17 days ago - /u/Dovagedys - Direct link

Hi everyone! Dovagedys here with some news on card updates in Legends of Runeterra.

Tl;dr - More Updates Are Coming in Patch 2.11.0

We know there has been a lot of conversation recently on the topic of live design updates, and folks are… less than satisfied with the changes patch 2.9.0. First off, in patch 2.11.0, alongside the release of our next expansion - Rise of the Underworlds, we will be releasing a large batch of card updates, including updates to both older champions and non-champion cards.

Second, we’re going to be spending time re-evaluating our current live design philosophy and plans for the future. We don’t have any specific details at this time on exact balance cadence, but we know this issue is important and we will communicate our new plan once it’s finalized.

Before we get into it, I think it’s very important to call out that we thrive on the feedback we get from all of you. Our plans and actions change constantly due to the feedback we see from the community. Sometimes it takes time for those changes to be realized in balance patches. We have one of the most amazing communities I’ve ever seen in gaming and I think we should all work hard to protect the special community we have built together.

We want you all to know that the reduced number of live design changes over the last few months has been primarily due to our team being focused on making awesome things for the future. For example, the next champion expansion, scheduled for July on our roadmap, will launch very soon after the Rise of the Underworlds expansion, and many of the same designers who work on game health have been working on that champion expansion. There are also new things coming that I won’t go into detail on just yet, and you can expect another roadmap with more detail coming in late July. We slipped into a pattern of being focused on the future and deprioritizing the present. We made a mistake and we hear you.

We know that players want to see more balance changes as we move forward, so we’re taking that feedback to heart. Our team is re-evaluating live design cadence and the scope of the changes that we’re willing to make, in order to make that possible.

On Blade Dance - Power, Fun, and Frustration

Regarding Blade Dance specifically, we’ve seen strong feedback on how frustrating it is to play around the mechanic, and felt dissonance with the team when patch 2.9.0 released without significant nerfs to the archetype. To clarify our stance, we know that there’s a healthy tension between a decks’ ability to win, deck popularity, how fun a deck is to play, and how frustrating it is to play against. We want Blade Dance to sit in the middle of all those factors, where it has the ability to win (as any well-refined deck should), but where it's not winning by an unhealthy amount. It's fun to play, but also not too frustrating to play against. It can have a sharp feeling when playing against it, especially when it has a particularly strong curve. Right now, Blade Dance is extremely popular, and decks being popular is a good thing, but when a small number of decks are overly-popular, it can accelerate the feeling of a “stale” meta for a number of players. It’s also too powerful. We want to maintain its popularity while hitting some of the most problematic aspects of the deck, so we’re keeping a close eye on it for our 2.11.0 changes.

Understanding what elements make a deck popular is extremely important, because it helps us create future content that’s fun to play, while learning to avoid negative play patterns. The really great thing about LoR’s format though, is that we’re not just restricted to new sets & expansions; we can always go back and apply these same learnings to existing archetypes, and that’s what we’re doing now.

Organic Metagame Development vs. Keeping Things Fresh

Keep in mind, we still value allowing metagames to evolve and change over time without direct live design updates. We think that’s something special about our genre and rewards exploration and innovation, and there will be times when the metagame is diverse, even when we might have a few patches without card updates. The answer may not always be live design - it could be a new expansion, or just time to discover new, impactful decks, but live card updates can be a powerful tool to help when necessary to keep the game feeling fresh and exciting.

Thank you to everyone that has given us feedback in a positive and healthy way. We hear you loud and clear, and we’re making changes. Thanks for helping to keep our amazing community special and healthy.


- Dovagedys

External link →
17 days ago - /u/Dovagedys - Direct link

Originally posted by IDummy



17 days ago - /u/Dovagedys - Direct link

Originally posted by JaqentheFacelessOne

"Remember why we fight"

- Irelia

Hell yeah. I love that line too!

17 days ago - /u/Dovagedys - Direct link

Originally posted by Glittering_Cake9952

Also, second comment here, but kinda different topic, so... Is it that you feel differently now, or you were vetoed? I understand you probably won’t respond, but still. The last few comments by you border on deflecting and insisting that the patch notes are okay, and then you suddenly turn on your heel and agree with everyone. Nobody’s thought process changes like that so quickly. (Mods, I have done my best to make this as non-passive aggressive as possible. Is this okay?)

I work hard to keep an open mind and learn from new information.

I'm sorry that you feel that other posts by me were a deflection. That certainly was never my intent. I'll work harder to be a better communicator going forward.

Everything I share with you all I believe or I wouldn't share it.

17 days ago - /u/Dovagedys - Direct link

Originally posted by Askaelw

"We also want nerfs to not completely destroy a deck or archetype." Aphelios and Heimer was destroyed by nerfs.

One day they will rise again.

17 days ago - /u/Dovagedys - Direct link

Originally posted by SilentTempestLord

Thanks for hearing our voice. But Lab of Legends players are loving the update.

The new champs are so sick!

I haven't beaten them all yet, but I will!

17 days ago - /u/Dovagedys - Direct link

Originally posted by SuetyHercules

Such a quick response, thanks for proving us all wrong

It's not about wrong and right.

We are all in this together.

17 days ago - /u/Dovagedys - Direct link

Originally posted by SylentSymphonies

Oh damn. I was kinda sad yesterday but I guess I forgive you guys :D

Speaking of which- the new labs are SICK.

The new labs are SICK! I'm still working to beat them all!