Original Post — Direct link

I tried playing LoR awhile back after launch because I had played hearthstone and enjoyed that but heard LoR was more f2p friendly. I never had money to buy packs in hearthstone and eventually couldn’t keep up. When I tried LoR I was really confused and didn’t last long. Things just felt confusing from the interface and game modes etc.

Is there something I’m missing or does anyone have any tips to get back into it? I just felt so lost the first time compared to hearthstone where it seemed easy. Or am I giving up too easily? Should I give it a try again?

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over 1 year ago - /u/Dan_Felder - Direct link

As a designer who worked on Hearthstone and now works on LoR, I'd say LoR takes a bit of time to get past the initial confusion barrier and then makes a deep, intuitive sense. It's not as confusing forever.

One thing that will help: go to settings and turn off your Autopass. This will make it clearer why the game is moving forward, because you need to consciously pass the turn.

The main thing that confuses new players is the spell speeds, especially as they relate to the pass system. Once you understand when you can play cards and why, everything else clicks.

Oh, and for the challenger keyword you actually drag the OPPONENT'S card in front of your unit with challenger. This works great in practice but no one realizes that having unit with challenger lets them drag enemy cards at first. They tend to try to drag their own challenger card onto the enemy cards instead. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by HairyKraken

They tend to try to drag their own challenger card onto the enemy cards instead. :)

lmao it must have been a nightmare in playtesting to force people to play challenger right.

Also overwhelm

I once saw a tester replay the opening tutorial on blocking 23 times in a row… which is our fault because our tutorial shouldn’t make that possible. But wow did it hurt. Lol.