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it was the only mode that kept me playing fast paced fun mode after several years of LOL

as summoner rift can reach 45-60 min which is very long and tiring for a single game

a 15-23 min on nexus blitz was awesome and the different modes just made it better

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over 5 years ago - /u/NovaAsterix - Direct link

Originally posted by ionux

yes but wrap up says it had success but they dont add it anymore

weird logic

It hit the target audience as intended, and had some initial success but it simply wasn't played enough overall to convince it was worth making permanent.

And those that feel strongly about missing it (myself included) are part of that target audience, hence the success. There just aren't that many of us.

over 5 years ago - /u/NovaAsterix - Direct link

Originally posted by AbilityAngle

Prob same reason why URF (original urf nor arurf) wont come back, players play the game mode so much they burn out and just stop playing league overall and riot loses players.

Original URF and even ARURF crests 50% of hours in some regions, Nexus Blitz struggled to break 5%. Not even close.

over 5 years ago - /u/NovaAsterix - Direct link

Originally posted by Skruff94

Literally any post about NB: Amazing gamemode, i miss it so much. No hate in the comments, only sad people missing it.
Riot: Not enough players played it according to our SHTASTICS, so f**k everyone who want NB.

Any thread with even 2000 people mourning the mode just means 2000 people feel strongly about the mode.

There's several million others out there who simply don't care about the mode and probably don't even know what Reddit is.

over 5 years ago - /u/NovaAsterix - Direct link

Originally posted by PM_me_cute_Zoe_pics

But it was a beta unfinished game mode? It makes sense people wouldn't want to play something that isn't unfinished and has some glaring flaws, especially after you force them to play it with extremely grindy missions during an event. Also if the ridiculousness of certain rewards was toned down it would probably attract a lot more players.

Also I bet it was more popular than Twisted Treeline.

The second run was closer to what would be permanent. We put in a solid amount of work from the alpha and saw underwhelming results. If we saw overwhelming results we'd have invested more. Maybe this is a non linear relation and getting over a hump would cause it to stick more but there are other things to work on and we made a call.

over 5 years ago - /u/NovaAsterix - Direct link

Originally posted by M3TRONOM3

pray tell, what's the hour percentage for twisted treeline?

Even lower, but that's not the point. TT is pretty negligible but adding/swapping to something that isn't exactly lighting the world on fire doesn't solve any problem.