Original Post — Direct link
almost 4 years ago - /u/Riot_DanCast - Direct link

Originally posted by ThePedroJay

A game designer (http://twitter.com/kevinlambert) and I (http://twitter.com/ThePedroJay) worked together to try to fix the region icon placement........

Our main focus was to find a better place for the region icons while allowing more text space on the spell cards. It was only once we were finally comfortable with a consistent placement for the region icon that we arrived at the other notable change:

  • Moving rarity icons to top middle: This was the smallest, least intrusive icon we could place at the top without it looking too crowded. Rarity icons were kept exactly the same size as the original.
  • Placing the region icons where rarity icons used to be: This was already at the bottom of cards in-game anyways, there was no need to have it up top that we could think of. Region icons are only a tad bit smaller than before.

In order to round it all out some minor alterations to the card design had to be made:

  • A tiny notch added to the top of the unit cards to account for species names. (Yeti, Dragon, Celestial, etc)
  • Custom containers for each of the regions at the bottom to give each its own distinct feel.

This keeps the region icon around the same place it was at before while creating the extra line of space needed for future card support (4th line shown on the Flurry of Fists concept). It also keeps all the iconography for both rarities and regions in a more consistent area across ALL the cards.

It's fun to see all the passionate graphic designs from the community; many of them are really good!

Some additional context regarding the change:
We have a number of features we plan to release over the course of the year that will be benefited by the way we've moved the region icon. We're not quite ready to share exactly why that is because we're moving in phases, and we're not quite ready to share the specifics of upcoming phases - you won't see all the reasons at once. We understand the feedback we've gotten so far and thanks to the community for providing that constructive feedback.

I think the community is going to have a lot of fun with what we have coming, and this change will become clearer as the year rolls out.