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Most other games have a time-based rotation, so cards release before a specific cut-off date are rotated out.

LOR went a different way, letting their designers pick and choose. It was done in a group over a long period of time and constantly being tweaked as the meta game evolved.

But even if they had chosen an entirely different subset of cards to rotate, there would still be individual choices that don't make sense / feel inconsistent with their guiding principles. That's just how group projects work.

Seem a lot of people nit-picking specific examples as evidence the LOR team is incompetent / liars / foolish and I have to say to those folks, grow up.

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about 1 year ago - /u/Dan_Felder - Direct link

There’s also a lot of various factors at play, and they often do conflict in natural ways. For example, every region is going to want some reasonable cards of various costs, and a certain number of cards in standard. There’s no guarantee that the number of color pie bleeds or overly restrictive cards is equally distributed across regions or mana curve. Often a decision must weigh the importance of one factor against the importance of another. That’s game design.

Also, we work about a year ahead of release (sometimes more) for new cards and make some decisions with future cards in mind.

about 1 year ago - /u/Dan_Felder - Direct link

Originally posted by midnightoil24

If I may ask, how did you pick which landmark cards to rotate? I mean I can’t complain, this is somehow the best landmarks have ever been, but it was pretty shocking at first to see all our staple cards getting cycled out.

I wasn’t involved in most specific rotation meetings, I’m a design lead on features and don’t get as much time as I’d like to focus on cards most of the time. It’s only when I have an unusually light week or am far ahead of my own work (and no fires pop up in the meanwhile) that I get to join the cards playtests, card crafting meetings, and discussions.

I actually was hired originally as a card designer but there’s almost always been some other design challenge, and since I have a background in system and feature design too I ended up volunteering for a lot of less fun but important work. :)

about 1 year ago - /u/Dan_Felder - Direct link

Originally posted by kingslayer086

So in other words you play jungle on the LOR team.

We actually have a very similar official role called Jungler at work for individual contributors that go where they're needed. :)

about 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Xecxciic

If they work a year ahead, they're probably also working with unreleased lore/info as well.

Yup. Often more than 1 year ahead for that, but it varies substantially based on when it's known by others.