Hello Erika/CNE,
I was wondering how you imagine the project life cycle for this game; it's been in beta state for over 5 years. Actions like this one(Crow nerf) in the middle of an long-term event reflects poorly on all the work done so far. While I accept the change, I truly believe it could have been done in a better way/moment.
I imagine not many players will go beyond lv 25 in this dungeon season, due to the lack of stimulation and also due to the fact that it's no quite possible anymore; personally I don't find anything worth after lv 21(maybe 22 if I would have bought the pass).
As suggestions:
- mission that awards dungeon entries(1-2 per week)
- feedback on formation save, counters resets
- option to toggle the healing numbers off, same for gold picking
Regards, Vaen
Hi Vaen29,
Well, it's a live service game, so even if we take the beta warning off now, the numbers will still change as we continue to update it, fix bugs and rebalance it. Otherwise, the plan is the game will continue to receive updates as long as players are supporting it.
We lowered the big reward to level 21, in case players can't get to level 25, but the seasonal achievements are tied to the level 25 goal. The levels after 25 are just bonus, implemented for those players who capped season 1 and wished to be able to do something else with the points.
We'll be tweaking the rewards for both paths for season 3.
Interesting request. We'll keep it in mind.
So feedback when saving a formation, or when loading a formation, or both? Which counter reset?
I'll add your vote to the item on the suggestion list about turning those numbers off.
Happy holidays.