Most other games have a time-based rotation, so cards release before a specific cut-off date are rotated out.
LOR went a different way, letting their designers pick and choose. It was done in a group over a long period of time and constantly being tweaked as the meta game evolved.
But even if they had chosen an entirely different subset of cards to rotate, there would still be individual choices that don't make sense / feel inconsistent with their guiding principles. That's just how group projects work.
Seem a lot of people nit-picking specific examples as evidence the LOR team is incompetent / liars / foolish and I have to say to those folks, grow up.
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