First wanted to say that I think the changes made for this dungeon season have been great. Points and coin bonuses feel really impactful. I do however, want to make a couple constructive criticisms: It feels that deep runs are the intention of the dungeons, since dps caps are lifted, but the current design (15 runs/week) makes doing multiple deep runs impossible. I believe that cutting the number of available runs per week, and multiplying the rate at which coins and points are obtained would be much more conducive to a reasonable player's schedule.
I'm not sure how this could be addressed, but the other issue I have been feeling from dungeons is that it is so time consuming that it creates a dilemma for me, or anyone that doesn't have an extremely high idol count. End game players can do idol bonus dungeon runs in place of free plays, but right now I earn 10x more idols from a free play than doing an idol bonus dungeon run. I am stuck having to choose each week if I comple...