path on this one.
Edit: got the answer on this: Braum should not intercept the execute attack.
One problem may be that the Spell going off at all is indicative of the target being about to meet its demise in most cases, anyway (especially with Elder, considering the DOT can just be re-applied), so it just puts Braum into an early grave from full health, too.
I believe this is why it was removed in Urgots case back then, but I don't know for sure because u/GreaterBelugaWhale never told me :x
True, but if the burn was about to end (and the elder blast won't retrigger on the same target for 2s, so it doesn't look odd when whacking tryndamere), the victim may survive.
In this instance, WW just chomped Teemo and killed him moments later anyway.
This is a really tricky one. Part of me thinks this is really unfair for braum, since he's essentially sacrificing himself to save a teammate. But on the other hand that sacrifice could be game winning if he protected the ADC long enough for her to cleanup. I'm not talking about this clip, but in general. Tricky to know the correct path on this one.
Edit: got the answer on this: Braum should not intercept the execute attack.
think elder execute should probably not be a blockable projectile. it reads more like a laser beam and it doesn't have a meaningful cooldown, so it's pretty unlikely this is desired since I think even just the elder DoT will re-trigger it.
I shipped the braum urgot interaction because I felt that a significant amount of times it would be correct for braum to sacrifice himself to Urgot R since that spell DOES have a meaningful cooldown, but we decided against that shortly after ship.
Or maybe you could fix your f**king game and not make terrible coding a part of decision making?
Yawn. What a boring addition to the discussion.
Why not instead suggest what you think should happen in this instance? Should Braum block the elder blast? What happens to that damage if he does? It can't behave like a beam, else that would suggest it would damage all enemies under the beam too.
Try and provide some value in your next comment: I challenge you! 😊
I think it is horrible idea in general since there is tons of DoTs in game as well delayed damage done by runes, which means most of time elder gonna kill both.
That's a fair assessment! So, the solution here would be: Braum puts up shield > blast effect passes right on through and kills original target.
Belugawhale would agree that's the best solution here too.
Why did you guys make the execute effect into a projectile rather than making it so that if champion A has the Elder buff and apply damage to a enemy B then enemy B gets a debuff which kills him if they are below 10% hp?
thats exactly how it works, but with the added step of firing a projectile because that looks good.
I think i saw on ff20 a new Elder Execution where the drakes droppes a bombo or sth on the target that should get Executed. Is this still in work or is this an old Information i have there ?
that was a wip in dev effect from months ago