Original Post — Direct link

"For 13.2 I'll be implementing some Annie Improvements. Overall looking to give her buffs in ways that mitigate pain points around spending mana to generate passive, Tibbers lifetime, and E usability. This should be reflected on PBE in the next few days." - https://twitter.com/RiotRayYonggi/status/1611086985531396096

Annie

Annie has been struggling to convert wins, even when matched against primarily melee midlaners she should be advantaged into. We are taking this opportunity to give her some much-needed quality-of-life improvements, as well as increasing Tibbers durability in longer games.

  • [P] Pyromania stun is now primed on game start and respawn

  • [W] Incinerate mana cost reduced 90/95/100/105/110 >>> 70/80/90/100/110

  • [E] Molten Shield changes:

    • Shield Potency Buff (Numbers not determined yet)
    • Now can only reflect damage once per target, per shield (Tibbers duplicated shield counts as a new shield).
    • Damage reflect increased 20/30/40/50/60 (+20% AP) >>> 30/45/60/75/90 (+40% AP)
    • Damage is reflected from all damage, not just auto attacks.
  • [R] Summon: Tibbers! buffs:

    • Tibbers HP now has an AP ratio of +75%
    • Tibbers resistances now have an AP ratio of +5%
External link →
almost 2 years ago - /u/RiotRayYonggi - Direct link

To answer some quick FAQs:

Why buff things other than burst? Isn't that what Annie is about? While I agree that Annie's primary output is her burst, further improving it after durability update was not my immediate direction for buffs. The general philosophy of buffing all burst characters after durability patch is a suspicious one, to start, and being conscious of how much we "undo" the wins of that is valuable. In addition, the QoL areas we targeted here instead are long-term problems with Annie's design that pre-dated the durability patch. If she continues to not succeed (because he burst isn't high enough) then we can readdress it.

Doesn't this make her "all about tibbers?" I believe that improving Tibbers durability doesn't suddenly make Annie about Tibbers, but instead brings him into line with other ultimate-based pets. This was likely just an overdue change that should have been included long ago.

Annie isn't a burst mage anymore! What's up with that!? Comparing Annie's burst to other mages, she continues to have among the best AOE burst, but could be improved some long-term.

  1. Annie Level 11 AOE: 435 + 160% AP

  2. Leblanc: 535 + 135% AP

  3. Syndra (If you hit Q in AOE): 435 + 185% AP

  4. Veigar: 440 + 160% AP

With that said, the feedback is heard 100% and would likely be a place to put power in the future. In this pass we are prioritizing areas that have been below the bar for satisfaction up until this point.

almost 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by justMate

Annie isn't a burst mage anymore! What's up with that!? Comparing Annie's burst to other mages, she continues to have among the best AOE burst, but could be improved some long-term.

Annie Level 11 AOE: 435 + 160% AP

Leblanc: 535 + 135% AP

Syndra (If you hit Q in AOE): 435 + 185% AP

Veigar: 440 + 160% AP

This is kinda a professional corporate linguo. I too have to sell stuff to my boss but honestly Annie seems the weakest out of the list.

Both syndra and Veigar scale within their kit and Leblanc and Veigar have bigger threat range.

She is the weakest as far as raw damage goes on that list, but also has the widest AOE of those 4. Annie flash R->W is more damage in most real cases than any of those examples due to being able to hit 3+ champions in some cases, which rarely-to-never happens with the other champions in these examples.

almost 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by SadBlackMage

Do you think annie could be a candidate for an eventual mid-scope update?

I feel Annie's over reliance on flash+tibbers is where her true problem lies. I'd argue the damage is fine, but there's too much down time.

I agree, and I originally went on this crusade to do a larger midscope. The main issue was finding a direction that resolved some of her "health" problems (like her being weaker without flash, but insane with it), without making her a champ people didn't recognize and/or making her more difficult. So with that context, until we find some direction that stays true to Annie and everyone can enjoy, smaller lists like this are more likely to be successful.

almost 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Random_Stealth_Ward

Since you are taking your time to add QoL changes to Annie, can you guys fix tibbers not attacking structures? If you press R to attack turrets, tibbers usually can auto them, but trying to do so for other structures like nexus or inhibs just makes him walk and stand there.

On the other hand, if you use the "pet move" command, Tibbars will attack properly. It's been there for years, and last time i played annie it was still there

Sure I can try to fix this, no promises though as I don't want to put in a jank solution that makes it worse.

I'll look into it though for sure

almost 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by raphelmadeira

This is a problem with all pets: Shaco's clone, Daisy, and Tibbers, but if we press ALT instead of R they attack structures normally.

Yeah I just checked the scripts and it's a nightmare. I'm gonna do some more digging to figure out if there's a less "spaghetti code" way for me to personally fix this bug, and if not, then I may have to pass it to engineers to be fixed down the line. Inhibs and Nexuses just don't play nice with pets fundamentally.

almost 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by McDaddySlacks

Is there a possibility Tibbers tier 3 can be 100% up time? If so much of her power is budgeted in him, a tiny cooldown doesn't seem unreasonable. Especially if the HP buffs make him more durable, but she still struggles.

At 46% ultimate CDR he is already effectively 100% uptime. I don't think moving the needle matters much.

If I were to do a change in this direction, I would target Tibbers duration rather than cooldown, reducing how often you can cast R but letting tibbers live longer.

With that said, likely to not hit it on this pass due to trying to keep it as simple as possible in terms of lines of changes.